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Platform & Curriculum Virtual Tour
An open-to-the-public site with program information, live examples, resources, and school application
Play and Explore:• student-made games • video documentaries • photos from classes • Program explanation
Public Platform, Open for ExplorationGlobaloria.com
SIGN-IN: member-only entry into a password-protected School Learning Platform
Public Platform, Open for ExplorationGlobaloria.com
School Learning Platform a safe and secure, project-
based, learning environment with all
course material, resources and digital textbook
Private Password-Protected Platform for Subscription-Paying Members Only
Course Time Level Grade Goal
Essentials of Game Design
25-35 hrs
Foundational 4th and 5thLearn foundational concepts of game design, mechanics and coding.
Intro to Game Design
40-55 hrs
Introductory Computing
6th and upLearn fundamentals of game design and coding by creating two games using Flash and ActionScript.
2D Game Design
40-55 hrs
Intermediate Computing
6th and upCollaboratively create a complex learning game using a professional process.
Mobile Game Design
40-55 hrs
Intermediate Computing
6th and upLearn to design and code a 2D game that leverages mobile-device features.
3D Game Design
40-55 hrs
Intermediate Computing
9th and upLearn to develop a 3D adventure game that is fun and educational using JavaScript and Unity.
5 game design and programming courses can
be taught individually or as a pathway
Step-by-step game design, standards-aligned courses
Course Example: Intro to Game Design
Students follow a scaffolded, step-by-step game design process to develop two original learning games
Course Example: Intro to Game Design
Unit 1: Getting Started: Learn how to use the Globaloria platform and social media tools (digital textbook
and workbook, wiki editing, blogging, help desk, learning network).
Unit 1 Learning Objective 1: Students learn to responsibly participate in a social learning
network
Unit 1 Learning Objective 2: Students master
MediaWiki Scripting as they create their own multimedia
Social Learning Profile
Unit 1 Learning Objective 3: Students co-learn, share, and collaborate across a
national network viaSocial Networking Tools
Unit 1 Learning Objective 4: Daily Blogging with industry-
standard tools advances reading and writing skills
and reflection
Students use their Blogs to reflect on the game-
making process and the educational subject matter
of their games
Course Example: Intro to Game Design
Unit 2: Hidden Object Game: Research, design, program, present and publish
your first game: a single scene, interactive puzzle game that integrates classroom content
In Unit 2 of Intro to Game Design, students master game design basics by
inventing, programming and publishing their own
Hidden Object Game
Unit 2 Learning Objective 1: Students learn to read
informational texts and follow instructions. Students are encouraged to self-learn.
Unit 2 Learning Objective 2: Students gain deep
content mastery for their educational games
Unit 2 Learning Objective 3: Students are guided on how
to conduct effective, Internet research.
Unit 2 Learning Objective 4:Students are taught how to
sketch and present a Paper Prototype – their
design blue print
Unit 2 Learning Objective 5:By adding
“Game Ingredients” students learn
system thinking and STEM skills as well as
coding and programming
Unit 2 Learning Objective 6:Students present their game to their class and publish it
on the school learning platform.
START
Course Example: Intro to Game Design
Unit 3: Action Game: Expand basic coding and game design skills by creating a second interactive
game integrated with classroom content (Arcade-style Action game)
In Unit 3: Action Game, students advance their
coding skills as they develop a second game with more
complex game functionality.
By establishing their game objective, students follow a “iterative design process” like professional engineers
Unit 3 Learning Objective 1:Students learn to upload
and share all their designs, notes, and files, to create a
vibrant professional portfolio, and ensure others
can learn from them.
Step-by-step tutorials make design, animation, and programming easy
Unit 3 Learning Objective 2:Students master how to effectively present their
completed Game to a live audience – in the classroom
and over the network
The course ends with the publication of students’
games in the school’s public Game Gallery for
peer-to-peer learning across the network
Individual Progress Tracker: students can track their
progress through embedded assessments on the student
Project Page
Student Tools for Self Directed Learning
Learning Logs: Students learn to record their own
daily progress
The Help Center provides a library of 100+ tutorials, FAQs, and access to live
help from experts.
Live Help Desk: Students can get real-time support from
experts 5 days a week
Badges Gallery: Highlights Badges and User Levels a
student has earned by completing game
design work
Educators have a suite of tools to manage their classes
Educator Tools for Class Management
Educators can easily see and manage the class
members, and monitor learning progress
Customizable Class Pages
Customizable Class Pages
Set up a Class Page using an easy-to-edit form.
Add students and customize the course schedule with a
few clicks.
Embedded management tools makes reviewing and
approving assignments simple and easy
Progress Manager
Embedded Feedback and Rubrics
Educators can add contextualized feedback
directly on student Project pages.
A Private Educators Platform provides many resources, tools, training materials, and peer-to-peer coaching and mentoring
Educator Training and PD Platform
Experienced Globaloria educators can do self directed virtual training
During in person training, new Globaloria educators use
the Intro course to create aHidden Object game
Thank youfor taking our Platform & Curriculum Virtual Tour
To dig deeper, please contact [email protected] orTake a Test Drive (30-day trial)
Apply Today