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Universidad Carlos III de Madrid Departamento de Ingeniería Telemática Carmen Fernández-Panadero [email protected] Valladolid, 14-11-2011 1

Valladolid20111114 mcfp

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Page 1: Valladolid20111114 mcfp

Universidad Carlos III de MadridDepartamento de Ingeniería Telemática

Carmen Fernández-Panadero [email protected]

Valladolid, 14-11-20111

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Outline� Experiences at primary school (perception orchestration and authoring tools)

� Our Museum: � Project based learnig with activities in different spaces

� NFC player

� Virtual CEIP� Requirements for an imaginary virtual world

� Requirements for a mirror virtual world

Experiences at companies ( )� Experiences at companies (simulator architectures)

� 3D SimGenerator. Training in emergency care (Unity-3D)

� Simuflow . Training for enterpreneurs (Flash )

� Experiences at secondary school. (monitoring)

� EPM model

� Characterization and diagnosis of educational processes

� Problem detection

� Conclusions

21O

2O

3O

.

.

.3C

1C

2C

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� Children reproductions of famous paintings using different techniques

� PBL childrens 4-years old

� Obj: learn technique & some artists

Our museum NFC-PlayerExhibition of paintings for parents (May-Jun 2011)

Obj: learn technique & some artists

� Perceptual & embodied cognition

� NFC-player: Video explaining the picture and the process

Learn33

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Problems

Rewards

Imaginary world

The Malevolent RoseOrchestration between real and fantasy world (2009 -2011)

Image @ juancarrion.wordpress.com

Assignments

image@http://magiceducation.blogspot.com/

Real world

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� Improve Motivation

� Stimulate creativity

� Think out of the box to solve open problems.

� Authoring tools� New virtual world every 2 years� Teachers can create problems that involves

elements in real and virtual world. � Reuse of learning materials

The malevolent RoseOrchestration between real and fantasy world (2009 -2011)

Objectives Requirements

solve open problems. � Reuse of learning materials � Communication between worlds

� Students actions have effect in both worlds .� Interactions in real time� Move objects and characters between worlds

� Monitor and tracking� Feedback loop in real time

Some challenges solved in imaginary world are not solved technically in virtual worlds.

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Virtual CEIP Virtual environment + generic exercises PFC Selene Pinillos

� Objectives� Motivation of the students

� Reinforce perceptual learning

� Tracking the student progress

� Requirements� Reflect exactly the school and

the classroom

� Simple exercises that can be used in any subject

� Tool for teachers (authoring and monitoring)

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Virtual CEIP Virtual environment + generic exercisesPFC Selene Pinillos

Clasify Order Relate

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PFC Selene Pinillos

Virtual CEIPVirtual environment + generic exercises

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3D-SimGeneratorArchitecture for educational simulations (unity-3D)

3D-SimGenerator architecture for educational simulations (Unity-3D)

PFC Álvaro García Uzquiano

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AplicaciónAplicación

Sistema simuladorContenido de escenarios de simulación

3D-SimGeneratorArchitecture for educational simulations (unity-3D)

10

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SimuflowArchitecture for educational simulations (Flash)Simumak contract + PFC David Vega Fontelos.

Javascript games

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• Mathematical model to characterize the educational process

• Teacher specifies • Objectives Oj

• Contents C(Oj)2O

3O

.3C

1C

EPM (Educational Practice Model)Monitoring the whole course

• Contents C(Oj)

• Evaluation E(Oj)

• Model allows problem detection

• Planning

• Enactment

• Evaluation

• Pilot experience

• 14 teachers 3ºESO

Learn3

1O

2O.

.

1C

2C

Students are systems in a Hilbert space Evolving from one state to another

Students have different inertia to the movement different friction forces depending on directions.

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� Time spent on each topic

� Weight assigned to each assessment task

� Sequencing of content and assessment.

EPM (Educational Practice Model)Detecting inconsistences

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Improve trackingGoogle Analytics

http://tinyurl.com/6k9y2yo

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Conclusions

� Populate both worlds with elements of the other side

� Go across spaces taking characters and objects from one world to the other.

� Authoring tools� Reduce the barrier of content creation

� Flexible architecture� improve interoperability (format, prog lang.

and Sw and hw plataforms)� facilitate reuse components (business logic,

metaphor for interaction).

Challenges Problems to overcome

characters and objects from one world to the other.

� Stablish links, interactions and orchestration between both worlds.

� Take advantage of the resonanceamong both worlds.

metaphor for interaction).� Standards :

� Formalize event description in both worlds and apis to manage them.

� Develop sensors, actuators and communication protocols among them

� Monitor de whole process and learn from other disciplines� Perceptual and Embodied cognition� Stigmergy and social constructivism� Control systems and the feedback loop� Complex systems and emergent properties

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Questions?

Thanks for your attention

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Universidad Carlos III de MadridDepartamento de Ingeniería Telemática

Carmen Fernández-Panadero [email protected]

Valladolid, 14-11-201117