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Introduction to TDDD23
• Course overview• Games from last year• Course pedagogy• Game design / SE• Course Goals / Tasks• Lab 1.
Theory on Higher Education
• Students can handle reading and performing educational tasks them selves
• Students need help with reflection and conceptual change
• In-depth studies are more important than subject coverage
You drive, we help you steer
What is a computer game
• Interactive entertainment• Competition? Sports? Social
Interaction? • Cinematic? Literature? Social
interaction• Strategic, Reactive, puzzles, plot
• What is entertaining and engaging?
What is development of computer games
• Very-large software project• Testing-based development
– No known standards?
• Experience-based software– Extreme usability and design
• Large game-world projects
• What is fun for others?
Games SE
• Testing• Polishing• Usability• Simplicity• Uniqueness / Identity• Ultimate Localization• From the absolute bottom up (engine)• Art/story/IP-driven Publisher market
Course Goals
• Learn about the largest and most specialized software development task in the history of man – well maybe not….
• Understand how the fun factor affect development
• Learn the importance of testing, polishing, attention to detail…
• Hands-on game building – build a preproduction demonstrator
Forum, forum, forum…(student_id and password)
How we work in the course
• Go to lectures, do tasks, do reviews, discuss on forum and complete project
• You build games … win the prize
• Labs times are resources for students – no assistance in these labs
Literature
• Examples are provided on the web page – find something you like
• Requirement: read to motivate your design
• Requirement: motivate your project design with literature
Examination
• Individual examination – – work alone or in teams. – Understand everything, answer everything
Success factors
• How to pass and get a good grade– Quality of completed project. (what is quality:
consistency in look and feel, well tested high quality working game - before since and features)
– Ability to adapt game-design knowledge into final project.
– Review contributions– Handing in on time.
Your Tasks
• Project – your own game idea, design and implementation (back up with literature)
• Game Workshop, Oral exam, Screen Cast
• Review groups participation (individual)
Game Maker 8
• 2D (3D) Game Editor– Both advanced visual editor and programming
language – RAD but real
• Mark Overmars– Prof. at Utrecht University – Large community– Windows
Resources: Graphics and sound
• GM-forum has a lot of resources – find it there.
• Essential to games but not the main aspect of the course