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TURBO CRICKET CASE STUDY

Appucino - Turbo Cricket Case Study

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Appucino is the hottest thing that ever happened to Apps, Games and everything else on the Mobile and Internet! Appucino is a friendly and exciting entertainment package that you can add to your apps to let your consumers have more fun with your app than ever before! Appucino used Turbo Cricket game to prove how it can help boost engagement in apps and web games.

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Page 1: Appucino - Turbo Cricket Case Study

TURBO CRICKETCASE STUDY

Page 2: Appucino - Turbo Cricket Case Study

INTRODUCTION

Product background

• Turbo Cricket is an action packed sports game developed by

Games2win. The game was launched on the Android platform

on June 2nd 2011

Page 3: Appucino - Turbo Cricket Case Study

Time spent in Turbo Cricket was below the sports benchmark

• Turbo Cricket – 2.0 mins• Benchmark – 2.4 mins

Performance Analysis

• The product reached its peak of 15k active downloads by early

October, after which active installs started to plateau

• The time spent in Turbo Cricket marginally underperformed the

category benchmark* for Android games –

GAME PERFORMANCE

* Data on session length and category benchmark provided by Flurry reports

Page 4: Appucino - Turbo Cricket Case Study

ROOM FOR IMPROVEMENT

Higher Targets

Games2win thought there was more to be extracted from Turbo

Cricket in terms of engagement and time spent Resulting in a

longer product life cycle and increased ad revenues

Page 5: Appucino - Turbo Cricket Case Study

WELCOME

Magic for your Apps

Page 6: Appucino - Turbo Cricket Case Study

WHAT IS THE APPUCINO MAGIC?

Traditional Leaderboardsengage 2% of the users

Appucino Leaderboardsengage 10% of the users

Appucino reinvents traditional leaderboards

Page 7: Appucino - Turbo Cricket Case Study

WHAT IS THE APPUCINO MAGIC?

The Appucino inbox alerts users if they have

lost a challenge

Appucino takes challenges to the next level

Appucino allows users to find people nearby and challenge them

Page 8: Appucino - Turbo Cricket Case Study

THE “APPUCINO” SOLUTION

Convinced, Games2win added Appucino to their game Turbo Cricket and

the App was updated on the Android Market

+

Page 9: Appucino - Turbo Cricket Case Study

THE RESULTS

After monitoring engagement stats for a month:

– Time spent in the application had risen from 2.0 mins to 2.9

mins, an increase of 45%*

* Data on session length and category benchmark provided by Flurry reports

Appucino started outperforming the benchmark for sports games –• Turbo Cricket – 2.9 mins• Benchmark – 2.4 mins

Page 10: Appucino - Turbo Cricket Case Study

ENGAGEMENT = HIGHER REVENUES

Higher engagement translated to an increase of 25% in monthly revenues

• A higher eCPM was obtained due to

– Repeated usage and returning visits of app users

– An increased amount of time spent within the app

• A sharp increase in the CTR rate is a result of

– More relevant ads served due to repeat usage

– Relevant ads provide a higher click through rate for app users

Page 11: Appucino - Turbo Cricket Case Study

THE RESULTS

Turbo Cricket is

currently the No 7

game on the Android

Market when you

search for „cricket

games‟

As an „indie‟ game

that is not based on

an official Cricket

“license” (like T-20

etc), Turbo Cricket

Pro is no 4!

Page 12: Appucino - Turbo Cricket Case Study

THE RESULTS

The game page on the

Android Market shows

a nice upswing in

downloads, with

decent ratings.