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The Neo-Indie Scene How digital distribution and social media have opened up extraordinary commercial and creative opportunities for independent developers Charles Cecil 20 th November 2014

The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

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Page 1: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

The Neo-Indie Scene

How digital distribution and social media have opened

up extraordinary commercial and creative

opportunities for independent developers

Charles Cecil

20th November 2014

Page 2: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

The birth of the home computer era -

1981

Page 3: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Adventure B – ZX81 (1981)

Page 4: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Once Upon a Time

Page 5: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Once Upon a Time

Page 6: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest
Page 7: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Lure of the Temptress

Atari ST / Amiga / PC (1992)

• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest of the year.

• It received reviews which included:

• 95% from Generation 4 (France).

• 94% from Joystick (France).

• 92% from ST Format (UK).

• 92% from Amiga Format (UK).

• ST Action rated the game as the best adventure game ever.

Page 8: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Beneath a Steel Sky

Atari ST / Amiga / PC (1994)

• The game went straight to number

one in the GALLUP charts in April

1994.

• Reviews included:

• 95% from CU Amiga (UK) with

the summary “One of the

greatest adventures ever.”

• 94% from Amiga Format with

“Utterly Brilliant!”

• In May 1995 the game received the

prestigious Golden Joystick award

for the ‘Best Adventure’.

Page 9: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword – Shadow of the Templars

PlayStation / PC / Mac (1996)

• Broken Sword was published by Virgin Interactive

Entertainment on PC and by Sony on PlayStation.

• Sales of one million units worldwide.

• Awards included:

• Best Quest of year by Quest magazine.

• Best adventure of year by Generation 4.

Page 10: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword 2 – The Smoking Mirror

PlayStation / PC (1997)

• Published by Virgin Interactive Entertainment on

PC and by Sony on PlayStation.

• Sales of one million units worldwide.

• Reviews included

• 94% from Superjuegos (Spain).

• 9/10 from Official PlayStation magazine (UK).

• 9/10 from Edge (UK).

• Voted 5th best game ever published by Official

PlayStation magazine readers

(ahead of Resident Evil 2, Crash Bandicoot 2 and

FIFA ’98 - the latest versions of each game at the

time).

Page 11: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

The PlayStation Age (1996-2006)

Page 12: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword 3 – The Sleeping Dragon

PC / PlayStation2 / Xbox (2003)

• Published by THQ in Europe and

Dreamcatcher in North America, Marvelous

Entertainment in Japan.

• Nominated for 3 BAFTA awards / Best Writing

by Game Developer (US)

Page 13: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword 4 – The Angel of Death

PC (September 2006)

• Published by THQ in Europe. Dreamcatcher in US

Page 14: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest
Page 15: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

The iPhone (2007)

Page 16: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword – Shadow of the Templars: The Director’s

Cut

iPhone / iPad (March 2010)

Page 17: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword – Shadow of the Templars – Director’s

Cut

iPhone / iPad (Jan 2010)

Features:

•Whole new story arc added, with 2 hours of

additional gameplay

• Addition of contemporary first person

perspective minigames

• New facial expressions drawn by Dave

Gibbons, co-creator of Watchmen

• Help system incorporated – ensure that

player won’t get frustrated.

• Enhanced audio – both music and voices

Page 18: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

12 Days of Christmas

Page 19: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword – the Serpent’s Curse

Page 20: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Kickstarter – Revolution

Page 21: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword – the Serpent’s Curse

Page 22: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Kickstarter – Revolution

Page 23: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Kickstarter – Revolution

Page 24: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Broken Sword 5 – the Serpent’s Curse

Page 25: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest
Page 26: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest
Page 27: The Neo-Indie Scene - Digiworld Summit...• The game reached number one in the British GALLUP charts at the beginning of July 1992 and remained in the top twenty for most of the rest

Charles Cecil

[email protected]