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Wolfgang Effelsberg 1
Knowledge Media in the
Interactive Lecture Hall
Wolfgang Effelsberg
University of Mannheim
Germany
November 2007
Wolfgang Effelsberg 2
Overview
1. Motivation
2. Architecture of the WIL/MA system
3. The Quiz Tool
4. The Online-Feedback Tool
5. Empirical Evaluation
6. Summary and Outlook
Wolfgang Effelsberg 3
1. Motivation
We know from educational psychology: interaction, to be active oneself, is vital to the learning success.
This is difficult to achieve in a large lecture hall.
High-capacity handheld PCs together with wireless Internet access constitute a new generation of learning devices.
The goal of the WIL/MA Project (Wireless Interactive Learning/ Mann-heim):
to enable interactivity between students and the lecturer through the use of mobile terminals in a wireless LAN
thus increasing motivation and improving learning success
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The Problem
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Approach
Design and implementation of the WIL/MA system with services promoting interactivity in the lecture hall
Close cooperation with educational psychologists, for advice and evaluation of the learning success
Extensive testing of the prototype in lecture halls in technical and non-technical fields
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2. Architecture of the WIL/MA System
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3. The Quiz Tool
How it works:The lecturer prepares brief quiz questions about the course material. He/She takes two to three quiz breaks during the lecture, sending the
questions to the students‘ handheld devices. The students have three to five minutes to respond to the questions and
send their answers back to the lecturer‘s computer. There the answers are immediately statistically evaluated and dis-
played. The lecturer discusses the results with the students IMMEDIATELY.Advantages:
Immediate detection of lesson material not yet understood Feedback for each student on his/her performance status An unexpected occurrence of wrong answers indicates that the lesson
material has not been presented clearly enough, or that the lecturer has made a mistake.
Switching from one medium to another makes the lecture more lively and captures/increases the audience‘s attention.
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The Quiz Tool in Action
visible for all
for the student only
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4. The Online Feedback Tool
How it works
The lecturer defines categories for which he/she would like to receive feedback (e. g, too fast / too slow, too difficult / too easy, what is your current level of attention?)
The students can indicate their current feeling about these anytime during the lecture.
Advantages
The lecturer gets an immediate feedback. Educational psychologists can measure the students’ status during a
lecture without interrupting it.
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The Online-Feedback Tool in Action
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5. Empirical Evaluation
Evaluation in four major courses since the end of 2001WS 2001/2002
Multimedia Systems (Prof. Effelsberg) Tryout of acceptance and learning success
SS 2002 Computer Networks (Prof. Effelsberg) acceptance, learning success
SS 2003 Computer Networks (Prof. Effelsberg) acceptance, leaning success under the variation of the feedback given after
each quiz roundWS 2003/2004
Educational Psychology (Prof. Hofer) acceptance and learning success in a non-technical field
… as well as in three smaller field trials
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In the Lecture Hall
lecturer
assistent
laptopswith WIL/MA
remotestudents
quiz on the large screen
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Students with PDAs
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Evaluation Results
Very high acceptance
Most students want to have more courses with interactive elements.
Higher knowledge gain (compared with non-interactive parts of the course)
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Acceptance
Acceptance of the interactive version is higher
Left: Computer Networks, SS 2002, n=70 Right: Computer Networks, SS 2003, n=60
comparison of different styles of feedback after a quiz
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Ko nventio nelle Vo rlesung Intera ktive Vo rlesung
1 0 ,8 2
1 3 ,6 8
1 6 ,7 41 8 ,0 6
1 0
2 0
2 4
p o stp re p o stp re
Learning Success
Measured knowledge gain
M: 13.68, SD: 4.79 p<.001, η² =.298 M: 16.74, SD: 3.30 p=.007, η² =.264 M: 18.58, SD: 3.49
M: 10.82, SD: 4.92 p<.001, η² =.829 M: 18.06, SD: 3.14 M: 18.55, SD: 2.15
traditional lecture
interactive lecture
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Profiles of Two Classroom Sessions with the Feedback Tool
0
0,5
1
1,5
2
2,5
3
3,5
4
4,5
5
1 2 3 4 5
0
0,5
1
1,5
2
2,5
3
3,5
4
4,5
5
1 2 3 4 5
How interesting is the course?How concentrated are you?How difficult is it to follow the lecturer?How hard is the material?
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6. Summary and Outlook
Project goal: Interactivity in large lecture halls Server in Java available under Linux, Windows, Solaris Clients in Java available under Windows CE (iPAQ), Linux, Windows Tools: Quiz, Online Feedback, Call-In available
Evaluation Preliminary trial in Winter Semester 2001/02 very successful Four large field studies completed Considerable increase in attention and motivation Considerable increase in learning success Valid for technical and non-technical fields Cognitive load for the students acceptable But: considerable cognitive load for the lecturer
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More Info
http://www.informatik.uni-mannheim.de/pi4/projects/wil-ma
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big screen, high resolution; no limiting factor for applicationsbattery size depends on different factorsbuilt-in keyboard good for text input, but mouse replacement is quite awkward
usually big and heavy; smaller devices much more expensivewide range, but usually still quite expensivevery high; all application (incl. games, browsers, mail clients etc.) may be run; noisy
Devices
Notebook PocketPC TabletPC
CPU, Memory, Drives ++ o ++
Screen ++ - ++
Input Devices (K / M) + / - - / + + / +
Battery ? - ++
Size and Weight - ++ o
Distraction Factor - + -
Price - ++ - -
relatively slow CPU, limited memory; but still most educational applications may be ported to PocketPC
fast CPU, plenty of memory, large hard drives; almost all applications can be used
very small screen, low resolution; applications have to be carefully designed to run
text input is very slow, but perfect pointing device (stylus)usually very small batteries; when WLAN is enabled, lifetime is less than 100 minutes
small and lightweight; easy to carry aroundvery low; limited amount of applications, noiseless, takes up no space
very cheap; PocketPC with WLAN around 350$