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Paper presented at GameTec
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Virtual GuidesA Hybrid Approach to Immersive Learning
Defense GameTech 2012 March 28, 2012
Mr. David Fliesen, Sonalysts, Inc.Dr. Cynthia Calongne, Colorado Technical University
Characteristics
• Companionship– A virtual guide not only offers information– The imaginary friend from your youth– Navigation, intelligence and emotion
• Affect – emotional intelligence [1]– Igor, push the first lever…
• Expectations of behavior
Emotional intelligence [1]
The design of a learning companion
Affect
Bardic Storytelling
• Characters and companions• Stimulating affective emotional states [1]
– The role of emotion in learning– Building a Learning Companion [2]
Books as Virtual Guides
andCompanions
[3]
An Example ofAffect
Virtual Guides
• Daden Limited [4]
• Bots R Us group
• Altair AI – chat bot, navigation, movement, emotional process
• Bots that screen scrape Web content to select and discuss
• Simplicity Labs - virtual agents
Virtual Guide Game Examples“Arthur ” from the Journeyman Project 3: Legacy of Timeby Presto Studios and Red Orb Entertainment
“Lucy” from Assassin’s Creed 2by Ubisoft Montreal
“S.A.R.A.” from ShadowGunby Madfinger Games
• The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests
• Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins
• Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures
EM 840 Mayan Temple Guide
Chat bots as guides – are navigation and gesture required?
Are All Virtual Guides Humanoid?
Virtual Guide in a Civic Simulation by a group in EM 825Guides come in all shapes and sizes (right)
Which is the guide?
ExtremeReality
by MysticalDemina
&SimplicityLabs by
JB Hancroft[5]
The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]
Who is theVirtual Guide?
[6]
Guide Characteristics
• Features – Information, conflict mgt, skills
• Interaction• Behavior• Emotion • Attitude• Outcomes
References[1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.
http://knol.google.com/k/cognition-affect-and-learning#
[2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf
[3] Automated Avatars in Second Life by Daden Limitedhttp://www.youtube.com/watch?v=9hte2MJ54CA
[4] Simplicity Labs by JB Hancroft in Second Lifehttp://slurl.com/secondlife/SPConference%203/11/232/38
[3] What does your dream library look like?
http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
[5] Extreme Reality and Simplicity Labs at the SP Expo
http://slurl.com/secondlife/SPConference%203/26/235/37
[6] The Mars Expedition, A virtual context in Storytelling http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
For More Information
Papers by Jonathon Gratch on • emotion & social modeling• rapport & social effects• virtual humans• socially situated planning• intelligent agents• adaptive problem solving• machine learning http://people.ict.usc.edu/~gratch/pubs.html
Game ReferencesJourneyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb
Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3Video: http://www.youtube.com/watch?v=8ULXcrfLxnE
Assassin’s Creed 2 (2010) by Ubisoft Montreal:Web: http://assassinscreed.us.ubi.com/assassins-creed-2/ Video: http://www.youtube.com/watch?v=gJBUPHv5-IM Cloud-based gaming demo: http://www.onlive.com
ShadowGun (2011) by Madfinger Games: Web: http://madfingergames.com Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu
For more information
Joey Aboma For a copy of these slides, visit:http://www.slideshare.net/lyrlobo
Lyr Lobo
Virtual GuidesA Hybrid Approach to Immersive Learning
Mr. David [email protected]
Joey Aboma in Second Life
Dr. Cynthia [email protected]
Lyr Lobo in Second Life