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Beyond Course Management Tools: Second Life
SAC07
Cynthia M. Calongne
August 7, 2007
Copyright Cynthia M. Calongne, 2007. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational
purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or
to republish requires written permission from the author.
Beyond CM Tools: SL
Second Life (SL)Course Management Tools and SLClassrooms in Second Life Class Projects
Rhetoric Class - Projects
Second Life -- at Svarga
Art Exhibits
Educational Activities in SL
Create your identity Teach and mentor Social networks Class projects Roleplay Learning games Blended reality Exploration Build
Avatar -- Sense of self Classes, office hours Share ideas, meet Applied learning Immersive learning Interactivities Real-virtual meetings Visit, tour, study Create and customize
Virtual Office Hours
Flexible Meeting Spaces
Real and Virtual Meetings
Synchronous Discussion in SL
Course Management Discussion
Second Life - Class List
ThreadedDiscussion
SynchronousChat
Communicationin Second Life
Left to right
TeleportGroup Notice
Voice ChatInstant Message
URLs
Classrooms and Workspaces
English Composition in SL
Writing Assignments in SL
CTU Class - 1st Day in SL
Teaching in Second Life
Slides and Streaming Video
Thomson NETg in SL
Tutorials by Lumiere Noir
8th Graders Learn to Design
Educational Opportunities
Collaboration and community Extracurricular events
Cultural venues SL groups, including
educational networks
Educational news
Learning extends beyond the classroom Student services and
union board activities Music, dance, art Real Life Education in
Second Life NMC Guests
www.nmc.org/sl
SL in Education listserv SLED Picayune
Learning Communities
Bridging two classes together with the monorail
The Effects of Roleplay in Class
The monorail evolved intoa rollercoaster due to changing customer requirements
Class Project Collaboration
12 students created a PvPcapture-the-flag game setin a maze filled with traps
Teens and Immersive Literature
Courtroom to Conference Center
Visuals and Text Integration
Touch for Interactive Notecards
International Space Museum
Shift in Perspective
Beyond Course Management Tools: Second Life
Lyr Lobo in Second LifeRyl Redgrave on the Teen Grid at Ramapo
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