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Who’s speaking?
Thiéry Adam BFA, MPM & MBA PMP, CSPO, CSM
● Ubisoft Montreal, Lead Designer ● Ludia, Senior Producer ● Trailblazer Games, CEO
Key Formula
Quality User Acquisition Cost
Return on Investment in digital distribution compares quality user acquisition cost vs. their average lifetime value.
Cost Per Click % who convert to spenders//Average
Lifetime Value
Most fail here
Most focus here
Rising cost of loyal user acquisition
Cost of acquiring quality users increases faster than the lifetime value of users.
Source: Fiksu
Failing Big
Over-investing means: ● Less tries at finding
success. ● Losing agility, making
direction changes harder.
Scout Ahead
Generate business intelligence through market research to determine Value.
Plan & design with cost-versus-value in mind.
Process
Identify business
opportunityTest concepts
(Free-to-play) Create leanest product to test
retention
Develop to a full launch
product
Cost
Risk
Concept A/B Testing
Test vs. competition Test vs. alternatives
● Evaluate branding (art, title, theme).
● Clarify target audience. ● Prioritize features
Result: the PROMISE.
Feature Priorities
List all the features in the game and attribute an objective priority category:
1. Essential: Simplest fulfillment of Promise 2. Necessary: Required to launch 3. Obvious: Solves perceivable symptoms in Promise 4. Unobvious: Directly improves Promise 5. Accessory: Improves, but unrelated to Promise
Priorities & Risk Tolerance
Does the risk level exceed the priority level?
1. Essential: Very High (“else: retry”) 2. Necessary: High (“else: purchase”) 3. Obvious:Medium (“else: safe”) 4. Unobvious: Low (“else: skip”) 5. Accessory: None (no “else”)
Invest in the team
Question from a team member? Feedback to give on a task?
● Ask them to estimate the priority. ● Ask them to evaluate the risk. ● Ask additional questions to help them find
the right combination. ● Ask them what they would do knowing that.