52
INTERACTION DESIGN HUMAN-COMPUTER INTERACTION JMA 464/564 MWF 12:00 – 12:50 College Hall 205

Interaction Design Human-computer Interaction

Embed Size (px)

DESCRIPTION

Interaction Design Human-computer Interaction. JMA 464/564 MWF 12:00 – 12:50 College Hall 205. JMA 464/545 - Instructor. Dr. Bill Gibbs Associate Professor in Journalism & Multimedia Arts. Ph.D. in Instructional Systems from The Pennsylvania State University. Office 341 College Hall - PowerPoint PPT Presentation

Citation preview

Page 1: Interaction Design Human-computer Interaction

INTERACTION DESIGNHUMAN-COMPUTER INTERACTION

JMA 464/564MWF 12:00 – 12:50

College Hall 205

Page 2: Interaction Design Human-computer Interaction

JMA 464/545 - Instructor

• Dr. Bill Gibbs

• Associate Professor in Journalism & Multimedia Arts.

• Ph.D. in Instructional Systems from The Pennsylvania State University.

• Office 341 College Hall• Office hours – Mon., Wed. and Fri. 10:30–12:00 and 1:00-2:00 and by

appointment

• Phone – 412 - 396-1310

• E-mail – [email protected]

Page 3: Interaction Design Human-computer Interaction

JMA 464/545 - Purpose

• Course about IxD & HCI

• Overview of IxD, HCI, UxD, and usability

• Review IxD, HCI, UxD methods and issues

Page 4: Interaction Design Human-computer Interaction

JMA 464/545 – Course goals

• Develop understanding of IxD, human computer-interaction (HCI) and user-centered design & development.

• Develop understanding of UxD, user-experience design.

• Discuss development processes and tools.

Page 5: Interaction Design Human-computer Interaction

JMA 464/545 – Course goals

• Explain methods for IxD research & development.

• Demonstrate general principles underlying effective interaction design and navigation control.

• Use equipment and software to observe interaction.

Page 6: Interaction Design Human-computer Interaction

JMA 464/545 – Applications & Tools

The course focuses on:

1)Interaction/HCI

2)User observation

Page 7: Interaction Design Human-computer Interaction

JMA 464/545 – Applications & Tools

• In class we use a variety of tools to prototype interactions.

Page 8: Interaction Design Human-computer Interaction

JMA 464/545 – Applications & Tools

For observations, we will use:

• Observer XT

• Arrington Research Eye-tracker

• TechSmith – Morae

• Human Factors Facility

Page 9: Interaction Design Human-computer Interaction

BEGIN TO OBSERVE EVERYDAY THINGS……how might you improve them?

Page 10: Interaction Design Human-computer Interaction

What might happen?

Page 11: Interaction Design Human-computer Interaction

What might happen?

Pull hood latch

Proximity

Page 12: Interaction Design Human-computer Interaction

What might happen?

Page 13: Interaction Design Human-computer Interaction

What might happen?

Is the coffee maker on or off?

How do you fix it?

Page 14: Interaction Design Human-computer Interaction
Page 15: Interaction Design Human-computer Interaction

Returns Web-wide results, which confuses users

Page 16: Interaction Design Human-computer Interaction

CNN now implements search in this way.

Page 17: Interaction Design Human-computer Interaction

Mapping. Good or Bad?

A B C D

Page 18: Interaction Design Human-computer Interaction

Is this a better design?

Page 19: Interaction Design Human-computer Interaction

Mapping example – digital interface• You’ve been asked to develop App that controls electrical

outlets in a home or building.

Could organize like this- Menu driven

Could organize spatially – direct relationship between outlet location and

interface

Page 20: Interaction Design Human-computer Interaction

Mapping – direct relationship between the device design and how it functions.

Page 21: Interaction Design Human-computer Interaction

Poor designs?

• Which bottle ?- Insulin

Not sure what these mean? Cadillac car What do you think happens?

Source: http://www.baddesigns.com/

Page 22: Interaction Design Human-computer Interaction

People often take the path of least resistance.

Try to figure out what the least resistant paths are before pouring concrete.

Source: http://www.baddesigns.com/

Page 23: Interaction Design Human-computer Interaction

People often take the path of least resistance. In a similar way, Amazon makes it easy to buy additional items.

Page 24: Interaction Design Human-computer Interaction

Physical constraint

Page 25: Interaction Design Human-computer Interaction

Physical constraint

What happens here?

Source: http://www.baddesigns.com/

Page 26: Interaction Design Human-computer Interaction

Physical constraint – not visible

What happens here?

Source: http://www.baddesigns.com/

Page 27: Interaction Design Human-computer Interaction

Logical constraint

Page 28: Interaction Design Human-computer Interaction

Task: Return movie (DVD) to Redbox

I think… similar to

Conceptual model

Page 29: Interaction Design Human-computer Interaction

Task: Return movie (DVD) to Redbox

Ok, drop it in … but

Page 30: Interaction Design Human-computer Interaction

Task: Return movie (DVD) to Redbox

Must press Return A DVD first

What might be a better approach?

Page 31: Interaction Design Human-computer Interaction

Task: Return movie (DVD) to Redbox

Why not a physical constraint instead of this? Return a DVD is activated when inserting DVD.

Page 32: Interaction Design Human-computer Interaction

What might happen here?

Source: http://goodexperience.com/tib/b/product_design/

Page 33: Interaction Design Human-computer Interaction

Labels???

If the switch is pointing to "Off", it's really "On", and vice versa.

Source: http://goodexperience.com/tib/b/product_design/

Page 34: Interaction Design Human-computer Interaction

Labels???The arrows relate to direction or how to use switch, not the final state of the switch.

The words “ON/OFF” suggest the final state but they are positioned inversely to switch function.

Source: http://goodexperience.com/tib/b/product_design/

Page 35: Interaction Design Human-computer Interaction

Labels???

A simpler design is better.

The switch affords/suggests how to use it.

Additional labels may add confusing information.

Page 36: Interaction Design Human-computer Interaction

How do we design for different devices?• By looking at examples in the physical world, we can

become informed about how to design for:

• Web• Mobile devices• Etc.

Page 37: Interaction Design Human-computer Interaction

We’re use to this…

Page 38: Interaction Design Human-computer Interaction

What about this…

Page 39: Interaction Design Human-computer Interaction

What about this…

Page 40: Interaction Design Human-computer Interaction

What do these controls mean?

And the controls…

Page 41: Interaction Design Human-computer Interaction

Design and use | Questions• How do people use different devices?• What can observing their use tell us about how we should

design and develop?• How do different devices influence behavior?

Page 42: Interaction Design Human-computer Interaction

Design and use | Questions• How do we design for the initial User Experience (UX)?• How do we design for the entire User Experience (UX)?

Page 43: Interaction Design Human-computer Interaction

Observe human-computer interactions

Example 1: Observer Example 2: Observer Example 3: Morae

Example 5: EyeTrackExample 4:Post Example 6: CNN - EyeTrack

Example 7: Student EyeTracks

Example 8: ViewPoint Analysis

Page 44: Interaction Design Human-computer Interaction
Page 45: Interaction Design Human-computer Interaction

JMA 464/545 – Readings

Interaction Design: Beyond Human Computer Interaction by Rogers, Sharp, and Preece. Publisher: John Wiley & Sons; 3rd Edition (2011) ISBN 978-0-470-66576-3

• Additional readings will be assigned throughout the semester and will include:

• Journals articles

• Web articles

• Book chapters

Page 46: Interaction Design Human-computer Interaction

JMA 464/545 - Assignments1. Practice assignments

2. Interaction design activities

3. Group critique & re-design of device

4. Proficiency tasks: Eye-tracking, Morae, Observer XT (Fisheye)

5. Mini-application design, implementation, evaluation

6. Exam

7. IxD Investigation (Graduate students only)

Page 47: Interaction Design Human-computer Interaction

JMA 464/545– E-mailingE-mailing assignments/attachments.

• Must have your name

• E-mail address

• Title of assignment

• Label subject of e-mail

Page 48: Interaction Design Human-computer Interaction

JMA 464/545

• Class web site: http://www.jma.duq.edu/classes/gibbs/jma464-01/

• Media site

•Rooms 205 & 345 Access

Page 49: Interaction Design Human-computer Interaction

JMA 464/545 – Before you go…

•Log into computer

Page 50: Interaction Design Human-computer Interaction

User Name and Password• To connect to our servers from within either of our two

labs (205 or 345):• Ctrl-Alt-Delete• Username: Dori username• PW: Dori password

Page 51: Interaction Design Human-computer Interaction

User Name and Password

• Labs (205, 345) - login with your DORI username and password (i.e. the email part, up to the @ symbol).

• If you don't know your password, need to go to the computer help desk in the union.

• OR simply go to the "forgot your password" screen on DORI from any logged-in computer. (Here's the link: https://apps.duq.edu/webapps/multipass/ ).

Page 52: Interaction Design Human-computer Interaction