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Page 1: Type to Learn 3 new - Central Point School District #6

948240r

Page 2: Type to Learn 3 new - Central Point School District #6

Type to Learn 3

All Sunburst material is copyrighted. However, Sunburst does give the purchaser thefollowing permissions:

• You have permission to reproduce any student worksheets in this guide for yourclassroom use. You should not, however, copy the whole guide.

• If you purchased this program for one computer, you may use it on a single computer only.

• If you wish to use this software on multiple computers, you must purchase the rightto do so from Sunburst. Call and ask for lab pack/school licensing prices.

• You have permission to use lab packs/school licenses within one site. You do not,however, have permission to divide the package and use the software in more thanone site.

Macintosh is a registered trademark of Apple Computer, Inc.Windows is a registered trademark of Microsoft Corporation.

For more information or a free software catalog, write, call, or email Customer Service at:Sunburst Technology1550 Executive DriveElgin, IL 60123-9979

(800) 321-7511 / [email protected]

or visit our Web site:www.sunburst.com

For technical support, call or email:(800) 338-3457, ext. 2800 / [email protected]

Copyright © 2002 Sunburst Technology Corporation.All Rights Reserved.

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Type to Learn 3

Design TeamJennifer Simon Chris Brown Michael Muldoon Marjorie ColeWendy AshlockJoan Jacobsen Jill Waggener

Producer Jill Waggener

Software Engineering Jennifer Simon Craig Brass Michael Cleary

Programming Tools Steven Grosmark John Mullaney Jennifer Simon Rick Sutton Jonah Lin

Artistic Development Chris Brown Michael Muldoon Matt Kicinski Loren Mack

Resources / Installer Programming Mike Ayotte

Quality Assurance Dominic Bertalan Lisa Enea Peter Koziol Jennifer Linker Mike Lurie Peter Nebauer Michael J. Nohai Frank Sanchez Andy Wacht

Audio RaveOn Productions, Inc.

Sound Engineer Bobby Sabella

Audio Talent Lou Del Bianco Monica Passin

Writers Marjorie Cole Wendy Ashlock Amy Burton Michael Selkis

Editors Patti Maguire Emilie Rappoport

Teacher's GuideGraphic Design: Keith Plechaty

Judika KonoweDesktop Publisher: Keith PlechatyEditor: Emilie Rappoport

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Type to Learn 3

Program Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Skills for the Future . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Welcome to Type to Learn™ 3! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Using the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Installation Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Macintosh® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Windows® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

Using Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Login . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Play and Practice Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15The Lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

Home Position Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Home Position Warm Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Checkpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Learn New Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Final Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Optional Lesson Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Automatic Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Game Breaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Automatic Goal Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Notebook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Student Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

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Key Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Windshield Typers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Typeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Warp Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Dictation Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Converting Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Convert Type to Learn Data into Type to Learn 3 Data . . . . . . . . . . 31

Coordinate Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Coordinate Type to Learn Assessment with Type to Learn 3 . . . . . . 33

Customizing with Teacher Options . . . . . . . . . . . . . . . . . . 35

Introduction to Teacher Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

Teacher Password . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Teacher Options Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

Class List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

Class Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Quick Setup Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Advanced Setup Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

Program Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Mission Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Lesson Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Activity Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

Progress Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Mission Summary Reprot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Mission Class Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Lesson Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

Error Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54Activity Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

General Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Product Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Import / Export Student Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60vi

T ype to Learn 3

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Type to Learn 3

Importing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61

Accessibility Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63

Suggestions for Teaching Exceptional Children . . . . . . . . . . . . . . . . . . . . 65

Reference Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

Extra Typing Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69

Key Instruction in Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73

Incidental Skills Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

How to Prevent Injuries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

Get Ready to Begin Keyboarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83

Type to Learn 3 Award . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

Type to Learn 3 Completion Certificate . . . . . . . . . . . . . . . . . . . . . . . . . . 85

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Page 10: Type to Learn 3 new - Central Point School District #6

OOverviewOverviewProgramProgram

Type to Learn 3

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Page 12: Type to Learn 3 new - Central Point School District #6

Type to Learn 3

You need Type to Learn™ 3 in your curriculum. Students using computers withoutkeyboarding instruction often develop their own "hunt and peck" methods to maneuveraround the keyboard. These methods are inefficient and may hamper learning byforcing students to focus attention on finding keys rather than on their thoughts.

With the instruction provided by Type to Learn 3, using the keyboard will become asnatural to your students as using pencil and paper. The benefits do not stop there.Research has shown that the development of typing skills in young children is linkedwith improved language arts skills, including gains in spelling, vocabulary, and writtencomposition.

Type to Learn 3 encourages the development of language arts skills as it teaches theessentials of keyboarding. The program combines lessons with entertaining activities toreinforce each keyboarding skill. As students work through the lessons, they practicephonetic spelling patterns, inflections of adjectives and verbs, appropriate use ofpunctuation, words that are frequently misspelled, synonyms, antonyms, and otherelements of written language.

In addition to language arts skills, students learn about history, geography, and othergeneral knowledge topics as they hone their keyboarding techniques while travelingthrough time. The method is that of incidental learning: learning which occurs while inpursuit of another task. See page 74 for a breakdown of the incidental skills presentedin each keyboarding lesson.

We hope that you and your students enjoy using Type to Learn 3 and the rest of theproducts in the Type to Learn™ family. We welcome your feedback on the program;please be sure to let us know if we can publish your comments in our catalogs,brochures, and newsletters.

Skills For Skills For the Future the Future

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Page 14: Type to Learn 3 new - Central Point School District #6

Type to Learn 3

Welcome to Type to Learn™ 3!Father Time is your guide through this exciting revision ofType to Learn. Based on a time travel theme, students usingType to Learn 3 are taught keyboarding skills in achallenging and exciting new interface, but the underlyingeducational principles and keyboarding pedagogy of theoriginal Type to Learn is fully intact.

Type to Learn 3 teaches and then drills the keystrokes for the alphabet, numeral, andpunctuation keys in a sequential manner. Students are challenged with the concept of a"Time Travel Mission" in which they must master the keystrokes and complete requiredtasks to complete the Mission. From the Main Menu screen, students systematicallycheck off elements on the Mission To Do List; those elements include the keyboardinglesson and up to six practice activities.

Every lesson demonstrates the reach for each new key. On-screen fingers demonstratethe movement and the student imitates the movement. If the student makes an error,the hands demonstrate the correct technique. The lessons move students through aseries of reviews, practices, and exercises, introducing an average of two keys perlesson. Students also continue to practice keystrokes from prior lessons in each lessonfor better retention.

Since learning to use the keyboard requires a great deal of practice and drill, Type to

Learn 3 is designed to keep students motivated. Students can view charts and graphsdisplaying their best speed and accuracy scores, and can print out reports for eachlesson.

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Type to Learn 3

practices the Shift key, numerals,and special keys as students typemissing letters in a series ofworld timeline events

practices typing what is heardas a narrator dictates keys,words, phrases, and sentences

practices typing longer passagesin different formats and views

is a mini-word processor forindependent practice

practices speed as students typewhat they see for 45 seconds toreveal a famous historical figure

practices left/right hand coordi-nation to uncover a hiddenpicture of a famous place orevent

There are six entertaining and educational activities available after eachlesson to reinforce newly acquired keyboarding skills and fosterknowledge in language arts, geography, American and world history, andgeneral knowledge. Each activity is relatively short; something new isalways coming.

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Type to Learn 3 also keeps records for each of your students and allowsyou to customize the program for individual students or classes. Amongthe many options in the Teacher's Options, you can control:

✦ vocabulary level (primary, intermediate, or advanced)

✦ size of the text on the lesson screen

✦ speed goal in words per minute (wpm)

✦ accuracy goal percentage

✦ Mission To Do list components

✦ frequency of game breaks

✦ presence or absence of sound effects, music, or narration

✦ automatic goal adjustment

✦ automatic review of troublesome keystrokes

The many management features make it easy for you to monitor studentprogress and adjust individual lesson plans accordingly.

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Type to Learn 3

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Page 18: Type to Learn 3 new - Central Point School District #6

Using

the ProgramUsing

the Program

Type to Learn 3

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Type to Learn 3

Minimum System RequirementsMACINTOSH®

68040 processor, 5 MB RAM (Mac 68K requires 7 MB RAM), 4X CD, OS 8.0 or higher andMac OS X, 640x480 screen size, 256 colors

WINDOWS®

486 66 MHz, 8 MB RAM, 4X CD, Win 95/98/ME/NT/2000/XP, 640x480 screen size, 256colors

Installation InstructionsMACINTOSH

1. Before you install, quit any applications you have open. If you have virus protection,turn it off before installing Type to Learn 3 and turn it back on after installation.

2. Insert the Type to Learn 3 CD into your CD-ROM drive.

3. Double-click the program icon on the desktop to open it.

4. Double-click the Install icon.

5. Click Continue.

6. Choose an installation option (Minimal or Full).

7. Select a folder on the hard drive to install the files into and click Install.

To start the program, open the Type to Learn 3 folder on your hard drive and double-click the program icon.

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WINDOWS

1. Before you install, quit any applications you have open. If you havevirus protection, turn it off before installing Type to Learn 3 and turn itback on after installation.

2. Insert the Type to Learn 3 CD into your CD-ROM drive.

3. Click Start and Run.

4. Type d:\setup (where d is the CD-ROM drive) and click OK.

5. Follow the on-screen instructions.

6. Choose an installation option (Minimal or Full).

7. Select a location for the TTL 3 files (default folder: TTL3)

8. Select a location for the icons.

To start the program, double-click the program icon.

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Type to Learn 3

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Type to Learn 3

HelpText help is available for each feature by clicking on the Help menu on the top of eachscreen. Select "On..." for feature-specific help.

LoginEach time the students log in on this screen,their progress is tracked in the ProgressReports of the Teacher Options. Students canclick on their names from the Class and Studentlist or add their name in the First Name, LastName text boxes. Student names can be added,edited, deleted, moved, or imported/exportedby the teacher. Teachers can also set whether ornot students can use personal passwords whensigning in to protect their work.

To add, edit, or delete classes or students:Access Teacher Options, click Class List, then highlight a class name andclick the Students button. Click the Add, Edit, or Delete buttons to modify astudent name for the selected class.

To move a student from one class to another:Access Teacher Options, click Class List, then highlight a class name andclick the Students button. Highlight the student name and click the Move

button. Indicate the new class and click the Move button.

To allow student passwords:Access Teacher Options, click General Options, Product Options, and thencheck Allow students to have passwords.

To disallow students to input names into the Login Screen:Access Teacher Options, click General Options, Product Options, and thenuncheck Students can add their name at the Login Screen.

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Play and Practice ModeThis mode was designed tomake it easier to jump in andout of lessons and activitiesfor demonstration purposesor quick practice. To accessthis feature, ensure that it isturned ON in the TeacherOptions. Click the Play and

Practice button from theLogin Screen. Set the desiredmission number, vocabularylevel, and goals. From the

Main Menu screen, click the Next Mission button (the gear shift) to pagethrough the missions.

Please Note: No data is collected in Play and Practice mode.

Students must sign in on the Login Screen to have their progress

tracked.

To disable Play and Practice mode:Access Teacher Options, click General Options, Program

Options, uncheck Allow Play and Practice mode.

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Type to Learn 3

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Main MenuThis is the Main Menu of the program. Students can navigate to anywhere inthe program from this dashboard screen.

Mission To Do List:

This list shows the student whichactivities are left to complete in theMission. All "required" components (set inthe Teacher Options) must be checked offbefore the student can click the Next

Mission button to move on.

activities stillleft to do

completed ToDo List activity

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Type to Learn 3

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Activities that are set to "optional" (set in the TeacherOptions) are available to the student, but not required tomove on. The buttons of the activities that are turned "off" orare not available, will be greyed out.

Please note: The activities are also not available

until the student completes at least the Learn New

Keys portion of the lesson.

Once students complete the requiredactivities on the Mission To Do List, theNext Mission button (the gear shift)will become active.

To change the Mission To Do List requirements:Access Teacher Options, click Class Options, select the classesor students for the customization, click Advanced Options,Mission Options, and click the Change... button. From the pull-down menu, choose All Missions or one particular mission.Change the radio buttons to Optional, Required, or Off. ClickSave. To change multiple missions but not all, you must selectthem one at a time from the pull-down menu.

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Type to Learn 3

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The LessonEach of the 25 lessons (21 for the primary vocabulary group)encourages students to review, learn, and practice. Eachlesson is made up of the following:

✦ Home Row Review – reminds typist of proper posture and hand position

✦ Home Row Warm Up – warms up fingers with a home row exercise

✦ Checkpoint – reviews keys from previous lessons

✦ Learn New Keys – demonstrates the key reaches using animated hands

✦ Exercises – practices new keys with lessening amounts of prompting overthe course of 2-3 exercises

✦ (optional) Final Challenge – assesses mastery with a short post test

✦ (optional) Game Break – rewards students by breaking up the lesson; drillsthe keys from the lesson

✦ (optional) Power Booster – provides automatic review of problem keysduring lesson exercises

HOME POSITION REVIEW

Each lesson begins with areminder on proper posture andhand position, with fingers on thehome position keys. Studentsclick the space bar to move pastthis screen.

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Type to Learn 3

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HOME POSITION WARM UP

After the review, studentscomplete a short warm up ofthe home row keys. Thenarrator and animated handsprompt students to type thecorrect key.

CHECKPOINT

Checkpoint ensures the userhas mastered the keys fromthe previous lesson beforelearning the new keys. In thisquick exercise, the TeacherOptions control whether ornot the student has to type allof the keys correctly the firsttime. If set, an error will auto-matically start the activityover again.

To set the Checkpoint feature:Access Teacher Options, click Class Options, select the classesor students for the customization, click Advanced Options,Lesson Options, then the Next button. Under Checkpoint,select either Student must type correct key before

progressing (good for students with poor motor skills or those easilyfrustrated) or Errors will return students to the beginning.Click Save.

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Type to Learn 3

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LEARN NEW KEYS

This screen demonstrates thecorrect reach of the keys coveredin this lesson. The narrator,animated hands, and text instruc-tions prompt students to type thecorrect key. A slow/fast buttondetermines the speed of theanimation. The key is highlightedabove the keyboard to promptusers to type it.

EXERCISES

The lesson exercises practice the new keys in lines of typing sequences.Speed and accuracy scores (speed starts to be recorded in Lesson #7) arepresented after each sequence of keys is typed. Users must retype keys untiltheir set accuracy/speed goals are met.

Over the course of 2 or 3exercises, with lesseningamounts of prompting (thelocations of keys on thekeyboard are not shown on thescreen), students should be ableto type a series of keys withoutlooking at the keyboard or theirhands. A red progress barindicates how far the user hasprogressed through the lesson.

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Type to Learn 3

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FINAL CHALLENGE

The Final Challenge is a post test; it provides a quick accuracy and speedassessment for the lesson just covered. The Final Challenge makes thelesson a little longer and slightly more challenging. It can be turned on oroff in the Teacher Options. Students can print out the Final Challenge asproof that they have completed the Lesson at or above their goals.

To disable Final Challenge:Access Teacher Options, click Class Options, select the classesor students for the customization, click Advanced Options andLesson Options. Under Final Challenge, uncheck Allow Final

Challenge. Click Save.

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Type to Learn 3

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Optional Lesson FeaturesAUTOMATIC REVIEW

Type to Learn 3 tracks how many errors a student makes with differentkeystrokes in the Lessons (see Progress Reports, Lesson Report, ErrorReport). If turned on in the Teacher Options, the program will automaticallyreview and perform a short practice (called a Power Booster) of a previouslylearned keystroke. The number of errors required to trigger the PowerBooster is also set in Teacher Options.

To set the Power Booster feature:Access Teacher Options, click Class Options, select the class orstudents for the customization, click Advanced Options andLesson Options. Check Allow Power Booster, input Number of

Errors. Click Save.

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Type to Learn 3

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GAME BREAKS

Throughout the lesson, students can be given the opportunity to take abreak by playing the Key Figures game. It's a shortened game and doesnot count towards completing the Mission. The frequency of the GameBreaks is set in the Teacher Options.

To set Game Break frequency:Access Teacher Options, click Class Options, select the classesor students for the customization, click Advanced Options andLesson Options. Under Game Break, set the number of minutesbetween Game Breaks. Click Save.

AUTOMATIC GOAL ADJUSTMENT

Type to Learn 3 can automati-cally adjust students' goals ifthey consistently perform belowor above their set goals. Thiskeeps advanced studentschallenged and keeps strugglingstudents from getting frustrated.Speed and/or accuracy goalsincrease by 2 when students dowell, or decrease by 2 whenthey have difficulty.

To set Automatic Goal Adjustment:Access Teacher Options, click Class Options, select the classesor students for the customization, click Advanced Options andLesson Options. Check Allow Automatic Goal Adjustment

and set the minimum goals. Click Save.

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NotebookIn this mini-word processor which is accessed from the MainMenu, students can practice typing and save or print their work.Formatting includes: font, type size, left/center/right alignment,bold, italics, and underline. See the Reference Materials for ideasfor supplemental typing assignments.

Student ChartsStudents can see their progress and high scores by clicking onthe Charts button from the Main Menu. It shows exactly whatthey've completed of each Mission and the completion date ofthe Mission. "N/A" appears for activities that are not available orare turned off. This chart is printable.

Students can also see a bar or linegraph of their high scores byclicking Graphs.

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ActivitiesStudents type the keys that appear on the screenfor 45 seconds. They receive a score based onthe number of keystrokes they type correctly.The narrator will prompt the correct key when

the student makes an incorrect keystroke. At the end of the 45 seconds,one of 50 famous people (with some short biographical information) istheir reward. The "key figure" and the biography is printable. This activityis available in all lessons. It is also used as the Game Break.

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When are we? Students practice left/righthand coordination as they try to reveal ahidden picture of a period in time. For eachsequence typed correctly, a picture is

revealed through the sandy dashboard of the time travel machine. An incorrectkeystroke will obscure the windshield again and students must start overagain (this is an option in Teacher Options). The picture as well as some shorthistorical information is printable. This activity is available in all lessons.

To set the Typers feature:Access Teacher Options, click Class Options, select the classes orstudents for the customization, click Advanced Options, andActivity Options. Under Windshield Typers, select either Student must type correct key before progressing or Errors

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To practice the SHIFT key and the number keys,students are presented with events in a brokentimeline. The words in the events are missing

letters or numbers and students must fill in the blanks to "fix" the timeline.The correct key appears in grey in the blank. (To make the activity moredifficult, the correct key prompt can be turned off in the TeacherOptions.) Once the student fills in the blanks correctly for the event andpresses the RETURN/ENTER key, another event on the timeline is flashedonto the screen.

Scores are based on the percentage of events typed correctly. TheTypeline events are printable. This activity is available starting withMission #4.

To set the Typeline feature:Access Teacher Options, click Class Options, select the classesor students for the customization, click Advanced Options andActivity Options. Under Typeline, uncheck Correct key in

blank. Click Save.

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Students get practice typing longer passages forspeed and accuracy scores. There are differentviews (set in the Teacher Options) that help to trainstudents to keep their place while typing longer

lines and paragraphs. The activity can be timed or untimed, teachers can setthe time limit, and a timer can be displayed on-screen. You can also allowcorrection during the test. The student's work is printable. This activity isavailable in all lessons.

A line or paragraph is displayed on the screen for students to type. Whenstudents have completed the typing or the timer runs out, they click Done toreceive a score and see their errors.

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More than 5 errors requires the students to correct their work before theyget credit for completing the activity.

To set the Warp Speed features:Access Teacher Options, click Class Options, select the classesor students for the customization, click Advanced Options,Activity Options, then click Next. Under Warp Speed, selectthe desired options. Click Save.

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Users type what they hear in this activitypracticing "hand-ear coordination." Thenarrator says a sequence of keys, words,phrases, and sentences and the students type

what they hear. Teacher Options control the ability to hear the line again orpause the narration. The student's work is printable. This activity is availablein all lessons.

In early lessons just keys are voiced, but as lessons progress and studentsmaster more keys, words, phrases, and sentences are voiced. When studentshave reached the last line, they click Done to receive their score and see theirerrors. More than 5 errors requires the students to correct their work beforethey get credit for completing the activity.

To set the Dictation Station features:Access Teacher Options, click Class Options, select the classes orstudents for the customization, click Advanced Options thenActivity Options. Under Dictation Station, select the desiredoptions. Click Save.

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Type to Learn 3

Convert Type to Learn Data into Type to Learn 3 DataUsing an Import Utility program located on the CD-ROM, Type to Learn 3 will convertyour existing Type to Learn data into data useable by Type to Learn 3. The Import Utilitywill look for previous versions of Type to Learn data or will ask you to locate your oldType to Learn data on your hard drive or network. It will then copy the old Type to Learn

data from that directory, import it, and convert it for use in Type to Learn 3.

Please note: When existing Type to Learn data is converted into Type to

Learn 3 data, it is not overwritten or deleted. Your old Type to Learn files are

still intact.

On PCs: The Import Utility will ask you to locate the directory of your old version ofType to Learn. Most likely, the directory will be entitled TTL. If not, use the Browse

button or type the correct path into the box. Then click the Import button.

On Macs: The Import Utility will automatically look for the old Type to Learn data.Click the Import button.

Please note: Do not have Type to Learn 3 open while running this utility. Exit

Type to Learn 3 before converting the data.

There are 3 ways to launch the Import Utility:

1. During installation — You are asked during the installation process if you'd like toconvert your existing Type to Learn data files into Type to Learn 3 data files.

2. Run the Import Utility from your desktop — If you did a Full Install, the ImportUtility was installed with your other Type to Learn 3 files.

• On PCs, go to Start->Programs->Sunburst->TTL Import Utility.

• On Macs, go to the ImprtUtl folder which is located in the folder entitled Type to

Learn 3. Click on the Import Utility alias.

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3. Run the Import Utility from the CD — Open the folder named ImprtUtl,which is inside the folder entitled Type to Learn 3 (on Macs), orTtlImprt (on PCs). Click on the Import Utility icon.

The following table lists data points and scores that are converted intoType to Learn 3. The conversion of the files works like this:

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Type to Learn 3

Coordinate Type to Learn Assessment

with Type to Learn 3You can easily use Type to Learn Assessment in conjunction with Type to Learn 3 datafiles. This allows Assessment to import the student and class names from Type to Learn

3 and set each student's testing level according to the lessons completed in Type to

Learn 3.

To coordinate this data, Assessment will ask you to locate the Type to Learn 3 directory(classes.ttl) on your hard drive or network. It will then import the old Type to Learn

data from this directory and convert it for use in Assessment.

There are 2 ways you can coordinate Type to Learn 3 data files with Assessment:

1. From the Teacher Options of Assessment — Select Coordinate with Type to Learn

from the Teacher Options main screen of the program (stand-alone version) or clickon the Change Data Paths button on the main Teacher Options screen and thenselect Coordinate with Type to Learn (client version).

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a) Make sure that "Use Type to Learn Assessment with Type to Learndatafiles" is checked.

If Type to Learn 3, Copyright 2002 appears in the list

then:

b) Click on Type to Learn 3, Copyright 2002 from the list.

c) The data file path is detected for you and displayed in the Path: box.

d) Click the Save button.

Otherwise:

b) Select Choose path below and click Browse.

c) Locate the Type to Learn 3 directory (classes.ttl) to be used withAssessment.

d) Ensure that you select the appropriate directory according to whereyou installed Type to Learn 3 on your network.

e) Click OK.

f) The data path is displayed in the Path: field.

g) Click the Save button.

2. During installation — You are asked during the installation process ofAssessment if you'd like to coordinate with your existing Type to Learn

data files.

• For non-network Macs - Do not select this option. The installer willautomatically default to find files from previous versions of Type to

Learn, not Type to Learn 3 files. Please use the Teacher Optionsdirections above to coordinate Type to Learn 3 files withAssessment.

• For PCs and network Macs - Do a search for the directory classes.ttlto locate your Type to Learn 3 data. On Windows, use the Browse

button or type the correct path into the Path: box. Then click theNext button. On Macintosh, just choose the directory in the dialog.

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Teacher OptionsCustomizing with

Teacher OptionsCustomizing with

Type to Learn 3

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Type to Learn 3

AccessTo access Type to Learn 3 Teacher Options from the Login Screen:

Macintosh: Command key + T

Windows: Control key + T

TEACHER PASSWORD

Use the password assigned to you by the Administrator or bypass the password screenby clicking the OK button. You can change the password by clicking Change

Password.

Please note: Changing the password for Teacher Options changes it for

everyone who uses the product.

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Teacher Options Main Screen

The Teacher Options are organized into the following:

✦ Class List - add, edit, delete, and manage class and student lists

✦ Class Options - make customizations to content and game playfeatures for a particular class or student, or make changes that affectall users of the program

✦ Progress Reports - view graphs and charts of student progress data

✦ General Options - make customizations that affect all users of theprogram or import/export student data

✦ Accessibility Options - make keyboard shortcuts available

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Type to Learn 3

Class List is where you manage your class and student name lists. From this screen, you can:

• Add, edit, or delete students from the selected class

• Move a student from one class to another

• Import or export a list of names

• Access and/or change student passwords

• Clean up the student files by deleting unwanted data

To see the students in each class:Access the Teacher Options, click Class List. Highlight the class name and clickthe Students button.

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To import a list of names:Access Teacher Options and click Class List and Students

button. Click the Import button. Your text file (.txt) should beset up like this:

If you have chosen to display names as First Name Last Name:Owen SmithSara Jones

If you have selected Last Name, First Name:Smith,OwenJones,Sara

To change a student password:First, highlight the student name. Click Show Password to seethe student’s password. Click OK. Then click Change Password

and follow the onscreen directions.

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Type to Learn 3

Customize the content or game play features for a particular student, for a particularclass, or for all classes in the Class Options section. You can modify the Lessonvocabulary level, change the Mission requirements, lower the difficulty of the Activities,and much more. Each student can have a customized experience based on individuallearning style and special needs.

To utilize Class Options:Access Teacher Options and click Class Options. To make changes to allclasses, click Modify settings for all classes. To make changes to just oneclass, click Choose classes and put a checkmark next to each class name forwhich you'd like to customize the program. To make changes for just onestudent, click Choose students. Highlight the class and then put a checkmarknext to each student name for whom you want to customize the program.

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Quick Setup OptionsWith so many options, Type to Learn 3 makes it easy for you with Quick

Setup Options. You can choose to automatically set the program'soptions to provide an experience that is perfect for your students who areeasily defined in "learning types."

To use Quick Setup Options:Access Teacher Options and click Class Options, select theclasses or students for the customization, and click Quick Setup

Options. Select the radio button of one of the three "learningtype" models. The program will then set all the appropriateoptions (detailed on the next page) for you. Click Save.

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Young/Easily frustrated

This sets the following options:

• Vocabulary level: Primary

• Speed goal: 6 WPM

• Accuracy goal: 60%

• Text size: Large

• Number of errors which trigger a Power Booster: 20

• Do not allow Final Challenge

• Checkpoint: Users won't progress without typing correct keystroke

• Game Break interval: 3 minutes

• Key Figures: turn off background animation

• Windshield Typers: Users won't progress without typing correctkeystroke

• Warp Speed: 1 line appears at a time

• Warp Speed: Allow correction during test

• Warp Speed: Do not allow time limit

Ready for More Challenge/Intermediate

This sets the following options:

• Vocabulary level: Intermediate

• Speed goal: 15 WPM

• Accuracy goal: 85%

• Text size: Mixed

• Number of errors which trigger a Power Booster: 8

• Allow Final Challenge

• Checkpoint: Mistakes return user to beginning

• Game Break interval: 7 minutes

• Windshield Typers: Mistakes return user to beginning

• Warp Speed: Both line and user typed line appear

• Warp Speed: Do not allow correction during test

• Warp Speed time limit set: 5 minutes

• Warp Speed: Do not allow pause of timer

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Ready for More Challenge/Advanced

This sets the following options:

• Vocabulary level: Advanced

• Speed goal: 15 WPM

• Accuracy goal: 85%

• Text size: Small

• Number of errors which trigger a Power Booster: 6

• Allow Final Challenge

• Checkpoint: Mistakes return user to beginning

• Game Break interval: 7 minutes

• Windshield Typers: Mistakes return user to beginning

• Typeline: Current key is NOT provided in blank

• Warp Speed: Paragraph appears at once

• Warp Speed: Do not allow correction during test

• Warp Speed time limit set: 5 minutes

• Warp Speed: Do not allow pause of timer

• Dictation: Do not allow pause, repeat line, or correction during test

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Advanced Setup OptionsFor more control over the content and game play options, selectAdvanced Options and customize the program exactly for your entireclass or just one student.

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PROGRAM OPTIONS

On this screen you can:

• Change the vocabulary level to primary, intermediate, or advanced

• Allow printing

• Select 1 space or 2 after a period

• Turn off certain sounds

• Determine the current mission number users will work on at start-up

To change a student's Mission number(for review or to move them ahead):Access Teacher Options, click Class Options, select classes orstudents for the customization, and click Advanced Options

and Program Options. Under Mission Number, input a numberbetween 1-25.

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MISSION OPTIONS

Here you can view and change the required components of each mission.

Please note: the Lesson is always required and cannot be made

optional or turned off.

To make a change to a Mission To Do List:Access Teacher Options and click Class Options, select theclasses or students for the customization, and click Advanced

Options and Mission Options. Click the Change... button.From the pull-down menu, choose All Missions or oneparticular mission. Change the radio buttons to Optional,Required, or Off. Click Save. To change multiple missions butnot all, you must select them one at a time from the pull-downmenu. Click Save.

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LESSON OPTIONS

On these 2 screens you can:

• Set accuracy and speed goals (% and WPM)

• Set the text size in the Lessons to small, large, or mixed

• Allow automatic goal adjustment

• Determine the number of errors to trigger a Power Booster

• Turn the Final Challenge on or off

• Choose one of 2 game play options when students type an incorrectkey in Checkpoint

• Decide to teach the "6" key with the left or right hand

• Determine how long between game breaks

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ACTIVITY OPTIONS

On these 2 screens, you can make several customizations to the activities:

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TypelineChange the game play so that there isno correct key prompt. Students mustguess the uppercase key, number, orspecial key in the event in addition totyping that key correctly.

Dictation StationAdjust the difficulty level byallowing pause, repeat, andcorrection during the test.

Key FiguresTurn the background animation onor off. This is a helpful option forlow-vision students.

Windshield TypersChoose one of 2 game play optionswhen students type an incorrectkey. This keeps students frombecoming frustrated.

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Warp SpeedSet the view of the content (one line at a time or paragraph view). You canset a time limit and display a timer on screen. You can also allow correctionduring the test.

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Type to Learn 3

Mission Summary ReportChoose your class and then view chart data for all or one student. Data includes the highscores for the lesson and all activities. To export any data, select the entry and click theExport button. All data exported from Progress Reports is saved to a comma-delimitedfile (.csv).

PRINTING OPTIONS:

To print a Mission Summary Report for one student, choose that student and click Print.

To print one Mission Summary Report with all of your students’ results (similar to the

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onscreen Mission Summary Report), choose All students and click Print.

To print separate Mission Summary Reports for each of the students in theclass, choose All students and click Print All Students.

GRAPHS

Select a name from the list and click the Graphs button to see a bar orline graph of a student's best performance on the lesson or any of theactivities.

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Mission Class ReportSee the progress through thelessons of your entire class inrelation to each other. Sort byfirst name, last name, orMission number. To exportany data, select the entry andclick the Export button. Alldata exported from ProgressReports is saved to a comma-delimited file (.csv).

Lesson ReportChoose your class and then view chart data for all or one student. Dataincludes the high scores and average scores for the Lesson and FinalChallenge. "N/A" appears anywhere that data is not available. To exportany data, select the entry and click the Export button. All data exportedfrom Progress Reports is saved to a comma-delimited file (.csv).

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PRINTING OPTIONS

To print a Lesson Report for one student, choose that student and clickPrint.

To print one Lesson Report with all of your students’ results (similar tothe onscreen Lesson Report), choose All students and click Print.

To print separate Lesson Reports for each of the students in the class,choose All students and click Print All Students.

ERROR REPORTS

From the More Details... button, you can view detailed Error reports,sorted by key, hand, or finger.

Error Report for Key

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Error Report for Hand

Error Report for Finger

To see an Error Report:Access the Teacher Options and click Progress Reports andLesson Report. Click on the More Details... button. ChooseKey, Hand, or Finger from the pull-down menu. 55

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Activity ReportView ALL of a student's scores (high score or average score) in any of theactivities and the completion date. To export any data, select the entryand click the Export button. All data exported from Progress Reports issaved to a comma-delimited file (.csv).

PRINTING OPTIONS

To print an Activity Report for one student, choose that student and clickPrint. 56

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To print one Activity Report with all of your students’ results (similar tothe onscreen Activity Report), choose All students and click Print.

To print separate Activity Reports for each of the students in the class,choose All students and click Print All Students.

MaintenanceEasily delete any data for a specific class, student, or mission. To optimizethe student files, click on Optimize Database button. This will speed up,clean up, and fix up the Progress Reports database.

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Type to Learn 3

Customizations made in General Options will apply to all students in all classes.

Product OptionsOn this screen you can:

• Disallow students to add their namesat the Login Screen

• Allow students to have passwords

• Turn off Play and Practice mode

• Choose to display student names"Last, First" or "First Last"

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Import / Export Student DataImporting and exporting student data is simple. This function was designed toexport student data and import it onto another computer. All data exportedhere is saved to comma-delimited files (.csv).

IMPORTING

The data file must be organized in a comma-delimited text file and thereshould be no spaces between data points. If there is no data for the givenentry, leave the field blank. The data should be organized like this:Class,First Name,Last Name,Mission No.,Date,ActivityName,Score

OR

WPM,Accuracy,Avg. WPM,Avg. Accuracy,Final Ch. WPM,Final Ch. Acc

For Example:Mr. Angell,Sara,Jones,4,07/31/01,Lesson,25,84,23,93,26,92

Mr. Angell,Sara,Jones,4,07/31/01,Typeline,85,,,,,

Please note: Type to Learn 3 will not import data for a student name

that already exists. To import data for an existing student, you must first

delete that student name and their records, then import the new data.

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EXPORTING

The default name for the exported data file is ttldata.csv. If there is no data forthe given entry, the field remains blank. The data appears like this:Class,First Name,Last Name,Mission No.,Date,Activity,Score

ORWPM,Accuracy,Avg. WPM,Avg. Accuracy,Final Ch. WPM,Final Ch. Acc

For Example:Mrs. Twist,Owen,Smith,7,08/06/01,Lesson,28,89,27,89,37,96

Mrs. Twist,Owen,Smith,7,08/06/01,Warp Speed,20,83,,,,

Mrs. Twist,Owen,Smith,7,08/06/01,Windshield Typers,90,,,,,

Please note: The easiest way to view or edit this data is in a

spreadsheet application, for example, Microsoft Excel or Sunburst's

Easy Sheet. If you need to make edits to the data, do so and then

save it as a .csv file.

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Type to Learn 3

Type to Learn 3 tries to accommodate all students. To make it easier for those who havetrouble handling a mouse, the product can be used easily with just the keyboard whenaccessibility options are changed.

The options on this screen allowyou to:

• Turn on the keyboardshortcuts, so that eachclickable item on the screenhas an associated keyboard key

• Turn on the ability to hit theTab key to navigate through theproduct (this is automatic onWindows machines, thus doesnot appear in Teacher Options)

Press the Control key to have thekeyboard shortcuts revealed toyou on-screen.

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Type to Learn 3

Type to Learn 3 motivates students, improves self-image, and can provide specializedhelp. The range of customization options in the Teacher Options allows you to modifythe program to best meet the needs of a range of populations. If the Quick SetupOptions under Class Options do not meet all of your needs, here are some furthersuggestions.

For gifted students in primary grades, choose the Intermediate or Advanced Vocabularylevel. If the students are reading books with small print, choose the small text size.Encourage them to use Notebook to write stories and letters. Keep in mind, however,that typing is a psychomotor skill, so gifted students will not necessarily learn thekeyboard faster than other students. Because gifted students are used to acquiring skillswith little effort, they may become frustrated with the repetitive practice ofkeyboarding. Make adjustments as necessary.

For mentally challenged students, Type to Learn 3 helps build competence andconfidence, reinforces language arts skills, and provides a marketable talent. It can be avaluable part of a vocational training program. Type to Learn 3 can be customized innumerous ways to help special learners.

For students with reading difficulties, use Primary Vocabulary and large text size. Setfrequent game breaks for students who are easily frustrated. Set the Automatic Reviewfeature to provide frequent practice on keystrokes that the student is struggling with.

Learning disabled students are sometimes characterized as "inactive" learners, that is,they follow instructions without involvement. The motivating interactive environmentof all the Type to Learn products encourages students to become involved. Becausethey progress at their own pace, students develop a sense of personal control over theirlearning. To prevent learning disabled students from becoming frustrated, set speed andaccuracy goals low enough to ensure early success. These goals can be changed as thestudent becomes more confident. Let students play games and lesson breaks frequentlyto keep them motivated; these will reinforce lesson skills and help students when theyreturn to the Lesson.

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Physically challenged students can also use Type to Learn 3. The largetext size option and sound options make the program more accessible tovisually impaired students. Setting lower speed and accuracy goals canmake the program accessible to students with motor difficulties. Turningon the keyboard shortcuts and tabbing function can eliminate the need forthe mouse. And adjusting the activity options can keep students fromgetting frustrated when they make errors.

For any student, do consider reviewing the Quick Setup options describedon page 42 of this guide. These options were designed to make theprogram a useful learning tool for all age ranges and learning types.

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RReferenceReference

MaterialsMaterials

Type to Learn 3

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Type to Learn 3

Here are some suggestions for Notebook assignments:

A BIOGRAPHY

Who's an interesting person from history? Write what you know about a formerpresident, a musician, an artist, an inventor, an astronaut—anyone who you think hasled an interesting life. Read a little at the library to include facts like their birthday andbirthplace.

AN AUTOBIOGRAPHY

This is your chance to tell people all about yourself! Some things to include are:

✦ Where and when you were born

✦ A description of each person in your family

✦ Where you live

✦ Your favorite things (activities, food, places, etc.)

✦ Your least favorite things

THREE WISHES

If you were granted three wishes, what would you wish for and why? (Just as in fairytales, you get only three wishes, and you can’t wish for more wishes.)

ECOLOGY

Pick a topic (acid rain, recycling, destruction of the rainforests, etc.) and see what youcan find in your school library. Use Notebook to summarize what you have learned andexplain what you think we should do to help the planet and why.

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A BOOK OR MOVIE REVIEW

Write about a book you have just read or a movie you saw recently.Describe the characters, the story, and when and where the story tookplace. Did you like it? Would you recommend it to a friend? What wouldyou change to make it a better book or movie?

DESCRIBE YOUR HOME

Walk us through the front door. Describe the rooms and their positionsand anything special about your home. Include your room, what is on thewalls, the color of the carpet, etc.

WHAT DO YOU WANT TO DO WHEN YOU GROW

UP?

A doctor, a lawyer, a scientist? Describe how you want to contribute tosociety and earn a living once you get out of school.

AN ANNOUNCEMENT

Create an announcement for an upcoming school event. Be sure toinclude who, what, when, and where. Use different fonts, styles, and textsizes to make the important facts really stand out.

A FRIENDLY LETTER

Write a letter to a family member or friend you haven’t seen in awhile.Write about what you’ve been working on in school and what you aredoing outside of school.

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PLAN YOUR DREAM VACATION

If you could go anywhere in the world and do anything you wanted for atwo-week vacation, where would you go and what would you do? Plan outeach day’s location and activities using Notebook.

A BUSINESS LETTER

Write a letter to the president of a company that makes a product (candy,baseball bats, a movie) that you like or dislike. Explain to them why youlike or dislike this product. Make suggestions on how to make it better orother products that you'd like to see available.

RULES TO YOUR FAVORITE SPORT

List the most important rules to your favorite sport or game.

GIVE DIRECTIONS

Do you make the best lemonade in the whole world? Share your secretswith us and write directions on how to do or make something that you dowell. It can be a recipe for a favorite food, or how to play a game, or howto do a craft project.

FAMILY HISTORY

Do you know where your grandparents are from? Where do they or didthey live? Do you know how your parents met? When were your sistersand brothers born? Tell us what you know about the group of people youcall family.

ANIMALS

Do you know anything about the cheetah or the duck-billed platypus?Read a little at the library and list out interesting facts about an animalyou choose. Describe its body. Where does it live? What does it eat? Is ita mammal, a reptile, a bird?

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Type to Learn 3

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Mission # Keys Covered1 F, J, and the SPACEBAR

2 R and U

3 G and H

4 D, K, and the right SHIFT key

5 E and I

6 B, N, and the RETURN/ENTER key

7 T, Y, and the left SHIFT key

8 S and L

9 W and O

10 A and period (.)

11 C and apostrophe (')

12 P and Q

13 V and M

14 Z and X

15 !, ?, comma (,), semi-colon (;)

16 Quotation marks (") and hyphen (-)

17 4 and 7

18 5 and 6

19 3 and 8

20 2 and 9

21 1 and 0

22 Colon (:) and parentheses

23 %, $

24 [ ], /

25 underscore (_), @

Intermediate and Advanced Only

Page 83: Type to Learn 3 new - Central Point School District #6

Type to Learn 374

BA

SIC

SP

ELLIN

G

SK

ILLS

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

Consonant

-Vow

el-

Consonant

XX

XX

XX

XX

XX

XX

XX

XX

XX

XX

Consonant-

Vow

el-Vow

el-

Consonant

XX

XX

XX

Consonant-

Vow

el-

Consonant

+ e

XX

XX

X

Consonant

dig

raphs,

such a

s t

h,

sh,

wh

XX

XX

Consonant

ble

nds,

such

as g

r,

cl, s

qu

XX

XX

XX

XX

Com

pound w

ords

XX

XX

X

Mult

i-syllabic

words

XX

XX

XX

XX

XX

XX

XX

X

Min

or s

pellin

g p

att

erns,

such a

s -ig

ht

XX

XX

XX

XX

XX

Com

monly

used

contr

acti

ons

X

Frequentl

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words

XX

XX

XX

XX

XX

XX

XX

Incid

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l S

kills

Lesson a

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arp S

peed

Prim

ary V

ocabula

ry L

evel

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Type to Learn 3 75

SP

ELLIN

GS

CH

AN

GE

ME

AN

ING

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

Plu

rals

: addin

g -s o

r -es

XX

XX

XX

X

Irregula

r p

lural fo

rm

sX

X

Verbs w

ith -s,

-ed,

or

-ing

XX

XX

Fin

al consonant

double

d b

efo

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ndin

gX

XX

Adje

cti

ves w

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nd

-est

XX

Possessiv

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ophe +

sX

XX

Possessiv

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ronouns

XX

Hom

ophones,

such a

s

to,

too,

and t

wo

XX

X

Incid

enta

l S

kills

Lesson a

nd W

arp S

peed

Prim

ary V

ocabula

ry L

evel

conti

nued

Page 85: Type to Learn 3 new - Central Point School District #6

Type to Learn 376

IMP

OR

TA

NT W

RIT

ING

CO

NVE

NTIO

NS

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

Capit

alizati

on

XX

XX

XX

XX

XX

XX

XX

XX

XX

Punctu

ati

on

XX

XX

XX

XX

XX

XX

Com

mon A

bbrevia

tions

XX

XX

XX

XX

XX

XX

X

Spacin

gX

XX

X

Paragraphin

gX

XX

XX

X

EX

PA

ND

ING

WO

RD

US

AG

E2

34

56

78

91

01

11

21

31

41

51

61

71

81

92

02

1

Synonym

s a

nd

anto

nym

sX

X

Mult

iple

meanin

gs o

f

words

XX

X

Incid

enta

l S

kills

Lesson a

nd W

arp S

peed

Prim

ary V

ocabula

ry L

evel

conti

nued

Page 86: Type to Learn 3 new - Central Point School District #6

Type to Learn 3 77

Incid

enta

l S

kills

Lesson a

nd W

arp S

peed

Inte

rm

edia

te V

ocabula

ry L

evel

BA

SIC

SP

ELLIN

G

SK

ILLS

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Consonant

-Vow

el-

Consonant

XX

XX

XX

XX

XX

XX

XX

XX

XX

XX

XX

XX

Consonant-

Vow

el-Vow

el-

Consonant

XX

XX

XX

XX

XX

XX

XX

XX

XX

X

Consonant-

Vow

el-

Consonant

+ e

XX

XX

XX

XX

XX

XX

XX

XX

XX

Consonant

dig

raphs,

such a

s t

h,

sh,

wh,

XX

XX

XX

XX

XX

XX

XX

XX

XX

Min

or s

pellin

g p

att

erns,

such a

s -ig

ht

XX

XX

XX

XX

X

Frequentl

y m

isspelled

words

XX

XX

XX

XX

XX

XX

XX

XX

X

Page 87: Type to Learn 3 new - Central Point School District #6

Type to Learn 378

SP

ELLIN

GS

CH

AN

GE

ME

AN

ING

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Plu

rals

: addin

g -s o

r -es

XX

XX

XX

XX

XX

XX

Adje

cti

ves w

ith -er a

nd

-est

XX

XX

Plu

rals

XX

XX

XX

XX

XX

X

Possessiv

es

XX

XX

XX

Irregula

r s

pellin

gX

XX

XX

XX

XX

XX

X

Hom

ophones

XX

XX

XX

XX

Aff

ixes

XX

XX

XX

X

Incid

enta

l S

kills

Lesson a

nd W

arp S

peed

Inte

rm

edia

te V

ocabula

ry L

evel

conti

nued

Page 88: Type to Learn 3 new - Central Point School District #6

Type to Learn 3 79

IMP

OR

TA

NT W

RIT

ING

CO

NVE

NTIO

NS

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Capit

alizati

on

XX

XX

XX

XX

XX

XX

XX

XX

XX

XX

XX

Punctu

ati

on

XX

XX

XX

XX

XX

XX

XX

XX

Use o

f hyphen

XX

XX

X

Abbrevia

tions a

nd

acronym

sX

XX

XX

XX

X

Spacin

gX

XX

XX

X

Paragraphin

gX

XX

XX

XX

XX

XX

EX

PA

ND

ING

WO

RD

US

AG

E2

34

56

78

91

01

11

21

31

41

51

61

71

81

92

02

12

22

32

42

5

Synonym

s a

nd

anto

nym

sX

XX

X

Mult

iple

meanin

gs o

f

words

XX

X

Fig

ures o

f speech,

meta

phors,

and s

imiles

XX

Idio

ms,

sla

ng,

and

jargon

XX

XX

Foreig

n w

ords u

sed in

English

XX

Incid

enta

l S

kills

Lesson a

nd W

arp S

peed

Inte

rm

edia

te V

ocabula

ry L

evel

conti

nued

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Type to Learn 380

BA

SIC

SP

ELLIN

G

SK

ILLS

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Irregula

r s

pellin

gs

XX

XX

XX

XX

XX

Min

or s

pellin

g p

att

erns,

such a

s -ig

ht,

-oth

er

XX

XX

XX

XX

XX

XX

XX

Frequentl

y m

isspelled

words

XX

XX

XX

XX

XX

SP

ELLIN

GS

CH

AN

GE

ME

AN

ING

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Proper t

ense

XX

XX

XX

Com

parati

ves a

nd

superla

tives

XX

Adverbs

XX

XX

X

Possessiv

es

XX

XX

Hom

ophones

XX

XX

Aff

ixes

XX

XX

XX

X

Incid

enta

l S

kills

Lesson a

nd W

arp S

peed

Advanced V

ocabula

ry L

evel

Page 90: Type to Learn 3 new - Central Point School District #6

Type to Learn 3 81

Incid

enta

l S

kills

Lesson a

nd W

arp S

peed

Advanced V

ocabula

ry L

evel

IMP

OR

TA

NT W

RIT

ING

CO

NVE

NTIO

NS

23

45

67

89

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Capit

alizati

on

XX

XX

XX

XX

XX

XX

XX

XX

XX

X

Punctu

ati

on a

nd

sym

bols

XX

XX

XX

XX

XX

XX

X

Use o

f hyphen

XX

XX

XX

XX

Abbrevia

tions,

Rom

an

num

erals

, or a

cronym

sX

XX

XX

XX

Use o

f quota

tions

XX

XX

XX

EX

PA

ND

ING

WO

RD

US

AG

E2

34

56

78

91

01

11

21

31

41

51

61

71

81

92

02

12

22

32

42

5

Synonym

s a

nd

anto

nym

sX

Advanced v

ocabula

ry

XX

XX

XX

XX

XX

XX

XX

X

Mult

iple

meanin

gs o

f

words

XX

X

Fig

ures o

f speech,

meta

phors,

and s

imiles

XX

XX

X

Idio

ms,

sla

ng,

and

jargon

XX

XX

Foreig

n w

ords u

sed in

English

XX

X

conti

nued

Page 91: Type to Learn 3 new - Central Point School District #6

How to PreventHow to PreventInjuriesInjuries

✦ Make sure you can reach the

keyboard comfortably.

✦ If possible, use a wrist support pad.

✦ Slowly increase your keyboarding time so that you can build

up strength in your hands and wrists.

✦ Just as the athlete warms up and stretches out before

exercising, anyone using a keyboard for long periods oftime should limber up the hands and wrists. Simpleexercises done before keyboarding and during breaks mayhelp to prevent repetitive motion hand-wrist injuries.

Here are four quick exercisesthat are fun to learn:

✦ The Hand Massage: Use one hand to massage the other. Put

the thumb on the inside and the fingers on the outside andmove the thumb in a gentle circular motion to relax theopposite hand.

✦ The Thumb Stretch: Gently use one hand to pull back the

thumb of the other until you feel the stretch. Hold for thecount of five seconds then repeat for the other thumb.

✦ The Finger Arch: Grasp the fingers of one hand with the

other hand and gently bend them back toward the wrist.Hold for the count of five seconds and then repeat for theother hand.

✦ The Fist Relaxer: Clench your fists tightly and then release,

fanning out your fingers. Repeat five times.

Copyright © 2002 Sunburst Technology Corporation

Page 92: Type to Learn 3 new - Central Point School District #6

Get Ready to Begin Keyboarding

Get Ready to Get Ready to Begin KeyboardingBegin Keyboarding

Copyright © 2002 Sunburst Technology Corporation

Keep your eyes on thescreen. Do not look atthe keyboard.

Hold your wrists flat.Do not arch yourwrists. They should nottouch the keyboardframe or table.

Curve your fingers andrest them lightly on the

home row keys: asdf jkl;

Your feet should beflat on the floor.

Move a finger from the home key position to reach a key,strike it, and return to the home row keys.

The SPACEBAR is the most frequently used key on thekeyboard. Press it quickly with the side of either thumbwhile the other fingers remain in the home position.Pressing the SPACEBAR after each word or period shouldbecome automatic.

Shift to uppercase letters by pressing the SHIFT key withthe little finger and holding it in place while the otherhand types the letter to be capitalized. Both keys shouldbe released together and fingers should return to thehome row.

Press the return/ENTER key with the little finger of the right hand.

Strike the keys correctlyStrike the keys correctlyStrike the keys correctlyStrike the keys correctlyStrike the keys correctly

Use the SPACEBAR correctlyUse the SPACEBAR correctly

Use the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properly

Press the return/ENTER key correctlyPress the return/ENTER key correctly

Strike the keys correctlyStrike the keys correctly

Use the SPACEBAR correctlyUse the SPACEBAR correctlyUse the SPACEBAR correctlyUse the SPACEBAR correctlyUse the SPACEBAR correctly

Use the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properly

Press the return/ENTER key correctlyPress the return/ENTER key correctly

Strike the keys correctlyStrike the keys correctly

Use the SPACEBAR correctlyUse the SPACEBAR correctly

Use the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properly

Press the return/ENTER key correctlyPress the return/ENTER key correctly

Strike the keys correctlyStrike the keys correctly

Use the SPACEBAR correctlyUse the SPACEBAR correctly

Use the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properlyUse the SHIFT keys properly

Press the return/ENTER key correctlyPress the return/ENTER key correctlyPress the return/ENTER key correctlyPress the return/ENTER key correctlyPress the return/ENTER key correctly

Page 93: Type to Learn 3 new - Central Point School District #6

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Page 94: Type to Learn 3 new - Central Point School District #6

Copy

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Sun

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Page 95: Type to Learn 3 new - Central Point School District #6
Page 96: Type to Learn 3 new - Central Point School District #6

You may receive a replacement of your software,free of charge, within 90 days and with proof ofpurchase if it:

• is damaged during normal school use• is defective

After 90 days return the damaged or defective disk or CD-ROM withproof of purchase and a check or money order for $10.

Fill out this form and send to:

Sunburst TechnologyCustomer Service1550 Executive DriveElgin, IL 60123-9979

Send replacement software for:

Program Name Product Number

Computer Type 3.5" disk CD-ROM

Quantity* Original invoice number*specify disk if multi-disk program

Reason for replacing (check one and supply information, if software is defective):

Software Defective

Software Damaged

Original software enclosed with this form*

Comments:

Send replacement software to:

Name

Position

Name of School

Address

Phone

Email Address

Please call our toll-free Customer Service number (800-321-7511) if you require your new software immediately.Call our toll-free Technical Support number (800-338-3457, ext. 2800) if you believe the software has a technical problem.

*Damaged or defective CD-ROMs must be returned to Sunburst before a replacement CD-ROM can be shipped.

Zip

Software Replacement Request

Page 97: Type to Learn 3 new - Central Point School District #6

Software Replacement Request

Page 98: Type to Learn 3 new - Central Point School District #6