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As the G4C movement goes global, more actors are looking at how games can improve life for developing world denizens. Programs that seek to change people’s behavior–getting a mother to wash her hands before feeding her family–can use games as an outreach tool. Advocacy organizations can use games to raise awareness about events overseas.For all their promise, there are also challenges to using games in international development. Platforms in the developing world are drastically different than those in the developed world. Traditional funding streams and the model for game development and publishing don’t always work in an international context.NetHope’s Gaming Working Group seeks to answer some of these questions. In this open meeting of the USAID-supported Gaming Working Group anyone—developers, publishers, funders, non-profits—who is interested in exploring how to use games to improve lives in the developing world is welcome to join the discussion.PARTICIPANTS:John Maris, SVP, Programs, Relief InternationalVirginia Zaunbrecher, Senior Program Development Officer, Relief International, NetHope Gaming Working Group Co-Chair
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GAMES AND INTERNATIONAL DEVELOPMENTUsing games to address global poverty
GAMING WORKING GROUP
GOALS Bring together resources (particularly human
resources) to facilitate making games for international development
Define challenges and assets, and develop path forward
INTRODUCTIONS
Who you are
Where you work
What you do
Why you’re interested in international games for change
THE REALITY—SOME CHALLENGES
Most accessible platform is usually a relatively simple phone
Limited access to electricity
Limited alphanumeric and technological literacy
Need for localization Almost no chance of
being commercial
o Traditional methods for product delivery probably won’t work
THE REALITY—SOME OPPORTUNITIES
Interest in a much broader subject matter: behavior change in hygiene, health, nutrition, livelihoods, etc
Often easier to capture attention
BREAKOUT GROUPS
Publisher: provides financing (foundations, government donors, etc)
Developer: develops game under direction of publisher
Distributor: responsible for pushing the game out to players (NGO, Ministry of Education, Mobile Network Operator, etc)
QUESTIONS TO THINK ABOUT
Why are you interested in int’l serious games?
Why have you (have you not) invested in int’l serious games?
What do you need to make decisions about int’l serious games?
What can you offer to the int’l serious games space?
TO GET INVOLVED
Put your name on the sign in sheet and indicate who you’d like to be involved
Attend working group sessions
Volunteer to present at a working group session
Email [email protected] with any questions