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Project-based Learning and Multimedia
Project-based Multimedia Learning a teaching method in which students
“acquire knowledge and skills in the course of designing, planning and producing multimedia product” ( Simkins, et al, 2002)
Dimensions of Project-based Multimedia Learning1. Core Curriculum2. Real-world connection3. Extended time frame4. Student Decision making5. Collaboration6. Assessment7. Mutimedia
Core Curriculum
Project-based multimedia learning should address the basic knowledge and skills students are expected to acquire
Real-world connectionProject- seeks to connect students’ work in school with the wider world in which students live
Students and teacher should perceive what is real about the project, the types of activities and types of products
Extended time frameA good project is not a one–shot lesson.
It extends a significant period of time.The length of projects may vary with the age of students and the nature of the project.
Give enough time to come up with a sustantial final product
Student decision making
Students are given considerable leeway in determining what substantive content would be included in the projects as well as the process for producing them.
CollaborationWorking together jointly to accomplish a common intellectual purpose in a manner superior to what might have been accomplished working alone.
Assessment3 assessment concerns: A. activities for developing expectations
B. activities for improving the media products
C. activities for compiling and disseminating evidence of learning
MultimediaStudents do not learn simply by using multimedia; they learn by creating it themselves
Become the authors of multimedia content
Gather-and Create-pictures
Why use PBML?Value added to teachingA powerful motivator Engages students in the learning task
Limitations of PBLMNeed for an extended period of time
Requires technical skillsTendency to loose track of the goals and objectives of the lesson
Thank You and
God Bless