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BA Games Design www.gamesatbrunel.com @BrunelUni #ExploreBrunel

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  • 1. BA Games Designwww.gamesatbrunel.com@BrunelUni#ExploreBrunel

2. Why StudyGamesDesign atBrunel?Unique focus on game designthrough theorySupported by multinationalgame companiesInvestment in games, labs & facilitiesGreat graduate employment recordTaught by industry veterans andpioneers of game studies 3. The Teaching Team 4. Professor Steve Jackson 30 years experience in the role-playing andvideogames industries Co-founder of Games Workshop Co-creator of Fighting Fantasy interactive gamebooks Designed first telephone game (F.I.S.T.) Games page of The Daily Telegraph Co-founded Lionhead Studios Created Battle Cards (collectable trading cards) Course fairy-godfather and ber-industry contact 5. Justin Parsler Over 30 years of professional game designexperience. BAFTA Nominated. Senior Consulting Designer at Mediatonic, with9 games currently in production, includingwork for EA, Disney and The Walking Dead IP Research focuses on the nature of agency(choice) and player empowerment Published academic work has includes analysisof World of Warcraft, Lord of The Rings Online 6. Chris Cox Background in the creative arts and runninggaming events across the UK Game Designer / Lead Game Designer at LadyShotgun Producer and consultant at Octopus 8, one ofDevelops 2013 Top 100 New Games Studios Teaches the Design and Application modules 7. Matthew ODell Graduate of CSM Industrial Design MA User Interface Designer for Xerox and others 3D / 2D game artist for web game developer JailDog Many years life drawing in acrylic, water colour, ink Freelance vector illustration Initially taught Comic Book Art at Chelsea College;since taught a wide range of Adobe Creative Suite,video games, various web / mobile / digital graphics 8. Dr Kelly Boudreau Player / avatar hybridity in the networked processof digital game play Emerging digital / game research methodologies Modes of governance of toxic gamer culture Relationship between design and playexperience 9. Dr Ashley Brown PhD in Sociology from University of Manchester Fan of Role Playing Games (tabletop / digital) Board member of DiGRA (Digital Games ResearchAssociation), and founder of UK chapter Research interest in nature of sexuality in games Active cosplayer and makes own outfits 10. The stuff that really matters The enthusiasm / respect we have for games design Our deep commitment to student learning small team, highlyA great time to be studying games In April 2014, EU agreed to UK tax credit of 25% of productioncosts. 500 development studios in UK, employing around 9000. New generation of hardware (PS4, Xbox One, Wii U, Vita) Access to huge, growing market - 1 billion smart phones will besold in the coming yearGTA V made $800 milliondollars in its first weekendFlappy Bird made$30,000 a dayresponsive, game jams, internships 11. The Degree Programmes & Possible RoutesSingle Honours: BA Games Design BBB / DDMOrBA Games Design and Film & TV studies BBB / DDMBA Games Design and Creative Writing AAB / D*D*Dinc. EnglishBA Games Design with Film & TV studiesBA Games Design with Creative WritingBA Film & TV studies with Games DesignBA Creative Writing with Games DesignJointMajorMinorNote: entry requirements are under review, and likely to increase 12. ProPgrarcaticme-Tmheeor yE Smyntphehsias:sisPractice informed by theory;theory informed by practiceTheory Design Application Textual / formal dimension games as a particular language Socio-cultural dimension games as products ofsocieties, cultures Industrial dimension howgames are shaped bycommercial and institutionalstructures. Practical engagement withdesigning games Self-evaluation and appraisal Creativity Pitching and market Group workWorking with industry briefsand formats Communication Presenting/pitching ideas Prototyping ideas Appreciation of theindustrial context of gameproductionWorkshops on key skills. Industry speakers withvariety of roles.Underpinned by art and animation skills 13. Single Honours Additional ContentAdditional Strand:Asset & Story Creation Examine a range ofmethods forcreating assets foryour games andflesh them out evenfurther No prior experiencerequired Additional Level 3project choiceGame-focusedmodules in: Game Mechanics Animation Technical skills History of GamesOptional crossoverwith computingmodules Round off yourgame projects withmore assets andspend more taughttime on theirnarratives Your projects will beyour primaryassessments for thewhole 3 years 14. Ongoing Project AssessmentNo exams. 15. Modules (each year worth 120 credits)Level One Reading Games (20) Games Design 1 (20) Application (20)(optional for Minor/Joint)Joint: 40 or 60 creditstaken in other subject.Single Honours: Historical Context andAsset Creation & Story 1or Film Style and Intro toProgrammingLevel Two Critical Approaches(20) Games Design 2 (20) Application 2 (20)(optional for Minor/Joint) Joint: 60 or 80 creditstaken in other subject.Single Honours: Game Mechanics Asset Creation & Story 2 Animation (optional)Level Three* Socio-Cult. Contexts (20) Major Design Project (40)and /or Medium Design Project(20) (Term 1)and / or Major Theory Project (40)(Terms 1 and 2)and / or Medium Theory Project(20) (Term 2) Single Honours: AssetCreation Project* Options to be significantlyexpanded and revamped 16. An example student game Autoscroll 17. By the end of the course, you will have gained much experience of making games a good understanding of how the gamesindustry operates had contact with a range of people working inthe industry / commenting on it and its products the ability to make use of a range of conceptualmodels that aid the process of critical,independent thought and problem solving 18. LudoLab - teaching Dedicated computer lab space for BA students High-end PCs, each with dual screens, Wacom tablet Two Macs, for exporting games to iOS Multimedia Fusion 2.5, Adobe Creative Cloud, AutodeskEntertainment Suite 2014, Toon Boom Studio, Mixcraft 6 Committed to further investment in computing resources 24 hour access Kitchen, bathrooms nearby 19. Ludolab - play PCs are available for LAN gaming Console lounge area with two HDTVs PS3/4, Xbox 360/One,WiiU. Vintage machines / games available (PSX, MD, DC etc.) Free to play / install own games (e.g. via Steam, XBLA) Small console game library 20. The Flat Room Secondary teaching space Large board game archive (1500+ spent in the last year) Flexible layout, with tables to play games on 21. The Ready Graduate Attributes Programme For first year undergraduates, 200 places available per term (10 weeks). 2 hours per week, with 2.5 hours outside work. Builds attributes / skills sought by employers: Communication Financial and other Data Analysis Personal Resilience Teamwork Commercial Awareness Organisation and Planning Problem Solving Time Management Work with students and staff from across Brunel along with a wide range of guest speakers. Project work reflects Brunel's focus on real-world learning, professionalism, and both local andglobal communities. More info: http://www.brunel.ac.uk/life/student-guide/ready-programme. Enquiries to [email protected] 22. Careers Games industry, in all its diversity e.g.designing, testing, producing, marketing Media industries, journalism, publishing,research, critical writing, artsadministration Transferable tech-industry focused skills e.g.Adobe, Autodesk, Microsoft software;understanding of programming / computingconcepts. Opportunities offered by the other subjectof a joint honours degree. 23. Employment: all this and more! Junior Game Designer at Lionhead Studios Junior Game Designer at Asylum Entertainment Junior Game Designer at Curve Junior Game Designer at Nik-Nak Internships, Games Designers at Mediatonic Game and Level Designers at Supermassive Games Games Designer - Creative Assembly (BAFTA winner!) Games Designer at Splash Damage Games Games Designer at Rebellion Games Lead Games designer at Rovio (Angry Birds!) Games Designers at Zynga Games Designer at Riot Games USA Internships at Lionhead Internships at Ubisoft, Shanghai Localisation at Square-Enix UK 24. Summary: Why games at Brunel? Unique programme designed to help students gaina foothold in the industry Proven track record of industry jobs Supported by a range of industry affiliates,including some of the most well-knowndevelopers world-wide Internship possibilities for talented students Taught by pioneering industry and academicexperts; regular guest speakers from the industry Dedicated programme lab promotescollaboration and a strong sense of belonging Join a community of game enthusiasts with a hostof different skills and backgroundswww.gamesatbrunel.com@BrunelUni #ExploreBrunel