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1111for Implementing
Top Ten Best Practices
Virtual Worlds
Virtually There
Rich MeschPerformance Development Group
2222Poll:
Which statement do you most agree with?
• “I use Virtual Worlds as part of doing business.”
• “I use consumer Virtual Worlds like Second Life.”
• “I’ve heard about Virtual Worlds, and I want to learn what all the fuss is about.”
• “Second Life? I’ve barely figured out the first one!”
3333So, what are Virtual Worlds?
•An online, persistent, immersive 3D
environment, accessed by multiple users from different locations
•Also known as “Virtual Immersive Environments”
• Typical uses:
– Collaboration
– Social Networking
– Simulation/Role Play
– Meetings/Conferences
4444So, what are Virtual Worlds?
5555Poll: Based on research, what was the most
common use of virtual world platforms?
• Training
• Meetings
• Collaborative Design
• Conferences
6666What are business using VWs for?
1. Determine why you want to use Virtual
Worlds.
• Collaboration
• Social Networking
• Exploring/
Assessing in 3D
• Co-creation
• Informal Learning
• Team Building
2. Select the right platform.
9999In the beginning… there was Second Life
Business-Oriented Platforms
10101010Enterprise
The Trough of Disillusionment
3. Start small.
• Use Pilots
• Tutorials/Practice
•Avatars
•Navigation
•In-world tools
•Developing content
• Avoid mandatory classes
• The Classroom Conundrum
4. Take advantage of the 3D environment.
5. Redefine the word “content.”
Examples of VIE Content
• Content ≠ Course
• Content Examples:
– Talk show
– Live speaker
– Scavenger hunt/collaborative exploration
– Simulation
– Collaborative creation
– Product demos
– Purely social gatherings
6. Use simulations.
7. Avoid Virtual Ghost Towns.
8. Create social spaces.
The Power of Avatars
The "Sense of Self" is a huge advantage
that 3D environments have over 2D virtual classrooms and as designers or
developers of 3D virtual world instruction, we need to leverage the 3D
capabilities of customization to fully
engage participants and to give them a sense of being immersed in the
learning. Otherwise, we are missing a
huge opportunity of allowing our learners to emotionally invest in the
learning.-Karl Kapp
20202020
Poll: Based on research, what was the top reason companies chose virtual worlds over other types of technologies?
• Increase user engagement
• Reduce Costs
• More effective internal communication
• To reach out to customers
21212121Measuring the Impact
9. Utilize the “cool factor.”
Virtual Worlds
are cool
23232323Facing the Challenges
10. Build a real-life community before
you build your virtual community
252525251 Determine why you want to use virtual worlds
2 Select the right platform
3 Start small
4 Take advantage of the 3D Environment
5 Redefine the word “content”
6 Use Simulations
7 Avoid virtual ghost towns
8 Create social spaces
9 Utilize the “cool factor”
10 Build a real-life community before you build your virtual community
Virtually There!
Resources
• By Karl Kapp and Tony O’Driscoll
– Learning in 3D: Adding a New Dimension to Enterprise Learning
and Collaboration
• by Karl Kapp:
– Gadgets, Games and Gizmos for Learning: Tools and Techniques
for Transferring Know-How from Boomers to Gamers
• Metanomics: http://www.metanomics.net/
• ThinkBalm: http://ww.thinkbalm.com
• MetaVerse Journal: http://www.metaversejournal.com/
Talk to me!
RichMesch
Parmal Bedrosian
blog.performdev.comBlog