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Platform & Curriculum Virtual Tour

Globaloria Platform & Curriculum Virtual Tour

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Page 1: Globaloria Platform & Curriculum Virtual Tour

Platform & Curriculum Virtual Tour

Page 2: Globaloria Platform & Curriculum Virtual Tour
Page 3: Globaloria Platform & Curriculum Virtual Tour

An open-to-the-public site with program information, live examples, resources, and school application

Play and Explore:• student-made games • video documentaries • photos from classes • Program explanation

Public Platform, Open for ExplorationGlobaloria.com

Page 4: Globaloria Platform & Curriculum Virtual Tour

SIGN-IN: member-only entry into a password-protected School Learning Platform

Public Platform, Open for ExplorationGlobaloria.com

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School Learning Platform a safe and secure, project-

based, learning environment with all

course material, resources and digital textbook

Private Password-Protected Platform for Subscription-Paying Members Only

Page 6: Globaloria Platform & Curriculum Virtual Tour

Course Time Level Grade Goal

Essentials of Game Design

25-35 hrs

Foundational 4th and 5thLearn foundational concepts of game design, mechanics and coding.

Intro to Game Design

40-55 hrs

Introductory Computing

6th and upLearn fundamentals of game design and coding by creating two games using Flash and ActionScript.

2D Game Design

40-55 hrs

Intermediate Computing

6th and upCollaboratively create a complex learning game using a professional process.

Mobile Game Design

40-55 hrs

Intermediate Computing

6th and upLearn to design and code a 2D game that leverages mobile-device features.

3D Game Design

40-55 hrs

Intermediate Computing

9th and upLearn to develop a 3D adventure game that is fun and educational using JavaScript and Unity.

5 game design and programming courses can

be taught individually or as a pathway

Step-by-step game design, standards-aligned courses

Page 7: Globaloria Platform & Curriculum Virtual Tour

Course Example: Intro to Game Design

Students follow a scaffolded, step-by-step game design process to develop two original learning games

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Course Example: Intro to Game Design

Unit 1: Getting Started: Learn how to use the Globaloria platform and social media tools (digital textbook

and workbook, wiki editing, blogging, help desk, learning network).

Page 9: Globaloria Platform & Curriculum Virtual Tour

Unit 1 Learning Objective 1: Students learn to responsibly participate in a social learning

network

Page 10: Globaloria Platform & Curriculum Virtual Tour

Unit 1 Learning Objective 2: Students master

MediaWiki Scripting as they create their own multimedia

Social Learning Profile

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Unit 1 Learning Objective 3: Students co-learn, share, and collaborate across a

national network viaSocial Networking Tools

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Unit 1 Learning Objective 4: Daily Blogging with industry-

standard tools advances reading and writing skills

and reflection

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Students use their Blogs to reflect on the game-

making process and the educational subject matter

of their games

Page 14: Globaloria Platform & Curriculum Virtual Tour

Course Example: Intro to Game Design

Unit 2: Hidden Object Game: Research, design, program, present and publish

your first game: a single scene, interactive puzzle game that integrates classroom content

Page 15: Globaloria Platform & Curriculum Virtual Tour

In Unit 2 of Intro to Game Design, students master game design basics by

inventing, programming and publishing their own

Hidden Object Game

Page 16: Globaloria Platform & Curriculum Virtual Tour

Unit 2 Learning Objective 1: Students learn to read

informational texts and follow instructions. Students are encouraged to self-learn.

Page 17: Globaloria Platform & Curriculum Virtual Tour

Unit 2 Learning Objective 2: Students gain deep

content mastery for their educational games

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Unit 2 Learning Objective 3: Students are guided on how

to conduct effective, Internet research.

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Unit 2 Learning Objective 4:Students are taught how to

sketch and present a Paper Prototype – their

design blue print

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Unit 2 Learning Objective 5:By adding

“Game Ingredients” students learn

system thinking and STEM skills as well as

coding and programming

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Unit 2 Learning Objective 6:Students present their game to their class and publish it

on the school learning platform.

START

Page 22: Globaloria Platform & Curriculum Virtual Tour

Course Example: Intro to Game Design

Unit 3: Action Game: Expand basic coding and game design skills by creating a second interactive

game integrated with classroom content (Arcade-style Action game)

Page 23: Globaloria Platform & Curriculum Virtual Tour

In Unit 3: Action Game, students advance their

coding skills as they develop a second game with more

complex game functionality.

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By establishing their game objective, students follow a “iterative design process” like professional engineers

Page 25: Globaloria Platform & Curriculum Virtual Tour

Unit 3 Learning Objective 1:Students learn to upload

and share all their designs, notes, and files, to create a

vibrant professional portfolio, and ensure others

can learn from them.

Page 26: Globaloria Platform & Curriculum Virtual Tour

Step-by-step tutorials make design, animation, and programming easy

Page 27: Globaloria Platform & Curriculum Virtual Tour

Unit 3 Learning Objective 2:Students master how to effectively present their

completed Game to a live audience – in the classroom

and over the network

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The course ends with the publication of students’

games in the school’s public Game Gallery for

peer-to-peer learning across the network

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Individual Progress Tracker: students can track their

progress through embedded assessments on the student

Project Page

Student Tools for Self Directed Learning

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Learning Logs: Students learn to record their own

daily progress

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The Help Center provides a library of 100+ tutorials, FAQs, and access to live

help from experts.

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Live Help Desk: Students can get real-time support from

experts 5 days a week

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Badges Gallery: Highlights Badges and User Levels a

student has earned by completing game

design work

Page 34: Globaloria Platform & Curriculum Virtual Tour

Educators have a suite of tools to manage their classes

Educator Tools for Class Management

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Educators can easily see and manage the class

members, and monitor learning progress

Customizable Class Pages

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Customizable Class Pages

Set up a Class Page using an easy-to-edit form.

Add students and customize the course schedule with a

few clicks.

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Embedded management tools makes reviewing and

approving assignments simple and easy

Progress Manager

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Embedded Feedback and Rubrics

Educators can add contextualized feedback

directly on student Project pages.

Page 39: Globaloria Platform & Curriculum Virtual Tour

A Private Educators Platform provides many resources, tools, training materials, and peer-to-peer coaching and mentoring

Educator Training and PD Platform

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Experienced Globaloria educators can do self directed virtual training

Page 41: Globaloria Platform & Curriculum Virtual Tour

During in person training, new Globaloria educators use

the Intro course to create aHidden Object game