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for Implementing Top Ten Best Practices Virtual Worlds Virtually There Rich Mesch Performance Development Group Poll: Which statement do you most agree with? “I use Virtual Worlds as part of doing business.” “I use consumer Virtual Worlds like Second Life.” “I’ve heard about Virtual Worlds, and I want to learn what all the fuss is about.” “Second Life? I’ve barely figured out the first one!” So, what are Virtual Worlds? •An online, persistent, immersive 3D environment, accessed by multiple users from different locations • Also known as “Virtual Immersive Environments” • Typical uses: – Collaboration Social Networking Simulation/Role Play – Meetings/Conferences

Virtually There-Top Ten Best Practices for Implementing

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Page 1: Virtually There-Top Ten Best Practices for Implementing

1111for Implementing

Top Ten Best Practices

Virtual Worlds

Virtually There

Rich MeschPerformance Development Group

2222Poll:

Which statement do you most agree with?

• “I use Virtual Worlds as part of doing business.”

• “I use consumer Virtual Worlds like Second Life.”

• “I’ve heard about Virtual Worlds, and I want to learn what all the fuss is about.”

• “Second Life? I’ve barely figured out the first one!”

3333So, what are Virtual Worlds?

•An online, persistent, immersive 3D

environment, accessed by multiple users from different locations

•Also known as “Virtual Immersive Environments”

• Typical uses:

– Collaboration

– Social Networking

– Simulation/Role Play

– Meetings/Conferences

Page 2: Virtually There-Top Ten Best Practices for Implementing

4444So, what are Virtual Worlds?

5555Poll: Based on research, what was the most

common use of virtual world platforms?

• Training

• Meetings

• Collaborative Design

• Conferences

6666What are business using VWs for?

Page 3: Virtually There-Top Ten Best Practices for Implementing

1. Determine why you want to use Virtual

Worlds.

• Collaboration

• Social Networking

• Exploring/

Assessing in 3D

• Co-creation

• Informal Learning

• Team Building

2. Select the right platform.

9999In the beginning… there was Second Life

Page 4: Virtually There-Top Ten Best Practices for Implementing

Business-Oriented Platforms

10101010Enterprise

The Trough of Disillusionment

3. Start small.

• Use Pilots

• Tutorials/Practice

•Avatars

•Navigation

•In-world tools

•Developing content

• Avoid mandatory classes

• The Classroom Conundrum

Page 5: Virtually There-Top Ten Best Practices for Implementing

4. Take advantage of the 3D environment.

5. Redefine the word “content.”

Examples of VIE Content

• Content ≠ Course

• Content Examples:

– Talk show

– Live speaker

– Scavenger hunt/collaborative exploration

– Simulation

– Collaborative creation

– Product demos

– Purely social gatherings

Page 6: Virtually There-Top Ten Best Practices for Implementing

6. Use simulations.

7. Avoid Virtual Ghost Towns.

8. Create social spaces.

Page 7: Virtually There-Top Ten Best Practices for Implementing

The Power of Avatars

The "Sense of Self" is a huge advantage

that 3D environments have over 2D virtual classrooms and as designers or

developers of 3D virtual world instruction, we need to leverage the 3D

capabilities of customization to fully

engage participants and to give them a sense of being immersed in the

learning. Otherwise, we are missing a

huge opportunity of allowing our learners to emotionally invest in the

learning.-Karl Kapp

20202020

Poll: Based on research, what was the top reason companies chose virtual worlds over other types of technologies?

• Increase user engagement

• Reduce Costs

• More effective internal communication

• To reach out to customers

21212121Measuring the Impact

Page 8: Virtually There-Top Ten Best Practices for Implementing

9. Utilize the “cool factor.”

Virtual Worlds

are cool

23232323Facing the Challenges

10. Build a real-life community before

you build your virtual community

Page 9: Virtually There-Top Ten Best Practices for Implementing

252525251 Determine why you want to use virtual worlds

2 Select the right platform

3 Start small

4 Take advantage of the 3D Environment

5 Redefine the word “content”

6 Use Simulations

7 Avoid virtual ghost towns

8 Create social spaces

9 Utilize the “cool factor”

10 Build a real-life community before you build your virtual community

Virtually There!

Resources

• By Karl Kapp and Tony O’Driscoll

– Learning in 3D: Adding a New Dimension to Enterprise Learning

and Collaboration

• by Karl Kapp:

– Gadgets, Games and Gizmos for Learning: Tools and Techniques

for Transferring Know-How from Boomers to Gamers

• Metanomics: http://www.metanomics.net/

• ThinkBalm: http://ww.thinkbalm.com

• MetaVerse Journal: http://www.metaversejournal.com/

Talk to me!

RichMesch

Parmal Bedrosian

[email protected]

blog.performdev.comBlog