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Platform & Curriculum Virtual Tour
An open-to-the-public portal with program information, live examples, resources, and school application
Play and Explore:• student-made games • video documentaries • photos from classes • Program explanation
Public Platform, Open for ExplorationGlobaloria.org
SIGN-IN: member-only entry into a password-protected School Learning Platform
Digital textbook & workbooks (150- hour game-design curriculum), individual & social learning spaces, tutorials library, live help, class management tools
Hub space where students and educators from all participating schools and clubs share resources and connect
Private space where educators do training, receive year-round PD support, find teaching resources and get platform management tips
Dynamic, custom tools and reports used to track and manage participant data, class progress, and game competition submissions
Restricted access site Workshop team uses to manage and monitor all systems that comprise the member experience
Digital Platforms for Learning, Sharing, Training and Managing
Member-Only Password-Protected, 5 Interconnected Platforms
School Learning Platform a safe and secure, project-
based, learning environment with all
course material, resources and digital textbook
Implementation Model Example: Santa Teresa HS, CA
Game Design I, full year, course spans 40-hours,
25% of 55-min daily classes, Science Integration
Private Password-Protected Platform for Subscription-Paying Members Only
Game Design I (40-60hrs) Game Design II (60-80hrs)Curriculum Overview of Game Design I and Game Design II
Globaloria Curriculum is Aligned with ISTE, CSTA, AP Engineering,Common Core,Next Gen Science Standards
100+ Programming Tutorials and Instructional Resources
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 1: Getting Started: Intro to Web 2.0 tools and
Social Networking Skills
Curriculum Overview of Game Design I and Game Design II
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 2: Game Making Intro: Individual Design, Coding,
Publication of a Single-Scene, Educational Game
Curriculum Overview of Game Design I and Game Design II
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 3: Game Design: Learn to Work in Teams to
Imagine, Design, & Program an Educational Game Demo
Curriculum Overview of Game Design I and Game Design II
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 4: Game Development: Team Creation and
Publication of a Multi-Level, Playable Educational Game
Curriculum Overview of Game Design I and Game Design II
Unit 1: Students learn to responsibly participate in a
social learning network
Unit 1: Students master MediaWiki Scripting as they create their own multimedia
Social Learning Profile
Students co-learn, share, and collaborate across a
national network viaSocial Networking Tools
Platform & Curriculum Special Features
Daily Blogging with industry-standard tools advances
reading and writing skills and reflection
Students use their Blogs to reflect on the game-
making process and the educational subject matter
of their games
In Unit 2 of Game Design I, students master game-
design essentials by inventing, programming
and publishing their own Hidden-Object Game
Students are guided on how to conduct effective,
Internet research.
Students gain deep content mastery for their
educational games
Sample Implementation
Tygarts Valley MS, WV
Game Design I & II, full year,
120-hours, daily 45-min classes,
Game Design Elective (Math)
By adding “Game Ingredients”
students learn system thinking and
STEM skills as well as coding and programming
Step-by-step tutorials make design, animation, and programming easy
Students learn to read informational texts and
follow instructions. Students are encouraged
to self-learn.
Students complete Game Design I by learning to publish their first game
product on the platform.
Sample Implementation:
Young Women’s
Leadership School, HS,
NYC:
Game Design I, full year,
60-hours, 55-min classes,
2.5/week,
Language Integration
START
In Unit 3, students advance to Game Design II, they
establish their team pages and learn to work in teams
collaboratively to build a multi-level game
Sample Implementation
Christopher MS, CA
Game Design I, full year, 120-
hours, 55-min daily classes,
Extended Day Elective (Math)
By establishing their game objective, students follow a “iterative design
process” like professional engineers
Students are taught how to research, plan and pitch
their games like professional designers
Students are taught how to sketch and present a
Paper Prototype – their design blue print
Students master how to effectively pitch their
completed Game Demo to a live audience – in the classroom and over the
network
In Unit 4, students advance their coding skills as they collaboratively take
their game demo and transform it into a
multi-level playable game
Sample Implementation:
Manor HS, TX
Trimester, 40-hours, 55-min
daily classes, Game Design
Elective (Science)
Students learn to upload and share all their designs, notes, and files, to create a
vibrant professional portfolio, and ensure others can learn from
them.
Completion of Unit 4, Game Design II comes with
publication of students’ multi-level educational game
on their team page
The course ends with the publication of students’
games in the school’s public Game Gallery for
peer-to-peer learning across the network
…and published on Globaloria.org for the world
Individual Progress Tracker: students can track their
progress through embedded assessments on the student
Project Page
More Student Tools
Team Progress Tracker: Team work is transparent, and recorded in real-time
on the Team Page
Learning Logs: Students learn to record their own
daily progress
A Private Educators Platform provides many resources, tools,
training materials, formative evaluation rubrics, and peer-to-peer coaching and mentoring
Educator’s Platform
Educators have a variety of tools to manage their classes, including the
User Gallery
Educator Tools on School Learning Platform
Educators manage the Class Page by customizing their Course Schedule for their
integration model
Educators have access to Class Stats. These are available for all educators and students
across the network
Educators can easily see and manage the class roster and teams, and
monitor learning progress
An embedded set of management tools makes monitoring and managing
simple and easy
Learning Management Platform
The Learning Management Platform gives Educators and Network Administrators a
set of tools and reports to track and manage participation in their classes
(Special permissions granted specific to various user groups).
A robust Learning Management Platform
ensures easy class assessment, evaluation,
and management
Learning Management Platform
A social hub platform with shared resources and tools
for all Globaloria participants
On-demand Expert Help and Support System for educators, who are supported every step of the way, and can guide their students to knowledge and techniques (including coding) that are beyond educators’ abilities
Globaloria Central Platform
Expert Review System: Students can request
feedback from Professional Game
Designers
Expert Reviewers provide feedback by using text and
a System of Badges
The Help Center provides a library of 100+ tutorials, FAQs, and live help from
experts.
Live Help Desk: Students get real-time support from experts
A Game Design Competition System motivates students to go deeper in their learning, with Distinguished Judges (Leaders from Industry,
Business, Policy & Media)
Globey Competitions and Awards Management System
Students can win Laptops, Software & Other Prizes
Network Administration Platform
Restricted-Access Platform for Workshop team to manage and
monitor all systems that comprise a high-quality, safe and secure
member experience
Digital textbook & workbooks (150- hour game-design curriculum), individual & social learning spaces, tutorials library, live help, class management tools
Hub space where students and educators from all participating schools and clubs share resources and connect
Private space where educators do training, receive year-round PD support, find teaching resources and get platform management tips
Dynamic, custom tools and reports used to track and manage participant data, class progress, and game competition submissions
Restricted access site Workshop team uses to manage and monitor all systems that comprise the member experience
Empower your students with STEM and Computing Literacy, Digital Knowledge and Global Citizenship Skills
Through Blended Learning with the Globaloria Platforms
Digital Platforms for Learning, Sharing, Training and Managing
04/08/2023 CONFIDENTIAL
PRODUCT CATEGORY SERVICE DESCRIPTION1. Digital Platforms and Digital Curriculum• Access to Five Interconnected Platforms
(1.School; 2.Professional Development; 3. Central; 4.Learning Management; 5.Network Admin)• Digital Curriculum and Digital Workbooks (project spaces) for individual students and for teams;
year-long and aligned with state standards and common core standards, grade levels, and school subjects
• Digital Curriculum for Educators & Administrators• Customized Blended-Learning Environment and Tools• Student Assessment and Evaluation Rubrics and assessment methodology• On the Cloud, fully hosted and entirely maintained• Network is safe and secure, monitored with passwords and ongoing supervision, and capable of
scaling• Students’ progress and teachers activities are tracked• Dynamic, continuous upgrades
Annual Subscription Fee by School Building
Unlimited Use
Globaloria-Hosted
Discounts for Multi-year
Discounts for Volume
2. Professional Development• Comprehensive Blended (online and onsite) Teacher Training System for educators, schools
leaders, administrators, interns, and educator mentors• Research-proven, Multi-Year Training Globaloria Academies, and complementary Year-Long
Support• Step-by-Step Training System tailored for continual learning and to foster long-term, personal
growth and system-wide change• Mentor Training System to empower educators to be Coaches and Mentors• Dynamic Digital Curriculum for Professional Development designed for self-learning,
collaboration and networked peer-mentoring and peer-training
Annual Fee for Educators & Leaders
In Person Training: 4-day Academy for New Educators; 2-day Academy for 2nd-year educators; ½-day Academy for New Education Leaders; ½-day Academy for 2nd-year Education Leaders; ½-day Academy for New Educator Mentors
Virtual: Monthly virtual webinars, and full access to webinar and tutorial archives for all educators
1-Year Virtual Mentoring & Coaching Curriculum
3. Virtual Expert Support and Blended Learning Motivation • On-demand support and online tutoring of educators and students• Live Help Desk for troubleshooting & problem-solving• Expert Feedback System (ongoing and on demand) for Student Game Prototypes, Demos, &
Final Game Presentations• Game design Competition System for students• Leadership Inspiration Awards program for school leaders and educators
Annual Subscription Fee for Educators & Students
Unlimited Use
Products and Services Delivered via the 5 Platforms
Thank youfor taking our Platform & Curriculum Virtual Tour
To dig deeper, please contact: [email protected] Apply: http://www.globaloria.org/apply