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Theoretical Foundations of Instructional Technology
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Robert Sims
February 14, 2011
Assignment Two
INST 5131
Theoretical FoundationsFor
Instructional Technology
Introduction
Definitions of Learning:
Driscoll (2007) defines learning as “ a persisting change in human performance of performance potential.” (p. 37)
Cobb (2009) offers “Learning is the lifelong process of transforming information and experience into knowledge, skills, behaviors, and attitudes.”
Instructional Technology is based on
three foundations:
Psychological Foundations
Learning Environments
Learning Motivation
Psychological Foundations
Hannafin and Land (1997) define that
“Psychological foundations are subsequently
operationalized through various design
frameworks, activities, and strategies, which
reflect beliefs about how individuals think, learn,
understand, and act.” ( p. 172)
Gagne’s Nine Events of Instruction
Gaining Attention
Presenting objective
Stimulating recall
Presenting the stimulus
Providing guidance
Eliciting performance
Providing feedback
Assessing performance
Enhancing retention and
transfer
Adapted from (Gagne, 1985)
Behaviorism Theory
1. Break down skills into small
units
2. Monitor and
reinforcement
3. Teach “out of
context.”
4. Direct Instruction
Adapted from (Chen, N.D.)
Constructivism
Adapted from (Can, 2007)
Cognitive Theory
Two Channels for learning:
Visual
Auditory
Selecting
Organizing
Integrating
Information
Filtering
Primary Components:
Adapted from (Mayer, 1998)
Personal foundational Epistemology
• In my teaching experience, I incorporate sections of
each psychological arena presented here in order to
provide a quality education for my students. My
primary foundation is based on Gagne’s Nine Events of
Instruction. Each part of my curriculum is built upon an
objective previously learned. Tasks are broken down
into as many smaller tasks in order to bring the learner
to a level of achievement.
•
Gaining Attention
Presenting Objective
Stimulating Recall
Appeal to the Two Channels for Learning: Visual and Auditory
Teach “out of Context”
Eliciting Performance
Providing Guidance
Presenting the Stimulus
Providing Feedback
Monitor and Reinforcement
Assessing Performance
Direct Instruction
Enhancing Retention and Transfer
Lead students through the channeling process: selecting, organizing, integrating information, filtering
Break down skills into small units.
Constructivist Activities Included
Nine Events
Cognitive
Behaviorism
Sims Hybrid Psychological Foundation
Legend
Learning Environments
ConstructivismExperiential LearningObjectivismScaffolding
Constructivism
Sensorimotor Stage Preoperational Stage
Concrete Operational
Stage
Formal Operations
Stage
Ages 0 - 2 Ages 8 - 11 Ages 12 - 15Ages 3 - 7
Development of Motor
Skills
Development of Intuition
Development of Cognitive
Skills
Development of Abstract Thinking
Skills
Adapted from (Can, 2007)
Experiential Learning
Concrete Experience (1)
Observation and Reflection
(2)
Forming Abstract Concepts
(3)
Testing in New Situations
(4)
Kolb’s
Experiential
Learning
Cycle
Adapted from (Learning Theories Knowledgebase, 2011).
Objectivism
Instructor analyzes content, learners, and desired outcomes.
Instructor designs objectives, sets small tasks for learners to achieve goals.
Instructor develops learning materials to help learners achieve objectives.
Instructor directs learner – based activities toward mastery of content.
Instructor evaluates what the learner knows.
Adapted from (Hannafin & Land, 2007, p. 57)
ScaffoldingChanneling and
focusing: Reducing the
degrees of freedom for the
task at hand
Modeling: Modeling more
advanced solutions to the
task
Scaffolding includes:
Adapted from (Pea, 2004, p. 432)
Learner Environment Foundation
Much of my teaching environment is based on the premise of
setting and obtaining goals in order to master a particular skill.
I find this “Chunking” provides a reachable target in which
students can feel positive about what they have learned. I
incorporate Scaffolding concepts to help students gain
confidence with their mastery of skills. This provides an
atmosphere of respect where students thrive on their
achievements.
Learning Environment
Learners benefit from:
Objectivism
Concepts
Scaffolding Concepts
Learner Motivation
ARCSHierachy of NeedsCollaborative Learning
ARCS
Satisfaction
Learning is rewarded.
Confidence
Instructor provides activities for success with the concept.
Relevance
Establish relevance in order to increase a learner’s motivation.
Attention
Instructor gains attention of learners through introductory activities.
Adapted from (Keller, 1984)
Heirarchy of Needs
Adapted from (Maslow, 1943)
Collaborative Learning
Learning
Is an active,
constructive, process.
Depends on rich
contexts.
Participants are diverse.
Is inherently
social.
Adapted from (Smith & MacGregor, 1992)
Learner MotivationI find that everyone wants to feel needed. Giving
learners tasks and rewarding them for a job well done helps to fulfill the desire to be needed and respected. When a learner develops improves their self esteem, they are motivated to work even harder to learn more.
I incorporate Collaborative Learning activities to serve several purposes:
1. To reinforce what they students have learned. When they are confident enough to teach their peers, they have mastered the concept at a deep level.
2. To help the learner know that they are important and valued. This reinforces the Heirarchy of Need.
References
Can, T. (2007, April 26). Constructivist concepts in classes [Web log post]. Retrieved from http://constructivist-education.blogspot.com/2007/04/constructivist-concepts-in-classes.html
Can, T. (2007, January 21). Piaget’s theory of learning and constructivism [Web log post]. Retrieved from http://constructivism.wordpress.com/2007/01/21/piaget%E2%80%99s-theory-of-learning-and-constructivism/
Chen, I. (n.d.) In An electronic textbook on instructional technology. Retrieved from http://viking.coe.uh.edu/~ichen/ebook/et-it/behavior.htm
Cobb, J. (2009, May 21). A definition of learning. [Web log post]. Retrieved from http://www.missiontolearn.com/2009/05/definition-of-learning/
Driscoll, M. (2007). Psychological foundations of instructional design. In Reiser, R. & Dempsey, J. (eds.), Trends and issues in instructional design and technology (p. 37, 41). New Jersey: Pearson.
Gagnè, R. (1985). The conditions of learning and the theory of instruction. (4th ed.), New York: Holt, Rinehart, and Winston.
Hannafin, M. & Hill, J. (2007). Epistemology and the design of learning environments. In Reiser, R. & Dempsey, J. (eds.), Trends and issues in instructional design and technology (p. 57). New Jersey: Pearson.
Hannafin, M. & Land, S. (1997). The foundations and assumptions of technology – enhanced student - centered learning environments. In Instructional Science, 25, 167 – 202. Retrieved from http://web.utk.edu/~mperkin2/hannafin.pdf
.
Keller, J. (2007). Motivation and performance. In Reiser, R. & Dempsey, J. (eds.), Trends and issues in instructional design and technology (p. 88). New Jersey: Pearson.
Learning Theories Knowledgebase (2011, February). Experiential Learning (Kolb) at Learning-Theories.com. Retrieved from http://www.learning-theories.com/experiential-learning-kolb.html
Maslow, A. (1943). A theory of human motivation. In Psychological review. 50, p. 370 – 396.
Mayer, R. & R. Moreno (1998). A cognitive theory of multimedia learning: implications for design principles. Retrieved from http://www.unm.edu/~moreno/PDFS/chi.pdf.
Pea, R. (2004). The social and technological dimensions of scaffolding and related theoretical conceptsfor learning, education, and human activity. In The Journal of the learning sciences, 13(3). P. 432
Smith, B. & MacGregor, J. (1992). What is collaborative learning? A sourcebook for higher education. Published by the National Center on Postsecondary Teaching, Learning, and Assessment at Pennsylvania State University.