Transcript
Page 1: Appucino - Turbo Cricket Case Study

TURBO CRICKETCASE STUDY

Page 2: Appucino - Turbo Cricket Case Study

INTRODUCTION

Product background

• Turbo Cricket is an action packed sports game developed by

Games2win. The game was launched on the Android platform

on June 2nd 2011

Page 3: Appucino - Turbo Cricket Case Study

Time spent in Turbo Cricket was below the sports benchmark

• Turbo Cricket – 2.0 mins• Benchmark – 2.4 mins

Performance Analysis

• The product reached its peak of 15k active downloads by early

October, after which active installs started to plateau

• The time spent in Turbo Cricket marginally underperformed the

category benchmark* for Android games –

GAME PERFORMANCE

* Data on session length and category benchmark provided by Flurry reports

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ROOM FOR IMPROVEMENT

Higher Targets

Games2win thought there was more to be extracted from Turbo

Cricket in terms of engagement and time spent Resulting in a

longer product life cycle and increased ad revenues

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WELCOME

Magic for your Apps

Page 6: Appucino - Turbo Cricket Case Study

WHAT IS THE APPUCINO MAGIC?

Traditional Leaderboardsengage 2% of the users

Appucino Leaderboardsengage 10% of the users

Appucino reinvents traditional leaderboards

Page 7: Appucino - Turbo Cricket Case Study

WHAT IS THE APPUCINO MAGIC?

The Appucino inbox alerts users if they have

lost a challenge

Appucino takes challenges to the next level

Appucino allows users to find people nearby and challenge them

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THE “APPUCINO” SOLUTION

Convinced, Games2win added Appucino to their game Turbo Cricket and

the App was updated on the Android Market

+

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THE RESULTS

After monitoring engagement stats for a month:

– Time spent in the application had risen from 2.0 mins to 2.9

mins, an increase of 45%*

* Data on session length and category benchmark provided by Flurry reports

Appucino started outperforming the benchmark for sports games –• Turbo Cricket – 2.9 mins• Benchmark – 2.4 mins

Page 10: Appucino - Turbo Cricket Case Study

ENGAGEMENT = HIGHER REVENUES

Higher engagement translated to an increase of 25% in monthly revenues

• A higher eCPM was obtained due to

– Repeated usage and returning visits of app users

– An increased amount of time spent within the app

• A sharp increase in the CTR rate is a result of

– More relevant ads served due to repeat usage

– Relevant ads provide a higher click through rate for app users

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THE RESULTS

Turbo Cricket is

currently the No 7

game on the Android

Market when you

search for „cricket

games‟

As an „indie‟ game

that is not based on

an official Cricket

“license” (like T-20

etc), Turbo Cricket

Pro is no 4!

Page 12: Appucino - Turbo Cricket Case Study

THE RESULTS

The game page on the

Android Market shows

a nice upswing in

downloads, with

decent ratings.


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