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TSR 9234 Dungeon Master's Design Kit

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TSR 9234 Dungeon Master's Design Kit

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  • Book 1Table of ContentsIntroductionAdventure SetupFeatured VillainAdventure OutlinePlots & MysteriesFeatured CreaturesAdventure MapAdventure Introduction

    Adding DetailMelee EncountersRole-Playing EncountersWandering Monsters & Random EventsTraps & DilemnasEmpty RoomsHazardsEvents

    Adventure WrapupChasesGrand FinaleTreasuresPlaying the Adventure

    Sample AdventurePremiseFeatured Villain and CreaturesAdventure OutlineEncounters, Events and EpisodesOther FormsIntegrating This Adventure Into Your CampaignFurther Use of the WaterFolk

    Book 2Featured VillainSample

    Adventure OutlineSample

    Plots & MysteriesSample

    Featured CreatureSample

    Adventure MapMaster Monster MatrixSample

    Adventure IntroductionSample

    Melee EncounterSample

    Role-Playing EncounterSample

    Wandering Encounters & Random EventsSample

    Traps & DilemmasSample

    Empty RoomsSample

    EventsSample

    ChasesSample

    Grand Finale ISample

    Grand Finale IISample

    Treasures

    Book 3Table of ContentsIntroductionAdventure Generation SheetThemesGoalsStory Hooks and MaguffinsSettingsAllies and NeutralsMaster VillainsMinor VillainsPlotsClimaxesMonster EncountersCharacter EncountersTraps and DeathtrapsSpecial ConditionsRed HerringsOmens and PropheciesMoral QuandariesChasesSecret WeaknessesCruel Tricks and ComplicationsPutting Adventures Together

    2001-03-20T18:28:04-0600Kurt ReonisI am the author of this document