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games-for-change documents
Entertainment & Humor
#G4C12: Games and International Development
Entertainment & Humor
G4C2011 - Breakthrough: America 2049
Technology
Observational and Log Analysis Methods for Assessing Engagement and Affect in Educational Games
Education
Teaching Scientific Inquiry with a Serious Game
Education
Filament Games: Innovations in Business and Funding Models
Entertainment & Humor
#G4C12: The State of the Industry
Entertainment & Humor
#G4C12: Case Study: The End
Education
The Case for iCivics
Business
Games for Change Case Studies
Business
Games for Change Overview
Business
Games for Change Lab
Entertainment & Humor
Examining Reflective Awareness in Gaming Experience
Entertainment & Humor
#G4C12: Game Design Workshop
Technology
G4C13: ESA's State of the Industry