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This games workshop introduces a variety of game genres, game design features and the tools used to play games. It examines live game streaming and a few of the games for change, including FoldIt and Re-Mission, and highlights from Jane McGonigal's research. The session closes with images from CTU student-designed games and notes a few references for additional information.
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Games for ChangeWhat Can We Learn from Video Games, Online Games and Simulations?
Dr. Cynthia CalongneJanuary 16, 2014
Games Workshop Topics• Meaningful Play• Video Games• MMORPGs• Games for Change • Gamer Superpowers• Game Research• CTU Game Designs
• References for games, research and game creation resources
• Cover photo by Lyr Lobo– Second Life Multiplayer Game Design by AgileBill Firehawk– Hosted during the Virtual Worlds Best Practices in Education 2013
Game Beginnings - 3500 BC
Nefertari Playing Senet
Wikipedia
Design Concepts
Game Elements
• Rules• Objectives• Environment• Setting• Win Conditions• Challenges• Treasure, Loot or Gold• Badges• Reputation
2D and 3D Games
• Story• Terrain • 2D or 3D Graphics• Strategies• Conflict• Players• Non-Player Characters (NPCs)• Enemies or Monsters• Competition
Evolution of Video Game Controllers
PS 4 and inside the controller
PS 4 Launch November 2013
PS4 Video GamesSocial
The 1st month of the PS4 launch featured over 20 million minutes or 38 years of gameplay recorded and broadcast on Twitch and Ustream
Halo 2 and the Prevent Cancer Foundation
Games on Twitch - Jan 6, 2014
Game Live StreamsIntel & Electronic Sports League UK feature the Intel Christmas(ish) Cup
Benefits of Games
Games can stimulate
• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization
Game-based learning
• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship
MMORPGsThe World of Warcraft
Strategy and tactics
Collaborative play
Competitive
PvE, PvP, RP, PKer
Games that Make a Difference
• FoldIt http://fold.it– Crowdsourcing to Solve Puzzles for Science– Gamers modeled a pre-HIV retroviral protease in ten days– Scientists worked on it for ten years
• Re-Mission and Re-Mission 2– Fight cancer http://www.re-mission.net/
• Find the Future http://game.nypl.org– 500 gamers play an alternate reality game while writing a book
in the library in one night
Re-Mission
Re-Mission
• Largest randomized, controlled study of a video game’s impact on cancer patients– 375 teens and young adults– 34 medical centers during 3 months of treatment
• Research design– Control group received PCs with a popular video game– Test group - PCs with the same game and Re-Mission
• Results - Jane McGonigal at ISTE– 20% higher survival rate from patients using chemo and
medication to fight cancer
Re-Mission 2 by HopeLab
NYPL Decline in Library Interest
Gamers read to investigate and discover new
strategies
500 Players in One Night to Write 100 Stories
As an Alternate Reality Game
Gamer PowersMobbability –real-time work & scalable collaboration
Cooperation radar – sense the best collaborators
Ping quotient – responsive to requests
Influency – persuasive in diverse social environments and media
Multi-capitalism – natural, intellectual, social, financial
Protovation – fearless, rapid innovation
Open authorship
See the big picture – longbroading
Emergensight – prepare and handle surprising results and complexity
Signal/noise management – identify meaningful patterns from data stream
http://www.slideshare.net/avantgame/10-collaboration-superpowers
Games and Play StylesTypes of games
• Word, trivia or puzzle• Scavenger or Treasure Hunt• Action or adventure• Real Time Strategy (RTS)• Roleplay game (RPG)• MMORPGs• Arcade or Video games• First Person Shooter (FPS)• Simulations (Sims)• Board or card games
Play styles
• Individual or social• Multiplayer cooperative• Multiplayer competitive• Everyone is a winner!• Last man standing – PvP• Player vs Environment• Roleplay• Capture the flag• Team wins• High score
Serious Games Design Comparison
Strategy Game Design• Treatment & Design• Game Strategy & Engine• Rules, Content, Behavior• Models, Terrain, Characters• Game Logic & Programming• Artificial Intelligence - NPCs• Operational Test• Level & Strategy Test• Usability & Play Test• Documentation – user & design
documentation
Virtual World Simulations• Treatment/Concept• Game Design & Objectives• Learning Rubrics & Behaviors• Modeling & Prototyping• Texturing & Scripting• Integration – external resources
– Multimedia, Bots, Databases
• Operational Test• Usability & Play Test• Learning Assessment• User Documentation - informal
Immersive and Mobile Games
ImaginationMeaningful play helps to develop our imagination
Games test the boundaries of our imagination
SLIPPERY ROCK FALLSMultiplayer Educational Roleplaying Game
(MPERPG)
A virtual world 3D game for 2-member teams to learn how to improve collaboration and communication skills
SLIPPERY ROCK FALLSMultiplayer Educational Roleplaying Game
(MPERPG)Team Control Board
Note: located in the game environment at the activity location, each team has a control board. These color-coded control boards support
four teams playing simultaneously.
SLIPPERY ROCK FALLSMultiplayer Educational Roleplaying Game
(MPERPG)
Rubric and Rating Scale
1 Poor2Fair3Good
4Very Good5Excellent
Definitions- Knows: refers to the recall of facts, principles, and theories.- Knows how: involves the ability to solve problems and describe procedures.- Shows how: involves demonstration of skills in a controlled setting.- Does: can demonstrate the ability to imitate or replicate techniques, apply principles in a familiar situation, adapt principles to new situations, and associate new knowledge with previously learned principles.
Mayan Temple Culture and Games
A Few Design Distinctions
Strategy Game• Game engine• Modeling
– 2D diagrams and 3D objects
• Character Creation• Level & Strategy Design• System Integration• Game Events • Win Strategy - Objectives• Quality Assurance
– Unit & Integration Tests– Play and Usability tests
Virtual World• Virtual World Simulator• Rapid Prototyping
– 3D Game Objects
• Bots (NPCs) and Avatars• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations• Rubrics - Objectives & Outcomes• QA - Change Management
– Object Behavior Tests– Integration, Play & Usability Tests
CTU EM Games
• EM 840 Virtual World Simulation– Greek Mythology
• Pandora’s Garden• The Temple• The Labyrinth and Daedalus’s Wings• Medusa’s Lair
– Space• The Spaceship game
– Blue Earth• Trading card game
Pandora’s Garden of Imagination
Transforming into the Phoenix
Inside the Labyrinth Game
A CTU Game Designer Demos the Game Badge
Badges and Gamification
• Transforming a course into a game– Points and grades become gold and rewards– Reputation, titles and badges– Incentivizes learning– Minimizes game development– Uses a similar assessment strategy– If competitive, requires anonymity, seeding the population
with NPCs
The Temple Games and Oracle
Medusa’s Lair
A Self-Image GamePerception of Self
and Self-Confidence Game
Educational Game Design by Students
Integrating Artificial Intelligence
Game Designs by CTU Students
SickBay in the Space Game
Blue Earth’s Educational Games
Blue Earth’s Trading Card Game
Games for Second Life and Moodle - Sloodle
Learning from Game Simulations
Mapping Games to Learning Assessment
Game Measurement and Support
Educational Tools that Support Assessment
Will Wright and the Game of Life
• Bar Karma – a community designed a TV show– Wright designed the Storymaker tool for storyboarding it– Episode One: https://www.youtube.com/watch?v=ysSaK2wQXwc– Most mysterious bar in the universe; the Twilight Zone meets the Men in Black
• Wright’s latest project is the Game of Life– Leveraging social media and gathering facts on the players via mobile devices
Episode One of Bar Karma
Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientistshttp://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitanhttp://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
Game VideosJane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learninghttp://www.edutopia.org/blog/film-festival-video-game-based-learning
Images
Controllers from Nintendo, Sony Playstation and Microsoft Xbox 360
PS 4 Teardown http://www.techinsights.com/sony-playstation-4/
Twitch.Tv (2014, Jan 6). Twitch live stream. Retrieved from http://www.twitch.tv/
Pulu, T. (2011, 20 Sep). Gamers solve decade old HIV puzzle in ten days. ZME Science. Retrieved from http://www.zmescience.com/research/studies/gamers-solve-decade-old-hiv-puzzle-in-ten-days/#RVu8gKEgRiXY1bCV.99
Lerner, E. (2011, 24 May). Game Night at the N.Y.P.L. The New Yorker. Retrieved from http://www.newyorker.com/online/blogs/books/2011/05/game-night-at-the-nypl.html#slide_ss_0=1
McGonigal, J. (2011). http://www.slideshare.net/avantgame/10-collaboration-superpowers
Arnold, B. (2012, 30 May). Left Brain Right Brain Illustration. Retrieved from http://www.cartoonaday.com/left-brain-right-brain-illustration/
Educational Games – Online & VWs
Virtual Worlds
Games Based Learning MOOC http://gamesmooc.shivtr.com/
Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
3D Game Lab http://3dgamelab.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Other Educational Game Sites
Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/
Word Games http://www.wordgames.com/
A Few Game Creation Resources
SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732
Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools
Unity3D Game Engine – Multiplatform http://unity3d.com/
Class Tools.net: Create Interactive flash games for education http://www.classtools.net/
ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-game/
GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio
Create & Play PurposeGames. http://www.purposegames.com/
Resources:
Imagechef – Word Mosaic http://www.imagechef.com/
Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/
Pandorabots –Chatbot Creation http://www.pandorabots.com/botmaster/en/home
Game-Based Learning TipsMiller, A. (2011). Game-Based Learning Units for the Everyday Teacher
www.edutopia.org/blog/video-game-model-unit-andrw-miller
Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B. (2004). Game-Based Learning: How to Delight and Instruct in the 21st Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66. http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century
Teaching Entry Level Geoscience (n.d.). Game-based learning. http://serc.carleton.edu/introgeo/games/index.html
Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html
eSchool News (2012). Why ‘game-based learning’ is the future of education. http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/
Upside Learning Blog (2011). What is Game Based Learning? http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
Simulations and GamesStricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together
ecology, spirituality, and community. Designs in Unity3D and OpenSim. http://unity.em840.com/Virtual_Harmony/Welcome.html
Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worlds-simulations-and-games.html
Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) . Ephemeral: Virtual world games and simulation research. https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with Somatic Computing in an Immersive 3D World Simulation. Mars Geothermal IRB Proposal for Virtual Harmony. https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICKER_15_June_2011.docx
Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
Journals, Blogs and ConferencesInternational Journal of Game-Based Learning (IJGBL)
http://www.igi-global.com/journal/international-journal-game-based-learning/41019/
Ladley, P. (2012). Games-based learning interest around the world. http://www.games-based-learning.com/
Education Scotland (2012). Game based learninghttp://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp
Game Based Learning 2010. (2010). Video games, social media & learning.http://www.gamebasedlearning2010.com/
‘Game-based’ learning. (2012). Check out the classroom of the future, Bill Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/
6th European Conference on Games Based Learning (2012). http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm
US Dept of Education (2012). Connected Educator Month: Game-Based Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks
Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
Games for ChangeWhat Can We Learn from Video Games, Online Games and Simulations?
Questions?
Dr. Cynthia CalongneJanuary 16, 2014