6. Softskills ? Social Talents Hobbys Knowledge Common mindset
Whole behaivior ...making coffee
7. Importance Influence on Motivation Efficiency Creativity of
your whole team!
8. Causality Reactions may boost or toxic your environment
Action Reaction
9. Responsibilty Boss Anger Lazy Mistrust
10. Responsibilty Anger Lazy Mistrust
11. Responsibilty Anger Lazy Mistrust
12. Responsibilty Anger Lazy Mistrust
13. Responsibilty Anger Lazy Mistrust
14. Responsibilty Boss Anger Lazy Mistrust Balance Fun
Hope
15. Responsibilty Balance Fun Hope Anger Lazy Mistrust
16. Responsibilty Balance Fun Hope Anger Lazy Mistrust
17. Responsibilty Balance Fun Hope Anger Envy Mistrust
18. Status matters JealousRewarded Angry
19. Status matters Small Indi Team Team driven Talk Assist your
Team Develop your Team Big company Project Process driven Check
back Assist the processes Develop processes Good will may be
misunderstood
23. Respect Boost Trust in advanced Esteem each other Handle
other like you expect it from them Work with the System, not
against Share responsibility Toxic Arrogance Gloryfication Fear
Egocentrik
24. Reflect Analyse Use your mind Post mortem Necessary for
decision making Think about... You Your work Others Their work Your
state Their state
27. Fun Do what makes fun. If it makes fun, you make it good.
If you make it good, people going to pay for it!
28. Communication Transmitter Receiver Message Fact Appeal
Relationship Revelation Dear, we are out of milk.
29. Communication: Gossip I heard that Personal stuff Strategic
stuff Dont confuse by Guess Estimation How to handle: Get subject
(teller) Get object (victim) Sit in room with a neutral moderator
Define ONE truth together
30. Estimations
31. Communication: Estimations Waterfall (source of) Scrum? WHY
important: bad estimate terror planing lower mood lower trust avoid
further features Impact whole team The conflict: Enthusiast vs
Carefull
32. Communication: Decisions Meeting Protocols Well spread Info
Integrity S.M.A.R.T. Goal Specific Measurable Assigned Realistic
Time-bound
33. Communication Boost Honest Straight Clearly Integrity Ask
Toxic Too short Dominating Confusing Too emotional (obsiously)
wrong Too long Unsure facts / Gossip
34. Hardskills
35. Use your Hardskills Boost Use common Patterns What ever you
do, do it right! Plan ahead Never stop learning !! Toxic Reinvent
the wheel Scope overhead Quick n dirty work Self -over- esteem
36. Health care Balanced food Fresh air Breaks Movement Social
life Ergonomy
37. Ergonomy
38. Keep in mind... Game development is a Marathon!! Not a
Sprint. Creativity killer nr.1: Pressure! Its not the idea. Its the
implementation! There is always an another project...
39. Literature 360 Leadership Alexander Groth Overcoming the
Five Dysfunctions of a Team Patrick Lencioni