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    VectorWorks 10.5 Tutorials

    Extracting Curves From Solids

    This tutorial explains the basics of extracting curves from asolid.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in

    inches.

    Creating a Block

    1. Double-click the Rectangle tool from the 2D Tools

    palette.The rectangle object properties dialog box opens.

    Enter the following settings:

    Rectangle

    Tool

    Setting Up the

    Modeling Units

    Creating a Block

    Blending Edges

    Hollowing Out the

    Block

    Extracting Curves

    Creating the

    Groove

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    2. ClickOK to place a rectangle in the center of the drawing area.

    3. Extrude the rectangle. With the square selected, clickModel >

    Extrude. In the Create Extrude dialog box, enter 3 for the Extrusionvalue. ClickOK to create an extrude object.

    Blending Edges

    1. Select View > Standard Views > Right Isometric.

    2. Click the Fillet Edge tool from the 3D Tools palette.

    3. Click on one of the vertical edges of the block.

    The Fillet Edge Preferences dialog box opens.

    4. Enter 3/4 for the Radius, and then clickOK.

    5. Holding the Shift key down, select all of the vertical edges of the block.

    Fillet Edge Tool

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    Each edge turns red as it is selected.

    6. Press Enter (Win) or Return (Mac) or click the check mark button on theMode bar.

    Hollowing Out the Block1. Click the Shell Solid tool from the 3D Tools palette.

    2. Click on the top face of the block.

    The Shell Solid Preferences dialog box opens.

    3. Enter 1/4 as the Shell Thickness, and then clickOK.

    Shell Solid

    Tool

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    The top face of the block is highlighted in red (alternatively, select it

    from the Select Faces dialog box).

    4. Press Enter (Win) or Return (Mac) or click the check mark button on theMode bar to create the shell.

    Extracting Curves

    1. Click the Extract tool from the 3D Tools palette, and select ExtractCurve from the Mode bar.

    2. Holding the Shift key down, select all of the top inner edges of the block.Extract Tool

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    3. Press Enter (Win) or Return (Mac) or click the check mark button on the

    Mode bar.4. Select Organize > Ungroup.

    5. Select Tool > Compose.

    Creating the Groove

    1. Click the Ellipse tool from the 2D Tools palette, and then select Circleby Radius from the Mode bar.

    2. In an unused area of the drawing, create a circle with a 1/8 radius.

    3. Holding the Shift key, select the circle and the red NURBS curve createdearlier.

    4. Select Model > Extrude Along Path.

    The Extrude Along Path dialog box opens.

    5. Use the arrow buttons to select the NURBS curve as the path object, andthen clickOK.

    Ellipse Tool

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    6. Holding down the Shift key, select the block and the extruded-along-pathobject.

    7. Select Model > Subtract Solids.

    The Select Object dialog box opens.

    8. Use the arrow buttons to select the block, and then clickOK to create thegroove.

    9. To render the model, click the Light tool from the 3D Tools palette to

    insert a light source, and then select View > Rendering > OpenGL.Light Tool

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    VectorWorks 10.5 Tutorials

    Creating and Modifying NURBS

    Surfaces

    In this tutorial, the body of a telephone handset is created tolearn the basics of creating and modifying NURBSsurfaces.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in

    inches.

    Creating a Block

    1. Click the Rectangle tool from the 2D Tools paletteand draw a 6x1.5 rectangle.

    2. Extrude the rectangle. With the rectangle selected,

    clickModel > Extrude. In the Create Extrude dialogbox, enter 1.5 for the Extrusion value. ClickOK tocreate an extrude object.

    Rectangle

    Tool

    In this Chapter:

    Setting Up the

    Modeling Units

    Creating a Block

    Creating NURBS

    Surfaces

    Reshaping the

    NURBS Surface

    Creating the Solid

    Smoothing the

    Edges

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    Creating NURBS Surfaces

    1. Convert the extrude object to NURBS surfaces using the Model >Convert to NURBS command, which creates a group of NURBSsurfaces.

    2. Select Organize > Ungroup to get six individual surfaces for the sixfaces of the extrusion. Deselect all the surfaces.

    3. Change the view to front view by selecting View > Standard Views >Front. Draw a marquee box around the top surface to select it.

    4. Change the view to right isometric by selecting View > StandardViews > Right Isometric. Make sure that the top surface is stillselected.

    5. Open the Object Info palette. At this point, the NURBS surfaceproperties are as follows:

    Reshaping the NURBS Surface1. In the Object Info palette, change U Degree to 2 and V Degree to 2.

    The number of vertices of the selected NURBS surface should now be 9.

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    2. In eitherEdit U orEdit V, click on the arrow(s) until the vertex at the

    center of the top surface is selected.

    3. From the Move pulldown list, select Vertex Only.

    4. The Z value for the selected vertex is 1.5. Change the Z value from 1.5to 3. The surface becomes dome shaped.

    5. Change to front view by selecting View > Standard Views > Front.

    Deselect the top surface and draw a marquee box around the bottomsurface to select it.

    6. Reshape the bottom surface as described in steps 1 4. Change the Zvalue for the vertex at the middle of the bottom surface from 0 to 1.5.

    Creating the Solid

    Select all the surfaces and add them together by selecting Model > AddSolids.

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    Smoothing the Edges

    1. Click the Fillet Edge tool from the 3D Tools palette. Open the FilletEdge Preferences dialog box by clicking on the Preferences button in the

    Mode bar.

    2. Enter 0.5 in the Radius field, and then clickOK.

    3. Press the Shift key and select the four vertical edges. Perform the blendby pressing Enter (Win) or Return (Mac) or click the check mark button

    on the Mode bar.

    Fillet Edge Tool

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    4. Open the Fillet Edge Preferences dialog box by clicking the Preferences

    button in the Mode bar. Select the Select Tangent Entities checkbox.Enter 0.4 in the Radius field, and then clickOK.

    5. Press the Shift key and select the tangential sequence of edges at the topand at the bottom. Press Enter (Win) or Return (Mac) or click the check

    mark button on the Mode bar to blend the selected edges.

    6. To render the model, use the Light tool from the 3D Tools palette toinsert a light source, and then select View > Rendering > OpenGL.

    Light Tool

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    VectorWorks 10.5 Tutorials

    Creating Surface Models

    In this tutorial, construct a hat-shaped solid to learn how tocreate and modify NURBS surfaces and perform surfacetrimming.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in

    inches.

    Creating a Flat NURBS Surface

    1. Click the Rectangle tool from the 2D Tools paletteand draw a 6 x 6 square in the center of the drawing

    area.Rectangle

    Tool

    In this Chapter:

    Setting Up the

    Modeling Units

    Creating a Flat

    NURBS Surface

    Reshaping the

    NURBS Surface

    Creating a

    Trimmed Surface

    Creating the Hat

    Shape

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    2. Extrude the square by selecting it and then clicking Model > Extrude.

    In the Create Extrude dialog box, enter 0 (zero) for the Extrusion value.ClickOK to create an extrude object with zero height.

    3. Select Model > Convert to NURBS.

    The extrude object is converted to NURBS surfaces.

    Reshaping the NURBS Surface

    1. In the Object Info palette, change both the U Degree and V Degreevalues to 2.

    The number ofVertices for the selected NURBS surface is now 9.

    2. From the Move list, select Vertex Only.

    3. In the Edit V field, press the right arrow key to highlight the bottomvertex in the center column. Change the Z value to 2. In the Edit Ufield, press the right arrow to highlight the center vertex, and change the

    Z value to 2. Press the right arrow in the Edit U field again to highlightthe top vertex and change the Z value to 2. This creates a curvy surface.

    4. Select View > Standard Views > Right Isometric.

    The surface displays as follows.

    Center

    Vertices

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    Creating a Trimmed Surface

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    Creating a Trimmed Surface

    1. Select View > Standard Views > Top to change to drawing view.

    2. Click the Ellipse tool from the 2D Tools palette, and then select Circleby Radius from the Mode bar.

    3. Draw a circle at the center of the NURBS surface with a 2.75 radius.

    4. Click the Project tool from the 3D Tools palette, and then selectProject & Trim from the Mode bar.

    5. Select the circle, select the surface, and then indicate the region outsidethe circle to be trimmed away.

    6. Select View > Standard Views > Right Isometric.

    The surface displays as follows.

    Creating the Hat Shape

    1. Select View > Standard Views > Top.

    2. Click the Ellipse tool from the 2D Tools palette, and then select Circleby Radius from the Mode bar.

    3. Draw a circle at the center of the NURBS surface with a 1.5 radius.

    Ellipse Tool

    Project tool

    Select circle Select surface Select region

    Ellipse Tool

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    4. With the new circle still selected, select Model > Tapered Extrude.

    The Set Tapered Angle and Extrude Height dialog box opens.

    5. Enter a 2 Height(Z), leave the default Taper Angle value, and thenclickOK.

    A tapered extrude object is created.

    6. Select Edit > Select All. Select Model > Add Solids to add thetapered extrusion to the NURBS surface.

    7. To render the model, use the Light tool from the 3D Tools palette toinsert a light source, and then select View > Rendering > OpenGL.

    8. Click the Flyover tool from the 3D Tools palette and click-drag until thehat displays as follows.

    9. Select the hat, and then clickModel >Convert to NURBS to convertall the surfaces of the solid to NURBS surfaces. Select Organize >Ungroup to display all individual surfaces.

    10. Select View > Rendering > Wireframe to switch to wireframe view.

    11. Click on the drawing area to deselect the objects. Delete the two surfacesunderneath the big round surface.

    Light Tool

    Flyover Tool

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    16. Select Constant Radius, and then enter 0.2 in the Radius field.

    17. ClickOK.

    18. Press Enter (Win) or Return (Mac) or click the check mark button on theMode bar to blend the edges.

    19. To render the model, click the Light tool from the 3D Tools palette toinsert a light source, and then select View > Rendering > OpenGL.Light Tool

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    VectorWorks 10.5 Tutorials

    Creating and Modifying Free-form

    Shapes

    In this tutorial, you will construct a vase in order to learnthe basics of creating and modifying free-form shapes.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in

    inches.

    Creating the Cross Sections

    To create the cross sections:

    1. From the View bar, clickFit to Window.

    2. Click the Rectangle tool from the 2D Tools palette.RectangleTool

    In this Chapter:

    Setting Up the

    Modeling Units

    Creating the

    Cross Sections

    Setting Up the

    Cross Section

    Creating the Vase

    Shape

    Hollowing Out the

    Vase

    Blending the

    Edges

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    3. Click on the lower left side of the drawing area, and then press Tab to

    highlight the +/-X field. Enter 6, and then press Enter (Win) or Return(Mac).

    4. Press Tab until the +/-Y field is highlighted. Enter 5, and then pressEnter (Win) or Return (Mac). Click on the drawing area to set the

    rectangle.

    5. With the rectangle still highlighted, select Edit > Copy.

    6. Select Edit > Paste.

    A copy of the rectangle is placed on the drawing.

    7. Select the Rectangle tool.

    8. Click on the drawing, and then press Tab to highlight the +/-X field.Enter 3, and then press Enter (Win) or Return (Mac). Press Tab until the

    +/-Y field is highlighted. Enter 3, and the press Enter (Win) or Return(Mac). Click on the drawing area to set the square.

    A square is created.

    Setting Up the Cross Section

    To set up the cross section:

    1. Click the 2D Selection tool from the 2D Tools palette.

    2. Select Edit > Select All.

    3. Select Model >Convert to NURBS.

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    4. Select Organize>Ungroup.

    5. Deselect the rectangles by clicking on a unused area of the drawing.

    6. Select one of the two larger rectangles.

    7. In the Object Info palette, enter 3 for the Z value.

    8. Select the other large rectangle, and then enter-3 for the Z value in theObject Info palette.

    9. Select Edit> Select All.

    10. Select Tool > Align > Align/Distribute.

    The Align/Distribute Objects dialog box opens.

    11. Select Align and Center for both the vertical and horizontal.

    12. ClickOK.

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    13. Select View > Standard Views > Right Isometric.

    Creating the Vase Shape

    To create the body of the vase:

    1. Click the Loft Surface tool from the 3D Tools palette, and then selectLoft with no Rail from the Mode bar.

    2. Click on the left corner of the bottom square, and then click on the leftcorner of the middle rectangle.

    The two corners are connected by a red line representing the beginning

    of proposed curve.

    3. Click on the left corner of the top square.The loft curve is completed.

    Loft Surface

    Tool

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    Note: If the wrong connections are selected, double-click on the last point to

    cancel the operation, and then start again.

    4. Press Enter (Win) or Return (Mac) or click the check mark button on theMode bar to accept the proposed curve.

    The Loft Creation dialog box opens.

    5. Select Create Solid and then clickPreview.

    A preview of the final shape is displayed.

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    6. ClickOK to accept the settings.

    7. To view the model rendered, use the Light tool from the 3D Toolspalette to insert a light source, and then select View > Rendering >OpenGL.

    Hollowing Out the Vase

    To hollow out the vase:

    1. Select View > Rendering > Wireframe.

    2. Click the Shell Solid tool from the 3D Tools palette.

    3. Click on the top face of the vase.

    The Shell Solid Preferences dialog box opens.

    Light Tool

    Shell SolidTool

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    4. Enter 3/4 as the Thickness, and then clickOK.

    The top face of the vase is highlighted in red.

    5. Press Enter (Win) or Return (Mac) or click the check mark button on theMode bar to create the shell.

    Note: If the wrong face is highlighted, select the correct one before pressing

    Enter.

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    Blending the Edges

    All the edges of the vase can be blended to give them a smoother and rounderappearance.

    To blend edges:

    1. Select View > Rendering > Wireframe.

    2. Click the Fillet Edge tool from the 3D Tools palette.

    3. Click on one of the vertical edges of the vase.

    The Fillet Edge Preferences dialog box opens.

    4. Select Constant Radius, and then enter 1/4 for the Radius field.

    5. ClickOK.

    6. Holding the Shift key down, select all of the vertical edges of the vase.

    Each edge will change to red as it is selected.

    Fillet Edge

    Tool

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    7. Press Enter (Win) or Return (Mac) or click the check mark button on theMode bar to accept the selections and blend the edges.

    8. Click the Fillet Edge Preferences button on the Mode bar.

    The Fillet Edge Preferences dialog box opens.

    9. Select Constant Radius, enter 1/5 for the Radius, and then select theSelect Tangent Entities checkbox.

    10. ClickOK.

    11. Holding the Shift key, select the tangentially-connected chain of edges.

    Rotate the drawing using the Flyover tool from the 3D Tools palette

    to make selection easier. To obtain the flyover tool in Boomerangmode, press Shift + spacebar + C. Release the Shift + spacebar + C toreturn to the Fillet Edge tool.

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    12. Press Enter (Win) or Return (Mac) or click the check mark button on the

    Mode bar to blend the edges.13. To render the model, click the Light tool from the 3D Tools palette to

    insert a light source, and then select View > Rendering > OpenGL.Light Tool

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    VectorWorks 10.5 Tutorials

    Sectioning Solids

    This tutorial covers the basics of sectioning solids bycreating a mallet head.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in

    inches.

    Creating a Block

    1. Click the Rectangle tool from the 2D Tools paletteand draw a 6x 6 square.

    2. Extrude the square. With the square selected, clickModel > Extrude. In the Create Extrude dialog box,enter 6 for the Extrusion value. ClickOK to createan extrude object.

    Rectangle

    Tool

    In this Chapter:

    Setting Up the

    Modeling Units

    Creating a Block

    Creating the

    Sectioning

    Surfaces

    Sectioning the

    Solid

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    Creating the Sectioning Surfaces

    Now create the surfaces that will serve as the sectioning surfaces for themallet head.

    Creating and Extruding the Polygon

    1. Click the 2D Polygon tool from the 2D Tools palette, and at the top leftcorner of the extrude, draw a polygon with the dimensions shown below.

    2. Select the polygon, and then clickEdit > Duplicate Array command.The Duplicate dialog box opens. Make the following settings:

    3. ClickOK to duplicate the original polygon seven times, offset by 1 inthe X direction. Select all the polygons by drawing a marquee around

    them with the 2D Selection tool (located on the 2D Tools palette).4. Compose the polygons into a single polygon by selecting Tool >

    Compose.

    2D Polygon Tool

    2D Selection Tool

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    5. Extrude the polygon. With the composed polygon selected, clickModel > Extrude. In the Create Extrude dialog box, enter 8 for theExtrusion value. ClickOK to create an extrude object.

    6. Move the extrude object down by selecting Tool > Move > Move 3D

    and entering -1 forZ Offset.

    Creating the Sectioning Surfaces

    1. Convert the extrusion to NURBS surfaces by selecting Model >Convert to NURBS. Ungroup the NURBS surfaces by selectingOrganize > Ungroup.

    2. Add the surfaces by selecting Model > Add Solids. The solid that iscreated will be used as the sectioning surface. Select View > StandardViews > Right Isometric to view the objects in 3D.

    3. Copy the selected sectioning surface by clicking Edit > Copy, and thenpaste the copy with the Edit > Paste in Place command. Rotate theselected copy by selecting

    Tool > Rotate > Rotate 3D. Enter the

    following parameters:

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    The copy of the sectioning surface is rotated 90o from the original. There

    are now two sectioning surfaces.

    4. The two sectioning surfaces will be mirrored to create four sectioningsurfaces, with each pair on opposite sides of the mallet head. Switch to

    Top view by selecting View > Standard Views > Top.

    5. Click the Line tool from the 2D Tools palette and draw a guide line in

    the center of the rectangle to serve as a guide for mirroring.

    6. With both sectioning surfaces selected, click the 3D Mirror tool from the3D Tools palette and select Duplicate and Mirror Object from the

    Mode bar; draw the axis line over the guide line. Delete the guide line.

    Line Tool

    Guide line

    3D Mirror Tool

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    Switch the view by selecting View > Standard Views > Right Isometric.There are now four sectioning surfaces, with two on each side of the block.

    Sectioning the Solid

    1. Select the block and one of the sectioning surfaces. Select Model >Section Solids. Ensure that the sectioning surface is highlighted (if itis not, use the arrow keys to select it).

    2. ClickOK to section the solid with the sectioning surface. If sectioningproduced the incorrect part of the block, clickReverse Section Sidefrom the Object Info palette.

    If necessary, click to

    keep the relevant

    portion of the block

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    3. Repeat the sectioning procedure with the remaining three sectioning

    surfaces. The mallet head is complete.

    4. To render the model, click the Light tool from the 3D Tools palette toinsert a light source, and then select View > Rendering > OpenGL.

    Light Tool

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    VectorWorks 10.5 Tutorials

    Creating a Revolved Rail Surface

    This tutorial covers the basics of revolving a NURBS curvearound an axis point by creating a 3D tent.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in

    inches.

    Creating the Base

    1. Click the 3D Locus tool from the 3D Tools paletteand place a locus point in the center of the drawing

    (0,0,0).3D LocusTool

    Setting Up the

    Modeling Units

    Creating the Base

    Creating the Axis

    Creating the

    Profile Curve

    Revolving Around

    a Rail

    Editing a NURBS

    Surface

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    2. Click the Regular Polygon tool from the 2D Tools palette, and then

    select Polygon Preferences from the Mode bar.

    The Reg Polygon Settings dialog box opens.

    3. Enter 5 for the Number of Sides, and then clickOK.

    4. Click on the 3D locus point and drag the cursor vertically upward. Pressthe Tab key to highlight the L field in the Data Display bar. Enter 2" andpress Enter (Win) or Return (Mac) to set the length. Click to set the size

    of the polygon.

    5. With the polygon still selected, select Model > Convert to NURBS.

    Creating the Axis

    1. Select View > Standard Views > Right Isometric.

    2. Click the NURBS Curve tool from the 3D tools palette, and then selectNURBS Curve By Interpolation Points from the Mode bar.

    3. Clicking on the 3D locus point as the start point, move vertically upwarduntil the I field in the Data Display bar reads -5". Double-click to set theNURBS curve.

    Regular Polygon

    Tool

    NURBS Curve

    Tool

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    4. With the NURBS curve still selected, select Vertex Only from the

    Move list in the Object Info palette.

    5. Click the right Edit arrow to highlight the top vertex of the NURBScurve.

    6. Change the plane of the vertex to be perpendicular to the plane of thepolygon. Change the Z value to 5". Change the X and Y values to 0".

    Creating the Profile Curve

    1. Click the Set Working Plane tool from the 3D Tools palette, and thenselect Three Points from the Mode bar.

    2. Click on the 3D locus, the top of the axis, and then one of the corners ofthe base to set the working plane.

    Set Working Plane

    Tool

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    3. Select Window > Palettes > Constraints, and then selectConstrain Working Plane.

    4. Click the NURBS Curve tool from the 3D Tools palette, and then selectNURBS Curve By Interpolation Points from the Mode bar.

    5. Click on the top vertex of the axis line, and then double-click on thecorner point of the polygon that was selected to create the working plane.

    A linear NURBS curve is created.

    6. With the NURBS curve still selected, enter 2 in the Degree field of theObject Info palette.

    Secondclick

    First click

    Third click

    Working plane

    Constrain Working

    Plane

    First click

    Double-click

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    7. Click the right Edit arrow to highlight the newly-created center vertexpoint, and then change the X value to 0, the Y value to 1/4, and the Zvalue to 1.

    Revolving Around a Rail

    1. Select Model > Revolve with Rail.2. Click on the axis line, the profile curve, and then the base polygon.

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    3. The profile curve is revolved around the axis line, creating a grouped

    series of NURBS surfaces.

    Editing a NURBS Surface

    1. With the new group still highlighted, select Organize > Ungroup.

    2. Click on an unused area of the screen to deselect all objects. Select oneof the 3D NURBS surfaces.

    3. In the Object Info palette, change the V Degree value to 2.

    4. Click the 3D Reshape tool from the 3D Tools palette.

    5. Click on the bottom center vertex and pull upward to create an openingin the tent. When the Z value in the Data Display bar reads 2.750", clickto set the change.

    3D Reshape

    Tool

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    The tent is complete.

    6. To render the model, click the Light tool from the 3D Tools palette toinsert a light source, and then select View > Rendering > OpenGL.Light Tool

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    7

    VectorWorks 10.5 Tutorials

    Creating Shapes by Extracting

    Curves and Lofting

    This tutorial creates a miniature prototype of a chair.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in

    inches.

    Creating the Chair Shape1. Select View > Standard Views > Right

    Isometric.

    Setting Up the

    Modeling Units

    Creating the Chair

    Shape

    Creating the Chair

    Padding

    Creating the ChairFrame

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    2. Click the Extruded Rectangle tool from the 3D Tools palette, and

    create a box shape. Then switch back to Top/Plan view.

    3. Click the Rectangle tool from the 2D tools palette and draw a rectangleover the left portion of the box shape.

    4. Convert the selected rectangle to a NURBS curve by selecting Model >Convert to NURBS. Switch back to Right Isometric view.

    5. Click the Protrusion/Cutout tool from the 3D tools palette and selectExtrude Face and Add from the Mode bar. Select the edge of therectangle to highlight it. Drag the green handle up, and then enter 3" in

    the Distance field on the Mode bar. Press the Enter (Windows) orReturn (Macintosh) key or click the check mark button on the Mode bar

    to create the protrusion.

    Extruded

    Rectangle Tool

    Rectangle Tool

    Protrusion/Cutout

    Tool

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    6. Add the protrusion to the box by selecting them both and then clicking

    Model > Add Solids.

    7. Click the Fillet Edge tool from the 3D Tools palette and select FilletEdge Preferences from the Mode bar to enter a constant fillet radiusof 0.5". Select the following edges (press the Shift key to select more

    than one edge). Press the Enter (Windows) or Return (Macintosh) key or

    click the check mark button on the Mode bar to fillet the edges.

    8. Create a fillet of 0.25" radius for the following selected edges.

    9. Using the Flyover tool from the 3D Tools palette, change the view

    slightly to better access the edges. Click the Extract tool from the 3DTools palette and select Extract Curve from the Mode bar. Select thefollowing edges; it may be necessary to zoom in (by pressing the Space

    bar to enter Boomerang mode) to select all the edges.

    Fillet Edge Tool

    For clarity, the edges to select

    are shown in blue in this

    document

    For clarity, the edges to select

    are shown in blue in this

    document

    Flyover Tool

    Extract Tool

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    3. Click the NURBS Curve tool from the 3D Tools palette, and connectthe top ends of the chair with a NURBS curve.

    4. Switch to Top view. With the new NURBS curve selected, change theDegree to 2 in the Object Info palette. A vertex is placed in the center ofthe curve.

    5. Click the 3D Reshape tool from the 3D Tools palette and select X-axisConstrain from the Mode bar. Move the middle vertex slightly to theleft to introduce a slight curve.

    For clarity, the edges to select

    are shown in blue in this

    document; compose first one

    side, and then the other

    NURBS Curve

    Tool

    3D Reshape Tool

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    6. Switch back to Right Isometric view. Click the Loft Surface tool fromthe 3D Tools palette and select Birail Sweep from the Mode bar. Selectthe two top ends of the chair as the rails. Select the top NURBS curve as

    the profile curve. In the Loft Creation dialog box, select the KeepCurves checkbox. ClickOK to create the group of loft surfaces that

    form the seat of the chair.

    7. Ungroup the surfaces by selecting Organize > Ungroup.

    8. Thicken the chair seat to create a cushion by selecting the Shell Solidtool from the 3D Tools palette. Select Shell Solid Preferences fromthe Mode bar and enter an Outside thickness of 0.1". Select each of thefour surfaces in turn and for each, press the Enter (Windows) or Return

    (Macintosh) key or click the check mark button on the Mode bar.

    Loft Surface Tool

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    Creating the Chair Frame1. Select the four shells and group them together by selecting Organize >

    Group. With the group selected, select Tool > Move > Move 3D, andenter an X Offset value of 5" so that the chair frame can be easilyaccessed.

    2. Select the profile curve at the top of the chair and press the Delete key toremove it. Click the Flyover tool from the 3D Tools palette to adjust thedrawing to better access the chair frame, and then select each of the

    NURBS curves that make up the frame and compose them into one curve

    by selecting Tool > Compose.

    Flyover Tool

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    3. Click the Ellipse tool from the 2D Tools palette and draw a circle with aRadius of 0.1". Select the circle, and then the chair frame, and select

    Model > Extrude Along Path. Ensure that the chair frame is the pathobject, and then clickOK to create a tubular frame.

    4. Select the seat and move it back to its original position by selecting Tool> Move > Move 3D and entering an X Offset value of -5".

    Ellipse Tool

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    5. In the Attributes palette, select a seat cushion fill color. Click the Light

    tool from the 3D Tools palette to insert a light source, and then selectView > Rendering > OpenGL to render the chair. For better results,select View > Rendering > Open GL Options. In the Open GLRender Settings dialog box, select Very High Detail and the UseNURBS checkbox.

    Light Tool

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    VectorWorks 10.5 Tutorials

    Creating a Solid by Sweeping,

    Extruding, and Shelling

    This tutorial creates a miniature prototype of a wateringcan.

    Getting Started

    This tutorial uses a pre-formatted VectorWorks file.Dimensions are provided if creating a file from scratch isdesired.

    1. Select File > Open.

    The Open dialog box opens.

    2. Navigate to [VectorWorks 10.5]\VWHelp\TutorialFiles\WaterCan.mcd, and then clickOpen.

    This file is in 2D layout and contains the following:

    one rectangle, two inches by three inches

    two lines, one 3 1/2 inches long and one 7/8 incheslong

    two circles, one with a one inch diameter and one witha 3/4 inch diameter

    one arc

    Getting Started

    Setting Up the

    Modeling Units

    Creating the 2D

    Elements

    Creating the Can

    with Sweeps andExtrudes

    Adding Design

    Details

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    3. Simplify the screen view by selecting Organize > Classes to accessthe Classes dialog box and set the Dimension class to Invisible.

    4. ClickOK.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

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    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in inches.

    Creating the 2D Elements

    1. Before beginning the 3D modeling, additional 2D elements and guidelines are necessary. Click the Line tool from the 2D Tools palette anddraw a vertical line over the right edge of the rectangle.

    2. With the line selected, click the 2D Mirror tool from the 2D Toolspalette and select Mirror Object from the Mode bar. Draw the mirrorguide over the left edge of the rectangle to create a mirrored line away

    from the rectangle.

    3. Click the Rounded Rectangle tool from the 2D Tools palette anddraw a rounded rectangle over the mirrored line. This will form the basis

    of the watering can handle.

    Line Tool

    2D Mirror Tool

    Rounded

    Rectangle Tool

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    4. Click the Split tool from the 2D Tools palette and select Line Splitfrom the Mode bar. To split the rounded rectangle, draw the split line

    over the guide line created earlier.

    5. Delete the right portion of the rounded rectangle, and delete the guideline used to split it.

    6. Click the Ellipse tool from the 2D Tools palette and select Circle byDiameter from the Mode bar. Draw a circle with a diameter of 0.5" nextto the 2D handle. This completes the 2D preparations.

    Split Tool

    Ellipse Tool

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    Creating the Can with Sweeps and Extrudes

    Begin 3D modeling by creating the main portion of the watering can, and thenadding the spout.

    1. Click on the rectangle and then select Model > Sweep. Retain alldefault parameters including the Arc Angle of 360 degrees. The 2Dhandle created earlier now meets the can body.

    2. Create the bottom half of the spout by selecting the longer line and the 1"circle under the can (press the Shift key to select more than one object).

    Select Model > Extrude Along Path, and enter a uniform ScaleFactor of 0.75.

    3. Create the top half of the spout by selecting the shorter line and the 3/4"circle. Select Model > Extrude Along Path, and enter a uniformScale Factor of 3.

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    4. Select the three solids that were just created and add them together byselecting Model > Add Solids.

    Adding Design Details

    Add the finishing touches to the watering can by hollowing it out, adding a 3Dcap with a cutout, and a handle.

    1. Click the Flyover tool from the 3D Tools palette and adjust the view toaccess the top of the can.

    2. Click the Shell Solid tool from the 3D Tools palette and selectPreferences from the Mode bar. Enter an Inside Thickness of 0.1".

    3. Click on the top face of the cylindrical can and use the Select Facesdialog box to highlight the top of the cylinder, and then click again to

    highlight the top of the spout. Press the Enter (Windows) or Return

    (Macintosh) key or click the check mark button on the Mode bar to

    create the shelled solid.

    Flyover Tool

    Shell Solid Tool

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    4. Switch the view to Top/Plan by selecting View > Standard Views >TopPlan. Select the arc at the top of the can, and select Model >Sweep. Retain the default values in the Create Sweep dialog box andclickOK to create a 360 degree angle sweep.

    5. Convert the sweep into a NURBS surface by selecting Model >Convert to NURBS.

    6. Shell the cap by clicking the Shell Solid tool from the 3D Tools palette.Use the same Inside Thickness of 0.1". Click on the cap and thenpress the Enter (Windows) or Return (Macintosh) key or click the check

    mark button on the Mode bar to create the shelled solid.

    7. Add the cap to the rest of the solid by selecting both and selecting Model> Add Solids.

    8. Now create an opening in the cap. Select View > Standard Views >Front.

    Shell Solid Tool

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    9. Click the Line tool from the 2D Tools palette and draw a vertical line to

    the left of the center of the cap.

    10. Click the Arc tool from the 2D Tools palette and draw an arc, using thevertical line as a guide.

    11. Deselect the arc, and then trim the lines on either end of the arc; click theTrim tool from the 2D Tools palette and click on the each line to trim itaway. Select the arc and give it a fill ofNone from the Attributes palette.

    12. Select the arc and the straight line and select Tool > Compose to addthem together. Convert the resulting polyline to a NURBS curve by

    selecting Model > Convert to NURBS.

    13. Switch to Right Isometric view. Click the Protrusion/Cutout tool from

    the 3D Tools palette and select Extrude Curve and Subtract from theMode bar. Select the curve, select the watering can (the solid), and thendrag the green handle to the right, past the watering can. Press the Enter

    Line Tool

    Arc Tool

    1st click

    3rd click

    2nd click

    Trim Tool

    Protrusion/Cutout Tool

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    17. Click the Light tool from the 3D Tools palette to insert a light source,

    and then select View > Rendering > OpenGL to render the wateringcan.Light Tool

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    VectorWorks 10.5 Tutorials

    Creating Helix-spiral Objects

    This tutorial creates a model of a doorstopper.

    Getting Started

    This tutorial uses a pre-formatted VectorWorks file.Dimensions are provided if creating a file from scratch isdesired.

    1. Select File > Open.

    The Open dialog box opens.

    2. Navigate to [VectorWorks 10.5]\VWHelp\TutorialFiles\Doorstopper.mcd, and then clickOpen.

    This file is in 2D layout and contains the following:

    two lines, one three inches long and one four incheslong

    two circles, each with a 1/4 inch diameter

    Getting Started

    Setting Up the

    Modeling Units

    Creating the

    Doorstopper Body

    with Helix-spiral

    Objects Extruding the

    Doorstopper Body

    Along a Path

    Creating the

    Doorstopper Head

    with Sweeps and

    Filleted Edges

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    a polygon

    3. Simplify the screen view by selecting Organize > Classes to accessthe Classes dialog box and set the Dimension class to Invisible.

    4. ClickOK.

    Setting Up the Modeling UnitsThis tutorial works in inches.

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    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in inches.

    Creating the Doorstopper Body with Helix-spiral Objects

    1. Select the four-inch long, pink line. Select Model > CreateHelix-spiral. The Helix-Spiral Creation dialog box opens. Create ahelix-spiral object with the following values, and then clickOK.

    2. Select the three-inch long, green line and create another helix-spiralobject with the following values:

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    Extruding the Doorstopper Body Along a Path

    1. Select the red circle and the top helix-spiral object, and create an ExtrudeAlong Path object (press the Shift key to select more than one object).

    Select Model > Extrude Along Path and click the >>button to selectthe helix-spiral as the path object; a black box displays around the

    selected path object. ClickOK.

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    2. Select the yellow circle and the bottom helix-spiral object, and create

    another extrude-along-path object. Select Model > Extrude AlongPath and click the >>button to select the helix-spiral as the path object;a black box displays around the selected path object. ClickOK.

    This completes the body of the doorstopper.

    Creating the Doorstopper Head with Sweeps and Filleted

    Edges

    1. To create the doorstopper head at the top of the spring body, click the 2DLocus tool from the 2D Tools palette. Insert the locus along thezero-inch vertical line (to the left of the polygon, centered above the

    spring body).

    2D Locus Tool

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    2. Select the 2D locus and the green polygon. Select Model > Sweep tocreate a 360-degree sweep object. The Create Sweep dialog box opens.

    Create a sweep with the following values, and then clickOK.

    3. Click the Flyover tool from the 3D Tools palette and rotate the objectuntil the center of the doorstopper head is visible.

    Flyover Tool

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    4. Click the Fillet Edge tool from the 3D Tools palette. Click the top edgeof the stopper. Enter a 1/4" Radius in the Fillet Edge Preferences dialogbox, and then clickOK. (If necessary, select Fillet Edge Preferencesfrom the Mode bar to display the Fillet Edge Preferences dialog box.)

    5. Select the top two edges and the bottom edge of the doorstopper head.Once all edges are selected, press Enter (Windows) or Return

    (Macintosh) or click the check mark button on the Mode bar. The edges

    of the doorstopper head are filleted and the doorstopper is complete.

    Fillet Edge Tool

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    6. To render the model, use the Light tool from the 3D Tools palette toinsert a light source, and then select View > Rendering > OpenGL.

    For clarity, the edges to select are

    shown in blue in this document

    Light Tool

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    VectorWorks 10.5 Tutorials

    Creating Protrusions and Ribs

    This tutorial covers the basics of creating protrusions andribs by creating a 3D toy block.

    Getting Started

    This tutorial uses an existing base file.

    1. Select File > Open.

    The Open dialog box opens.

    2. Navigate to [VectorWorks 10.5]\VWHelp\TutorialFiles\ToyBlock.mcd, and then clickOpen.

    This file is in 2D layout and contains the following:

    one square

    four circles

    three rectangles

    In this Chapter:

    Getting Started

    Setting Up the

    Modeling Units

    Organizing

    Objects

    Creating Guide

    Lines

    Creating the Base

    Protrusion

    Creating More

    Protrusions

    Creating the 3D

    Wireframe

    Mirroring the

    Protrusion

    Creating Ribs

    Mirroring the Ribs

    Adding the Solids

    Creating Slanted

    Ribs

    Mirroring the

    Slanted Ribs

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    3. Simplify the screen view by selecting Organize > Classes to accessthe Classes dialog box and set the Dimension class to Invisible.

    4. ClickOK.

    Setting Up the Modeling Units

    This tutorial works in inches.

    To set up the units for modeling distances in inches:

    1. Select Page >Units.

    2. In the Units dialog box, select Inches from the UnitName list.

    All distances entered for designs will now be in inches.

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    Organizing Objects

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    Organizing Objects

    1. Select Edit > Select All to select all objects in the drawing.

    2. Select Model > Convert to NURBS, and then select Organize >Ungroup.

    3. Click in an unused area of the drawing with the 2D Selection tool todeselect all objects in the drawing.

    4. Holding down the Shift key, select the red circle and the black rectangle,and then group them together by selecting Organize > Group.

    5. Click on the large pink circle. Holding down the Shift key, select thesmall pink circle, and then group the two circles together by selecting

    Organize > Group.

    Creating Guide Lines

    1. Click the Line tool from the 2D Tools palette.

    2. Draw a horizontal line from the top center to the bottom center of theblack rectangle.

    3. Draw a vertical line from the left center to right center of the blackrectangle.

    4. Click the 2D Selection tool from the 2D Tools palette.

    5. With the vertical line still selected, hold the Shift key and select thehorizontal line.

    6. Select Edit > Guides > Make Guide.

    Line Tool

    2D SelectionTool

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    7. Select Edit > Guides > Hide Guides to temporarily hide the guide

    lines.

    Creating the Base Protrusion

    1. Select View > Standard Views > Right Isometric.

    2. Click the Protrusion/Cutout tool from the 3D Tools palette, and thenselect Extrude Face and Add from the Mode bar.

    3. Click on the black rectangle, and then drag the green handle up.

    4. Click the Tab key to highlight the Distance field in the Data bar andenter 2". Press Enter (Windows) or Return (Macintosh) to set the

    distance.

    5. Press Enter (Windows) or Return (Macintosh) or click the check markbutton on the Mode bar to create the protrusion.

    Protrusion/

    Cutout Tool

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    6. Click the Shell Solid tool from the 3D Tools palette, and then click on

    the top surface of the tapered extrude.

    The Shell Solid Preferences dialog box opens.

    7. Enter 1/8" as the Thickness, and then clickOK.

    The top of the box is highlighted in red. If not, select the correct faceusing the Select Face dialog box.

    8. Press Enter (Windows) or Return (Macintosh) or click the check markbutton on the Mode bar to create the shell.

    Shell Solid

    Tool

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    Creating More Protrusions

    1. Click the Protrusion/Cutout tool from the 3D Tools palette, and thenselect Extrude Face and Add from the Mode bar.

    2. Click on one of the pink circles, and then drag the green handle down.

    3. Click the Tab key to highlight the Distance field in the Data bar andenter 1/2". Press Enter (Windows) or Return (Macintosh) to set the

    distance.

    4. Press Enter (Windows) or Return (Macintosh) or click the check mark

    button on the Mode bar to create the protrusion.

    Protrusion/

    Cutout Tool

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    4. Click on an unused area of the drawing to deselect all objects.

    5. Holding the Shift key, select the two green rectangles.

    6. Select Tool > Move > Move 3D.

    The Move 3D Selection dialog box opens.

    7. Set the Z Offset value to 2", and then clickOK.

    Mirroring the Protrusion

    1. Select View > Standard Views > Top/Plan.

    2. Select Edit > Guides > Show Guides.

    3. Click on the extruded double circles on the bottom left.

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    4. Click the 2D Mirror tool from the 2D Tools palette, and then select

    Duplicate and Mirror from the Mode bar.

    5. Click on the intersection of the guide lines and draw a vertical axis linedownwards. Click to duplicate and mirror the tapered extrude.

    6. With the new tapered extrude selected, click on the intersection of theguide lines with the 2D Mirror tool and draw a horizontal axis line to theright. Click to duplicate and mirror the tapered extrude.

    7. With the new tapered extrude selected, click on the intersection of theguide lines with the 2D Mirror tool and draw a vertical axis lineupwards. Click to duplicate and mirror the tapered extrude.

    2D MIrror

    Tool

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    8. Select Edit > Guides > Hide Guides.

    Creating Ribs

    1. Select View > Standard Views > Right Isometric.

    2. Click the Project tool from the 3D Tools palette, and then selectProject and Add and Project and Add Downward from theMode bar. This is the projection direction that points toward the base of

    the protrusion for the yellow circle.

    3. Click on the yellow circle, and then click on the shelled block.

    4. With the Project tool still selected, select Project and Add Upwardfrom the Mode bar. This is the projection direction that points

    toward the base of the protrusion for the green rectangles.

    Project Tool

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    5. Click on the front most green rectangle and then the shelled block. Click

    on the second green rectangle and then the shelled block.

    Mirroring the Ribs

    1. Select View > Standard Views > Top/Plan.

    2. Select Edit > Guides > Show Guides.

    3. Holding the Shift key, select the two small rectangular ribs (that were justcreated) using the 2D Selection tool.

    4. Click the 2D Mirror tool from the 2D Tools palette, and then select

    Duplicate and Mirror from the Mode bar.5. Click on the intersection of the guide lines and draw a vertical axis line

    downward. Click to duplicate and mirror the two ribs.

    2D Selection

    Tool

    2D MIrror

    Tool

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    6. With the new ribs selected, click on the intersection of the guide lines

    with the 2D Mirror tool and draw a horizontal axis line to the right.Click to duplicate and mirror the ribs.

    7. With the new ribs selected, click on the intersection of the guide lineswith the 2D Mirror tool and draw a vertical axis line upward. Click toduplicate and mirror the ribs.

    8. Select Edit > Guides > Hide Guides.

    Adding the Solids

    1. Select View > Standard Views > Right Isometric.

    2. Click the 2D Selection tool from the 2D Tools palette, and then clickon the large circular rib at the center bottom of the block.

    3. Select Organize > Ungroup, and then select Model > Add Solids.

    4. Holding the Shift key, select the shelled block, and then select Model >Add Solids.

    2D Selection

    Tool

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    Creating Slanted Ribs

    10

    VectorWorks 10.5 Tutorials

    Creating Slanted Ribs

    1. Select View > Standard Views > Left Isometric.

    2. Select the blue rectangular NURBS curve, and then select Vertex Onlyfrom the Move list in the Object Info palette.

    3. Click the left Edit arrow to highlight the first vertex on the left side of theNURBS curve and change the Z value to 1.75". Press Enter (onWindows) or Return (on Macintosh) to set the height.

    4. Click the right Edit arrow to highlight the second vertex on the left sideof the NURBS curve and change the Z value to 1.75. Press Enter (onWindows) or Return (on Macintosh) to set the height.

    For clarity, the edited results

    are shown in blue in this

    document

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    5. Click the right Edit arrow to highlight the third vertex on the left side ofthe NURBS curve and change the Z value to 1.75". Press Enter (onWindows) or Return (on Macintosh) to set the height.

    6. Click the Project tool from the 3D Tools palette, and then selectProject and Add and Project and Add Downwards from theMode bar. This is the projection direction that points toward the base of

    the protrusion for the blue NURBS curve.

    7. Click on the slanted blue NURBS curve, and then click on the shelledblock.

    For clarity, the edited results

    are shown in blue in this

    document

    For clarity, the edited results

    are shown in blue in this

    document

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    10-15

    Mirroring the Slanted Ribs

    10

    VectorWorks 10.5 Tutorials

    Mirroring the Slanted Ribs

    1. Select View > Standard Views > Top/Plan.

    2. Select Edit > Guides > Show Guides.

    3. With the new rib still selected, click the 2D Mirror tool from the 2Dtools palette, and then select Duplicate and Mirror from the Mode bar.

    4. Click on the intersection of the guide lines and draw a horizontal axisline to the right. Click to duplicate and mirror the rib.

    5. With the new rib selected, click on the intersection of the guide lines withthe 2D Mirror tool and draw a vertical axis line upward. Click toduplicate and mirror the rib.

    2D MIrror

    Tool

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    6. With the new rib selected, click on the intersection of the guide lines withthe 2D Mirror tool and draw a horizontal axis line to the left. Click to

    duplicate and mirror the rib.

    7. Select Edit > Guides > Hide Guides.

    The toy block is complete.

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    Mirroring the Slanted Ribs

    10

    8. To render the model, click the Light tool from the 3D Tools palette to

    insert a light source, and then select View > Rendering > OpenGL.Light Tool