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Enablers & Inhibitors Of Innovation And Creativity In Virtual World Educational Projects Niamh ‘Neev’ O Riordan Logos Sohl RL SL

VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

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Slides from a presentation entitled "Enablers and Inhibitors of Innovation and Creativity in Virtual Worlds Education Projects" presented by Logos Sohl at this year's VWBPE conference

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Page 1: VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

Enablers & Inhibitors Of Innovation And Creativity

In Virtual World Educational Projects

Niamh ‘Neev’ O Riordan Logos Sohl

RL SL

Page 2: VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

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Agenda

• Purpose of the Study

• Purpose of the Roundtable

• Enablers of Innovation & Knowledge Creation– Motivation

– Capacity

• Inhibitors of Innovation & knowledge Creation– Platform(s)

– Process

• Recommendations

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Purpose of the Study• Innovation ~ as the “core competency” (Kandampully

2002)– Dominant metaphors

• Innovation as Newness• Innovation as Invention-Plus-Implementation• Innovation as Creativity-Plus-Value• Innovation as (Process of) Innovating

– Classifying innovation• Incremental v. radical; product v. process; technical v. administrative

• Knowledge• Knowledge is embodied in technical innovations (Heffner and Sharif

(2008) • “technological innovations are best seen as complex, multifaceted

bundles of ideas that can be embedded in a variety of ways, including technical artifacts, organizational routines, languages, symbols equipment, decision-making structures, and so forth” (Newell et al 2000)

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Purpose of the Study• Knowledge Creation

– “A rock pile ceases to be a rock pile the moment a single man contemplates it, bearing within him the image of a cathedral” (Saint-Exupery)

– The process of innovation is a rhythm of search and selection, exploration and synthesis, cycles of divergent thinking followed by convergence (Leonard and Sensiper 1998)

– Creative ideas do not arise spontaneously from the air but are born out of conscious, semiconscious, and unconscious mental sorting, grouping, matching, and melding. Moreover, interpersonal interactions at the conscious level stimulate and enhance these activities; interplay among individuals appears essential to the innovation process (Leonard and Sensiper 1998)

– Creative synthesis: the "interlocking of two previously unrelated skills, or matrices of thought" (Koestler 1964 p. 121)

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Purpose of the Round Table

Dialogue!

Dialogue!

Dialogue!

* … and possibly recruitment for the next stages

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Characterizing Education ProjectsRoles:

Archetypes:

Top down GrassrootsImmigrants Natives

Insular Collaborative

Formalized / Funded Small scale

Research component Exploratory

Accountability

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Enablers Summary

Intrinsic motivation

Capability

Page 8: VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

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Enablers

Intrinsic motivation “If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea” 

- Antoine de Saint-Exupery- Signature of Pathfinder Linden

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Enablers

Capability

• Pedagogical capability

• Creative capability

– Visualization and personalization

• Technical capability

– Absorptive capacity

Page 10: VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

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Inhibitors Summary

Platform

Process

Page 11: VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

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Inhibitors

• Platform– Platform immaturity, uncertainties & idiosyncrasy – Ineffectual inworld search– Absence of VW interoperability (teen grid; inventory)– Exponential growth of social media & info

redundancy

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Inhibitors

• Process– Non-routinized – Non standardized– Templates, procedures or policies developed ad-hoc – Knowledge storage, retrieval; transfer all immature

Page 13: VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

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Recommendations

Page 14: VWBPE 2010. Logos Sohl. Enablers and inhibitors of innovation and creativity in virtual worlds

Contact Info

Logos Sohl

Niamh O Riordan

[email protected]