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Web-based dissemination S-TEAM Conference: Firing up for the Future Mart Laanpere, Hans Põldoja Tallinn University

Web-based dissemination

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Presentation at S-TEAM Conference: Firing up for the Future, 24 February 2012, Santiago de Compostela.

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Web-based disseminationS-TEAM Conference: Firing up for the Future

Mart Laanpere, Hans PõldojaTallinn University

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This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

c b a

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Open Educational Resources: why and

how

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“At least 50% of science teachers in the participating countries will have heard about S-TEAM and will be able to access relevant material...”

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Is access enough?

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The four ‘R’s of openness

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Reuse

The most basic level of openness. People are allowed to freely use all or part of the unaltered, verbatim work (e.g. download an educational video to watch at a later time).

(Hilton et al, 2010)

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Redistribute

People can share copies of the work with others (e.g. email an article to a colleague).

(Hilton et al, 2010)

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Revise

People can adapt, modify, translate, or change the form of the work (e.g. take a book written in English and turn it into a Spanish audio-book).

(Hilton et al, 2010)

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Remix

People can take two or more existing resources and combine them to create a new resource (e.g. take audio lectures from one course and combine them with slides from another course to create a new derivative work).

(Hilton et al, 2010)

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Examples of OER’s

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http://www.oercommons.org

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http://www.curriki.org

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http://www.khanacademy.org

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http://lreforschools.eun.org

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http://www.scientix.eu

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http://lemill.net

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Task 1: discussion

How well do S-team mini-Moodles comply with 4 ‘R’s of openness? Should we try to improve it? If yes, then how?

• Reuse

• Redistribute

• Revise

• Remix

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Intellectual property for authors of digital learning resources

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What is protected by copyright?

• Literary works

• Musical works, including any accompanying words

• Dramatic works, including any accompanying music

• Pantomimes and choreographic works

• Pictorial, graphic and sculptural works

• Motion pictures and other audiovisual works

• Sound recordings

• Architectural works

• Computer software

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What is not under copyright?

• Works that have not been fixed in a tangible form of expression (not written or recorded)

• Facts

• Ideas, principles and concepts

• Works for which copyright has expired

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Duration of copyright

• Copyright protection starts from the time the work is created in a fixed form

• Copyright protection lasts authors’ lifetime and 70 years after death

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Economic rights

• Reproduction

• Distribution

• Rental

• Broadcasting

• Public performance

• ...

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• Attribution

• Anonymous or pseudonymous publishing

• Integrity of the work

• Withdrawal

• ...

Moral rights

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Limitations

EU Copyright Directive lists a number of limitations that can be applied by the member states, including:

• Reproductions by public libraries, educational institutions or archives for non-commercial use;

• Use for illustration for teaching or scientific research, to the extent justified by the non-commercial purpose;

• Communication of works to the public within the premises of public libraries, educational institutions, museums or archives

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Problems in the context of digital learning resources

• What extent of educational reuse is justified by the non-commercial purpose?

• Translation and modification of the work requires agreement from the author

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Open Content Licences

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http://creativecommons.org

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Creative Commons licenses

• Attribution (CC BY)

• Attribution-Share Alike (CC BY-SA)

• Attribution-NoDerivs (CC BY-ND)

• Attribution-Noncommercial (CC BY-NC)

• Attribution-Noncommercial-Share Alike (CC BY-NC-SA)

• Attribution-Noncommercial-NoDerivs (CC BY-NC-ND)

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License conditions

bAttribution — You must attribute the work in the manner specified by the author or licensor

aShare Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one

nNoncommercial — You may not use this work for commercial purposes

dNo Derivative Works — You may not alter, transform, or build upon this work

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Rights

sShare — to copy, distribute and transmit the work

r Remix — to adapt the work

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Three “Layers” of licenses

(Creative Commons, 2012)

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How to recognize CC licensed works?

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Marking licenses

• If no license information is included with the work, then users must assume that all rights are reserved

• Title of the license, icon and link are added to openly licensed content

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Creative Commons icons

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Task 2.1

• Let us identify potential copyright issues in mini-Moodles

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Creative Commons licensed content

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http://www.wikipedia.org

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http://en.wikibooks.org

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http://commons.wikimedia.org

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Task 2.2

• Select suitable Creative Commons license for mini-Moodles. Justify your selection.

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Does the resource include third-party

works?Yes

How are the third-party works licensed?

Choose BY-SA license

No

BY or BY-SA

Choose BY-NC-SA license BY-NC or BY-NC-SA

All rights reservedor

incompatible licenses

Replace third-party works with CC-

licensed content under compatible licenses

Replaced with BY-NC and BY-NC-SA content

Replaced with BY and BY-SA content

Start Here

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Adding action to mini-Moodles

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Teach the way you preach

• Have you ever attended a lecture-based training about active learning methods?

• Inquiry-based science teacher education should involve inquiry-based learning tasks

• Bereiter & Scardamalia: learning in “belief mode” vs “design mode”

• Current status of mini-Moodles: repository of static resources, only in “belief mode”

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LeMill design

• Participatory design sessions with teachers resulted with requests to add methods, tools and communities on top of the digital learning resources

• Collections: a sequence of resources + methods + tools

• Teaching and learning stories: narrative accounts on first-hand experience of using this collection

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Learning performances

• Connecting learning objectives/outcomes with learning tasks

• Action verbs: design, develop, explain, compare, choose, justify…

• Task progression: from real-life examples to scaffolded practice, eventually to independent practice

• Real-life tasks: authentic, anchored in familiar context, often do not have a single correct solution

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Merrill:  the  first  principles  of  learning

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Ac4vity-­‐centered  instruc4onal  design

(Merill)

Whole  task:  a  specific  instance  of  a  real-­‐world  task  ,  

includes  3  components:    

• Input:  the  givens  of  the  task

• Goals:  the  product  that  results  from  task

• Solu,on:  ac4vi4es  that  tranform  givens  to  goal,  

includes  illustra4on  of  problem-­‐solving

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Example

• Mini-Moodle: Using computers for inquiry• Learning task: find, annotate and share with your

project group at least 3 Web references on building 3 different types of simple wind turbines

• Solution/example: screen video on searching for sources about Savonius turbine with Google Scholar, annotating and sharing with Bibsonomy

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Task 3

• Select one of the S-team mini-Moodles and create a learning task in accordance to the content of this module

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S-TEAMWP 10 Repo

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(Laanpere et al, 2010)

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References

• Creative Commons (2012). About The Licenses. http://creativecommons.org/licenses/

• Hilton, J., III, Wiley, D., Stein, J., & Johnson, A. (2010). The Four R’s of Openness and ALMS Analysis: Frameworks for Open Educational Resources. Open Learning: The Journal of Open, Distance and e-Learning, 25(1), 37–44.

• Laanpere, M., Põldoja, H., Sousa, S., & Tammets, P. (2010). S-TEAM WP 10 Report: Digital Learning Resources (No. 10a). Retrieved from https://www.ntnu.no/wiki/display/steam/Deliverables

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Photos

• Slide 1: Hans Põldoja

• Slide 28: Hamed Saber, http://www.flickr.com/photos/hamed/389212454/

• Slide 29: epSos .de, http://www.flickr.com/photos/epsos/5394616925/