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imm3rsive VR AS AN INNOVATIVE MARKETING CHANNEL - AN OVERVIEW JANUARY 2017

Seara YP - Trenduri 2017 - Dan Bezakein

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imm3rsiveVR AS AN INNOVATIVE MARKETING CHANNEL - AN OVERVIEWJANUARY 2017

WHAT IS VR AND WHAT DOES IT CHANGE? IMMERSION & PRESENCE = EXPERIENCE A NEW MEDIUM THAT RAISES MANY QUESTIONS 360° VIDEO VS. VR THE MARKET, WHAT MARKET? VR DEVICES A QUICK LOOK AT BRANDS DOING VR / 360° VIDEO MARKETING WITH VR: PROS & CONS REACHING THE AUDIENCES WHERE TO START?

VR AS AN INNOVATIVE MARKETING CHANNEL - AN OVERVIEW

WHAT IS VR AND WHAT DOES IT CHANGE?

IMMERSION + PRESENCE = EXPERIENCE

A MEDIUM THAT RAISES MANY QUESTIONS

360° VIDEO VS. VR

MARKET?

745,000 450,000355,000 2,300,000 260,000

SOURCE: SUPERDATA, DEC 2016

CONSOLE PC MOBILE

88,400,000

SOURCE: SUPERDATA, JAN. 2017

A FEW BRANDS INVESTED IN IMMERSIVE CONTENT

AUTOMOBILE

FOOD & DRINKS

LUXURY & APPAREL

RETAIL / DISTRIBUTION / SERVICE

ENTERTAINMENT

MEDIA

CULTURAL ORGANIZATIONS & ADMINISTRATIONS

SPORTS

MARKETING WITH VRPROS & CONS

CAPTIVE AUDIENCE

NEW AND MEMORABLE

MEDIA EXPOSURE

CREATIVE POSSIBILITIES

360° VIDEO AFFORDABLE VS. VR

SMARTPHONE-BASED = LIMITED EXPERIENCE

PRODUCTION EXPERTISE REQUIRED

POST-PRODUCTION HEAVY

A SOMEWHAT LIMITED AUDIENCE

ROI?

REACHING THE AUDIENCES

WHERE TO START?

KEEPCALM

AND

CALLA SPECIALIST

https://www.unit9.com/project/25-thoughts-on-vr-filmmaking-by-anrick