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Balamb Garden: The Colosseum Tutorial (v. 5.83) Last updated: August 25th Made by Raikon (Email/MSN: [email protected] | AIM: Lord Raikon) --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- --------  Colosseum Website: http://psycrow .chatserve.com/ --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------- Basics: Characters and how to enter the arena: --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- ---------- Menu Characters To enter, change your name to the character's name (Right-click yourself, then click Change Name ) and click Red or Blue team, then proceed to an arena by clicking the team buttons (Some characters won't work on both teams. If a buzz is heard, then click the other to go in. Essentially , the left side of the character board is Red-Only , and the other is Blue-Only) --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- -------------- ------------- -------------- -------------- -------------- ------------- ---- --------------- -------------- -------------- ----------

The Colosseum Tutorial

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Balamb Garden: The Colosseum Tutorial (v. 5.83)Last updated: August 25thMade by Raikon (Email/MSN: [email protected] | AIM: Lord Raikon)---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Colosseum Website: http://psycrow.chatserve.com/ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Basics:

Characters and how to enter the arena:

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Menu Characters

To enter, change your name to the character's name (Right-click yourself, then click Change

Name ) and click Red or Blue team, then proceed to an arena by

clicking the team buttons (Some characters won't work on both teams. If a buzz is heard, thenclick the other to go in. Essentially, the left side of the character board is Red-Only, and the other is Blue-Only)

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Hidden Characters (HC) To access the 24 'locked' characters (Ones with coins on top of the portraits, the so called HC

Coins) you see in the menu, you'll need to earn 1000G (i.e. by winning battles or using a thief likeLocke), and then buying their Coin props from Zidane in the Colosseum Cafe.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Class Characters (Customizables)

For the customizable characters (Small portraits next to the element names), 600G is needed, butentering with 1000 extra lets you buy an extra option.

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How to use commands:

First off, the turn-bar at the top left has 10 dots, which symbolizes your Turn % (Each dot = 10%).When it reaches 100%/Bar fills up, you'll gain the "arrow" and will be able to take your turn.You can always say "hp" on the chatbox (Without the " "s) to see your status in more detail, as

shown on the 2nd picture above.

This is the picture that shows when your turn's in order, showing the possiblecommands.

In battle, all is done through the chat-box shown above. You get a list of commands in a simplemenu when your turn shows up, say a command between " " and it'll be executed. Click a personto whisper/target it (All things you say are directed only to that person. You can click the personagain to unselect) This is used to target people for a specific attack.

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ESSENTIAL: The normal attack ("X" command) is special as it requires you to click a HITbutton that appears at the bottom-right corner of the arena, the damage may be weak, butit is your main source of Charges.

Charges, turns and related:Charges are an universal power system, used by ALL characters in the game. They're required touse the more powerful techs in the game, most characters have 4 techs, the most powerful onecosting 3 charges and a weak one that costs none ("S"). You get them by Attacking (X) or Converting (More on Converting later on the tutorial, just learn to Attack properly first)

So what is a Tech? A tech is another universal word for all characters, and is pretty much ALLattacks that aren't the normal attack ("X") and have a cost for the use, usually charges. (The "S"tech requires none)

You die when your HP reaches 0. When you die, it's permenant. Currently there are no techs thatcan revive fallen allies. When you reach really low HP, your character'll also kneel (I believe it's

around 1/8th of the Max HP. So remember that people that got boosted Max HP will kneel earlier than usual.)

Targeting notation 101:Targeted attacks only strike a target of your choice. Mass attack all members of the enemy team.Targeted attacks are recommended to use on 1vs1 because they strike one opponent with fullpower. Mass attacks are therefore, weaker and useless when used against 3 or lessenemies. More targetting notation further below.

Elements 101:People of same element deal less damage to each other. More damage to the opposites. Theelements are Earth<->Air; Water<->Fire; Space<->Time; Light<->Dark.There are also Non-Elemental characters, they have no advantage or disadvantage over 

elemental attacks.

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Intermediate: (Tip: Master the Basics section before moving on, and don't miss the HIT button anymore)

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Extra TurnsJust a heads-up before I continue. Extra Turns are essentially stacked turns. You can forfeit/delaya turn for the moment by self-passing, allowing you to take 2 consecutive moves on your nextturn!There's two ways to get these Extra Turns, by converting or by self-passing, see the section

below on Non-Menu Commands to see how to do both.Protip: Extra Turns make crappy draws, so don't spam them, specially when close to death.

Non-Menu CommandsHere are a few Non-Menu commands. These don't appear in the character's menu on your turnbut that doesn't mean you're unable to use them. It actually means EVERY character can usethem. Memorize them, you'll require them alot in veteran matches. Specially Moo and Convert.

"hp" (display HP/Charges/Turn%/Extra Turns any time)--Very useful, you'll be saying this all the time to check on it yourself and to discuss with alliesabout strategies during their turns.

"g" (display G any time)--Self-Explanatory. Check the Characters section above and the Boosts section below about how to use G.

"trap" (you can Trap on your turn once per game; absorbs certain elements)--Trap allows you to absorb attacks from enemies (Or even allies :P) and make them heal you,the element is of your choice and lasts 1 turn (Decision is kept hidden from enemies). It's aneffective way to get a free healing from enemy damage. Even better if they tech on you. FalseTrap doesn't absorb any element, but instead gives you a free charge, essentially bluffing.

"moo #" (- You can summon a Moo once per game to come cure you in a set number of turns, or useto cure an ally.Longer time = Larger heal. Status immunes can't moo.- You can give your Moo to allies by whispering them the command, you must not have set

it, wastes charges for greater healing.- Can sacrifice charges to make the moo come faster or slower with moo # or moo -# after set.)--I can't stress enough how important Mooing is in battle. It's a free healing that can even range5000-8000 in larger matches if well set. Setting a moo too early won't help you much because thehealing is very weak, so set it at the start of the match if you can, but this'll make it impossible togive it to allies, Moo as you see fit. On a sidenote, Moo also ignores Zombie status (Turns healsinto damage). Always remember you can check on your moo at any time by saying "moo" and that you can set your moo at any time, even not on your turn.

  "midi stop" (stop music any time; "Midi Off" in Menu keeps them from starting at allexcept for the game's starter)--Self-Explanatory.

"pass" (whisper to ally or enemy to affect their %. With no target selected, adds an extraturn)--Enemy passes aren't that useful, only in certain situations. Ally passes are very useful and canmake a large difference in survival when kneeling or dealing final blows.

"draw" (take a dead ally's HP/Charge/%. Select new ally during draw to send to theminstead. Status Immunes can't draw)--Draw's description pretty much explains it. Very very useful, but always ask your ally to check his stats before you draw him because the overkills pass over to you.

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"convert" (- Convert charges to %/turns at any time. 1ch=30%; 2ch=Extra turn; 3ch = 30% + ExtraTurn; etc.- Say with 70-90% once a turn to exchange current % for a Charge.)--Convert is a rather new feature but it's severely important already. The Ch->% feature is very useful if Xing is dealing more damage than techs, but most of the time the %->Ch is the most useful, an extremely fast and easy way to get charges and nearly essential for any "menu characters". Watch out to set your Moo accordingly since you'll take less turns.

"chance" (check chance to hit target)--Cross-checks the enemy's Evade with your Accuracy, can be used at any time at no cost. Not that useful but it's good to be there for certain occasions.

"e" (make emoticons)--Just emoticons, no impact on gameplay.

"uf" (unfreeze player-spots before game)--Used if you enter an arena and don't end up with the upmost empty spot or if it says "team isfull" when it's not. Only one on field can do this so ask someone of the other team to "uf" it. No

impact on gameplay, can only be said prior to match-start 

"mode (#)" (Alternate battle modes, spices up the battles for more veteran players. OnlyTop-Blue player can set these; currently 3 modes-- 0=Normal battle 1=Random-boostbattle 2=Go-fast battle 3=Power Ball)--Self-Explanatory. RBB gives everyone a random stat boost at battle start. Go-Fast gives freeturn % to people that take turns fast. Power-Ball adds a "Hot Potato" on field that adds STR/MAGup to the one who holds it. The ball switches teams when the holder is hit.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Boosts and Items (Many of these come from Crossovers with another game atBalamb Garden - The RPG):Warning -- G and these items will disappear once you log off BG, meaning you'll have toget them again. The only permenant items are the HiddenCharacter coins.

HP/Speed boost:You can remove 20% of your HP in exchange of +20% Speed and viceversa. To do this youeither:- If you're using a recently made Custom/Private Character, it'll most likely have the boost optionsat the bottom for free. If not, read the option below.- Go to the Colosseum Inn and speak to Terra behind the counter. You'll require 250G, this affectsthe next match you do ONLY. You'll have to buy it again after that.

 Another quick note before moving on, The RPG items (Ones listed next up, including theGems as well) are rarely used in normal Colo play, most people just like to log in and just Colo and don't feel like passing the RPG a 9000th time just to get them. So don't feel obliged to get them, although this will give you an edge of "unpredictability"... :P 

Gems:Gems can be used on your turn with the "gem" command, they offer a heal to self/ally or damageto enemy (with your element.) There are two ways to get them:- From Terra at the Colosseum Inn, they cost 250G each and the Gem's element is only set whenthe battle-starts. (Taking after your chara's element)

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- From The Colosseum, when you kill an elemental player, you have 10% chance of winning aGem of their element.- From The RPG, monsters beaten in that game give you Gems of their element. These gemshave a SET element. You can only use them with a Colosseum Character of the same element.- From The Card Game, when you win a game you get a Gem of a random element.

Gladiators (See Personal Characters section below.) can use these Gems (RPG ones only.) tomorph into monsters or summon them from the RPG. Check your Log Window when you enter the RPG for more info on this.

Charms:Charms can be used on your turn with the "charm" command, they offer a boost to self/ally or anerf to enemy of your own element. There are one two ways to get them:- From Terra at the Colosseum Inn, costing 250G each. Can only carry one at a time. This wasremoved, the only way to get the Charm is through the RPG methods- From The RPG, by either beating up Chaos (Final boss of the main-game) and then fighting theoptional Espers by speaking to Aka. Afterwards you're given the Unlimited Charm (Can be usedrepeatadly.)- From The RPG, by gathering components from Monsters you fight (Only available to the Rogueclass). This Charm-type is also Unlimited

Bombs:Bombs are a sort of "Hot Potato" like the PowerBall. You can throw these with the "bomb"command and will explode on a random turn of the enemy. However, they can throw them back toyour team on their turn. Each does 2500 damage when exploding. Ashe can explode them at willwith the Combustion tech. There's only one possible way at the moment to get Bombs:- From The RPG, you'll come across bombs during Mission 1.- From The RPG, after beating Mission 1, you get Refilling Bombs (They DO end when you have0 of them, but you get a free one after each battle once they do so.)

Shard:This thing will save you from being killed if you have enough Charges/Extra Turns/% to negatethe finishing blow. You can only currently acquire this at:

- From The RPG, you'll get the Unlimited Shard after you beat Mission 1.

Amulet:Say "amulet" at any time for Charge +1; amulet vanishes after.- From The RPG, you get the Amulets by performing the Class's trials at Mission 2 (Being 4classes, you can have a total of 4 at a time)

Rings:These can only be used by the Gladiators, each ring works on one of the classes and each has adifferent effect. There's a 5th, the Shield Ring, that can be used by all characters:Warrior: Passing allies also gives them 1000 of your HP & Max HPRogue's: Draws on or by you won't draw HP loss.Mage's: Gems & Traps used regenerate after 1 turn.

Healer's: Moo can be given to allies (at 1/2 amount) by having them selected when it comesShield: DEF up while defending in Colo.- The Rogue's Ring is acquired during the Rogue Class trial in Mission 2 of the RPG- The Warrior, Mage and Healer rings are all achieved during the final fortress of Mission 2 of theRPG- The Shield Ring can be achieved from a chest before the final battle of Mission 2 of the RPG.

Cookies:Say "cookie" before battle and your speed will be initially greater, reducing each turn.- Cait Sith's "Slots" skill has a 1/27 chance of giving a Cookie to all players but Cait himself.

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(Private and Public) Personal Characters

I kept this from the Basics section because Private Characters tend to be ALOT more complex interms of builds and techs than the Menu ones, you're probably ready now to use them. For infoon personal characters (those beyond the original 80+ on the menu) check outhttp://psycrow.chatserve.com/announce.html. These characters are private and are passworded,you can ask their owner for the password. Some personal characters have been made publicand can be used by anyone, the list is in the Colosseum Lobby (Check your log there, pressCTRL+L if it's not open.)

The Gladiator is a character which represents you, you can set his/her element, weapon, gender,abilities yourself. You can even use your name. To use him, head to the Colosseum Entrance andsay "gladiator" out-loud.

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Advanced: (Tip: Only read this part after you've learned how to Moo on Intermediate and never miss the HIT buttonon Xing):

General Notation

Base Damage - Raw damage you're going to deal but hasn't been processed by the enemy'sDEF/MDEF/Evade/ElementDirect Damage - Base damage isn't processed. In other words, damage that ignores alldefensive stats.Physical/Magical Damage - Damage that's based on your STR/MAG and is filtered by enemyDEF/MDEF, respectively.Semi-Direct Damage - I gave this one the name, so it's unofficial. It's normal Direct Damage thatdoesn't ignore Element. (Ex. Balthier, Bart and Laguna)Heal/Cure - Heals missing HP. If overcured over the Max HP, that overcure will be converted tomore Max HP. Defensive stats have no effect on curesStatus Effect - A positive/negative effect on your character. A stat/stat change also counts as aStatus Effect. Moo also counts as one. There are characters that are immune to status changes.A list of the most common statuses is in a section belowMinigame Techs - Techs that require a mini-game to be done correctly to actually hit, deal more

damage or just add a status effect.

Elements 201Elements are far more complicated than you think. Elements are divided into two different stats,Attack (ATK) and Resistance (RES).Essentially, there's a defensive and an offensive element to a character.

Example, Squall a Fire-Element character.Being Fire by default brings the following

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33% Fire RES (Takes 33% less damage from 100% Fire elemental attacks)-33% Water RES (33% more Water damage)100% Fire ATK (Your attacks are fully Fire elemental, unless stated otherwise, Greiver's alwaysLight as an example)

When a tech says "Changes character's element", it usually means the Resistances to that of thenew element (Both the strengths and weaknesses of the element), not the Attack.There ARE techs that change the Resistance and Attack in %s, meaning you can have multipleelemental resistances and weaknesses and hit enemies with more than one element (50% Water,50% Light as an example).A Non-Elemental character has 0% RES and ATK for all elements.

Stats are linked to Elements as well. There are MANY techs which boost/nerf stats, cause statuseffects, etc. all based on your or the target's element (As stated above, when the word "element"is mentioned, it means the element you have most Resistance for). See the table below for theelement-stat list.

Stats 201 (Don't confuse this with statuses - which are status effects)Obviously, everything is conditioned through the characters' stats. By the way, Air-based statchanges affect both Evade/ACC. Sometimes Charge replaces HP as the Light-stat, depending on

the tech.OffenseSTR - Strength (Earth) - All physical attacks are based off this stat unless stated otherwise (Like"Targeted Physical attack based on MAG")

 ACC - Accuracy (Air) - Chance of hitting an enemy. Measured in %MAG - Magic (Water) - All magical attacks are based off this stat unless stated otherwise

 ATK - Attack - Essentially your offensive element. The element of all your attacks unless statedotherwise (Cloud's Meteorain will always be Space regardless of any ATK change). Measured in% per Element.DefenseEvade (Air) - Chance of evading an enemy attack under 2300 base (Anything over that ALWAYShits regardless of Evade or ACC). Measured in %DEF - Defense (Fire) - Decreases physical damage taken

MDEF - Magic Defense (Space) - Decreases magical damage takenRES - Resistance - Essentially your defensive element . You'll take more damage or less damagefrom certain elements depending on your resistance (By default, more damage from opposite,less from same). Measured in % per Element.SupportSpeed (Time) - Makes you get turns faster. Measured in %HP - Health Points (Light) - Your lifeforce, you die when this reaches 0Max HP - Maximum Health Points (Dark) - The limit of your HP. When healed above your MaxHP, the overcure BECOMES Max HP. (Ex. 2000 heal on 4000/5000 character. Result is5000/6000)Charge (Light) - Charges allow you to perform stronger attacks and techs.

Targeting Notation 201

Base(E) - Targeted - Affects a specific/targeted enemy(A) - Ally - Affects a specific/targeted ally(M) - Mass - Affects all enemies(T) - Team - Affects all allies(S) - Self - Affects only yourself (A) - All - Hits all players on field except yourself.(C) - Chain - Hits an enemy target and damages in sequence the people below it, the damagedecreasing with each enemy.Complex

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(EEE) - Affects an enemy target and the characters adjacent to it(EE) - Affects an enemy target and the character above it.(AAA) - EEE but allies.(E-E-E) - Affects the enemies in the 1st, 3rd and 5th positions on field(-E-E-) - Affects the enemies in the 2nd and 4th positions on field( ASA) - Affects yourself and the characters adjacent to you(eEe) - Affects an enemy target with full force. Lesser 'splash' damage/effect to the adjacentcharacters.(A-E) - Affects your ally and the enemy across (2nd position Ally - 2nd position Enemy)You get the picture. There are other variations but you can see what they'll do.

Status Effect list There are status effects that are exclusive to one character (Such as Dizzy's Undine's Embraceor Arctic's Spike Trap). Those won't be listed because whenever they're used, the effect isexplained at the top-right. This list is for the most common ones between characters. (Those thatdon't show the explanation bubble)

Poison - 333 damage per turn for all the duration of the match. Can be negated with Regen.Regen - Reverse Poison, 333 heal per turnFlame - Damage which echoes through time (Does large damage on first turn, then less on 2nd,

until it stops)Mend - Reverse FlameZombie - All cures damage the target insteadCold - Turn % down which increases per turn you takeHeat - DEF/MDEF down per turn.Sink - Speed down which echoes through timeGo - Sets Turn % to 100.Stick - Turn % down which echoes through time.Quick - Reverse StickSlow - Speeds down to a set % regardless of how fast or slow you are.Haste - Reverse SlowShield - Blocks all damage under a certain base (Affected by stats). Broken when hit above thatbase

Berserk - Can only Attack (X) for the rest of the match. Charges boost damage.Restore - Heals 1/6 of missing HP per turn.Curse - Target takes 9999 damage within a certain number of turns. Can be halved by defend.Willbreak - DEF/MDEF down each time you're attackedParalysis - STR/MAG down which echoes through timeRemoval - Removes character from field permenantly.Force Field - Negates certain amount of base damage off the next attack takenStop - Stops your turn bar until you're damaged or healed. Wears off with time if none of thosehappenStun - Sets back your turn % for a specific amount (May go to negatives. You won't see your turnbar until it's back in the positives. You can keep track with the HP command though)I think I got most of them. Might be missing one or two. Inform me if you see a Status Effect you don't know about.

Unofficial Tier List:This will be on a seperate file.

Misc information and general tips

Non-menu commands are essential in serious matches with veterans. Not Mooing will ensure youa quick death against one.

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Don't be a douchebag. Using strategies like Infinite Stop or Element-stacking with Gladiator (Or other charas) will make people seriously hate you. (Air? Lol Amarant. No. Don't.)

Always read your enemy's movelist if you don't know it by memory yet. You must always knowwhat your enemy's capable of, going in blindly is certain suicide.

Focusing on one target MOST of the times is a good strategy. You should ALWAYS kill thebiggest threats first. Here's a recommended kill-order (Doesn't mean you should ALWAYS stickto it. Rely on your common sense)- MAYBE First, healers. If you're unable to kill people at a fast pace, then they'll be healed. If so,then these are your priorities.- First, tech-based. Swiftfully kill those who have very threatening techs (Such as Vivi because of his Black Hole) So as I said above, keep the enemies' character movelist close to you if you don'tknow them.Once you see a movelist on the Character Loaders, the image will be recorded to your Palace's "Media" folder. You can see them there at all times.Private Characters' movelists are available on the websitehttp://psycrow.chatserve.com/announce.html . The tier list I'm working on will also be a goodway to determine this.- Second, those who're an opposite element to any of your teammates. Remember that opposite

elements deal brutal damage to each other. Kill them before they kill you.