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Best for 3D Animation in teaching and learning (PF3411)
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Storyboard
Storyboard
Definition
Storyboard are sequences of snapshots which focus on the main actions in a possible situation (Preece et. al., 1994)
Snapshot are single visual-images which capture a significant possible interaction.
Scene
Scene numbering
It is different in animation than it is in
live action
Live action
1. a new scene number begins every time there is a shift in time.
2. In live action once you are in a location you can turn on the camera in any direction and shoot
cel animation
1. you have a new scene every time there is a cut
2. In cel animation every shot have different background and is composited saparately,so each scene shot is a scene unto itself.
Design Tips
1. Once scene have been numbered, they should not be changed.
2. Follow the naming conventions 3. Deleted scene 4. Each scene needs to be represented
by at least one frame 5. Use scenario to define and develop a
sense of user space (Tognazzini, 1992)
1. Once scene have been numbered, they should not be changed.
If prenumbered scenes were to have their numbers changed, theorganization pf the production would fail since different people would beworking with different numbered scenes.
1 2 3 4
5 6 7 8
3
Broken links
2a
2. Follow the naming conventions
eg. The proper way to add scenes after they have been numbered is to letter them as A,B,C and so on.
eg. If you need to add a scene between scenes 7 and 8, the new scene would be 7A or 8A.
1 2 3 4
2a
2a
4a
4b
3. Deleted sceneOn storyboard, always put in the blank or cross
out frame with the deleted scene.
4. Each scene needs to be represented by at least one frame
Otherwise, crew members may keep looking for a scene
that's no longer part of the project.
1 2 32 2
5. Use scenario to define and develop a sense of user space (Tognazzini, 1992)
User space is defined by the variety of users workand environments in which the interaction takeplace.
The PITCH
is a short description of an idea that will excite people and make them want to see the finished piece.
Modelling (Character design)
Expression
Expressions are drawing of a character or object expressing different emotional behaviours such as crying, laughing, yelling, explosion etc.
Since characters usually have more than one facial expression, we need to have sampling of various expressions.
You need to prepare a sheet of expression guides so that you will be able to identify the reaction of a character to things (eg feel hot under the sun).
Phonemes or the different mouth shapes needed for each
sound Constructions
break a character down into simple shapes to help speed up rough animation
Color design Color design needs to work on the character aswell as with the other characters and the background
Task Identify subject area, topic & target
audience Prepare the script (storyline)
Break it into scene and sub-scene Make a list of object according to the scene
Character design Design the scenario. Storyboard (Template 1, 2, 3)