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Interactive workshop: Gaming: the future's challenge Pieter van der Hijden msc www.ecoisonline.org 1 Suriname Centre of Expertise in Education & ICTs Paramaribo, Suriname

Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

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Page 1: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Interactive

workshop:

Gaming: the

future's

challenge

Pieter van der Hijden msc

www.ecoisonline.org

1

Suriname Centre of Expertise in Education & ICTs

Paramaribo, Suriname

Page 2: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Background

Pieter van der Hijden

Sofos Consultancy (Amsterdam, The

Netherlands)

Consultant e-learning, Fab Lab,

gaming/simulation

ECOIS - Suriname Centre of Expertise in

Education & ICTs

Not-for-profit organization (Paramaribo,

Suriname)

www.ecoisonline.org2

Page 3: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Agenda

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Page 4: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Introduction

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Page 5: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The games, the book and the impact

www.ecoisonline.org5

The games

Communicating

Training

Research

Policy

development

Mainly tabletop

gamesHex game session, ISAGA

Summerschool, Paramaribo,

Suriname, 2010

Page 6: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The games, the book and the impact

www.ecoisonline.org6

The book

Concept of

gaming

Game design

process

Hex game session, ISAGA

Summerschool, Paramaribo,

Suriname, 2010

The Game Design Process,

Richard Duke, 1974

Page 7: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The games, the book and the impact

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The impact

Introduction of

gaming

Policy makers

Human resource

professionals

Social scientists

Various languages

Dissemination

Sectors

Regions

Page 8: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The cycles, the clockwork and the issues

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The cycles

Game

development

Game design

Game realization

Game use

Macro cyle and

micro cycles

(figure)

Page 9: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The cycles, the clockwork and

the issues

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Strassbourg Clockwork,

Andrew Fleming (zetgem)

The clockwork

Cycles keep the

facilitator in

control

Page 10: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The cycles, the clockwork and the issues

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The issues

Division of labour

Clockwork

character

Complexity Issues

Labour division

...

Clockwork character

...

Complexity of games

...

Page 11: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The times, the tools and the challenges

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The times

Video games

Game programs

and courses

“serious games”

2 years old and totally focussed

Page 12: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The times, the tools and the challenges

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The tools

A plethora of new

tools

Toolkit, picture www.perart.com

Page 13: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The times, the tools and the challenges

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The challenges

A world full of

change

Globalization

Social media

IT in education – Hype Cycle,

Gartner

Page 14: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Opportunities for gaming

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Page 15: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Opportunities for gaming The following case describes a mix of

communication, training and

policymaking needs.

Which opportunities for gaming do you

see?

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Page 16: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Opportunities for gaming – case In a Fab Lab (workshop for digital fabrication) visitors come and go.

Some are one time visitors who look around or take a guided tour.

Others have a personal project in mind like making a present for their partner or a technical construction for in their homes. They are returning visitors who use the Fab Lab tools and materials for their personal project.

A third category are inventors and/or entrepreneurs who systematically develop prototypes for new products.

The Fab Lab management considers their organization as a (worldwide) knowledge ecosystem.

Visitors, especially the returning ones, create new knowledge, e.g. about the materials they used and about the typical characteristics of the machines.

These visitors carry with them implicit knowledge from elsewhere, e.g. what they studied, what they watched on tv or what they searched

for on internet.

The Fab Lab management wants to archive all this knowledge in some way and to make it available just in time to other visitors and, via events and publications, to the community.

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Page 17: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Three approaches to

game design

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Page 18: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Patterns in Game DesignStaffan Björk &

Jussi Holopainen

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Page 19: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The game design process

Richard Duke

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Page 20: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

The art of game design; a

book of lenses

Jesse Schell

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Page 21: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Alternative designs

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Page 22: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Alternative designs Create a focus group for each of the

approaches to game design.

Develop a game concept based on the

specific approach for the case that

follows.

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Page 23: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Alternative designs The Fab Lab management wants to

develop a game for both its visitors and its

staff.

The game should make them more

conscious of "knowledge management"

and its importance for the Fab Lab.

The game should help them to build a

shared vision on how to organize

knowledge management in the Fab Lab.

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Page 24: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Analysis

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Page 25: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Analysis Presentation of the three game concepts

Identification of strengths and weaknesses

of the three approaches

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Page 26: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Conclusion

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Page 27: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Conclusion Future challenges

Approach to game design

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Page 28: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

References Bergeron, B. (2006). Developing serious games (Game

Development Series). Charles River Media Game Development.

Bjork, S., & Holopainen, J. (2004). Patterns in Game Design (Game Development Series). Charles River Media Game Development

Duke, R. (1974). Gaming, the future's language. Sage Publications.

Duke, R. (1975), HEX. Ann Arbor: Multilogue Inc..

Moore, O. K., & Anderson, A. R. (1969). Some principles for the design of clarifying educational environments. In D. Goslin (Ed.) Handbook of socialization theory and research. New York: Rand McNally.

Schell, J. (2008). The Art of Game Design: A book of lenses. CRC Press.

Thiagarajan, S. (2003). Design Your Own Games and Activities: Thiagi's Templates for Performance Improvement. Pfeiffer.

www.ecoisonline.org28

Page 29: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

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The members of the ECOIS-team are Pieter van der Hijden,

Marco Ligtvoet and Lucenda Plet ([email protected])

Page 30: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

Thank you for your attention!Pieter van der Hijden

[email protected]

www.ecoisonline.org30

2014 Pieter van der Hijden, Sofos Consultancy and ECOIS –

2014 - This work is licensed under a Creative Commons Attribution

3.0 Unported License.

Page 31: Interactive workshop: Gaming: the future's challenge; Pieter van der Hijden; ISAGA international conference; Dornbirn, Austria, 7-11 July 2014

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