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    S+ S- FAV REPORT

    92KVIEWS

    10COMMENTS

    6VOT

    BUILD GUIDE DISCUSSION (10) MORE KINDRED GUIDES

    CHEAT SHEET

    Hunter'sTalisman

    Hunter'sMachete

    Health Potion WardingTotem

    PLS READ NOTE

    Skirmisher'sSabre -Warrior

    Berserker'sGreaves -Distortion

    RapidFirecannon

    Blade of theRuined King

    Maw ofMalmortius

    LordDominik's

    Regards

    OracleAlteration

    EXAMPLE

    Sterak's Gage Maw ofMalmortius

    GuardianAngel

    TheBloodthirster

    MercurialScimitar

    Youmuu'sGhostblade

    Runaan'sHurricane

    Frozen Mallet

    CONSIDER THESE

    2 4 5 7 9

    1 8 10 12 13

    3 14 15 17 18

    6 11 16

    Kindred Build

    ABILITY SEQUENCE

    COMMUNITY CUPS

    VIEW ALL TOURNAMENTS ON MOBAFI

    summoners: signup andplay inMOBAFire Community Cup - Jan NA. The teams will compete for $300 + RP + Win IP + MOBAFire tshirts. Register now

    INDRED BUILD GUIDE BY TEHASIAN

    S6 Jungle Kindred

    tehAsian Last updated on January 10, 2016

    Mark of ArmorPenetration

    9x

    Seal of Armor

    9x

    Glyph of ScalingM.Resist

    9x

    Quint of AttackSpeed

    3x

    Hide item names

    x3

    [5BY

    SBY

    5.if BY

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    It's a build ORDER

    you want to give

    a good idea of exactly

    what order you want to

    build these in.

    Your reader should

    also get an idea of what itemsyou prioritize without reading your

    guide.

    http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.elophant.com/league-of-legends/champion/kindred/statshttp://www.mobafire.com/league-of-legends/summoner-spell/smite-5http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/the-bloodthirster-60http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/runaans-hurricane-161http://www.mobafire.com/league-of-legends/item/frozen-mallet-41http://www.mobafire.com/league-of-legends/item/skirmishers-sabre-warrior-273http://www.mobafire.com/league-of-legends/item/berserkers-greaves-distortion-201http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/skirmishers-sabre-warrior-273http://www.mobafire.com/league-of-legends/item/berserkers-greaves-distortion-201http://www.mobafire.com/league-of-legends/item/skirmishers-sabre-warrior-273http://www.mobafire.com/league-of-legends/item/hunters-talisman-298http://www.mobafire.com/league-of-legends/tournament/mobafire-community-cup-na-jan-165http://www.mobafire.com/http://www.owfire.com/http://www.vaingloryfire.com/http://www.elophant.com/http://www.counterstats.net/http://www.mobafire.com/http://www.mobafire.com/profile/utopus-158299/messageshttp://www.mobafire.com/profile/utopus-158299/subscriptionshttp://www.mobafire.com/edit-profilehttp://www.mobafire.com/toolshttp://www.mobafire.com/http://www.facebook.com/MOBAFirehttp://www.mobafire.com/league-of-legends/videoshttp://www.mobafire.com/league-of-legends/forumhttp://www.mobafire.com/league-of-legends/tournamentshttp://www.mobafire.com/league-of-legends/championshttp://www.mobafire.com/league-of-legends/browsehttp://www.mobafire.com/edit/guidehttp://www.mobafire.com/league-of-legends/tournament/mobafire-community-cup-euw-feb-166http://www.mobafire.com/league-of-legends/tournament/mobafire-community-cup-na-jan-165http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-attack-speed-293http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-magic-resist-283http://www.mobafire.com/league-of-legends/rune/greater-seal-of-armor-262http://www.mobafire.com/league-of-legends/rune/greater-mark-of-armor-penetration-300http://www.mobafire.com/profile/tehasian-95290http://www.mobafire.com/league-of-legends/tournament/mobafire-community-cup-na-jan-165http://www.mobafire.com/league-of-legends/tournament/mobafire-community-cup-na-jan-165http://www.mobafire.com/league-of-legends/tournamentshttp://www.mobafire.com/league-of-legends/forum/news/patch-6-1-summary-38362http://www.elophant.com/league-of-legends/champion/kindred/statshttp://www.mobafire.com/league-of-legends/summoner-spell/smite-5http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/ability/lambs-respite-733http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/mark-of-the-kindred-729http://www.mobafire.com/league-of-legends/item/frozen-mallet-41http://www.mobafire.com/league-of-legends/item/runaans-hurricane-161http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/the-bloodthirster-60http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/lord-dominiks-regards-296http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/berserkers-greaves-distortion-201http://www.mobafire.com/league-of-legends/item/skirmishers-sabre-warrior-273http://www.mobafire.com/league-of-legends/item/warding-totem-188http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/hunters-machete-151http://www.mobafire.com/league-of-legends/item/hunters-talisman-298http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/build/s6-jungle-kindred-435287/discussionhttp://www.mobafire.com/league-of-legends/build/s6-jungle-kindred-435287http://www.mobafire.com/report?relation_type=Build&relation_id=435287http://www.mobafire.com/league-of-legends/build/s6-jungle-kindred-435287?subscribehttp://www.mobafire.com/league-of-legends/build/s6-jungle-kindred-435287?scout=-1http://www.mobafire.com/league-of-legends/build/s6-jungle-kindred-435287?scout=1
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    MASTERIES

    TABLE OF CONTENTS

    Introduction

    Quick Notes

    Pros and Cons

    Runes

    Masteries

    Summoner Spells

    Skill Explanation

    Skills

    Items

    Jungle Route

    How to actually jungle

    Gameplay

    Teamfights

    Closing

    Introduction

    Hi guys I'm a Kindred main

    I have a 75% win rate in high elo normals upon release (yes I actually counted), so I obviously know what I'm

    taking about.

    Here are my most recent 10 games:

    SPOILER: CLICK TO VIEW

    I also steal builds and ideas from high elo players playing her in different roles so I know exactly what to build and

    what not to build.

    5/5

    1/1

    5/5

    1/1

    5/5

    1/1

    5/5

    1/1

    5/5

    1/1

    is the OOC movement speed

    more important that much

    more important than the

    extra damage for the 1st clear?

    http://www.mobafire.com/league-of-legends/champion/gangplank-30http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://www.mobafire.com/league-of-legends/champion/sivir-7http://www.mobafire.com/league-of-legends/champion/gangplank-30http://www.mobafire.com/league-of-legends/champion/bard-124http://www.mobafire.com/league-of-legends/champion/amumu-23http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/mastery/bond-of-stone-246http://www.mobafire.com/league-of-legends/mastery/strength-of-the-ages-245http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/mastery/legendary-guardian-243http://www.mobafire.com/league-of-legends/mastery/swiftness-242http://www.mobafire.com/league-of-legends/mastery/perseverance-241http://www.mobafire.com/league-of-legends/mastery/insight-240http://www.mobafire.com/league-of-legends/mastery/veterans-scars-239http://www.mobafire.com/league-of-legends/mastery/runic-armor-238http://www.mobafire.com/league-of-legends/mastery/tough-skin-237http://www.mobafire.com/league-of-legends/mastery/explorer-236http://www.mobafire.com/league-of-legends/mastery/unyielding-235http://www.mobafire.com/league-of-legends/mastery/recovery-234http://www.mobafire.com/league-of-legends/mastery/windspeakers-blessing-233http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/mastery/stormraiders-surge-231http://www.mobafire.com/league-of-legends/mastery/intelligence-230http://www.mobafire.com/league-of-legends/mastery/precision-229http://www.mobafire.com/league-of-legends/mastery/dangerous-game-228http://www.mobafire.com/league-of-legends/mastery/bandit-227http://www.mobafire.com/league-of-legends/mastery/meditation-226http://www.mobafire.com/league-of-legends/mastery/merciless-225http://www.mobafire.com/league-of-legends/mastery/assassin-247http://www.mobafire.com/league-of-legends/mastery/secret-stash-224http://www.mobafire.com/league-of-legends/mastery/runic-affinity-223http://www.mobafire.com/league-of-legends/mastery/savagery-222http://www.mobafire.com/league-of-legends/mastery/wanderer-221http://www.mobafire.com/league-of-legends/mastery/deathfire-touch-220http://www.mobafire.com/league-of-legends/mastery/fervor-of-battle-219http://www.mobafire.com/league-of-legends/mastery/warlords-bloodlust-218http://www.mobafire.com/league-of-legends/mastery/piercing-thoughts-217http://www.mobafire.com/league-of-legends/mastery/battering-blows-216http://www.mobafire.com/league-of-legends/mastery/oppressor-215http://www.mobafire.com/league-of-legends/mastery/bounty-hunter-214http://www.mobafire.com/league-of-legends/mastery/natural-talent-213http://www.mobafire.com/league-of-legends/mastery/vampirism-212http://www.mobafire.com/league-of-legends/mastery/feast-211http://www.mobafire.com/league-of-legends/mastery/double-edged-sword-210http://www.mobafire.com/league-of-legends/mastery/sorcery-209http://www.mobafire.com/league-of-legends/mastery/fury-208
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    Quick Notes

    Jungle Route - Start at bot and work your way up

    Items - Start with Talisman on blue team, Machete on red team.

    Power Spikes - You have a level 3 power spike, so farm to level 3 before looking for fights. You

    have another power spike after completing Warrior and another if you choose to buy a

    Youmuu's.

    Buy - Warrior > RFC > BoRK > Boots then either crit or flat

    penetration, life steal or %-penetration last.

    Skills - W at level 1, then > > >

    Use Ult for tower diving and to protect your squishies.

    Pros and Cons

    Pros:

    High mobility

    High damage

    Infinite scaling

    Artificial tankiness with ult

    Very sustained jungle clear

    Above average ganks

    Cons:

    Short ranged

    Ult is hard to use

    Damage is reliant on enemies staying in a zone

    It's a jungle ADC so you need a frontline from another role

    Kindred brings a lot to the table as a jungler. With high base damages on all three of their basic abilities they're

    able to efficiently clear camps even without items. Working twofold, the high base damages coupled with high

    mobility and very potent 70% targetted slow makes ganking easy and effective. With your skillset you can solo kill

    most laners and junglers. To put icing on the cake, because Kindred is a marksman and naturally wants to kite

    jungle camps, the life steal from Hunter's Machete and heal from Wolf's Frenzy keeps your health full when

    left alone. All in all Kindred's kit is made of every carry jungler's wet dream.

    However Kindred has a few weaknesses which can be exploited. With a base range of only 500 units they are

    outranged by nearly every other marksmen and puts them at significant risk in teamfights. Also, because

    Kindred is a marksman they are naturally squishy and as a result your team's jungle slot will not be a tank this

    can sometimes be offset by good ult placement or from a tanky support and top laner, but on average your team

    will be squishier than the other team. Lastly, sometimes your ult can backfire, completely turning teamfights

    against you.

    Runes

    RUNES

    Greater Mark of Armor

    Penetration

    9

    Greater Seal of Armor

    9

    Greater Glyph of Scaling

    Magic Resist

    9

    Greater Quintessence of

    Attack Speed

    3

    I take armor pen reds because all of your damage early game comes from base damages and because Kindred

    has very poor AD scaling. Also, armor pen scales harder than flat AD mid to late game.

    From the math below I feel there's no reason to take flat AD over armor pen, armor pen gives more overall damage

    than flat AD even at lower levels where flat AD would be superior because of how low your ratios are.

    You can take armor/level, flat armor, or hp for yellows, you don't really lose too much health in the jungle because

    of W so if you know how to kite the camps you can literally take anything here. Flat armor is the safest.

    Glyphs can be anything.

    Take attack speed quints because 14% attack speed gives you more dps than AD or armor pen as long as you're

    constantly hitting something in this case it's the jungle creeps.

    SOME MATH STUFF

    Kindred has a level 2 power spik

    well, and she's really strong at in

    into blue side @ red buff

    How is her tower sieging?

    What kind of team comps counter

    (Displacement, Instant CC, etc)

    http://-/?-http://-/?-http://-/?-http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-attack-speed-293http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-magic-resist-283http://www.mobafire.com/league-of-legends/rune/greater-seal-of-armor-262http://www.mobafire.com/league-of-legends/rune/greater-mark-of-armor-penetration-300http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/item/hunters-machete-151http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/lambs-respite-733http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/item/last-whisper-48http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/the-bloodthirster-60http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/runaans-hurricane-161http://www.mobafire.com/league-of-legends/item/infinity-edge-46http://www.mobafire.com/league-of-legends/item/ninja-tabi-53http://www.mobafire.com/league-of-legends/item/mercurys-treads-82http://www.mobafire.com/league-of-legends/item/berserkers-greaves-37http://www.mobafire.com/league-of-legends/item/blade-of-the-ruined-king-145http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/skirmishers-sabre-warrior-273http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/stalkers-blade-warrior-277http://www.mobafire.com/league-of-legends/item/hunters-machete-151http://www.mobafire.com/league-of-legends/item/hunters-talisman-298
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    Masteries

    MASTERIES

    5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1

    THUNDERLORDS OP

    Warlord's Bloodlust sucks because you don't usually build 70% crit like other ads

    Fervor of Battle sucks because you won't have it stacked when you gank and it doesn't work on jungle creeps

    Deathfire Touch sucks

    Stormraider's Surge sucks

    Windspeaker's Blessing sucks

    Grasp of the Undying sucks because you're jungling and because you won't stack hp

    Strength of the Ages has antisynergy with Lord Dominiks

    Bond of Stone has no use on a jungler

    Take the armor pen because the armor pen mastery is really strong right now and it's better than 5% more cdr

    I also take Wanderer over Savagery because Kindred has low range and I find that extra movespeed goes

    a long way in positioning yourself properly for ganks.

    Summoner Spells

    +

    Flash because it's Flash and Smite because you're jungling. No exceptions.

    Flash lets you reposition, dodge skillshots, escape, chase, etc. There's no reason not to take this.

    Smite speeds up your jungle clear and lets you secure objectives. Mandatory for a jungler.

    Skill Explanation

    Passive

    While playing Kindred, you get an interface above your Items on your UI here, you (or

    randomly, Wolf) get to pick a target and if you successfully kill it you gain a stack which

    makes your basic attacks deal bonus damage equal to a portion of your target's current

    health. It also applies to Wolf's Frenzy.

    What I like to do in the beginning of the game is to mark the enemy jungler. This way when one of us eventually

    invades the other I can get a free stack.

    When ganking you have ~8 seconds after you click on the icon before the enemy champion actually gets marked,

    so just do it ahead of time. What I've noticed is people don't back off when they get marked unless they see you

    through a ward.

    Making a pick in mid game is hard because that's when people actually back off the second you click on their icon

    just practice th e t iming and you'll get stacks here.

    Before teamfights you usually want to mark their tank or frontline, unless you're fed enough to assassinate their

    backline, then mark whoever you're planning on killing. You want to mark their frontline or assassins because

    that's who your entire team will be focusing.

    You can also use your passive to bluff against split pushers, or not mark someone at all and you'll surprise them.

    One last thing I like to do, but isn't very reliable, is leaving an enemy camp that is marked up when I already have

    6 stacks the mark never disappears and if it's a Krug (I don't know why, but no one takes those after level 1...) it's

    basically a free stack. This is kind of useful late game when stacks come by more rarely due to less kills, but the

    enemy team can clear it at any time so it's not reliable.

    Q

    ok

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  • 7/25/2019 tehasian's kindred guide

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    Players who have been around since pre-rework Heimerdinger will be familiar with how

    this ability functions. Lamb vaults forward and fires 3 arrows to the closest 3 targets.

    Dance of Arrows can allow you to jump over small walls and is your primary source mobility

    and early game damage.

    Fairly straightforward ability, you jump forward and shoot at 3 nearby targets. Dance of Arrows can let you

    jump over small walls.

    SOME EXAMPLES

    Keep in mind if you use Dance of Arrows to leave Wolf's Frenzy the cooldown will be reduced to 2 seconds, so

    try to use Dance of Arrows to leave Wolf's Frenzy to get an additional cast.

    W

    Upon casting Wolf's Frenzy, you place an AoE below you for 8 seconds. While you're in

    this AoE, your Q cooldown is set at 2 seconds and Wolf attacks your target. This ability also

    has a Kircheis Shard-like passive which heals you for a decent amount of health at 100

    stacks.

    There are a few important properties about the active.

    1. Wolf does not switch targets until Lamb either attack a new target, or the current target leaves the field and

    Wolf starts to attack another target. This is good for zoning.

    2. This has no cast animation, so you can cast it during Dance of Arrows' animation. This slightly extends the

    range, but also puts you at the dead center of Wolf's Frenzy, letting you chase with Dance of Arrowsfurther.

    3. Because Dance of Arrows's cooldown is determined at the time of its cast, you always want to consider

    waiting to use it to leave Wolf's Frenzy for another cast.

    E

    Mounting Dread is a point and click slow. Upon hitting your target 2 more times, your

    basic attack sends Wolf to attack as well, dealing a percentage of your target's maximum

    health.

    There's not much to say about this ablity. You point it at someone and then you right click them and then they

    take a lot of damage and die. You usually want to open ganks with Mounting Dread because a 70% slow, even if

    it only lasts for 1 second, is really strong for an ability with 1 point in it.

    In the jungle you want to use this on the big monster in the camp. This will slow it, making it take more time to

    reach you, effectively reducing your damage taken.

    Another application of this is using it in combination of Smite to secure objectives, a crit + third hit on

    Mounting Dread + Smite can easily do 1500 damage or more to large objectives, although this has been nerfed

    due to Last Whisper nerfs. It's still worth doing and practicing though!

    R - Ultimate

    Your ultimate places an AoE under you which prevents all living units from going below 10%

    health. Any units at 10% health cannot receive healing or damage. After it ends, any units

    still on the AoE will be healed a fixed amount of health.

    There are many ways to use your ult.

    1. Extending the range

    You can ult an ally next to an ally to extend the range of your ult, kind of. Useful in clutch situations. This can also

    help in placements where the position of your ult can be under your ally but not your enemy.

    2. Ulting over a wall

    If you're looking to jump a wall away from immobile enemies, try to ult as close to a wall as possible. Your ult aoe

    can cover over thin walls such as the wall behind blue buff, Baron, dragon etc. Useful for a last ditch effort to

    survive.

    3. Proper ult positioning

    Tower diving - remember to leave a portion of your ult outside of tower range to reserve a 'safe spot'.

    Teamfights - just put it under your squishy teammates so they don't die to assassins, but not under enemy

    squishies.

    4. Saving your burst until the end

    Specifically proccing the third hit on your E and Q. If they're at 10% hp save your abilities to last hit them after the

    heal. A trick your should practice is timing your Q and E projectiles so they go off before the heal and land after the

    heal.

    5. xPeke the nexus

    Your ult prevents all living things from dying. This doesn't include towers or the nexus. If the other team has no

    displacement you can just ult your team and bumrush the nexus.

    6. Stealing Baron/Dragon

    As long as Baron or Dragon is in your ult they can't be Smite secured. You can prep the third hit on your E and

    At what point in the game (item w

    does using this ability make you

    on DPS?

    Expand on the Q & E Timing. It'd

    good idea to give your readers nu

    http://www.mobafire.com/league-of-legends/summoner-spell/smite-5http://www.mobafire.com/league-of-legends/ability/lambs-respite-733http://www.mobafire.com/league-of-legends/item/last-whisper-48http://www.mobafire.com/league-of-legends/summoner-spell/smite-5http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/summoner-spell/smite-5http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/item/kircheis-shard-293http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/champion/heimerdinger-40http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730
  • 7/25/2019 tehasian's kindred guide

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    Smite to steal it afterwards.

    Skills

    > > >

    ABILITY SEQUENCE

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

    R > Q > W > E

    Because even though it looks like you get absolutely nothing from ranking up Q, the extra 30 base damage that

    weaves in between autos every two seconds actually adds up to a lot

    Then max W because it does more damage than E and E's slow doesn't increase per rank.

    Also lower cooldown on W = lower cooldown on Q

    You want to have W at level 1 because it's the most effective ability for taking the jungle camp.

    Items

    Why don't you build Devourer or Blade of the Ruined King? (Let's get this out of the way first)

    Because I think Blade of the Ruined King is far too expensive for what it does now. Honestly I'd still buy it if it

    was the only item that was viable, but Riot superbuffed Statikk Shiv and released Rapid Firecannon and

    nerfed BoRK at the same time. So not only is BoRK weak, it's alternatives are strong, cheap, and have good build

    paths.

    But then I checked probuilds and it was brought to my attention that people still build it and yeah it's probably still

    worth it. And also there were countless times where I wanted attack speed, AD, and lifesteal. So it stays.

    Devourer on the other hand, sucks. Below this section is a section on stats to prioritize to determine whether an

    item is worth buying or not.

    Raw attack speed is not good on Kindred because both BoRK and your passive deals %-CURRENT health

    damage. Meaning, while it sounds good in theory, attack speed is useless without flat damage to back it up. If you

    buy Devourer you lose out on an item slot which could be used for crit or AD, stats which actually helps you kill

    people after you %-current health damage wears them down instead of wearing them down some more.

    The next reason why it's bad is because Kindred lacks an attack speed steroid. The users of Devourer, mainly

    Master Yi and Udyr, have insane steroids or actually benefit off applying on-hit effects twice. Kindred can

    apply their %-current health damage twice, which again, won't finish off enemies with low health. And also,

    without an attack speed steroid, it takes quite a while to reach that 4th hit.

    The final reason is Kindred is an early game champion. Buying Devourer delays your power spike until it's Sated,

    while Warrior gives you a ton of damage instantly. Having all that power instantly lets Kindred capitalize on their

    strong early game to swing the game in your favor. Also, you aren't a power-farmer like Yi or Udyr, Devourer

    simply takes too long to stack.

    tldr

    1. You need flat AD and crit, not raw attack speed

    2. You don't have an attack speed steroid, 4 hits takes too long to acquire

    3. It delays your power spikes which you don't want for an early game champion

    4. You aren't a power farmer.

    Stats to Prioritize, in order

    Armor Pen, because most of your damage comes from base damage and %-health damage that doesn't scale

    with flat AD. Armor pen gives you the most out of how your skillset works.

    Attack Speed, attack speed goes hand-in-hand with armor pen because of your passive and stacking your E.

    Flat AD and Crit, I think these are the least important 'important' stats because you have high enough base

    damage on your abilities and passive that these stats aren't as necessary on Kindred as they are on other

    marksmen. However, without flat ad and crit you have nothing to back up your %-hp damage. Crit and AD make it

    easier to finish off low health champions.

    Start

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  • 7/25/2019 tehasian's kindred guide

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    On Blue Team:

    Hunter's Talisman - Why the fk are you starting with this

    Because you run out of mana faster than you run out of health. Scuttle Crab + W means if you opt to take an

    early scuttle because it happens to be marked you will be at full health. At the video later, notice that I took Scuttle

    and I was able to take both buffs and 2 camps at full and end up at full health...with a potion to spare. And yet I

    was completely dry out of mana.

    Why is mana important?

    Because Kindred is a squishy ADC. Her damage comes from her abilities, and without mana she cannot Q to

    outmaneuver melees, cannot chase, cannot cast W etc...

    An example with numbers

    At 30 mana you can cast Q once. Maybe you can dodge a skillshot, or get that last hit in.

    At 40 mana you can cast W. This does a lot of damage if a single enemy stays in it.

    At 70 mana you can cast E for a strong slow and a good chunk of damage. Can be better or worse than W

    depending on the situation.

    Also at 70 mana you can use W and Q once each. So if an enemy decides to stay in your W you can kite a bit and

    do a good amount of damage.

    At 100 mana you can cast W and two Qs. With Red Buff an a good position, you can do a lot of damage and even

    chase down a target for a bit.

    At 110 mana you can cast a W and an E. If anyone decides to fight you can probably kill them.

    At 130 mana you can cast Q three times and W once. Or cast each ability once each.

    I can go on but because of the way Kindred's abilities work with each other, every little bit of mana counts,

    which is why if you aren't starting at blue buff you need Hunter's Talisman.

    Of course, disregard everything if you're starting at a Blue Buff. Buy a Hunter's Machete for a faster clear.

    Core:

    + + +

    Finish Rapid Firecannon before finishing Boots.

    Warrior gives you an ample amount of ad, Rapid Firecannon is pretty good because it's attack speed, crit, and

    the Energized passive synergizes with your Q + W. Being able to apply red buff at 600 range is also a plus.

    Skirmisher's Sabre is the best Smite upgrade since it does the most damage and the pseudo-exhaust is great

    for 1v1s. You don't need the slow from Stalker's Blade since you already have a slow from Mounting Dread

    and maybe Bilgewater Cutlass/ Blade of the Ruined King.

    Stalker's Blade is still okay to buy if you're uncomfortable without it's slow + speed buff.

    Boots:

    Berserker's Greaves, Mercury's Treads, Ninja Tabi are of course your best choices. Don't buy anything

    else. It should be obvious when to buy these but in case it isn't:

    Prioritize Berserker's Greaves over Mercury's Treads and Ninja Tabi. Ask "do I NEED defenses?"

    If there's a lot of cc on the other team, buy Mercury's Treads. Otherwise, buy Berserker's Greaves.

    Ninja Tabi should be a last resort if you are getting destroyed by heavy AD teams. Otherwise, don't buy.

    Other stuff:

    Good items in most situations

    Blade of the Ruined King - Synergizes well with your passive and

    lets you destroy health stacking tanks.

    Infinity Edge - I usually buy this after Rapid Firecannon if I just

    want damage

    Lord Dominik's Regards - You have very low base health so this item

    is really good on Kindred, buy it as a 5th or 6th item

    Items to buy when you're fed

    Runaan's Hurricane - Good as a 4th or 5th item, otherwise you're

    building too much attack speed and not enough AD so you won't be

    able to kill people.

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  • 7/25/2019 tehasian's kindred guide

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    Youmuu's Ghostblade - If you're fed, getting this on top of

    Enchantment: Warrior allows you to demolish squishies early to mid

    game.

    Frozen Mallet - If you're fed and need to force fights/kite champions,

    this is pretty good but it's almost purely for the slow and health.

    Life Steal

    The Bloodthirster - Gives you damage and makes you a little bit

    harder to kill there are probably better items though.

    Death's Dance - It's kind of underwhelming right now, I think it's

    bad because if you take 1000 damage it only blocks 120 and late game

    honestly you're going to take a lot more than 1000 damage so you'll

    die anyway. Bloodthirster shields you for like 400 hp and the equivalent

    for this item is taking about 3000 damage.

    Magic Resist

    Maw of Malmortius - This is amazing now that it gives armor pen

    and an enrage passive, buy it when you want damage + MR + the

    shield.

    Mercurial Scimitar - Good, arguably core, QSS basically guarantees

    that you will get your ult off, a must buy against champions

    with suppression.

    Banshee's Veil - Good item, let's you block a free spell. Good vs

    combo reliant mages.

    Other Defensive

    Sterak's Gage - Very potent against fed assassins as it's essentially

    +1100 health late game, it makes you harder to burst down giving you

    time to ult against champions like Talon or Rengar.

    Guardian Angel - I think not dying at all is better than dying and

    reviving, honestly with stuff like Sterak's Gage and your ult this

    isn't worth it anymore imo.

    Randuin's Omen - I think it's okay to buy this as a last item against

    an AA oriented team? As a last resort I guess but otherwise stick to

    other items.

    I don't recommend any items not here as these are all the best options.

    Jungle Route

    Regardless of where you start, you want to prioritize hitting level 3 first, then easy marks on scuttle. When scuttle

    is marked and is nearby I usually just finish my camp and head straight for it because with W passive it's like a free

    heal and a free passive stack and not a lot of champions can fight you 1v1 anyway.

    The reason you want to hit level 3 ASAP is because Kindred's Q W and E all have insanely high numbers at rank

    1 which grants them the strongest level 3 in the game. While the standalone numbers aren't very high,

    Kindred is able to use Q multiple times in quick succession which adds up very quickly, on top of basic attacks, on

    top of Wolf constantly hitting the enemy in Wolf's Frenzy, on top of a slow from Mounting Dread to keep

    them in place, on top of being at 110% health due to a fully charged W passive, on top of everything being

    targeted abilities. The mobility from Dance of Arrows which lets them dodge skillshots is just icing on the cake.

    Blue side:

    Start at Krugs and have your bot lane leash for you. Your standard route should be

    Krugs > Red > Wolves/Raptors > Blue, I usually do Wolves because the chickens do a lot of damage and take

    longer.

    Krugs > Red > Blue is fine if you are afraid of getting a buff stolen

    I like taking both buffs before backing because I still have ptsd flashbacks of s2 jungle shaco stealing everything -

    but

    Krugs > Red > Raptors > Base > Blue > Gank or farm Gromp/Wolves is fine as well.

    Red side:

    Gromp > Blue > Wolves > Red

    Gromp > Blue > Red

    http://-/?-http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/item/randuins-omen-102http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/champion/rengar-103http://www.mobafire.com/league-of-legends/champion/talon-82http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/randuins-omen-102http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/steraks-gage-288http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/champion/urgot-58http://www.mobafire.com/league-of-legends/champion/malzahar-52http://www.mobafire.com/league-of-legends/champion/warwick-11http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/mercurial-scimitar-154http://www.mobafire.com/league-of-legends/item/maw-of-malmortius-136http://www.mobafire.com/league-of-legends/item/deaths-dance-308http://www.mobafire.com/league-of-legends/item/the-bloodthirster-60http://www.mobafire.com/league-of-legends/item/deaths-dance-308http://www.mobafire.com/league-of-legends/item/the-bloodthirster-60http://www.mobafire.com/league-of-legends/item/frozen-mallet-41http://www.mobafire.com/league-of-legends/item/enchantment-warrior-281http://www.mobafire.com/league-of-legends/item/youmuus-ghostblade-101http://www.mobafire.com/league-of-legends/item/frozen-mallet-41http://www.mobafire.com/league-of-legends/item/runaans-hurricane-161
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    Gromp > Blue > Wolves > Base > Red

    BASICALLY start at bot lane and work your way up. Alter your route depending on if Scuttle gets marked, if you see

    an opportunity to gank, or depending on the enemy jungler/invades.

    The above are your standard routes, BUT

    Wolf likes to mark Scuttle Crab sometime during your third camp.

    If it is convenient, as in if it's on the same of the jungle as you are, go take it. This is another advantage of

    starting where your bot lane is if the Scuttle on your side of the jungle is marked you will usually take it

    uncontested, heal up, and be ready for your next camp.

    If it isn't convenient, just continue clearing camps until you hit level 3. Remember that you are STRONG at level 3

    so you can actively look to contest buffs, take Scuttle, or gank. If you are level 3, you want to head straight for

    Scuttle especially if your Smite is up.

    Marked Enemy Camps

    These are not worth the risk. Unless you know where the enemy jungler is or if he's dead, just don't do it. Not

    even if you're stronger. Just don't.

    Okay, if you can coordinate with your team, then yeah you can. But otherwise, don't.

    Sneaking/Soloing Dragon

    After you complete Warrior, you can solo Dragon. Buy a Vision Ward and do it. Not many people expect an early

    Dragon solo, so a lot of times you can take it uncontested.

    How to actually jungle

    Use Q to kite backwards away from the large monster but remember to stay in your W so it doesn't disappear.

    Start every camp at max range so the monsters have to walk to you.

    There are some walls you can actually jump over to avoid damage as well. The wall at red with the bush, the walls

    at the wolf camp, probably the blue buff walls too, but don't try it in a real game unless you've tried it in a custom

    because you don't want it resetting.

    Remember to walk between EVERY auto to maximize your W passive

    In case it still isn't clear I made a video.

    How to jungle Kindred

    I made a few mistakes but w/e I still had an extra pot

    Gameplay

    Early Game

    http://-/?-http://-/?-https://www.youtube.com/watch?v=yZZT8ppGv5ohttp://www.mobafire.com/league-of-legends/item/vision-ward-33http://www.mobafire.com/league-of-legends/summoner-spell/smite-5
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    At levels 1-2 you want to focus on farming and acquiring easy Mark of the Kindred stacks from Scuttle or

    enemy jungle camps if you know where the enemy jungler is. Kindred's level 1 in a 1v1 scenario is fairly weak,

    and at level 2 you still lack the potent slow from Mounting Dread to really capitalize on out of position or

    overextended enemies.

    At and after level 3, you want to aggressively look for ganks. With the cooldown reset on Dance of Arrows +

    Wolf's Frenzy and potent slow from Mounting Dread you should easily be able to kill even slightly overextended

    enemies regardless of if they Flash or not.

    If ganks are unavailable, you can look to counterjungle and hunt down the enemy jungler. With proper guesswork

    it's possible to catch enemy junglers while they're low and about to recall, especially when you decide to invade

    before their first recall. Be careful here, however, because you don't want to be stuck in a 2v1 against the enemy

    jungler + laner let your team know about your intentions so th ey can play or react accordingly.

    Mid Game

    Mid game is when you should look to dive low health enemies. Lamb's Respite is fantastic for tower dives when

    placed correctly, and with your mobility you're able to bypass a lot of commonly warded areas by jumping over

    walls. Once again, look out for enemy junglers and look to gank from behind don't be afraid to die because your

    mobility and Lamb's Respite makes you incredibly difficult to kill.

    When certain key members of the enemy team are dead, look to take Dragon, towers, Rift Herald, or even an early

    Baron. While your passive was nerfed to have a cap on Dragon and Baron, you're still able to take them fairly

    easily.

    Late Game

    Late game just stay with your team. You aren't a split pusher, there are more champions who can duel you now,

    and you are extremely squishy so you definitely do not want to be caught alone. By now just a 70% 1 second slow

    isn't enough for a pick unless your target is so far out of position, so don't try to force things either.

    Don't try to start fights, instead wait for your tankier teammates to initiate fights and then stay near your

    squishies and help them kill the assassins and tanks/bruisers.

    Teamfights

    Positioning

    As Kindred you want to stay near your ADC/AP Mid. With several stacks on Mark of the Kindred and the third

    hit on Mounting Dread Kindred is able to shred tanks with %-health damage.

    Staying near your high damage carries will let you keep them alive against assassins with Lamb's Respite.

    Unless you're fed enough to kill squishies within the three autos needed for Mounting Dread, you should not be

    targetting the enemy carries. The only exception is if they are far out of position because they used their gap

    closer/ Flash in. If you are targetting the enemy squishies it means you are jumping into their team and you are

    out of position.

    The only champions you can save with Lamb's Respite in the middle of the enemy team is your team's

    frontline, you, and the entire enemy team. Meanwhile your team can't get under your ult and they can actually

    die.

    So stay near your squishies.

    Role

    Your job in teamfights is, first and foremost, to kill the enemy frontline. This is especially easy with your health

    shredding passive and BoRK combined with crits and Mounting Dread.

    Your other job is to use your ult to save your squishies and yourself from fatal damage, or to use your ult to eventhe playing field through delaying your death and then equalizing everyone at 10% health.

    Many times it is necessary to ult while an enemy member will be saved by it if it means you can save your

    teammate from dying then it's usually worth it to keep both of them alive. But if you had to 'trade' kills, such as if

    the marksmen on both teams were about to die, think about who is more influential in fights if your 1/5

    Lucian would die for their 12/3 Vayne let him. Of course if there was a way to only ult Lucian, do that.

    Closing

    Thanks for reading. Hopefully you learned something about Kindred, while they aren't the hardest champion to

    play and use properly there are many little things that can boost your success. Good luck and tell your team

    captain to pick you Kindred.

    This is an important question to an

    and will require a lot of writing to a

    EXACTLY how do you evaluate th

    gankability of a lane.

    This means that your opponents a

    forced to make a play on you, else

    win the team fight through just she

    damage.

    http://-/?-http://-/?-http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/champion/lucian-115http://www.mobafire.com/league-of-legends/champion/vayne-76http://www.mobafire.com/league-of-legends/champion/lucian-115http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/lambs-respite-733http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/lambs-respite-733http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/mark-of-the-kindred-729http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/ability/lambs-respite-733http://www.mobafire.com/league-of-legends/ability/lambs-respite-733http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/ability/wolfs-frenzy-731http://www.mobafire.com/league-of-legends/ability/dance-of-arrows-730http://www.mobafire.com/league-of-legends/ability/mounting-dread-732http://www.mobafire.com/league-of-legends/champion/kindred-127http://www.mobafire.com/league-of-legends/ability/mark-of-the-kindred-729
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