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people of a fantasy world
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The Regions of KalumThe People of Kalum
Many races make up the populations of Kalum. There are Humans, Elves, Half-Elves, Dwarfs, Halflings, Gnomes, and the unfortunate Half-Orcs. Most of the races of Kalum separate themselves into their own regions and stay rather aloof of the others, yet they interact and mingle in rather dynamic ways. The following is a quick break down of the Regions of Kalum, their capitols, their government models, major races, and rough population information.
AllisparCapitol- DelosPopulation- 225,000Government- MeritocracyCulture- Strongly Religiously CenteredMajor Race- High ElvesOther Large Cities- Elspeth, Moren
FerosCapitol- OrespirePopulation- 111,000Government- PlutocracyCulture- Rigid Religious WarriorMajor Race- Shield DwarfOther Large Cities- N/A
ValaskCapitol- AelvosPopulation- 21,000Government- FeudalCulture- Norse Major Race- HumanOther Large Cities- Dienbauch
TadeuszCapitol- SpotzkowskiPopulation- 510,000Government- True DemocracyCulture- Scientifically ProgressiveMajor Race- GnomesOther Large Cities- Blatsulton, Squazepont
LimmerCapitol- Kuth KaratPopulation- 32,000Government- PlutocracyCulture- Crafters & MinersMajor Race- Mountain DwarfOther Large Cities- N/A
SylvestryCapitol- Amon LaithPopulation- 26,000 (+50,000 transient)Government- MeritocracyCulture- Spiritually NomadicMajor Race- Wood ElvesOther Large Cities- Wati Ilith, Cimooth
DornCapitol- MethosPopulation- 105,000Government- Feudal (occupied)Culture- Agrarian Entrepreneurial Major Race- HumanOther Large Cities- Mayet/Ith Pashar, Lyon/Alis Hamuth, Vernon, Evry, Bonnat
AkajCapitol- RaipurPopulation- 350,000Government- Caste Culture- Arcane Magic InclusiveMajor Race- HumanOther Large Cities- Kannur, Ambattur, Ramanathapuram
KrompstCapitol- White HallPopulation- 21,000 (+31,000 transient)Government- Plutocracy Culture- Explorers & TradersMajor Race- Hill DwarfOther Large Cities- Sacred Hollow
AurumCapitol- Riyadh
The Regions of KalumPopulation- 275,000Government- CaliphateCulture- Slavers & SpiritualistsMajor Race- HumanOther Large Cities- Ta’if, Alghat
There are many places where the people of Kalum have not been able to settle. Wild places where the touch of civilization is anathema. In these places in between sentient races exist that wish nothing to do with the others. Races of Orcs, Goblins, Drow, Giants, and the feared Dragon.
The people of western Dorn know well the Orcish armies that constantly raid and attack their villages and the great fortress city of Vernon. Luckily for the Dornish, they have superior technology that allows them to defend themselves far better than the Orcs can muster against them with all their numbers.
The Sylvestry elves to the south contend with numerous monsterous humanoids. The most numerous seem to be the Lizardfolk of the southern jungles and swamps. But fortunately they seem to be a fractured race along religious lines. Though the disputes are something that the elves have no notion of, they do know that it keeps them fighting amongst themselves and thus too busy to mount anything more than the infrequent raid.
To the north of Aurum, and west of southern Sylvestry lies the vast hordes of the Goblins. Their numbers seem to be without end and their constant attacks a wearying inconvenience that strikes at the morale of those who live closest to the sacred lake. But the Goblinoids never do more than raid for slaves, food, and weapons. They leave the survivors to grieve, mourn, and rebuild. Only rarely do they raze a place to the ground, and only then is it a small village
that would dare to make any sort of foray against them in their own homes.
Luckily for most of the people of Kalum, the Dragons seem to be few and far between, scattered throughout the hidden places of the world and content to keep their own counsel. However far to the south, a council of wyrms has convened and begun to take some of the wilds away from the Orcs and Goblins. The people of Aurum stand vigil, waiting nervously for the eventual attack to come.