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Matching the media to the message Ed Rodley Museum of Science, Boston

Matching the Media to the Message

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A talk I gave for Jim Olsen's Museum Studies class at Tufts.

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Page 1: Matching the Media to the Message

Matching the media to the message

Ed RodleyMuseum of Science, Boston

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Tonight’s talk

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Tonight’s talk

• Introduction

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Tonight’s talk

• Introduction

• Overview of our exhibit development process

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Tonight’s talk

• Introduction

• Overview of our exhibit development process

• Star Wars!

Page 6: Matching the Media to the Message

Tonight’s talk

• Introduction

• Overview of our exhibit development process

• Star Wars!

• Picking appropriate technologies

Page 7: Matching the Media to the Message

Tonight’s talk

• Introduction

• Overview of our exhibit development process

• Star Wars!

• Picking appropriate technologies

• Questions (and hopefully, answers)

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I’m Ed Rodley

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I’m Ed Rodley

• I’m a dork

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I’m Ed Rodley

• I’m a dork

• with a liberal arts bkgd

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I’m Ed Rodley

• I’m a dork

• with a liberal arts bkgd

• exhibit developer for 20+ years

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I’m Ed Rodley

• I’m a dork

• with a liberal arts bkgd

• exhibit developer for 20+ years

• current research interests include new media, mobiles, and AR

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MOS exhibit development process

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MOS exhibit development process

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MOS exhibit development process

• Figure out the big picture with the big picture people

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MOS exhibit development process

• Figure out the big picture with the big picture people

• Learn a bunch

Page 17: Matching the Media to the Message

MOS exhibit development process

• Figure out the big picture with the big picture people

• Learn a bunch

• Come up with goals with the right people

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MOS exhibit development process

• Figure out the big picture with the big picture people

• Learn a bunch

• Come up with goals with the right people

• Educate your team

Page 19: Matching the Media to the Message

MOS exhibit development process

• Figure out the big picture with the big picture people

• Learn a bunch

• Come up with goals with the right people

• Educate your team

• Come up with messages with your team and sort them

Page 20: Matching the Media to the Message

MOS exhibit development process

• Figure out the big picture with the big picture people

• Learn a bunch

• Come up with goals with the right people

• Educate your team

• Come up with messages with your team and sort them

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MOS exhibit development process

Page 22: Matching the Media to the Message

MOS exhibit development process

• Brainstorm experiences with your team

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MOS exhibit development process

• Brainstorm experiences with your team

• Write the interpretive framework with your content team

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MOS exhibit development process

• Brainstorm experiences with your team

• Write the interpretive framework with your content team

• Prototype, prototype, prototype

Page 25: Matching the Media to the Message

MOS exhibit development process

• Brainstorm experiences with your team

• Write the interpretive framework with your content team

• Prototype, prototype, prototype

• Build it

Page 26: Matching the Media to the Message

MOS exhibit development process

• Brainstorm experiences with your team

• Write the interpretive framework with your content team

• Prototype, prototype, prototype

• Build it

• Open it

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MOS exhibit development process

• Brainstorm experiences with your team

• Write the interpretive framework with your content team

• Prototype, prototype, prototype

• Build it

• Open it

• Evaluate it. Did it “work?”

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Star Wars: Where Science Meets Imagination

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Figure out the big picture with the big

picture people

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Learn a bunch

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Learn a bunch

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Learn a bunch

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Learn a bunch

Page 34: Matching the Media to the Message

Come up with goals with the right people

Page 35: Matching the Media to the Message

Educate your team

Page 36: Matching the Media to the Message

Come up with messages with your team and sort them

Page 37: Matching the Media to the Message

Brainstorm experiences with your team

Page 38: Matching the Media to the Message

Brainstorm experiences with your team

Page 39: Matching the Media to the Message

Brainstorm experiences with your team

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Brainstorm experiences with your team

Page 41: Matching the Media to the Message

Write the interpretive framework with your

content team

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Prototype, prototype, prototype

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Prototype, prototype, prototype

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Prototype, prototype, prototype

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Prototype, prototype, prototype

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Prototype, prototype, prototype

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Build it

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Open it

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Evaluate: Did it “work?”

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Picking appropriate technologies

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A museum exhibition is “the medium of media”

Dan Spock

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A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

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A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

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A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

• sound,

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A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

• sound,

• image,

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A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

• sound,

• image,

• moving image,

Page 57: Matching the Media to the Message

A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

• sound,

• image,

• moving image,

• performance,

Page 58: Matching the Media to the Message

A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

• sound,

• image,

• moving image,

• performance,

• installation, and most recently,

Page 59: Matching the Media to the Message

A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

• sound,

• image,

• moving image,

• performance,

• installation, and most recently,

• digital electronics.

Page 60: Matching the Media to the Message

A museum exhibition is “the medium of media”

Dan Spock

An exhibition utilizes:

• the written word,

• sound,

• image,

• moving image,

• performance,

• installation, and most recently,

• digital electronics.

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120 artifacts

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2,000 sq ft theater experience

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object theater

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PDA-based multimedia tour

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25 interactives

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2 hours of unique video

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website

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and a National Geographic book

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So how’d we choose how to use all these media?

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So how’d we choose how to use all these media?• We had clear goals and messages.

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So how’d we choose how to use all these media?• We had clear goals and messages.

• We used them to make informed decisions about media.

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So how’d we choose how to use all these media?• We had clear goals and messages.

• We used them to make informed decisions about media.

• We weren’t interested in any media for its own sake, only for the affordances it offered.

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Clear goals and messages

• Make it easier to make hard decisions without it getting personal.

• Help you choose how to use technologies.

• Take the spotlight off the technologies as “the thing” and lets them be “the vehicle” instead.

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Informed decisions

• We spent a long time coming up with criteria for the qualities every exhibit needed to possess.

• No exhibit can meet every criterion. However, you can make sure that each theme area contains exhibits that hit every one. It’s the mix that matters.

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Criteria

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

• Star Quality

• immersive

• iconic

• photogenic

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

• Star Quality

• immersive

• iconic

• photogenic

• UD

• physcially accessible

• multisensory

• cultural connection

• gender appeal

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

• Star Quality

• immersive

• iconic

• photogenic

• UD

• physcially accessible

• multisensory

• cultural connection

• gender appeal

• Appeal

• kids, families

• adults w/o kids, SW fans

• teachers, students

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

• Star Quality

• immersive

• iconic

• photogenic

• UD

• physcially accessible

• multisensory

• cultural connection

• gender appeal

• Appeal

• kids, families

• adults w/o kids, SW fans

• teachers, students

• Operations

• touring feasability

• maintenance

• artifact concerns

• staffing required

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

• Star Quality

• immersive

• iconic

• photogenic

• UD

• physcially accessible

• multisensory

• cultural connection

• gender appeal

• Appeal

• kids, families

• adults w/o kids, SW fans

• teachers, students

• Operations

• touring feasability

• maintenance

• artifact concerns

• staffing required

• Fits Tech Plan

• exposure to new tech

• engages in design process

• explores social implications

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

• Star Quality

• immersive

• iconic

• photogenic

• UD

• physcially accessible

• multisensory

• cultural connection

• gender appeal

• Appeal

• kids, families

• adults w/o kids, SW fans

• teachers, students

• Operations

• touring feasability

• maintenance

• artifact concerns

• staffing required

• Fits Tech Plan

• exposure to new tech

• engages in design process

• explores social implications

• Fits Messages

• You can have fun using tech. skills to design a future...

• Both real and fantasy tech begin w. imagination

• It helps to know about science.

• To turn ideas into tech., you have to design, build, test.

• You need to think about implications

• New techs are being created righ tnow...

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Criteria• Connections

• To SW movies

• To tech and eng. standards

• To outside resources

• Star Quality

• immersive

• iconic

• photogenic

• UD

• physcially accessible

• multisensory

• cultural connection

• gender appeal

• Appeal

• kids, families

• adults w/o kids, SW fans

• teachers, students

• Operations

• touring feasability

• maintenance

• artifact concerns

• staffing required

• Fits Tech Plan

• exposure to new tech

• engages in design process

• explores social implications

• Fits Messages

• You can have fun using tech. skills to design a future...

• Both real and fantasy tech begin w. imagination

• It helps to know about science.

• To turn ideas into tech., you have to design, build, test.

• You need to think about implications

• New techs are being created righ tnow...

• Miscellaneous

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Informed decisions - video example

• On big screens

• On small screens

• On handheld screens

• Embedded in interactives

• On website

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• Display medium determined content often.

• Ex. movie clips are very wide, don’t look good on squareish PDA screens, while talking heads are squares

• Therefore SW clips ended up on big monitors in gallery and PDA got lots of ppl talking. This led to aiming the whole PDA at the folks who made the movies and the RW tech

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Media for its own sake

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Media for its own sake

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• We wanted it to look Star Wars-y. It would’ve been expensive to build.

• We wanted the pieces to interact with each other. Hard to do physically.

• We wanted the scene to react to the choices visitors made.

• We wanted there to be people in each scenario. Imposible to do otherwise.

Why Augmented Reality?

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Questions?