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GAMES AND INTERNATIONAL DEVELOPMENT Using games to address global poverty

#G4C12: Games and International Development

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As the G4C movement goes global, more actors are looking at how games can improve life for developing world denizens. Programs that seek to change people’s behavior–getting a mother to wash her hands before feeding her family–can use games as an outreach tool. Advocacy organizations can use games to raise awareness about events overseas.For all their promise, there are also challenges to using games in international development. Platforms in the developing world are drastically different than those in the developed world. Traditional funding streams and the model for game development and publishing don’t always work in an international context.NetHope’s Gaming Working Group seeks to answer some of these questions. In this open meeting of the USAID-supported Gaming Working Group anyone—developers, publishers, funders, non-profits—who is interested in exploring how to use games to improve lives in the developing world is welcome to join the discussion.PARTICIPANTS:John Maris, SVP, Programs, Relief InternationalVirginia Zaunbrecher, Senior Program Development Officer, Relief International, NetHope Gaming Working Group Co-Chair

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Page 1: #G4C12: Games and International Development

GAMES AND INTERNATIONAL DEVELOPMENTUsing games to address global poverty

Page 2: #G4C12: Games and International Development

GAMING WORKING GROUP

GOALS Bring together resources (particularly human

resources) to facilitate making games for international development

Define challenges and assets, and develop path forward

Page 3: #G4C12: Games and International Development

INTRODUCTIONS

Who you are

Where you work

What you do

Why you’re interested in international games for change

Page 4: #G4C12: Games and International Development

THE REALITY—SOME CHALLENGES

Most accessible platform is usually a relatively simple phone

Limited access to electricity

Limited alphanumeric and technological literacy

Need for localization Almost no chance of

being commercial

o Traditional methods for product delivery probably won’t work

Page 5: #G4C12: Games and International Development

THE REALITY—SOME OPPORTUNITIES

Interest in a much broader subject matter: behavior change in hygiene, health, nutrition, livelihoods, etc

Often easier to capture attention

Page 6: #G4C12: Games and International Development

BREAKOUT GROUPS

Publisher: provides financing (foundations, government donors, etc)

Developer: develops game under direction of publisher

Distributor: responsible for pushing the game out to players (NGO, Ministry of Education, Mobile Network Operator, etc)

Page 7: #G4C12: Games and International Development

QUESTIONS TO THINK ABOUT

Why are you interested in int’l serious games?

Why have you (have you not) invested in int’l serious games?

What do you need to make decisions about int’l serious games?

What can you offer to the int’l serious games space?

Page 8: #G4C12: Games and International Development

TO GET INVOLVED

Put your name on the sign in sheet and indicate who you’d like to be involved

Attend working group sessions

Volunteer to present at a working group session

Email [email protected] with any questions