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1 Technology and the Individualization of Consumption: the development of Personal Computing Alvaro de Miranda University of East London Abstract The development of personal computing, with a particular focus on the history of Apple, is analysed. It is demonstrated that under a capitalist system of production and consumption a fundamental contradiction exists between the idealised promise that technology will contribute to the development human freedom conceived in individualized terms through consumption and the reality of the oppressive system of production required to deliver such promise. The role of technical standards is examined both as a means of enabling the ―user friendliness‖ required for mass consumption and the development and monopolisation of mass production. It is argued that the ―user friendliness‖ of the technology contributes to a technical deskilling of the user which leads to the technology acquiring the character of a ―black box‖ and thereby becoming reified. This places further limits on the social individual ‘s freedom and sense of fulfilment. Introduction On January 24 1984, during the third quarter of the American Football Super Bowl XVIII game between the Los Angeles Raiders and the Washington Redskins, an advertisement was broadcast that became one of the best known television ads in the history of advertising. Entitled ―1984‖, the advertisement, directed by Ridley Scott, announced the forthcoming launch of the first Apple Macintosh using a dramatic metaphor based on Orwell‘s eponymous dystopian novel. It starts with an army of androgynous shaven headed people dressed in identical grey tunics marching down a tunnel towards a hall where a giant screen is showing a close up picture of a bald and bespectacled ―Big Brother‖ droning on about having created a garden of pure ideology where each worker will bloom secure from the pests of contradictory and confusing truths‖ and stating, in imperious tones: ―We are one people. With one will. One resolve. One cause… We shall prevail‖. A blond woman athlete, a hammer thrower, in red shorts and a white vest displaying a barely discernable Apple logo, runs into the hall pursued by a police squad in full riot gear and hurls her hammer at the screen, destroying it. A voice then reads aloud the

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Technology and the Individualization of Consumption: the development of

Personal Computing

Alvaro de Miranda

University of East London

Abstract

The development of personal computing, with a particular focus on the history of Apple, is analysed. It

is demonstrated that under a capitalist system of production and consumption a fundamental

contradiction exists between the idealised promise that technology will contribute to the development

human freedom conceived in individualized terms through consumption and the reality of the

oppressive system of production required to deliver such promise. The role of technical standards is

examined both as a means of enabling the ―user friendliness‖ required for mass consumption and the

development and monopolisation of mass production. It is argued that the ―user friendliness‖ of the

technology contributes to a technical deskilling of the user which leads to the technology acquiring the

character of a ―black box‖ and thereby becoming reified. This places further limits on the social

individual‘s freedom and sense of fulfilment.

Introduction

On January 24 1984, during the third quarter of the American Football Super Bowl

XVIII game between the Los Angeles Raiders and the Washington Redskins, an

advertisement was broadcast that became one of the best known television ads in

the history of advertising. Entitled ―1984‖, the advertisement, directed by Ridley

Scott, announced the forthcoming launch of the first Apple Macintosh using a

dramatic metaphor based on Orwell‘s eponymous dystopian novel. It starts with an

army of androgynous shaven headed people dressed in identical grey tunics

marching down a tunnel towards a hall where a giant screen is showing a close up

picture of a bald and bespectacled ―Big Brother‖ droning on about having created ―a

garden of pure ideology where each worker will bloom secure from the pests of

contradictory and confusing truths‖ and stating, in imperious tones: ―We are one

people. With one will. One resolve. One cause… We shall prevail‖. A blond woman

athlete, a hammer thrower, in red shorts and a white vest displaying a barely

discernable Apple logo, runs into the hall pursued by a police squad in full riot gear

and hurls her hammer at the screen, destroying it. A voice then reads aloud the

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legend that appears on the screen: ‗On January 24 Apple Computer will introduce

Macintosh. And you will see why 1984 won‘t be like ―1984‖‘.

The metaphor used by the advert has several dimensions, all of which had been

crucial in informing Apple‘s development of the Macintosh computer and in their

subsequent marketing strategy. Arguably they were also essential to the eventual

success of the Macintosh computer.

One facet of the metaphor is the reference to the suppression of individuality by the

power of uniform collective identities. The ―collective will‖ is enforced through violent

repression by a ―Big Brother‖, an implicit incarnation of the State, claiming to act on

behalf of the collective, the ―we‖ who ―will prevail‖. However, whilst Orwell‘s 1984

was a satire on the totalitarian collectivist state, Apple wanted the metaphor to be

extended to include an attack on IBM, despite the denials of the advertisement‘s

producers. At the annual shareholders‘ meeting which took place on the same day

as the ad was broadcast, Steve Jobs, Chief Executive and co-founder of Apple,

stated:

It is now 1984. It appears IBM wants it all. Apple is perceived to be the

only hope to offer IBM a run for its money. Dealers initially welcoming

IBM with open arms now fear an IBM dominated and controlled future.

They are increasingly turning back to Apple as the only force that can

ensure their future freedom. IBM wants it all and is aiming its guns on

its last obstacle to industry control: Apple. Will Big Blue dominate the

entire computer industry? The entire information age? Was George

Orwell right?

http://news.worldofapple.com/archives/2006/03/30/apple-at-30-1976-to-1986/

In the advertisement, the fight for individual freedom is symbolised by the role of the

woman athlete who destroys the image of Big Brother. Apple implicitly aligns itself

with this fight and portrays the Macintosh as the means by which individuals will

achieve it in the world of computing.

The metaphor, in its subliminal identification of IBM with the repressive State of Big

Brother, also addresses the business world and, as I shall demonstrate, the world of

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work. It carries an attack on the role of the big corporation and on monopoly,

through its implicit reference to IBM.

The approach of the 1984 Superbowl advertisement and the development of

personal computing to which Apple‘s Macintosh contributed significantly raise some

fundamental questions regarding the relationship between technological change and

human freedom. To what extent is the promise that new technological artefacts will

contribute towards the development of human freedom achievable under the

capitalist system of production? Given that most human beings are both producers

and consumers, is the freedom that is being promised to be achieved both in the

realm of production and/or in the realm of consumption? To what extent is the

freedom being promised accessible to all or is the freedom of some achieved at the

expense of the freedom of others?

The promise that the Macintosh would contribute to human freedom was, as I shall

argue, also predicated on its ―user friendliness‖, that is, on the reduction of the

technical skill required to use a personal computer which was one of the major new

features it offered, This also raises the additional question of the role of technical skill

in the relationship between the production and the use of technology. Is the

development of ―user friendliness‖ of technology a contribution to the freedom of the

user or is it rather a process of de-skilling which disempowers the user?

The theoretical framework used is largely that provided by Marxist philosophy. The

theoretical framework used is largely that provided by Marxist philosophy. Marx, in

common with most of the mainstream Western philosophy, envisages the main pre-

condition for the development of human freedom to be the freedom from necessity

and from the drudgery of the labour required to fulfil the ―primitive needs‖ of life so

that human beings can dedicate themselves largely to ―the development of (their)

human powers as an end in itself‖ (Marx 1981: 958). In this sense the main

contribution that technology can make to human freedom is to enable human beings

to free themselves from necessity. However, Marx also considers labour as

fundamental to the essence of human beingsi and the control of the labour process

as essential to a sense of human fulfilment. In this context the technology has to act

as a tool under the control of the worker if it is to contribute to the sense of fulilment

through labour. It is the contradiction that exists under capitalism between labour

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under the control of capital as a source of profit and the promise of technology as an

harbinger of freedom that is explored in this analysis of the development of personal

computing.

The Development of the Macintosh

The Macintosh constituted a major conceptual break with the previous generations of

microcomputers in relation both to the market it was aimed at and in the way its

technology was configured to satisfy the needs of the user in its perceived target

market. This break was already being signalled by the 1984 Super Bowl

advertisement which addressed its target audience self-consciously through the use

of an emotionally arresting metaphor and avoided all mention of the physical

attributes of the artefact it was designed to promote.

The nature of the break was that, until the Macintosh was developed,

microcomputers were mainly sold to computer hobbyists. The fundamental nature of

the hobbyist is that the technological aspects of the artefact constitute a main focus

for their interestii. A hobbyist enjoys tinkering with the technology as much as, or

even more than, using the artefact as a tool for some other purpose. A hobbyist has

to have considerable technical knowledge in order to be able to use the artefact.

Before the advent of the Macintosh, a considerable amount of technical knowledge

was required in order to use a microcomputer.

The Macintosh was specifically designed to be used as an individual tool. The

essence of a tooliii is that it should be relatively easy to use. Learning to use a tool

should require as little diversion of labour time from the primary purpose of that

labour. Or, in today‘s terminology, a tool should be ‗user-friendly‘.

The individual tool aspect of the Macintosh‘s design was well expressed by one of

the founder members of Apple in a recorded interview. He argued that the key

moment for the designers was when they realised that ―everyone who wanted a

computer already had one‖. By this they meant that the hobbyist market was

saturated. In order to extend the market, they had to design a tool. Using another

metaphor to inform their thinking to conceptualise the function of the microcomputer

that they were trying to design, and to differentiate it from that of a mainframe

computer; they thought of the relationship between a Volkswagen and a passenger

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train. The Volkswagen does not go as fast or as far as a passenger train, but with a

Volkswagen you can go anywhere you want when you want to.

In this way they arrived at the conceptualisation of the artefact that they were trying

to design as an instrument of individual freedom. This was eventually expressed

metaphorically in the Super Bowl advertisement.

The Macintosh marketing campaign that followed the original 1984 advertisement

primarily targeted ―knowledge workers‖, a concept first introduced by management

guru Peter Drucker in 1959. This group was described in an internal Apple

memorandum as

“professionally trained individuals who are paid to process information

and ideas into plans, reports, analyses, memos and budgets. They

generally sit at desks. They generally do the same generic problem-

solving work irrespective of age, industry, company size, or geographic

location. Some have limited computer experience-perhaps an

introductory programming class in college-but most are computer naive.

Their use of a personal computer will not be of the intense eight-hour-

per-day-on-the-keyboard variety. Rather they bounce from one activity to

another; from meeting to phone call; from memo to budgets; from mail to

meeting. Like the telephone, their personal computer must be extremely

powerful yet extremely easy to use.” (quoted in MacKenna 1991: 191-2)

The target group of potential customers for the Macintosh confirms the

designers‘ conception of the artefact as an individual work tool. The target

group includes self-employed workers, workers in small organizations and

workers in large organizations. What is common to all these workers is that

they all have a considerable amount of autonomy in their work. This would be

true even of those that work in large organizations. The Macintosh was

intended as an aid to this autonomy, a productivity tool in a labour process

which was to a large extent self-directed by the worker him or herself. As I will

demonstrate, this freedom to decide the allocation of one‘s labour time

extended beyond the freedom from tight management control for workers in

large business organisations and included freedom from dependence on the

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labour of other workers in achieving the purpose of the labour of the

―knowledge worker‖.

The Macintosh never quite achieved its aim of becoming the main tool of all

―knowledge workers‖. In the context of the large corporation, it failed to

displace the IBM PCiv and clones for reasons that will be explored later on.

However, it did attain an almost complete monopoly over a subset of this

group, the creative worker. For architects, designers, musicians, artists of all

kinds, film makers, the Macintosh became the computer of choice. This

highlights other self-conscious features of the Macintosh‘s design which were

particularly attractive to creative workers. One such feature is the concealment

of virtually all technical aspects of its construction inside a single box. There

were few wires to be connected by the user in order for the computer to

function except the power cable which had to be plugged to the mains socket,

the keyboard and the mouse. This last device, now ubiquitous, was first

introduced into general use as an accessory necessary to operate the

Macintosh‘s graphical user interface .

Whilst most other microcomputers had separate monitors and separate floppy

disk drives which had to be connected externally to the main box, the

Macintosh had these built into the box. Unlike other microcomputers there

were no expansion capabilities, no visible means of adding hardware to

perform additional functions which would require the user to obtain technical

knowledge in order to install and operate them. All it could do was already

built in or could be added by software that could be loaded through the built in

floppy disk drive. The external case of the Macintosh could not be opened by

the user and required a special tool which was provided only to qualified

experts. In addition, the smooth box in which all the technology was hidden

had been designed to be an attractive object in itself, a demand of Apple‘s co-

founder Steve Jobs, which has been a constant principle of Apple design to

this day. That virtually no technical knowledge was required and the artefact

was good-looking was particularly attractive to the creative worker, the

antithesis of the technical nerd.

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The Macintosh‘s user friendliness was mainly achieved through its pioneering

use of the graphical user interfacev. This used for the first time in a product

intended for mass consumption the metaphors of icons and menus as simple

visual aides-memoir that could be pointed to and clicked using a mouse to

direct a pointer on the screen in order to initiate particular applications or

processes such as printing or saving a file. This meant that it was no longer

necessary to remember commands to be typed in order to cause the

computer to perform a desired action. This had until then been the main

method of using computers with operating systems such as Microsoft DOS .

The aim of the Macintosh design was therefore to turn the artefact into a tool

for individual labour which would be experienced as liberating. It promised

the individual ―knowledge worker‖ freedom from management and central

control in the context of the work environment of a large corporation and

freedom from dependence on the labour of others in the case of the self-

employed ―knowledge worker‖.

The metaphor of the Macintosh as an agent of liberation from the drudgery of

submission to the standardization and collective uniformity imposed by ―big

brother‖ presented in the 1984 advertisement can therefore be seen to have

several dimensions designed to appeal to the most deeply felt human

aspirations. Perhaps the most important is related to the human need to

express creativity through labour using a tool which is as far as possible under

the worker‘s individual controlvi. It promised to free workers in large

corporations from the central control which they would experience when using

central mainframe systems and the loss of control they would feel when their

computer user needs could only be met through the mediation of data

processing department of the corporation where the user-defined problem

would be converted into a programme to be run on the mainframe computer.

This was necessary because the user would normally lack the technical and

programming knowledge required to interact directly with the computer. The

user friendliness of the Macintosh, provided by the graphical user interface

and the point and click simplicity of the mouse, together with the availability of

packaged software, would obviate the need for programming and typing skills.

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The fact that the central mainframe computer in the large company would

most likely have been provided by another large corporation, IBM, which then

enjoyed a virtual monopoly over the computer market, and was a competitor

of Apple, added another dimension to the metaphor. This was the David v.

Goliath dimension, with Apple playing the role of David and IBM that of

Goliath. The large corporation is thus portrayed as an incarnation of ―big

brother‖, imposing control and uniformity on its workers. IBM was then well-

known for its strict code of dress, dark suit and tie, and of conduct for its

employees, in total contrast to the creative freedom existing inside Apple in its

early days containing, as it did, many members of the flower-power hippy

generation of Californiavii.

The promise to free the labour process of the individual creative worker from

dependence on the labour of others with necessary complementary skills can

best be understood through the example of the role played by the desktop

publishing software package. Before the development of the first desktop

publishing (DTP) software package and of the laser printer which followed

closely the introduction of Macintosh, the graphic designer was dependent on

the typesetter for the production of text which, in most cases, was fitted into

the overall design provided by the designer by a paste-up artist who cut and

pasted the text and graphics into the design template. The skills of both the

typesetter and the paste up artist were incorporated into the computer through

the DTP software package, freeing the design process from dependence on

both these. Whilst the work of the typesetter required a high level of skill which

would not normally have been possessed by the designer, paste-up was a

relatively low skill but time consuming work introduced in the division of labour

of graphic design in order to save the designer‘s time exclusively for higher

skill level tasks. DTP packages, first introduced in 1985viii, were instrumental

in making the Macintosh appeal to graphic designers in the publishing

industry, freed designers from the need to rely on the work of the typesetter

and of the paste up artist, a reliance perceived as limiting the control that the

designer had over his or her labour process.

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This capacity of the computer to facilitate the reorganization of labour

processes through the incorporation into it of many human skills via software,

a form of automation, was the main reason for the computer becoming a key

technology of the second half of the 20th. Century. This was first achieved

through the mainframe computer which was costly and only affordable by

large corporations. It was also operated centrally and its operation required a

high level of technical skills which were not easily accessible to most end-

users within the corporation for whom the data processing department

became the interface between themselves and the machine. Even for

workers with technical skills, the control of the machine by the corporation

which limited how and when they could use it for their own purposes was often

perceived as form of tyranny. Many of the computer hobbyists who became

pioneers of the personal computer revolution had themselves felt frustrated

when working for large electronics companiesix and were strongly motivated to

perceive the development of personal computing as a form of liberation for

themselves from such tyranny, a feeling which was reproduced in the 1984

advertisement. They met and exchanged their ideas in the Homebrew

Computer Club created in 1975 to share computing knowledge. Early

members of the club were Steve Wozniak and Steve Jobs, who went on to

create Apple. Jobs and Wozniak were also a frequent visitors to the Stanford

Artificial Intelligence Laboratory (SAIL), another influential centre in the

development of the early ethos of the personal computer movement.

The process of turning the computer into an individual tool which could be

portrayed as an instrument of creativity and freedom at work was achieved in

two main stages. The first involved the development of the microcomputer, an

artefact which provided a focus for the work of the hobbyist whose interest lay

primarily in tinkering with, modifying and extending its capabilities, rather than

its use as tool for some other purpose. For the microcomputer, the gap

between manufacturing and user skills, between production and consumption,

was small. Several of the early microcomputers were available in kit form for

self-assembly by the hobbyist. What the microcomputer did was to put the

computer within economic reach of the hobbyist. The second stage, arguably

initiated with the introduction of the Macintosh, turned the microcomputer into

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a tool and led to the absolute separation of manufacturing from user skill, of

production from consumption.

The way in which the Macintosh was designed and marketed illustrates

several key aspects of the process whereby consumption of technological

artefacts is individualised under capitalism. It implicitly highlights key facets of

a human being‘s relationship to both production and consumption and to the

nature of power. The artefact is presented as a means to achieve freedom for

the individual. The idea of freedom is normally associated with the ability to

remove constraints on the individual‘s ability to fulfil his or her purpose or

desire. Normally this freedom is associated with the world of leisure.

What is unusual about the way that the Macintosh was conceived and

presented was that the ―freedom‖ promised was related to the world of work

and therefore of production, rather than to the more common world of leisure.

The Macintosh was being presented to the ―knowledge worker‖ as

―productivity tool‖ enabling him or her to achieve the desired outcome without

having to answer to or rely on others, thus gaining a greater control over his or

her labour process. As I have already argued, this greater freedom can be

understood both in relation to a centralised management control in the context

of a large organisation or, in relation to the dependence on the skills of others,

as in the example mentioned earlier of individual creative workers such as the

graphic designers. The attack on IBM implicit in the 1984 advertisement was

both an attack on the large corporation which stifled individual creativity and

an attack on mainframe computing, the technology which enabled the large

corporation to maintain centralised management control over the labour

process of its workers. The Macintosh promised freedom for the worker in

both respects. It was therefore a tool rather than a machinex.

However, as I shall show, the central contradiction at the heart of Apple‘s

message is that in order to deliver what it promised to the consumers of the

Macintosh, Apple itself needed to grow into a huge multinational corporation

controlling the labour of the producers of its artefacts in way that IBM in 1984

would never have thought possible. This is also the central contradiction of

capitalism itself: to promise individual freedom through consumption via the

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market, whilst in reality its system of production requires workers to be

controlled and enslaved.

Standards, Skill and Choice

In capitalism the idea of individual freedom is also promoted through its

association with consumer choice. The suggestion is that a lack of choice

constrains freedom and forces individuals to accept what is provided for them

whether they like it or not. Maximizing choice therefore becomes a means of

maximizing freedom. Competition between producers in the marketplace is

thus a means of both providing choice for consumers and determining which

products best fit the needs and desires of consumers. Success or failure of

producers thus becomes associated with their ability to meet human needs

and desires. Providing choice enables individuals to express their individual

identities, wants and desires through consumption. Freedom thus becomes

synonymous with the individual‘s ability to exercise choice in the marketplace

and the market becomes ―the free market‖. However, what this argument

fails to take into account is the individual‘s role as producer. It is this role

which under capitalism provides most individuals with the means to consume

in the form of wages. Inequalities are generated in the realm of production

and the freedom of choice in consumption is thus primarily determined by the

individual‘s role in the production system.

In this section I explore the fallacies in this ideology of capitalism through an

examination of the process whereby production, consumption and markets for

personal computers developed.

The first microcomputer is generally accepted to have been the Altair 8800,

introduced in 19775 as a kit for electronics hobbyists and launched through a

cover story in the January 1975 issue of the hobbyist magazine Popular

Electronics. It was described as the “world’s first minicomputer kit to rival

commercial models‖. (Ranade and Nash (eds) 1994:10). In an ad published in

September 1975 in the first issue of Byte which became the leading hobbyist

and professional magazine of the incipient microcomputer industry, it was

described as ―The Affordable Computer‖, implying that it could be afforded by

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individuals. (ibid: 54) The basic Altair, with a memory capacity of 256 bytes,

could be bought in kit form for US$395 dollars or fully assembled for US$498.

Previous to that the smallest computers available were minicomputers which

sold for tens of thousands of dollars.

The Altair was made possible by the radical innovation of the microprocessor

by Intel in 1971. The creation of the central processor unit of a computer on a

single chip that could be bought off the shelf enabled a computer to be

designed and built around a particular microprocessor. All such computers

would then share a common machine programming language. The Altair

8800 used the recently introduced Intel 8080 microprocessor. Following the

introduction of the Altair the microcomputer industry mushroomed. A huge

variety of microcomputers became available. Apple was created in 1976 by

Steve Jobs and Steve Wozniak with the introduction of the Wozniak-designed

Apple I and by 1983 had become the fastest growing company in the history

of the U.S. But Apple was only one of the many start up companies that

entered the market. In the US, companies such as Commodore, Atari,

Tandy/RadioShack, Adam Osborne were only some of the better known ones.

The UK also had for a while a thriving microcomputer industry with many

companies, including Acorn Computers (BBC micro), Sinclair (ZX80 and 81,

the world‘s smallest and cheapest ever computers, and the ZX Spectrum),

ACT (Sirius, Apricot) and, later, Amstrad (PCW, PC 1512, PC1640).

As I have already noted, the early consumers of these microcomputers were to

some greater or lesser extent hobbyists. A considerable amount of technical

knowledge was required to use these computers, even when they were being

bought for leisure activities such as playing games. As well as often requiring

the self-assembly of microcomputer by the user, in the early days little or no

applications software was commercially available and users had to write their

own programmes. The Altair, for instance, had no keyboard and programming it

involved toggling a set of switches to represent the binary instructions that

would be recognised by the Intel 8080 microprocessor. Over time various

innovations were introduced which reduced the amount of technical skill

required to use the computer, and the development of packaged software

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meant that programming was no longer required for the most commonly used

applications. The development in 1979 of Visicalc as the first spreadsheet

package for use on the Apple II was an important stage in this process. Its

culmination was, as described, the introduction of the Macintosh in 1984.

The great variety of microcomputers available on the market in the early

period of its development approximated to the capitalist ideal of maximizing

consumer choice. However, competition between producers was largely on

the basis of the different technical characteristics of their various products.

Any cursory perusal of the hundreds of adverts for microcomputers that

appeared in the growing hobbyist press would make this obvious. The

adverts all highlight profuse details of the technical characteristics of the

product which could only be understood by readers with considerable

technical knowledge.

A 1977 example published in the October 1977 issue of Byte was the

advertisement for the Radio Shack TRS-80 which already attempted to appeal

to non-hobbyists by describing it as being ―for people who want to use a

computer now- without delay, work and the problems of building one.‖

However, a few lines further on the ad states ―The Z80-based system comes

with 4K read/write memory and Radio Shack Level I BASIC stored in read-

only memory. Memory expandable to 62K bytes. Includes CPU, memory,

keyboard, display, power supply, cassette, data recorder…‖xi .

Even the first computer which explicitly attempted to appeal to the non-

hobbyist stressed its technical characteristics. This was the Apple II, a

computer that is widely recognised in the industry as having played a key role

in the diffusion of personal computing. The 1977 advertisement that

introduced it to the market was published in Byte magazinexii.

It is one of the first to make explicit reference to personal computing as

opposed to a microcomputer. It is headed ―Introducing Apple II‖ over a

photograph of a man sitting at a kitchen table working on an Apple II with a

woman, presumably his wife, in the background working at the kitchen sink, a

picture of perfect domesticity. The title over the accompanying text is ―You‘ve

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just run out of excuses for not owning a personal computer‖. This was a

deliberate step in Apple‘s continuing journey to extend the market for

microcomputers beyond that of the hobbyist. However, the advert includes a

full list of the technical characteristics of the Apple II including such details as

―Video display: memory mapped, 5 modes- all software selectable; I/O 1500

bps interface, 8 slot motherboard, Apple game I/O connector, ASCII keyboard

port, composite video output‖. The price was US$1298 and it was advertised

as having 4K RAM expandable to 48K using 16K RAMs. However, it attempts

to appeal to the non-expert through such phrases as ―but you don‘t have to

now a RAM from a ROM to use and enjoy Apple II. For example, it‘s the first

personal computer with a fast version of BASIC permanently stored in ROM.

That means you can begin writing your own programs the first evening, even if

you have had no previous computer experience‖.

The ad represents Apple‘s first uncertain steps in the process of separating

the production of the artefact from its consumption which culminated in 1984

with the introduction of the Macintosh.

This bewildering variety of apparently similarly priced products on the market

all claiming to be able to do the same things, however, hindered the

expansion of the personal computer market. The considerable amount of

information and knowledge, mainly of a technical nature, that was required in

order to make an informed choice between the goods on offer meant that

number of people who possessed the knowledge and the time to exercise that

choice was limited. The fact that the various microcomputers were built with

different architectures and used different microprocessors also meant that the

software that worked on one computer would not work on another. Once a

choice of microcomputer was made, the user would be stuck with it and would

be unable to use programmes that had been written for other computers.

The expansion of the market required the development of ―user friendliness‖.

This means, as I have argued, reducing the time and the technical knowledge

required to learn to use a computer. This was the insight that Apple developed

and which was central to the design of the Macintosh.

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However, ―user friendliness‖ could not be achieved in the context of a market

in which dozens of incompatible products competed on the basis of different

technical characteristics. The development of a standard architecture which

hid the variety of technical details from the user and enabled various users to

exchange data and information which had been processed by different

computers was required. Whilst technical standards are often achieved by

common industry agreement and subsequently implemented by standards

organisations whose decisions have the force of law, on this occasion the

development of a common standard was achieved by the architecture devised

by one particular producer becoming dominant and thus achieving a near

monopoly over the market. That producer was not Apple, but IBM.

In the first few years of the development of the microcomputer, the new

market was disregarded by IBM which traditionally saw as its mission the

production and sale of mainframe computing for large organisations. It had

always ignored the individual consumer and had even been slow in entering

the market for mini-computers. However, by the end of the 1970s, the growth

of the hobbyist and home computing market was such that IBM felt it could no

longer ignore it and set up a special project to develop its own personal

computer. Unusually for IBM, a company that had always been highly

vertically integrated, it chose to use standard components bought in from

external suppliers. The microprocessor it chose was from Intel, the Intel 8088.

It also chose to use an operating systemxiii, MS-DOS, developed by Bill Gates

at the company he had created with Paul Allen in 1976, Microsoft. In the

agreement it reached with IBM, Microsoft retained the right to licence its

operating system to third parties. IBM, again unusually for the company, also

decided to adopt an open architecture approach to its personal computer. This

meant that any other company was free to build computers with the

architecture that IBM developed. As a result any software that was developed

for the IBM personal computer would work in any other computer built with the

same architecture and using MS-DOS as its operating system.

The first IBM PC was launched in 1981. Sales were initially sluggish, but

began to take off the following year. The release of the first spreadsheet for

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the PC, Lotus 1-2-3, in January 1983 gave a great boost to sales. Because

IBM was well known and had a near monopoly over mainframe computing in

large business and government organisations, the IBM PC became virtually

the only personal computer that individuals and departments in such

organisations were allowed to buy, particularly as the competition was from

start up companies with unproven track records. The IBM PC and its

immediate successors, the XT, released in 1983 and the 1984 AT quickly

came to dominate the business PC market. The open architecture of the IBM

PC, the availability of off-the-shelf components and the ability to licence the

MS-DOS operating system allowed other companies to build personal

computers, the so-called clones that were able to run all the software that had

been written for the IBM PC. Compaq was the first company to build a clone

but many others followed. Compaq overtook IBM in PC sales in 1994.

Meanwhile IBM PC and clones sales quickly outperformed those of other non-

compatible computers. By 1986 they accounted for more than 50% of sales of

all personal computer by volume rising to well over 90% by the late 1990s,

with the remainder of the market belonging to Apple Macintosh computers.

The achievement of a de facto industry standard for personal computers

around the architectures of the IBM PC and successorsxiv, together with the

introduction in 1990 by Microsoft of Windows 3.0, its first successful operating

system with a graphical user interface inspired by the Macintosh, was an

essential factor in widening the market for PCs. The replacement of the

command line interface of MS-DOS with the icon and menu-based interface in

Windows 3.0 in 1990, finally did for the PC user what the Macintosh had

already achieved for its users. It turned the PC from a technical artefact

requiring a degree of technical knowledge for its use into almost a fully-

fledged user-friendly toolxv. The PC architecture obtained an overwhelming

dominance over the personal computer market. Contrary to Apple‘s ambition

when the original Macintosh was launched, most ―knowledge workers‖ came

to be PC rather than Macintosh users. However, the Macintosh retained a

near monopoly over that small sub-group of ―knowledge workers‖ who might

be referred to as ―creative workers‖. Designers, architects, and other artists

all over the world use almost exclusively the Macintosh as a tool.

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The fact that the PC became a de facto standard available for any

manufacturer to use rather than the intellectual property of any one company

fostered competition based largely on price and reliability rather than on

technical features. This benefitted consumers and reduced prices and the

profit margins of PC manufacturersxvi. Over time, as the personal computer

became a necessary tool of the ―information society‖, particularly with the

growth of the Internet from the early 1990s, the world market for PCs grew

exponentially. In 2009 some 305.8 million units were sold worldwidexvii. This

favoured greatly economies of scale in production and the market became

effectively an oligopoly, with the top 5 companies sharing more than 50% of

the market between them.

The growth of the market was maintained by the very high rate of

obsolescence of PCs fuelled by the extraordinary rate of innovation in the

semiconductor industry. The computing power of semiconductor chips,

including microprocessors, doubled every 18 months to two yearsxviii. An

industry analyst estimated that in 2004 over two thirds of the PCs installed in

offices and approximately half of all home PCs had been bought in the

previous two yearsxix

(http://www.rtoonline.com/Content/Article/Oct04/PCReplacementRates100404.asp

19 May 2010). In 2008 Gartner estimated that worldwide just over 180 million

PCs—about 16 percent of the existing installed base—would be replaced

during the year and that some 35 million of these would be dumped into

landfill sites with little or no regard for their toxic content. (EE Times Asia 02

Jul 2008 http://www.eetasia.com/ART_8800532355_1034362_NT_0f60f95b.HTM

19 May 2010)

The establishment of the de facto PC standard effectively reduced the

available consumer choice of personal computer hardware, but democratised

the market by making the use of the personal computer as a tool more

accessible to those without technical skills. In the course of producing greater

user friendliness and reducing the technical skill, the production of personal

computers became much more divorced from their consumption and use, the

process Marx referred to when he said that ―in a successful product the role

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played by past labour in mediating its useful properties has been

extinguished‖ (see footnote 2). Partly as a consequence of this process the

market grew and competition between many producers combined with the

economies of scale enabled by the development of mass markets ensured

that their price declined, thereby making them more accessible to less well off

consumers. However, near-monopoly conditions prevailed in the market for

PC operating systems with Microsoft controlling over 95% of the market and in

microprocessors where Intel has retained around 80% of the market. Allowing

the market to set a de facto standard for the PC may have benefitted

consumers, but this has been at the cost of handing a monopoly and a

decisive role in the industry to different players in the personal computer

supply chain. The ideal of perfect competition is far from having been

achieved.

A small proportion of the worldwide market for personal computers has been

retained by Apple through its Mac family of computers. However, as this

market is very large, Apple sells a very large number of computers, 10.4

million in 2009xx. Apple has jealously defended, in the courts when necessary,

its ownership of intellectual property of its computer architecture and of the

Mac operating system which it writes itself. Apple products are developed in

the utmost secrecy and component suppliers and sub-contractors are subject

to strict non-disclosure agreements. Ironically for the company that claimed to

be the champion of freedom for the individual against corporate control in its

1984 Macintosh launching advertisement, Apple now has a complete

monopoly over its market, and a de facto proprietary standard to which

software developers and add-on hardware manufacturers for the Mac have to

adhere. There are therefore no problems of compatibility between Mac users

but they have no choice of supplier of the computer or operating system. The

monopoly that Apple have over their market allows it to charge premium

prices for its products and they have profit margins that are far higher than

those of PC manufacturers. As a result Apple is a very rich company with

large cash assets. It is also a very large multinational companyxxi.

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Production

In the infancy of the microcomputer industry manufacturing was craft based.

The inventors‘ garages figure prominently in the mythology of the industry,

none more so than Steve Jobs‘s at 2066 Crist Drive, Los Altos, California

where the original Apple I was manufactured. The work, however, involved

mainly the assembly and soldering of components bought off-the –shelf from

suppliers. The success of the Apple II initiated a process of industrial

production which gradually over time transformed into a process of mass

production. The contradiction between the ideals of contributing to the

liberation of labour held by many of the pioneers of microcomputers in Silicon

Valley and the reality of employing labour in the highly Taylorised assembly of

their products as markets began to grow did not escape Steve Jobs in

particular who tried to maintain as much as possible a humane regime of

worker autonomy at Apple. His solution to the conundrum was to seek to

automate production as far as possible, hoping, as did the early advocates of

automation, that this was a means of freeing labour from the boredom of

routinised jobs. The Macintosh was conceived in a separate division of Apple

under the close supervision of Steve Jobs. Jobs reputedly paid as much

attention to the question of how the Macintosh was to be manufactured as he

did to its design and to its friendliness and aesthetic appeal to the user. A

new factory for the manufacture of the Macintosh was built by Apple in

Fremont, California. When it opened in 1983, the factory was so automated

that one report alleged that visitors often outnumbered workers (Smith and

Oliver 1992). An attempt was also made to automate the Apple plant in

Carrollton, Texas where Apple IIs were assembled. The plan involved

achieving a daily production of 1500 computers using only 6 workers, but it

was never put into operation (Slawson n.d.).

However, the reality of capitalism soon caught up with Jobs‘ idealism. His

unorthodox management style had already been recognised as problem, even

by Jobs himself, and in 1983 Jobs convinced John Sculley, until then

President of PepsiCo., to become Apple‘s Chief Executive Officer.

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Early in 1985 a major recession hit the personal computer industry. In its first

attempt to deal with this, Apple first closed four of its plants for two weeks (the

Fremont Macintosh plant, a Texas plant where the Apple II was being

manufactured, a plant in Cork, Ireland manufacturing Apple IIs for the

European market and a plant in Singapore). In order to minimise the financial

effect on employees, they were asked to take their holidays in that period. (Tri

City Herald, March 10 1985, quoting a report in the Los Angeles Times).

However, as the crisis continued, internal tensions developed in the

management of Apple as how to deal with it, particularly between Jobs and

Sculley. The situation came to a head in June 1985 when Sculley‘s views

prevailed and Apple underwent a major restructuring which dissolved the

separate Macintosh division, and closed 3 of its six plants, with 1200

employees losing their jobs. A major issue of contention between Jobs and

Sculley had been Jobs‘s opposition to plant closures and job losses. The

production of the Apple IIc was transferred from the closed Texas plant to the

highly automated but underutilised Macintosh Fremont plant in California.

Manufacture of the latest version of the Apple II, the IIe, was transferred

entirely to the Singapore plant which already manufactured it. The

restructuring gave Sculley full management control over the company and led

to a diminution of Jobs‘ role. A leading industry commentator at the time

remarked that Sculley ―was changing Apple from a religion into a business‖.

(Woutat 1985) Following the reorganisation, Apple abandoned Jobs‘ focus on

automation and sought to implement more of the Japanese management

methods of Just in Time and to introduce Flexible Manufacturing Systems.

(Yoder 1990; Chisman 1989)

Steve Jobs was forced to leave Apple in September 1985. He went on to

found the new computer company NeXT, having designed a computer with

that name which was never really successful. At NeXT, Jobs helped design a

manufacturing plant which was more highly automated than anything that had

come before. A Fortune report on the plant remarked that the 40-strong

manufacturing staff had more PhDs than the group that had designed the

computer in the first place. The plant never achieved even 10% of its

production capacity as sales of the NeXT computer were sluggish.

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Steve Jobs eventually returned to Apple when Apple took over NeXT in 1996

and became its CEO the following year, a position he used to drive the design

and production of highly successful consumer products such as the iMac, the

Macbook, the iPod and the iPhone. In the process Apple maintained a regime

of secrecy and tight control over its intellectual property. Apple‘s

manufacturing philosophy changed profoundly in many respects and followed

the mainstream of US brands in outsourcing most of its manufacturing and

product assembly operations to subcontractors, mainly in East Asia. Apple

has attempted to keep secret who its suppliers and manufacturers are. In the

run up to the launch of new products Apple extracts non-disclosure

agreements from its suppliers which involve such level of secrecy that any

sub-contractor employees who gain knowledge of some aspect of the

forthcoming Apple product have to be subjected to intensive surveillance.

(Pomfret and Soh 2010)

A Mail on Sunday investigation in 2006 (MailOnLine Sunday 2006) of its

manufacturing subcontracting finally began to reveal the huge distance

travelled by Apple since its idealistic beginnings in Silicon Valley, ostensibly

dedicated to the fight for individual freedom and against monopoly capitalism.

The Mail on Sunday investigation discovered that one of the major

manufacturing subcontractors was the Taiwan-based Hon Hai Precision

Industry Co. which trades under the name Foxconn Industries, a company

which the report alleges employs a million workers and maintains factories in

mainland China. Apple product assembly is carried out at two factories. The

first factory is in Longhua, near Hong Kong, where the iPod is assembled.

The second one is in Zhengzhou in central China. A subsequent investigation

by the Wall St. Journal (Dean 2007) added further details to the picture. Hon

Hai also assembles products for Hewlett Packard, Nintendo, Motorola, Sony,

Nokia, Dell. It is the only supplier of Apple‘s iPhones and a main assembler of

iPods. The Longhua factory employs and houses some 270,000 in a fortified

city bigger than Newcastle. Workers live in dormitories on the site, 100 to a

room. There is no charge for the accommodation, but outside visitors are not

allowed. The workers wear uniforms colour coded by department. A Daily

Mirror reporter described the sessions of ―professional education‖ which

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constitute the only break from work routine in the following terms: ―Like

soldiers on parade, the young men and women are ordered to line up on the

factory roof and drilled for up to three hours, often in searing heat. On

occasions they‘re required to stand still for hours without moving a muscle.

These extraordinary exercises were devised to ensure that the workers toe

the line‖ (Webster 2006 http://www.mirror.co.uk/news/top-

stories/2006/06/14/welcome-to-ipod-city-115875-17226460/ ). In an interview with

the Hon Hai‘s founder, Terry Gou, the Wall St.Journal was told by Mr. Gou: ―I

always tell employees: The group‘s benefit is more important than your

personal benefit.‖ (Dean 2007)

All gates are policed by guards and all those entering and leaving are closely

checked both to prevent product theft and the leakage of intellectual property.

Vehicle occupants are checked with finger print recognition scanners.

Security guards use metal detectors to search employees and if any metal is

found on them the police is called (Pomfret and Soh 2010). The Mail on

Sunday report interviewed one worker who said she worked a 15-hour day for

£27 a month.

Following the bad publicity in the world‘s media initiated by the Mail on

Sunday exposé, Apple instituted an audit of its suppliers in order to establish

to what extent they were complying with its own supplier code of conduct. A

report was issued in 2010 (Apple 2010) which came to the conclusion that the

majority of suppliers were complying with the code which stipulates, among

other things, that employees‘ working week should be limited to 60 hours and

that no worker under 16 should be employed. Apple‘s audit report

nevertheless revealed that at least 55 of the 102 factories that were

manufacturing its products were ignoring the limit on weekly working hours.

Apple‘s own guidelines are, in any case, in excess of China‘s often flouted

labour laws which limit the working week to 49 hours. Also 24 of the factories

were paying less than China‘s legal minimum wage of 800 yuan (£76) a

month. (Moore 2010) In 2009 and 2010 Apple was hit by further supplier

labour scandals. First, in August 2009, 49 workers at a Wintek factory in

Suzhou manufacturing parts for the iPhone and the iPod were poisoned by n-

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hexane, a chemical used illegally to clean mobile phone and player screens,

resulting in one of them dying (ChinaTechNews 2010). In 2010 a spate of

employee suicides at Foxconn Industries raised further alarm about conditions

at the company‘s factories and eventually triggered a wave of strikes at

Foxconn and other Chinese plants assembling consumer products for

Western companies.

These are the conditions currently prevailing in the manufacture of the artefacts of

the company which in the first few years of its life promised that its products would

free workers from the uniformity and oppression imposed by large corporations.

Conclusions

In this article I have tried to highlight the dual condition of human beings as both

producers and consumers in the context of analysing the development of personal

computing within a capitalist economy. The growth of such an economy requires the

transfer of increasing number of human activities from the realm of subsistence and

collective consumption to that of individual consumption via the market. The

justification for this is that the individualisation of consumption promotes the

individual‘s freedom of choice and frees him or her from externally imposed

constraints. Technological artefacts appear as vehicles for enhancing such freedom.

Hence ―with a Volkswagen you can go anywhere you want to when you want to‖

whilst a train requires timetable and destination constraints imposed by the need to

consider also the needs of others. Normally implicit in these considerations is the

assumption that the expression of freedom lies primarily in the realm of leisure.

Work time for human beings is largely perceived as the time during which the

means to meet basic needs and to enjoy the freedom provided by leisure are

obtained. This perception was already present at the birth of the age of mass

consumption when Henry Ford introduced the US$5 dollar day for his car workers

partly as a compensation for the fact that his factories turned them into repeating

machines, but also so that they could enjoy the products of their labours, the model

T Fords, in their leisure time. ―High wages to create large markets‖, Ford said.

(Grandin 2009) And he promised that his products would provide freedom in

leisure.

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The history of personal computing is a case study in how an innovation inspired by

the desire of human beings to free their creative labour from the stifling control of

monopoly capitalism gradually became a new instrument of corporate control and

oppression of labour unable to escape the dynamics of the system itself, now

dominated by new monopolies which they themselves created. The pioneers in the

early days of Silicon Valley, the members of the Homebrew Computer Club and of

the Stanford Artificial Intelligence Laboratory, including Steve Jobs himself, believed

in a code according to which:

Access to computers- and anything which might teach you something

about the way the world works- should be unlimited and total.

All information should be free.

Mistrust Authority- Promote Decentralization.

Hackers should be judged by their hacking, not bogus criteria such as

degrees, race, or position.

You can create art and beauty on a computer.

Computers can change your life for the betterxxii.They wanted everyone to have

access the wonderful tool they thought the computer to be. The organisation that

gave birth to the Homebrew Computer Club was called the People‘s Computer

Company. But their original vision was one of giving computing skills to everyone in

order to enable them to reconfigure the machine to their own purpose, rather than

removing the need for technical skill from the use of computers. They wanted the

production of personal computing to be part and parcel of its use and did not

conceive technical skill to be a barrier to the democratisation of computing. The

spirit of the Homebrew Computer Club was one of cooperation and of sharing of

possessions and knowledge, not one of competition, secrecy and surveillance. They

opposed the increasing division of labour that would lead to deskilling in labour

process of production and a concept of freedom which was relegated entirely to the

realm of leisure. That same spirit has subsequently periodically resurfaced in the

world of computing through such movements as the early stages of the development

of the world wide web and, later, the open source software movement.

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However, the logic of capitalism dictates otherwise. The growth of the market

necessitates the increasing separation of consumption from production. In order to

achieve this, technological artefacts have to become ―user friendly‖. In this process

the user loses all understanding of how the technology works and the technology

becomes a ―black box‖. The realm of technology becomes a mysterious one for the

user-citizen from which she feels alienated and one over which she feels unable to

exercise any sort of control. Technology thus becomes reified and appears to

acquire a mystical power over society which individuals feel unable to control.

The growth of the market, as I have shown, also requires the development of

standards. Standardisation facilitates the development of ―user friendliness‖ and

reduces the need for technical skill in use. However, standardisation also facilitates

the development of mass production. This leads to an increasing division of labour in

production, the deskilling of workers and/or their replacement by machinery to

increase productivity. However, mass production also reduces price. This

democratises consumption insofar as the artefact becomes accessible to people of

more modest means and with lower levels of technical knowledge. But

standardisation and mass production, as I have shown in the case of personal

computers, also inexorably lead to the oligopolisation and monopolisation of

production.

The Macintosh democratised the consumption of computing through its radical

reduction in the level of technical skill required for its use. Its mass production also

enabled it to be accessible to a larger number of people. In this sense the metaphor

of the 1984 Superbowl advertisement might seem justified. However, the cost is the

increasing subjugation and alienation of the individual in the realm of its production.

Steve Jobs, as an early adherent of the hacker ethic and member of the flower-

power generation, was aware of this. His solution for the conundrum was the almost

complete replacement of human beings by machines in production, full automation,

an objective he pursued relentlessly in his early days at Apple and subsequently in

NeXT. Freedom of the individual would be guaranteed by the removal of the

necessity for his or her participation in production. In this respect his vision was

shared by Karl Marx:

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―The realm of freedom really begins only when labour determined by necessity and

external expediency ends; it lies by its very nature beyond the sphere of material

production proper… Freedom in this sphere (of production) can consist only in this,

that socialised man, the associated producers, govern the human metabolism with

nature in a rational way, bringing it under their collective control instead of being

dominated by it as a blind power; accomplishing it with the least expenditure of

energy and in conditions most worthy and appropriate for their human nature. But

this remains a realm of necessity. The true realm of freedom, the development of

human powers as an end in itself, begins beyond it, though it can only flourish with

this realm of necessity as its basis. The reduction of the working day is the basic

prerequisite.‖ (Marx 1981: 958, 959)

However, the logic of capitalism did not permit Jobs to realise his vision. In order to

prevent markets becoming saturated and growth to stop, artefacts have to become

obsolescent in as short a time period as possible, a process which is facilitated by

continuous innovation and which leads to the creation of landfill mountains of PCs. In

the case of the information technology industries, this is guaranteed largely by the

rate of technological change in the semiconductor industry, by the pursuit of Moore‘s

law. When market saturation threatens, the pressure intensifies to customise the

artefact ever more finely to perceived individual consumer requirements in such a

way that the consumer will feel the need to jettison the artefact he or she already

possesses. Both these processes militate against full automation as they require

flexible production processes and shorter production runs which limit the time which

companies need to recoup their investment in machinery. In any case machinery is

not as flexible as people, who are also the sole source of profit in the full value chain.

The requirement to reduce price in order to extend the market and facilitate

economies of scale also leads to a pressure to reduce wages. The extreme

suppression of the freedom of Chinese workers who are paid a starvation wage

assembling Apple‘s products in China by Foxconn Industries is, at least partly,

consequence of the market needs of Apple. These include the ruthless protection of

their intellectual property rights, in direct contradiction to the hacker ethic so beloved

of the young Jobs.

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In the OECD countries, since the 1970s, the value added by production has tilted in

favour capital and against labour (Luber 2007). In order to continue to maintain their

consumption levels workers have had to work longer hours. Between1970 and 2008

the average number of hours worked per year by a worker in the United States

increased by 20%xxiii. In those countries where workers succeeded in reducing the

length of their working week such as France, the gain has been under threat

particularly since the 2008 credit crunch and through the subsequent measures

taken by the government to deal with its effects. The pressures to increase the age

of retirement which have grown in recent years create a further threat to leisure as

the road to freedom.

Thus, in the recent past, the ability of individuals to achieve freedom in their leisure

time through consumption via the market has become increasingly limited. Their

freedom at work, both in the Westxxiv and in the sweat shops of China has also been

increasingly curtailed.

However, the spirit of the pioneers of Silicon Valley survives and keeps resurfacing

in different guises, despite all the attempts to subject the whole of human life to the

dictates of the market and of the accumulation of capital. It is the spirit that Marx

expressed when he stated that freedom in production could only be achieved when

―socialised man, the associated producers, govern the human metabolism with

nature in a rational way, bringing it under their collective control instead of being

dominated by it as a blind power; accomplishing it with the least expenditure of

energy and in conditions most worthy and appropriate for their human nature.‖

Whether his faith that capitalism would develop technology that would enable ―real

freedom‖ to be achieved in the realm of leisure through the reduction in the length of

the working day once the ―associated producers‖ brought it under their collective

control is justified seems, at the very least, questionable.

References:

Apple (2010) Supplier Responsibility 2010 Progress Report,

http://images.apple.com/supplierresponsibility/pdf/SR_2010_Progress_Report.pdf 30

May 2010

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China TechNews (2010) ‗N-hexane Poisoning Scare At Apple Supplier In

China‘, China TechNews, 22 February,

http://www.chinatechnews.com/2010/02/22/11610-n-hexane-poisoning-scare-

at-apple-supplier-in-china 31 May 2010

Chisman, J.A. (1989) ‗Apple Uses Simulation to Improve PCB/FMS Line

Design and Operation‘ Industrial Engineering, 21,7 pp.40-41

Dean, J. (2007) ‗The Forbidden City of Terry Gou‘, Wall St. Journal 11 August

Grandin, G. (2009) Fordlandia: The Rise and Fall of Henry Ford’s Forgotten Jungle

City, London:Icon Books

Head, S. (2003) The New Ruthless Economy- Work and Power in the New Digital

Age, NY: Oxford University Press

Luber, M. (2007) ―Labour Shares‖ , an ILO Policy Brief, Geneva: ILO

MailOnline (2006) ‗The stark reality of iPod‘s Chinese factories‘ 18 August

http://www.dailymail.co.uk/news/article-401234/The-stark-reality-iPods-Chinese-

factories.html 28 May 2010

Markoff, J. (2005) What the Doormouse Said- How the Sixties Counterculture

Shaped the Personal Computer Industry London: Penguin Books.

Marx, K. (1976, original 1867) Capital, Vol. 1, London: Penguin Books.

Marx, K. (1981, original 1894) Capital, Vol. 3, London: Penguin Books.

McKenna, R. (1991) Relationship Marketing: Successful Strategies for the

Age of the Customer , Reading, MA: Addison-Wesley Publishing

Moore, M. (2010) ‗Apple admits using child labour‘, Telegraph Online, 27

February http://www.telegraph.co.uk/technology/apple/7330986/Apple-admits-

using-child-labour.html 31 May 2010

Neate, R. (2008) ‗Steve Wozniak interview‘, Daily Telegraph, 6 October

http://www.telegraph.co.uk/finance/newsbysector/mediatechnologyandtelecom

s/3145691/Steve-Wozniak-interview-iconic-co-founder-on-the-iPod-iPhone-

and-future-for-Apple.html accessed 11 March 2010

Pomfret, J and Soh, K. (2010) ‗For Apple suppliers, loose lips can sink

contracts‘, Reuters http://www.reuters.com/article/idUSTRE61G3XA20100217

28 May 2010

Ranade, J. and Nash, A. (eds) (1994) The Best of BYTE, New York:McGraw -

Hill

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29

Smith, J. and Oliver, M . (1992) ‗Automation Isn't Always the Answer (Part 8)‘,

Machine Design.. Vol. 64, Iss. 23, pg. 45

Swanson, D. (n.d.) ‗Acres of Diamonds: How a $400 Million Opportunity was

Missed‘

http://www.acresofdiamonds.net/how_a_400_million_dollar_opportunity_was_misse

d.php 28 May 2010

Webster , N. (2006) ‗Welcome to iPod City‘, Mirror Online

http://www.mirror.co.uk/news/top-stories/2006/06/14/welcome-to-ipod-city-

115875-17226460/ 29 May 2010

Woutat, D. (1985) ‗Apple Bites the Bullett, Will Lay Off 1,200 and Close 3 of Its

6 Plants‘, Los Angeles Times, June 15. http://articles.latimes.com/1985-06-

15/business/fi-12519_1 28 May 2010

Yoder, S.K. (1990) ‗Workplace (A Special Report): Higher Tech --- Putting It All

Together: Computer-Integrated Factories Are Said to Be the Savior of Industry; But

Can Anyone Make the System Work?‘ Wall Street Journal (Eastern edition), Jun 4

See http://www.opencollector.org/history/homebrew/netdemocracy-60s.html

for a discussion of the radical nature of the early personal computing

movement.

ii Labour is, in the first place, a process in which both man and Nature participate, and in which man of his own

accord starts, regulates, and controls the material re-actions between himself and Nature. He opposes himself to

Nature as one of her own forces, setting in motion arms and legs, head and hands, the natural forces of his body,

in order to appropriate Nature‟s productions in a form adapted to his own wants. By thus acting on the external

world and changing it, he at the same time changes his own nature. He develops his slumbering powers and

compels them to act in obedience to his sway. We are not now dealing with those primitive instinctive forms of

labour that remind us of the mere animal. ii Karl Marx described this as the „object of labour‟, to be distinguished from the “instrument of labour”, i.e.

the tool. The „object‟ of labour is the aspect of nature that the human being works on to achieve his or her

purpose, whilst the „instrument‟ of labour (or tool) is the implement used to achieve that purpose.

iii Marx defined a tool or “instrument of labour” as “ a thing, or a complex of things , which the worker

interposes between himself and the object of his labour and which serves as a conductor, directing his activity an

to that object". (Marx 1976, original 1857: 285) He further pointed out that a good tool should not require the

user to be aware of the existence of the toolmaker: “it is by their imperfections that the means of production in

any process bring to our attention their character of being the product of past labour. A knife which fails to cut, a

piece of thread which keeps on snapping, forcibly reminds us of the Mr. A, the cutler or Mr. B, the spinner. In a

successful product the role played by past labour in mediating its useful properties has been extinguished.” (ibid:

289) iv The term PC is generally used in an ambiguous fashion. Sometimes it is used as a generic term for all personal

computers; other times it is meant to refer to a personal computer which complies with the standard originally

set by the IBM PC. Here the term is used is employed exclusively in the second sense. The full expression

“personal computer” is used when I wish to refer to any computer designed for individual use whatever its

architecture. At the time of writing this would cover almost exclusively PCs and Macintoshes as there are no

longer other architectures available in the market.

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v The concept of the graphical user interface was first developed by Xerox at its Palo Alto Research Centre.

Steve Jobs visited this centre in 1979 and was inspired by the visit to develop a similar interface for the

Macintosh. vi Marx referred to this fundamental characteristic of human nature in the following terms: “Labour is first of

all a process between man and nature, a process by which man, through his actions, mediates, regulates and

controls the metabolism between himself and nature. He confronts the materials of nature as a force of nature.

He sets in motion the natural forces which belong to his own body, his arms, his legs, head and hands, in order

to appropriate the materials of nature in a form adapted to his own needs. Through this movement he acts upon

external nature, and changes it, and in this way he simultaneously changes his own nature. He develops the

potentialities slumbering within nature, and subjects the play of its forces to his own sovereign power... . Man

not only effects a change of form in the materials of nature; he also realizes his own purpose in those materials".

(Marx 1976: 283-4)

vii Steve Wozniak, co-founder of Apple with Steve Jobs, said of Jobs: “Steve was into everything hippy, he ran

around shouting 'free love man' and eating seeds as he embraced the flower power set” (Neate 2008) . viii

In 1984 Hewlett Packard introduced the Laserjet, the first desktop laser printer. In the same year, soon after

the introduction of the Macintosh, the first ever DTP publishing package, MacPublisher, which was designed

for the Macintosh, was released. In 1985 Adobe introduced Postcript, the first page description language used

for computer typesetting. It allowed laser printers to print easily in a variety of fonts for the first time. However,

it was the release in 1985 of Aldus PageMaker for the Macintosh which was instrumental in developing the

Macintosh into the tool of choice of the graphic designer.

http://desktoppub.about.com/cs/beginners/f/when_dtp.htm

ix Steve Wozniak had worked for Hewlett Packard before founding Apple with Steve Jobs. The first venture he

undertook in partnership with Steve Jobs was a simple and cheap microcomputer designed to be operated with

an ordinary tv as display. This had been an offshoot of their activities as members of the hobbyist Homebrew

Computer Club. It was first offered to Hewlett Packard and rejected. Apple was founded as a direct result of

this rejection. http://www.rd.com/your-america-inspiring-people-and-stories/how-steve-wozniak-helped-found-

apple-computers/article33435.html 12 March 2010 x Marx differentiates machinery from tools. Whilst tools are simple aids to labour typical of craft production, a

machine is “ a mechanism ... that after being set in motion, performs with his tools the same operations as the

worker did with similar tools” (Marx, 1976, p. 495). The idea of automation of labour is therefore an integral

part of Marx‟s concept of machinery, and he views machinery, defined in this way, as typical of industrial

production. The mainframe computer can be perceived in Marx‟s terms as a machine able both to automate and

to control work. Marx did not envisage, however, the possibility that a tool could itself automate the labour of

another worker. This is, as I have shown, what happens when the Macintosh with a desktop publishing package

is used by a graphic designer. xi Byte 1977:10:p. 43 reproduced in Ranade and Nash 1994: 59

xii Byte, 1977:6, p.14 reproduced in Ranade and Nash 1994: 56-57

xiii The operating system is critical piece of software for a computer as it controls the main functions of the

hardware and mediates between the applications software such as a word processor or spreadsheet and the

microprocessor. The applications software package has to be written for the operating system. Control of the

operating system has arguably been key to Microsoft obtaining dominance of the key applications market with

Microsoft Office. xiv

There were several subsequent struggles for control of the evolution of the PC standard. IBM failed to

maintain its ability to set the standard when the industry refused to accept its introduction of the new micro

channel architecture (MCA) with its IBM PS/2 released in 1987. IBM tried to charge royalties for use of its new

architecture and this was an important factor in leading the industry to refuse to accept the new standard.

xv Lack of a universal standard similarly initially restricted the development of the market for video cassette

recorders (VCRs) in the 1970s. In the early days, potential customers when trying to choose which VCR to buy

had to wade through the raging debate on the relative technical merits of the two then competing standards,

Betamax and VHS. The requirement for this technical knowledge was removed when VHS finally became the

universal standard.

xvi The de facto PC standard, however, was based on the use of the Intel family of microprocessors and on the

Microsoft operating systems which were both proprietary. The monopoly which this gave to both Intel and

Microsoft meant that they became the most profitable companies in the IT industry able to exert a considerable

influence over the whole industry. xvii

Figure provided by leading industry analyst firm Gartner.

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xviii

This is a consequence of what is known in the industry as Moore‟s law. This was a statement made one of

the founders of Intel, Gordon Moore, made in 1965 and subsequently revised in 1975 which predicted that the

rate of innovation in the semiconductor industry would be such that the computing power of a semiconductor

chip would double every 18 months . This prediction has been largely confirmed in practice up to the present

time.

xix PC replacement rates vary cyclically, each wave usually triggered by the arrival of new software, particularly

by successful new more complex versions of the Windows operating system which require the additional

computing power provided of new generation of Intel microprocessors in order to run effectively. xx

Source: Apple Annual Report 2009 p.10. xxi

In 2009 Apple had revenues of US$32.5 billion and profits of US$4.8 billion, a profit margin of 14.9%. In

the same year the world‟s largest PC brand Hewlett Packard had a profit margin of 7.0% on revenues of

US$118.3 billion and Dell, the second largest, had a profit margin of 4.1% on revenues of US$61.1 billion.

IBM had a profit margin of 11.9% on revenues of US$103.6 billion. ( Fortune Fortune 500) xxii

This was the “hacker ethic” as described by Steve Levy in (1984) Hackers: Heroes of the Computer

Revolution, N.Y.: Doubleday, quoted in Markoff (2005: 96) xxiii

Figure quoted by Wolff , R. (2008) Capitalism Hits The Fan- a lecture, Northampton MA: Media Education

Foundation http://www.mediaed.org/assets/products/139/transcript_139.pdf 13 July 2010 xxiv

In this respect, see, for instance, Head (2003)