The Mechanics of Human Conversation - Matthew Probert

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Human Conversation

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THE MECHANICS OF HUMAN CONVERSATION Matthew ProbertGENERAL OVERVIEW:Conversation is the continual reaction to the receipt of language based stimuli by a subject. These language stimuli may take the form of: spoken words and sounds such as normally associated with conversation; written words and symbols in teletype and computer based communication; body language as with the movements and symbols created with the body. Upon receipt of symbols and sounds the subject's perception processes recognise these as "language", although they may not have been intended as such and this is an important point. It is important to realise that a subject when in an interactive situation with another subject is continually receiving visual, auditory and tactile signs from the other subject. These signs are continually being processed by the perception process and a guess is made as to their meaning. This guess is rarely accurate. The guessing process is comprised of two indistinct phases:1) A very quick, spontaneous response system very quickly searches a sub- set memory store for matching words/phrases. Such as the reaction to signs that are believed to be greetings. A subject receives the sign "hello" and responds immediately with the appropriate response, in England that might be a reciprocal "hello" back to the originator.2) A slow, considered analytic search of the subject's entire memory store takes place even while the first phase is occuring. This analysis or "thinking" process helps to improve the accuracy of the guess made as to the meaning of the received sign. Upon receipt of new signs, this process may wander to analyse a new sign or may simply give-up and work on something else or lie dormant.Before a response can be made or an action taken, the details of the response or action must be formulated within the mind. This formulation takes place in an area I call the "response holding area". This area is in turn fed by an area of dynamic short-term memory that holds a small amount of data related to the last conversation piece. To react the subject retrieves from the response holding area the response and may or may not analyse this proposed response before either putting it into action, or discounting it and attempting to formulate a new course of action. Should this process of formulation, analysis and discounting take place several times in an apparently endless cycle we have materialisation of the situation known as confusion. This confusion cycle affects the analysis and retrieval of other data and the subject becomes disorientated and frightened. The process of analysis, fetching data from the long-term memory, comparing it with the data held in the short-term memory and comparing the results with memories of simular situations fetched from the long-term memory requires effort by the subject. The longer this process continues, the more effort is required and in turn this causes pain. This may be seen manifesting itself in situations where two participants are conversing. One participant is providing the other participant with unexpected symbols, perhaps words that are unknown to him. After a short while the participant who is having difficulty in understanding will abort the interaction. Unexpected stimuli can also cause spontaneous emotional reactions; amusement, anger, bemusement or fear. Consider the reactions to the receipt of significant, and yet unexpected news. The process of analysis can be clearly detected as the recipient remains silent and motionless for a time, trying desperately to understand the stimuli and to collate all known relevant facts from the long-term memory. STIMULI ------> PERCEPTION ------> REACTION Fig 1. Basic System of ConversationFig 2 illustrates the response process to a perceived stimuli. I stress again "perceived" stimuli, as misunderstandings are very common during human interaction. +------------------+ | | | \|/ PS ----> STM ----> FR ----> ROK ----> REACTION /|\ | | | | | | | | LTM ---------+ Fig 2. ResponseKey to Fig 2:PS Perceived stimuliSTM Short-term memoryFR Formulated ResponseROK Response okay analysis processLTM Long-term memoryConsider a typical scenario containing two imaginary participants; Fred and John. Both are English men in their mid-twenties, and have been interacting on a mutualy beneficial level - they are friends - for some time. Both relax at a public house called the Kings Head, where they frequently meet each other although such meetings are not planned. It will not be unusual then for Fred to enter the Kings Head pub on a Thursday evening at around 8 pm and to meet John standing at the bar. Upon observing his friend, Fred will move towards John and instigate interaction with a greeting, perhaps he will say "Alright John, how's it going?" This is a common greeting among this type of person in the South of England. The expected response is something along the lines of "fine" or "okay". If however, Fred greets John with a new greeting, perhaps "Hello", John may still perceive only the greeting and respond with the first response extracted from the closest part of memory that is the normal response to the expected greeting of "Alright John, how's it going?", so John may reply, "yeah fine Fred". If John is not currently engaged in any other concious mental activity he may take the time to consider the received stimuli, and respond in a more intelligent manner. Spontaneous conversation makes use of short-term and close recall memory. It is an effortless and therefore enjoyable process. Examples include: Greetings - "Hello", "hello". "How are you?", "I'm fine thankyou" Customer-assistant interactions in shops such as; "Yes sir what would you like?", "I should like a pound of sprouts please." Analytic conversation requires effort. It involves searching the long-term memory and recalling data into the short-term memory. The requirement on a degree of effort makes this process less generally enjoyable. Although, many people do enjoy the stimulation and the process of recall. To them it becomes a challenge. A process of proving their ability and therefore of receiving gratification and reassurance. A notable example of this is debating where two individuals may be locked in conversational combat that is as aggressive and fullfilling as any physical combat. The active process of searching long-term memory varies between individuals. Those which are proficient at it are thought of as quick witted and sharp. The successful ad-liber is an example. Stand-up comedians if they are to be successful must develope the skill of recalling and developing responses very quickly if they are to be successful in their vocation. During the spring and summer months of 1994 I conducted an experiment into conversation. Participants were invited to contact a computer bulletin board service. The participants generally were familiar with the phenomena of bulletin boards, which are a computer system from which messages to other callers may be left, and computer files exchanged. It is also common for conversations to take place on-line between callers or a caller and the operator of the host computer. This operator being known as a "systems operator". The bulletin board in question was advertissed as a forum for discussion into artificial intelligence. Participants were also informed that the bulletin board would provide facilities for conversing with computer personalities as well as the human operator. However, the particpants were not informed when they would be conversing with which. On some occassions they would instigate a conversation and it would be carried out with the human operator, and at other times a computer program would respond to them. The computer programs used for the experiment were programmed to simulate the type of spontaneous conversation that would be expected to occur between two parties who could predict what the other would say. When an unexpected stimuli was received by the computer program, it would respond either by changing the subject, or with a humourous indication of its confusion. While many particpants realised after varying times that they were conversing with a machine, more signifcant was the number of particpants who frequently mistook the human operator for a machine. The computer programs were frequently caught out by unexpected questions that they had not been programmed to respond to, and as such they responded in an incoherrent manner. This was detected by the more experienced human callers quite quickly, although callers who had never conversed with a machine before were still unaware that they were not talking to a human. More often the speed at which the computer typed, and the regularity of its typing speed (it's body language) gave the human caller an indication as to the mechanical nature than the responses. Therefore, when speaking to a human operator with a similarly fast and uniform typing rate the particpants mis-perceived the body language to be that of a computer. From this we can see that conversation is not restricted to word symbols. Inflexion in spoken conversation, typing speed in teletype conversation and body movements in close contact conversation all assist and hinder the perception process in putting meaning to the received stimuli. THE ANALYSIS PROCESS:Having discussed the general picture of conversation I should like to turn attention to a more detailed look at the analysis process that occurs. The process of analysis of language is called "parsing" and the mechanisms used are called "parsers". The two indistinct processes already mentioned may now be examined in more detail. The first, the "spontaneous reaction" is very quick analysis carried out by a mechanism called a "slot-and-frame parser". +----------------+ | INPUT PHRASE | +-------|--------+ \|/ +----------+----------+ +----------->-------------+ COMPARE INPUT PHRASE| | | WITH STORED PHRASES | | +-----------|---------+ | \|/ | +--+ +--+---+ +---+ | |NO+----------------+YES| | +|-+ +------+ +-|-+/|\ \|/ \|/ | | +------+-------+ | | | RESPOND | | | +--------------+ | | ++--+ +------+-------+ |YES|-----+ ANY MORE | +---+ |STORED PHRASES| +------|-------+ \|/ +----------+ +-++ | | |NO+----->-----+ FAILURE | +--+ | | +----------+ Fig 3. Flow diagram of a slot-and-frame parserA slot-and-frame parser is simply an implementation of two tables of data: one of known or expected phrases, a second with corresponding responses. Phrase Response +--------------------|------------------------+ |HELLO | HELLO | +--------------------+------------------------+ |HOW ARE YOU? | VERY WELL THANK YOU | +--------------------+------------------------+ |HOW'S THE WIFE? | STILL BREATHING | +--------------------+------------------------+ |DO YOU WANT A BEER? | IS THE POPE A CATHOLIC?| +--------------------+------------------------+ |DO YOU TAKE SUGAR? | NO THANKS | +--------------------+------------------------+ Fig 4. An example slot-and-frame phrase and response table (based upon observations of Southern England, male pub culture)The second process, the analytical consideration requires the stimuli phrase to be broken down into components of sufficiently small size that data associated with them can be recalled from the long-term memory. For example. Consider an unexpected phrase: "Get that fat cat off my grass!"Since this is not an every-day stimuli, there is no corresponding response programmed in the short-term memory, and analysis passes to the analytical process. The analytical process scans the phrase to break it down into components such as: Question/Order (The nature of the phrase)Object (What the phrase refers to)Subject (What the phrase says about the object)Qualifiers ) )Size ) Descriptions qualifying both the object and subject ) Colour )Number (All, one, two etc)Location (Where is the object)Action (Verbs)Person (You, me, us, them, they, him, her)Tense (Past, present, future or indeterminable)In this phrase the components are:The question isThe order is DO (implied)The object is CATThe qualifiers are MYThe colours areThe sizes are FATThe subject is GRASSThe person is YOU (implied)The number isThe action is GET OFFThe location is GRASSThe tense is A recall then takes place of the object - "CAT" - this being a common object it is located in fairly close recall memory. Having collected the data about "CAT" the same occurs for the subject - "GRASS" - and the qualifications; "FAT" and "MY". Finally the order is interpreted and the action taken. Little wonder then that often unexpected stimuli of this nature will produce responses like; "What about the cat?"Where the recall process in retrieving data about the object has taken so much effort that it has resulted in the loss of the original stimuli from the short term memory, as in instances of "What were we talking about?" If, upon breaking down the stimuli phrase we find that the "object" is missing, such as in the phrase "They're at it again", we may require qualification of the statement. Before requesting qualification, however, a search will be made of the short-term memory in an attempt to qualify the statement ourselves. Should we find that an onject exists from a previous stimuli, then we may substitute this previous object into the new stimuli phrase. For example; "Those damned cats are always fighting""Oh yes?""I don't believe it! They're at it again"In the last phrase we will substitute "they" with "those damned cats" from the previously received stimuli phrase that is still alive in the short-term memory, and we may also, upon finding a lack on a required action substitute the action from the previous phrase so that we perceive the stimuli as: "I don't believe it! Those damned cats are fighting again"If we are unable to or we do not exert sufficient effort to qualify the stimuli phrase ourself, we may request qualification from the originator. As in this imaginary intercourse: Mrs A. "They're at it again"Mr B. "Who?"Mrs A. "The cats"Mr B. "Doing what again?"Mrs A. "Fighting!"(c) Copyright 1994 Matthew Probert