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Using Digital Games and Game Technologies to Promote Fitness
Debra Lieberman, Ph.D.
UC Santa Barbara and Health Games Research
Best Practices in Fitness Promotion Conference
Santa Barbara County Public Health
May 11, 2012
Well designed games are: Powerful experiences
Interactive
Immersive
Challenging and motivating
Mission-driven, goal-driven
Rewarding, fun
Boost knowledge and skills
Give feedback andchances to try again
Social
Inter-generational
Therapeutic
Springboards for discussion and support
Icebreakers that fostercloser relationships
Networked, mobile, always available
Tools and sensors expand game design options
Being a character or helping a character influences self-concepts, attitudes about health
Rehearsal and success improve self confidence
Diabetes
Smoking prevention
Asthma
Interactive video games for health behavior change
Clinical Trial ResultsMedical Informatics, 22(1), 1997
• Stanford and Kaiser outpatients• 59 diabetic children, ages 8 - 16• Randomized, controlled• 6-month trial• Voluntary, at-home use• 34 hours of play per child
0
1
2
3
0 6
Months
An
nu
al V
isit
s
Control
Packy
urgent care and ER visits 77% reduction in
Research gives us:
Behavioral health strategies
Learning strategies
Evidence – did the game improve health behaviors and outcomes? How?
Principles of health game design
Can playing digital games improve our health? Yes! Studies find improvements in:
Healthy eating, physical activity, weight loss
Cancer prevention, alcohol relapse prevention, smoking prevention
Self-management of chronic diseases
Adherence: Following one’s treatment plan
Cognitive skills
Physical therapy, phobia therapy
Clinical skills … and much more
Active games – Exergames
Exergames – require physical exertion to play
Dance pads (DDR), cameras (Xbox Kinect)
Many studies find that they are motivating and they help with weight loss, aerobic fitness
Positive impacts on social relationships, school engagement and performance, self-concepts
Possible “gateway” to a physically active lifestyle
Active games – Mobile games
Sensors and network support fitness activities
Gather data about steps, distance, location, heart rate
Local company: DigiFit
RunKeeper, Nike Plus, Zamzee, FitBit
Links to social network, for social support
Can be motivating, supportive, effective
Nutrition Games
Cooking, quizzes, food groups, grocery shopping, meal planning, safe food handling, calorie counting, portion control
Escape from Diab, Squire’s Quest, Amazing Food Detective, Nutrition Sleuth, Dining Decisions, Perfect Plate, Snack Dash, Lunch Crunch
Research finds that Escape from Diab and Squire’s Quest increase fruit & vegetable servings per day
We need better nutrition games – great potential
Use the online, searchableHealth Games Research Database
www.healthgamesresearch.org/db
Health gamesPublicationsResources
OrganizationsEvents
Thank you!Learn more at:
www.healthgamesresearch.org
Funded by the Pioneer Portfolio of the Robert Wood Johnson Foundation
Debra Lieberman, Ph.D.Director, Health Games Research
UC Santa Barbara