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By Paul Conway

Craggy Island Presentation

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By Paul Conway

• Standalone Adventure Built with DA Toolset• Play as Investigator searching for 3 Missing Children • Set Inside a Unique Fictional World• Atmosphere, Attention to Detail = Immersion• Well Rounded Experience• Bug Free (yeah right..), Highly Polished

• Features– 2 Hours Worth of Content– Custom Built Landscape & Environment– Fully Voiced Characters– Custom Music

• Develop Skillset, Challenge• Produce Industry Standard Work• Build Portfolio.. Get a Job!

• Harpers Island, Twin Peaks• Perfect Setting for a Chilling Adventure

• Why Dragon Age?• Robust Toolset• Devoid of Custom Campaigns• Helpful Community

Development

• 10 month Schedule 1 M – Learning, Conception, Planning

3 M – Building, Placing Models, Lighting

2 M – Writing Dialogue, Character Design

2 M – Scripting, Gameplay, Music, Sound FX

2 M – Voice Acting, Animations, Testing, Polishing

• Constantly Update Design Document

• Generate Interest through Blog, Social Networks

• Coffee, Music and No Social Life!

Difficulties

• Went in Blind, Aimed Low• Very Little Support, Steep Learning Curve• Easy to Make Detrimental Mistakes Early On

• Self-Motivation• Programmer Lived in the US (6 hours Behind)• Lack of Commitment lead to

- Delays, Roadblocks, Doubts, Headaches

Difficulties

• Better Planning• Aim Higher – Custom Assets, Innovation• Work with a Team of Dedicated Developers• Logistics

• Online Database• Better Pipeline• Workflow• Frequent Meetings

• Give Back to the Community• Website, Networking

Going Forward!

By Paul Conway