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Designing a CALL course in teacher training: focus on design research
Prof. dr. Jozef Colpaert
Lyon, April 27th 2010
Background Vice-chairman of the Institute for Education
and Information Sciences (IOIW) Director R&D Linguapolis Language Institute Editor CALL Journal (Taylor & Francis) CALL R&D projects since 1986 Organizer biennial Antwerp CALL Research
Conferences Father of five children
WiAOC 2009
Teacher education at UA Within Institute for Education and Information Sciences
(IOIW) All disciplines represented (avg. 400 students) Theoretical component / practical component / on- the-job New 2-year masters
Courses: ICT & language learning Design of multimedia environments Instructional Design* Educational Technology*
CALL & teacher education Challenges:
Students’ attitude & expectations In-service training Technology evolves quickly Enough theory/findings available?
My goal: Turn students into creative, reflecting, self-
evaluating and research-aware teachers
Research ? Research on CALL in teacher education
How to ? Which methodology ? How do we learn more / faster ?
My approach: Engineering approach
“turn your daily work into research” Integrate research in my course
Integration of research Students:
contribute to knowledge corpus of the course (wiki & team teaching)
contribute to literature surveys on specific topics (theoretical validation)
participate in data gathering are confronted with current projects (cases) or give
feedback on project proposals participate in empirical validation of my hypotheses:
design a language learning environment of their choice
re-design my course
My research Technology as Support System Educational Engineering as Research Method Distributed Learning as Design Model Personal Goals as Design Concepts
Technology as support system Design the language learning/teaching
environment first ! LLE = ecology of all interacting actors and
factors geared toward realizing goals of learners and teachers
The role of technology is to contribute to this goal, to create powerful LLEs more efficiently and effectively
Design of technology is derived from design of LLE
Consequence for CALL evaluation
EE as research method Builds hypotheses on theory and practice Staged, cyclic, lifecycle approach Holistic, comprehensive Focuses on design processes Current research: how to measure effect?
Different form Action Research treatment/analysis
Educational engineering
Analysis
Development
Implementation
Evaluation
conceptualization
specification
prototyping
Design
TheoryTechnology
DL as Design Model Distributed Learning (DL) is a conceptual and
methodological framework for designing and evaluating effective learning environments.
LS (learning situation) = what is LE (learning environment) = what can/should be
created
currently in phase of theoretical and empirical validation
DL as Design Model Analysis: identify factors amenable to
improvement Design:
Conceptualisation: identify goals for the learning environment
Specification: Architecture Pedagogy Content Technology
Development, Implementation, Evaluation
PG as design concepts Practical goals as hypothetical compromise
between personal and pedagogical goals Pedagogical goals:
Curricula, programmes, textbooks .... Clearly formulated, easy to identify But: one can adopt the best possible pedagogical
approach, if personal goals are not respected ... Personal goals:
Difficult to detect, to elicit Detection: through focus groups, interviews ...
Personal goals Step 1: detection through identification of
negative feeling Questions: what disturbs/irritates ... while
learning/teaching Answer: aspect x, aspect y Analysis:
I feel bored, alienated, overcommitted, stressed, anxious, alone, useless, not respected, undervalued, not competent, underpaid, …
I’d rather go out, play soccer, do research, write a paper, submit project proposals ...
Personal goals Step 2: reformulation of negative feelings in
positive assertive (but often hidden) will
I want to feel valued, competent, respected, ... I want to spend my time in the most efficient way I want to make quick carreer moves
Personas Pedagogical goals are the same for students
and teachers Formulation of a limited number of
archetypes based on a clustering of personal goals
Type A = Jan Type B = Maaike Type C = Pol
Formulate axes for representation of the population
Practical goals Key to conceptualisation Hypothetical compromise between often
conflicting pedagogical and personal goals Synthesis: difficult exercise
Focus on: acceptance commensurate effort
The UA learning environment
min
max
max
maxcompetence
autonomy
rela
ted
ness
Examples Examples
Evaluation Evaluation:
Initial problems with student satisfaction better explain purpose of my design
Thank you ! XIV International CALL Research Conference
Motivation and beyond (18-20 August 2010 ) www.antwerpcall.be
LINGUAPOLIS Summer School: A Toolbox for Design-Based Research (22-27 August 2010).
Article: Jozef COLPAERT. 2010. Elicitation of language learners’ personal goals as design concepts, Innovation in Language Learning and Teaching, in print.