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Virtual Reality II
Visual Imaging in the Electronic Age
Donald P. GreenbergNovember 22, 2016
Lecture #26
FOVE 2016
• WQHD OLED (2560 X 1440)
• Frame rate: 70fps
• Field of view: Up to 100 degrees
• Infrared eye tracking system x 2
• Tracking accuracy: less than 1
degree
• Frame rate: 120fps
Necessary Improvements
• Not currently possible to manufacture required pixel densities
• Higher resolution is required in the foveal region
• Reduction in bandwidth (High resolution at the periphery is not necessary)
• Handling data explosion
Need for Foveal Tracking
• Not currently possible to manufacture required pixel densities
• Higher resolution is required in the foveal region
• Reduction in bandwidth (High resolution at the periphery is not necessary)
• Handling data explosion
Foveal Eye Tracking Constraints 2016
• Speed- needs to be fast enough to meet update requirements
(currently 11 milliseconds, 90 Hz)
• Accuracy- Gaze direction is < 0.5 degree
• Foveal direction accuracy can be ~ 1.0 arc minutes (1/60 of a degree)
• Non-invasive measurements- still need to see entire visual field
Modern: Videooculography
● Background:
○ Varying densities of cornea, lens, air,
fluid within eye
○ Thus, there are different refractive
indices between them
○ Cause four unique reflections
■ Refracted reflections
■ Called Purkinje images,
○ Each is more offset than the previous
Sensing Methods: Retinal Tracking
● Hard problem with current technologies○ Extremely difficult to illuminate
■ Must bounce light off of retina
■ Light comes back through iris
○ Light must be extremely bright
○ Too much exposure will damage retina
● Typically done in ophthalmological
setting
● Presently can only detect faint images of
blood vessels, companies working on it
● Very high angular resolution, but would
presently require occlusion of vision
Modern: Videooculography
● Method:
○ Vector between the pupil and any given
reflection can be measured
○ From vector, arbitrary transformation
■ Screen space for 2D screens
■ Angular space for Gaze
○ Multiple Purkinje images can be used
■ Doubles the measurement
frequency per camera
■ Accuracy & precision improved
Bandwidth Reduction
• Not currently possible to manufacture required pixel densities
• Higher resolution is required in the foveal region
• Reduction in bandwidth (High resolution at the periphery is not necessary)
• Handling data explosion
Bandwidth Reduction
• Not currently possible to manufacture required pixel densities
• Higher resolution is required in the foveal region
• Reduction in bandwidth (High resolution at the periphery is not necessary)
• Handling data explosion
“Crossing the Chasm”
• Cheap Devices and Mass Consumers
• Taking Advantage of No Information Transfer (Latency)
• Increase in Processing Power
• New Methods of Storytelling
“Crossing the Chasm”
• Cheap Devices and Mass Consumers
• Taking Advantage of No Information Transfer (Latency)
• Increase in Processing Power
• New Methods of Storytelling
The eye jumps, comes to rest momentarily (producing a small dot on
the record), then jumps to a new locus of interest.
- David H. Hubel. EYE, BRAIN, AND VISION, 1988 Scientific American Books, Inc. p. 80.
Saccadic Motion
“Crossing the Chasm”
• Cheap Devices and Mass Consumers
• Taking Advantage of No Information Transfer (Latency)
• Increase in Processing Power
• New Methods of Storytelling
Toy Story 3
John Lehrer. “How It’s Done,” Wired 18.06. http://www.wired.com/magazine/18-06
“Chip density doubles every 18 months.”
Processing Power (P) in 15 years:
𝑃 = 𝑃𝑡𝑜𝑑𝑎𝑦 215𝑦𝑒𝑎𝑟𝑠18𝑚𝑜𝑛𝑡ℎ𝑠 = 𝑃𝑡 2
151.5
= 𝑃𝑡 210 = 1000𝑃𝑡
Moore’s Law
“Crossing the Chasm”
• Cheap Devices and Mass Consumers
• Taking Advantage of No Information Transfer
• Increased Processing Power
• New Methods of Storytelling
1972: Cornell in Perspective
History of Computer Graphics
1967: General Electric
1974: Scientific American Cover
2014: Kitchen Scene
50 Years
History of Virtual Reality
1968: Ivan Sutherland
2013: Google Glass
1990s: HMDs, Henry Fuchs
2016: HTC & Valve’s SteamVR Vive
25 Years