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Thoughts on designing apps for wearables and the interaction behind them accompanied by many examples
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WearablesInteraction Design
By Markiyan Matsekh,
Mobility Product Manager @ ELEKS
Wearables is a misleading term
Activity Trackers
Interaction devices
Interaction devices
Why?
100We check our phones daily
times
Lost in Phone Scenario
Wearables allow easier interaction
First there was Glass
Not enough value for everyday use
We also made an experiment
The Heat
40 min 782 6 hrs 95 hrsvideo pictures stuff idle
Battery Life
Still there’s the enterprise
Warehousing
Smartwatches
Smartwatch UX
Smaller screen
More Decomposition
Look for new input methods
We want to minimize users’ efforts for achieving their goal
Music
Transport
Productivity
Ok google, start “timetracker”…
Start tracking the yahoo case…
Ok google, start myapp…
Working on the CBS case…
No! Not the see-bee-ass!
The convenience
How far can we go with frictionless experience?
Voice Control
Finger Gestures
Muscle-based gestures
Thought-based actions?
Just stop it
Social acceptance
Will this become
normal?
Maybe
What’s next?
The easier it is to get data, the more we use it
Information Overload
Thank you!
Let’s talk