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The youth reward programme. Consumer proposition. EARN SWAPITS & GET THINGS YOU WANT!. How it works. spend. get. earn. bank. On screen – bank account. On screen – shopping centre. My own bank account!. Fantastic offers. On screen – shopping centre. I can get what I want! Whenever. - PowerPoint PPT Presentation
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The youth reward programme
EARN SWAPITS & GET THINGS YOU WANT!
Consumer proposition
How it works
earn spendbank
get
On screen – shopping centreOn screen – bank account
My own bank account!
On screen – shopping centre
I can get what I want!
Whenever
Fantastic offers
Reward the behaviour you want
Partner proposition
Swapits for schools• Healthier eating.
• Attendance & performance.
• Finance.
• Sports.
• Extra curricular activities.
30% plus sales uplift.
Safety & relevance
• Dedicated to the youth market
• Written parental consent.
• Vetted product.
• No contact.
• Editorial policy.
• Social factors.
Scale
•Over 400,000 youths already members.
•Over 70,000 items redeemed per month.
•Over 9 million page impressions per
month.
•Average user time of 27 minutes.
And
• Chid safety
And
Swapits incentivised game:
• The higher game level you achieve, the more Swapits you earn.
• A powerful reason to play again and again!