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Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness Promotion Conference Santa Barbara County Public Health May 11, 2012

Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

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Page 1: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Using Digital Games and Game Technologies to Promote Fitness

Debra Lieberman, Ph.D.

UC Santa Barbara and Health Games Research

Best Practices in Fitness Promotion Conference

Santa Barbara County Public Health

May 11, 2012

Page 2: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Well designed games are: Powerful experiences

Page 3: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Interactive

Page 4: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Immersive

Page 5: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Challenging and motivating

Page 6: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Mission-driven, goal-driven

Page 7: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Rewarding, fun

Page 8: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Boost knowledge and skills

Page 9: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Give feedback andchances to try again

Page 10: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Social

Page 11: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Inter-generational

Page 12: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Therapeutic

Page 13: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Springboards for discussion and support

Page 14: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Icebreakers that fostercloser relationships

Page 15: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Networked, mobile, always available

Page 16: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Tools and sensors expand game design options

Page 17: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Being a character or helping a character influences self-concepts, attitudes about health

Page 18: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Rehearsal and success improve self confidence

Page 19: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Diabetes

Smoking prevention

Asthma

Interactive video games for health behavior change

Page 20: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Clinical Trial ResultsMedical Informatics, 22(1), 1997

• Stanford and Kaiser outpatients• 59 diabetic children, ages 8 - 16• Randomized, controlled• 6-month trial• Voluntary, at-home use• 34 hours of play per child

0

1

2

3

0 6

Months

An

nu

al V

isit

s

Control

Packy

urgent care and ER visits 77% reduction in

Page 21: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Research gives us:

Behavioral health strategies

Learning strategies

Evidence – did the game improve health behaviors and outcomes? How?

Principles of health game design

Page 22: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Can playing digital games improve our health? Yes! Studies find improvements in:

Healthy eating, physical activity, weight loss

Cancer prevention, alcohol relapse prevention, smoking prevention

Self-management of chronic diseases

Adherence: Following one’s treatment plan

Cognitive skills

Physical therapy, phobia therapy

Clinical skills … and much more

Page 23: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Active games – Exergames

Exergames – require physical exertion to play

Dance pads (DDR), cameras (Xbox Kinect)

Many studies find that they are motivating and they help with weight loss, aerobic fitness

Positive impacts on social relationships, school engagement and performance, self-concepts

Possible “gateway” to a physically active lifestyle

Page 24: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Active games – Mobile games

Sensors and network support fitness activities

Gather data about steps, distance, location, heart rate

Local company: DigiFit

RunKeeper, Nike Plus, Zamzee, FitBit

Links to social network, for social support

Can be motivating, supportive, effective

Page 25: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Nutrition Games

Cooking, quizzes, food groups, grocery shopping, meal planning, safe food handling, calorie counting, portion control

Escape from Diab, Squire’s Quest, Amazing Food Detective, Nutrition Sleuth, Dining Decisions, Perfect Plate, Snack Dash, Lunch Crunch

Research finds that Escape from Diab and Squire’s Quest increase fruit & vegetable servings per day

We need better nutrition games – great potential

Page 26: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Use the online, searchableHealth Games Research Database

www.healthgamesresearch.org/db

Health gamesPublicationsResources

OrganizationsEvents

Page 27: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness

Thank you!Learn more at:

www.healthgamesresearch.org

Funded by the Pioneer Portfolio of the Robert Wood Johnson Foundation

Debra Lieberman, Ph.D.Director, Health Games Research

UC Santa Barbara