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The future of assessment

The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

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Page 1: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The future of assessment

Page 2: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The student of the future

Digital native

Remote self-directed learner

Integrated with technology

Cybernetic enhancements

Biometrically monitored

Gamified

Uses augmented and virtual reality

Page 3: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The student of the future

GamificationGreen, C.S. & Bavelier, D (2003). Action video game modifies visual selective attention. Nature. 423: 534–537. (GTA3, Half-Life, MoH:AA, Tetris)

Greater attentional capacity and can perform tasks when non players have run out of their visual attention resources, apprehension of objects within foveal cone and peripheral vision

Speculate faster target selection, or stabilisation of information being processed

Ten days of training was enough to demonstrate increased attentional capacity, spatial awareness and temporal processing of this type of information

Boot, W.R., Kramer, A.F., Simons, D.J., Fabiani, M., Gratton, G. (2008) The effects of video game playing on attention, memory, and executive control. Acta Psychol. 129: 387–398.

Tracking objects moving at greater speeds, increased accuracy in visual short term memory tests, switching between tasks more quickly, and making decisions in a task using rotated objects

Page 4: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

Laproscopy - Faster completion, fewer errorsRosser, J.C. Jr, Lynch, P.J., Cuddihy, L., Gentile, D.A., Klonsky, J., & Merrell, R. (2007) The impact of video games on training surgeons in the 21st century. Arch Surg. 142: 181–186.

6 studies that discuss commercially available games where clinical learning has been incidental. Games shown to improve psychomotor skills

Wide range of game formats, such as sport and shooting simulations, action games and adventure games.

Graafland, M., Schraagen, J.M.C., & Schijven, M.P. (2012). Systematic review of serious games for medical education and surgical skills training. British Journal of Surgery. 99, 1322-1330. (Incidental clinical learning)

Clearly not what these games were designed for – non-serious

Page 5: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The future of assessment

Gamification of assessment?

The effect of “points” on mathematics test performance was examined.

For adults, response accuracy was not affected, but speed of responses increased.

For middle grade students, similar results were obtained for accuracy and speed.

Middle grade students liked the test more with points, but only in the first session.

Attali & Arieli- Attali (2015) Gamification in assessment: Do points affect test performance? Computers & Education, 83, 57-63

Page 6: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The future of assessment

Private sector recruitment & HR psychometrics could be the start

“Gamification in companies is becoming so popular that, according Gartner research covered in a Harvard Business Review blog post, elements of gaming will be used in 25% of redesigned business processes by 2015, and 70% of Global 2000 businesses expected to manage at least one gamified application or system in 2014”

https://www.cebglobal.com/blogs/gamification-in-recruiting-trends-and-best-practices/

Page 7: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The student of the future

Augmented Reality

Page 8: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The student of the future

Virtual reality

Page 9: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

The future of assessment

Increased role of technology in all walks of life

Incidental assessment

Cybernetic and Biocomputing – Always linked

Intelligent computing – auto assessment

Simulation – serious and non-serious

How many drops is this for you, Lieutenant?

Thirty eight... simulated.

How many *combat* drops?

Uh, two. Including this one.

Page 10: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

Conclusions

How many years until we are viewed as relics?

We are already limited by our technology

..and our capability to use it

Advances often come unexpectedly

Cost, expertise and time are critical

Page 11: The future of assessment - Academy of Medical Educators ......The student of the future Gamification Green, C.S. & Bavelier, D (2003).Action video game modifies visual selective attention.Nature.423:

Thank you