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2013-2015 Comenius Project - Lycée Giraux Sannier Marie-Hélène Fasquel October 13, 2014 – LPM. GAMES Let’s learn/teach with games

Gamification

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Slides for my upcoming Webinar (organised by Jurgen Wagner).

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Page 1: Gamification

2013-2015 Comenius Project - Lycée Giraux

SannierMarie-Hélène Fasquel

October 13, 2014 – LPM.

GAMES Let’s learn/teach with

games

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Language and Literature teacher, Lycée International Ile de Nantes, American OIB,

Formerly ESL teacher at Lycée Giraux Sannier,

ICT trainer, eTwinning ambassador, Microsoft Expert Educator (International

Innovation Prize in 2014, UNESCO National Innovation Prize, 2013),

Writer (Ellipses & Hatier, author & co-author)

Biography

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Teacher’s needs• Engaging the students (weak/shy),• Promoting self confidence,• Bringing out the students’ various

talents.Students’ needs• Having their work and efforts

recognized,• Studying in an innovative and

creative way• Having fun and enjoying the course.

Birth of the project

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Combining 4 essential motivation factors ICT collaboration, content

creation, online publishing, fun and engaging activities Opening onto the international authentic communication Draws/competitions and prizes

Main objectives

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Motivation nurturing creativity (games and engaging activities), sharing online,

Task-based approach, Improving one’s command of English,

Communicating.

The project’s objectives

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Project-based approach To make games, you need to master the topic Students want to do well – everything is

published online pride in their work/in the outcomes

They share and help others learn The constant goal = engage students, help them

improve their command of English, learn about different cultures, new technologies

Playing the partners’ games to learn Communicating directly in English, ony common

language of the 7 different partner countries-- authenticity

An engaging approach

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Gamification

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Games are very useful to teach as…• They are interactive,• fun,• The student has a problem to

solve,• He/she can win and plays/works

without realizing it.

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Any questions? Have you tried to gamify your classes?Let’s share other ideas to help our students

improve and engage!Our pad

What about you?

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diploma generator Best works CertificateGiftHanded out by the school’s

headmaster

Competitions

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For instance: the fight for the environment, a real life issue.

Engaging and meaningful topics

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For the students:• Pleasure to study• More personal work• MOTIVATION For the teachers:• Students tended to improve• More ambition on the part of students (published works)• Students created content (new role)Difficulties:• A lot of energy and work is needed to set up a Comenius

project• Differences in availability (international project, different

holiday dates, different types of lessons, different school systems)

• Destabilization of some students at the beginning of the project

Outcomes/Conclusion

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Any questions? Any feedback? Any other useful websites to gamify our classrooms? Our pad

What about you?

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The program Partners in Learning (PiL) allows educators to Join a worldwide community of

dedicated and innovative teachers & Get free training

(tutorials,webinars, resources).

International community

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• My profile• Documents• Feel free to contact me, to join the

community (I will invite you), to work together or to ask further questions!

• Write your information (name/email address) on our Pad please?

International community

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Anglais, Entraînement et auto-évaluation, Compréhension Ecrite, Expression Ecrite, Ellipses, Paris, 2010.ExtractContents

References

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Bac en Vue, Anglais, Spécial Vocabulaire, Ellipses, 2011.ExtractContents.

References

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Thank you very much for your attention!

Thank you!