CCUERO OFFENSIVE PRIORITIES 11. BALANCE & BALL CONTROL OFFENSE
2. CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS
3. HAVE A POWER RUNNING GAME VS A READING DEFENSE AND A FINESS RUNNING GAME VS AN ATTACKING
DEFENSE
4. MAKE A LIVING ON THE SHORT PASSING GAME 5. KEEP RUN BLOCK SCHEMES & PROTECTION PACKAGE
SIMPLE 6. BE A GREAT SCREEN TEAM
77. IDENTIFY AND BEAT THE BLITZ 8. PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR
SUCCESS
ATTACKING DEFENSES
WITH FORMATIONS
X
C
E
FS
SS
C
SM
7 MAN FRONT – 1 SS – BALANCED FORMATION –PACKAGE PLAYS – GO AWAY FROM SS – SET SS & STEM “TO” FORMATION
W
T T E
X
C
E
FS
SS
C
SM
8 MAN FRONT – 2 SS’S – EVEN DEFENSE – OVERLOAD FORMATION – RUN & PASS TO STRENGTH, USE BALANCED SETS
WT T E
X
CE
FS
SS
C
SM
ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERSTO STRENGTH OF YOUR FORMATION – 3,7,8 –
NOSE SHADE, 5,9 – JUMP TE, FB – SET STRENGTH PLAYERS & GO OPPOSITE – EVEN FORMATION –
PACKAGE PLAYS
T N T E
6 TWINS LT “JUMP”
X
C CFS
SSW SM
ATTACKING TEAMS THAT FLIP CORNERS OVER TO TRIPS OR TWINS – USE “BOUNCE”, “SHIFT”,
“MOVE”, OR “TO” TO GET BEST SECONDARY MATCHUPS
E T T E
TWINS LT “SHIFT”
TB
X
C CFS
SSW SM
E T T E
“BOUNCE” VS CORNERS OVER
J TW LT “BOUNCE”
Z
TB
X
C CFS
SSESM
T N T E
“TO” VS. CORNERS OVER
TWINS LT “TO” 8 RT T
AB
TB
X
C C
FS
SS
T
SM
E T T E
“BOUNCE VS 0 COVERAGE CORNERS OVER”
X
Z
FB
TB
TWINS LT “DOUBLE BOUNCE”
X
CC
FS
SSW
S
M
E T T E
ATTACKING DEFENSES THAT DON’T FLIP STRENGTH PLAYERS – GOBBLER (4 MAN SIDE) & UNBALANCED – PUT OUR BEST VS THEIR WORST
4 GOBBLER RT
CTR SERIES
CTR, DOUBLE CTR, CTR Y, CTR Y BOSS, CTR Y PITCH, CTR NAKED
1. NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM STRENGTH AND THE OFF SET I.
2. COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME.
3. DIFFERENCES FROM GT OR CTR TREY A. DRAW BLOCK B. FB OR TE IS A BETTER ATHLETE THAN OUR TACKLE C. NO PENETRATION OR BACKSIDE PURSUIT D. ABILITY TO RUN THIS PLAY FROM DIFFERENT FORMATIONS
COUNTER RULES
TE - TO – TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED = POP UP AND IF NO 70 STUNT BLOCK OUT ON FORCE AWAY – HIM
PST - DEUCE TO BS LB. IF COVERED AND GUARD IS NOT TREY TO BS LB.
PSG – IF COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE NOSE TO BS LB
C - IF BEAR FRONT MAKE HELP CALL . IF COVERED AND BACK SIDE GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF UNCOVERED BS A GAP FILL FOR PULLING GUARD
BSG – PULL AND KICK OUT PS DEF END
BST - B TO C GAP
QB – COWBOY STEP OPPOSITE PS, TAKE 2 ½ STEPS, HANDOFF TO TB, BOOT OUT OPPOSITE
FB – PULL AND LEAD BLOCK ON PLAYSIDE LB
TB – JAB STEP OPPOSITE PLAYSIDE, BRING FEET TOGETHER AND TAKE HANDOFF. AIMING POINT IS OFF TACKLE, FOLLOW THE FB
C
WS
FS
SS
C
R M
COUNTER RT VS EVEN FRONT
E T T E
C
WS
FS
SS
C
R M
COUNTER RT VS EVEN FRONT
E T T E
C T
FS SS
C
R M
COUNTER RT VS ODD FRONT
E N T E
C T
FS SS
C
R M
COUNTER RT VS ODD FRONT
E N T E
COUNTER Y RULES
TE - TO –SAME AS COUNTER AWAY – PULL AND LEAD BLOCK ON PLAYSIDE LB
PST - SAME
PSG – SAME
C –SAME
BSG – SAME
BST - SAME
QB – SAME
FB – BLOCK BACKSIDE DE BOSS = BLOCK 1ST MAN OUTSIDE PS DE; “BACK ON STRONG SAFETY”
TB – SAME
C
SS
FS
WS
C
R M
COUNTER Y RT VS EVEN FRONT
E T T E
C
SS
FS
WS
C
R M
COUNTER Y RT VS EVEN FRONT
E T T E
C
SS
FS
WS
C
R M
COUNTER Y RT “BOSS”
E T T E
C
SS
FS
WS
C
R M
COUNTER Y RT “BOSS”
E T T E
C
SS
FS
WS
C
R M
COUNTER Y RT “BOSS” (ONE BACK)
E T T E
BACKFIELD VARIATIONS
OF
CTR Y
C
T
FS
SS
CM R
COUNTER Y RT (FROM THE “I”)
E N T E
C
T
FS
SS
CM R
COUNTER Y RT (FROM THE “I”)
E N T E
C T
FSSS
CM W
COUNTER Y RT PITCH
E
S
T E
C T
FSSS
CM W
COUNTER Y RT PITCH
E
S
T E
C
T
FS
SS
CM R
QB COUNTER Y RT (UNDER CENTER)
E N T E
C
T
FS
SS
CM R
QB COUNTER Y RT (UNDER CENTER)
E N T E
C
T
FS
SS
CM R
QB COUNTER Y RT (OFF THE POP)
E T EW
C
T
FS
SS
CM R
QB COUNTER Y RT (OFF THE POP)
E T EW
ATTACKING DEFENSES BY
PAIRING PLAYS
AT THE
LINE OF SCRIMMAGE
WHY DO WE PAIR PLAYS
1. TO TAKE ADVANTAGE OF ANY OVERSHIFT BY THE DEFENSE
2. MAKE SURE WE HAVE BEST POSSIBLE PLAY CALLED VS THAT PARTICULAR DEFENSE
3. TO TAKE ADVANTAGE OF NUMBERS MISMATCH IN EITHER THE RUNNING OR PASSING GAME; DEFENSE CAN’T OVERLOAD YOU IN BOTH AT SAME TIME
4. TO HELP OUR QB LOOK FOR BLITZ IN CERTAIN SITUATIONS AND GET US INTO PROPER PLAY FOR THE BLITZ IN THAT SITUATION (EX: 3RD & LONG, 3RD & SHORT)
5. TO KEEP FROM GUESSING WITH A MULTIPLE FRONT DEFENSE
6. MAKE A GUESSING OR GAMBLING DEFENSE WRONG MORE OFTEN THAN RIGHT
7. TO RUN AWAY FROM THEIR BEST PERSONNEL
MAKING PAIRED PLAYS EASY ON THE QB IN THE RUNNING AND PASSING GAME
RUNNING GAME1. GIVE YOUR QB SOME EASY KEYS IN PLAY CALLING DECISIONS
**EXAMPLE – RUN TO THE 1 TECH., GO AWAY FROM FORCE, IS DE IN
7 OR 9 TECH, ETC2. GIVE YOUR QB A WAY TO GET US OUT OF A BAD PLAY3. DON’T OVERLOAD QB WITH TOO MUCH INFO (IRRELEVANT VARIABLES, ENTIRE FRONTS, SUBJECTIVE KEYS)
PASSING GAME1. WHAT CAN'T WE DO VERSUS BLITZ (KEEP IT LIMITED) & HAVE
BLITZ BEATER PAIRED WITH THAT PLAY2. GIVE QB SIMPLE KEY TO IDENTIFY BLITZ * EX: F/S, DB, OR LB ALIGNMENT; PRE-SNAP HABITS3. WHAT SECONDARY COVERAGE'S PRESENT A PROBLEM FOR WHAT PASS PLAYS
WHAT PLAYS DO WE PAIR UP
1. SINGLE RUN PLAY TO THE RIGHT OR LEFT (EX: TOSS CWM)
2. RUN PLAY TO RIGHT & ANOTHER RUN PLAY TO LEFT(EX: TOSS OR CTR)
3. TWO DIFFERENT RUN PLAYS GOING THE SAME DIRECTION(EX: TOSS OR G)
4. TWO DIFFERENT RUN PLAYS; CAN BE CALLED EITHER WAY(EX: TOSS OR ISO)
5. RUN OR PASS PLAY; LOOKING FOR NUMBERS GAME OR PARTICULAR COVERAGE (EX: ZONE OPT OR 71)
6. RUN PLAY RIGHT, RUN PLAY LEFT, OR PASS(EX: TOSS, CTR, OR 70)
7. TWO RUN PLAYS GOING SAME DIRECTION OR PASS(EX: TOSS, G, OR 70)
C
T
SS C
M
W
(SPEED) 9 LT -BELLY G LT OR QB CTR Y RT
E N T E
BELLY G LT
C
T
SS C
M
W
(SPEED) 9 LEFT - BELLY G LT OR QB CTR Y RT
E N T E
QB CTR Y RT
C
WS
FS
SS
C
R M
(REGULAR) 4 RIGHT OVER – TOSS OR CTR Y PITCH
E T T E
TOSS RT
C
WS
FS
SS
C
RM
(REGULAR) 4 RIGHT OVER – TOSS OR CTR Y PITCH
E T T E
CTR Y LT PITCH
C
SS
FS
WS
C
R M
(REGULAR) 5 TWINS RT – TOSS / CTR / 70
E T T E
70 (Z SCREEN)
C
SS
FS
WS
C
R M
(REGULAR) 5 TWINS RT – TOSS / CTR / 70
E T T E
TOSS LT
C
SS
FS
WS
C
R M
(REGULAR) 5 TWINS RIGHT – TOSS / CTR / 70
E T T E
CTR RT
C
TSS
FSC
RM
(SPEED) 8 RT -TOSS / BELLY G / 70
WSE T E
70 WIDE FADE
C
TSS
FSC
RM
(SPEED) 8 RT -TOSS / BELLY G / 70
WSE T E
BELLY G
C
TSS
FSC
RM
(SPEED) 8 RT -TOSS / BELLY G / 70
WSE T E
TOSS RT