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Technology innovation is the process through which new technologies are developed and brought into widespread use
Microsoft Researchers
Research was carried out in India and China
Research funded by Microsoft
RESEARCH
DEVELOPMENT
Development ProcessTarget AudienceEducation SectorStudents and Teachers
They came up with development of technical solution that would provide each student with a mouse and a cursor on the screen
Neema Moraveji
Innovation Decision Process
The innovation-decision process is the process through which an individual passes from the stage of knowledge of an innovation to persuasion toward the innovation, to decision of adoption or rejection, to implementation of innovation, and confirmation.
A PowerPoint plug-in that allows teacher to create interactive classroom lessons
A tool to allow students to interact with their lessons by using individual mice
A way to improve classroom management and overall student participation
Persuasion
Ease of use and accessibility
Embedded in productivity programs as add-in
21st Century learning tool
Use of interactive boards for display
Implementation
• Teachers create digital lessons• Interactive Environment• Active participation• Engaging
SAMPLE LESSON
http://office.microsoft.com/en-us/templates/mouse-mischief-types-of-angles-TC010391027.aspx?redir=0
Confirmation
• Teacher/Student interaction• Shared content• Team work
School Timeline
The entire innovation
decision process would be
within a short period.
Our access to basic skills
would aid the implementation
We can confirm the
effectiveness at the end of term
Innovation Timeline
• 2008 – Knowledge• add-in to PowerPoint 2007 and 2010• 2008 – Persuasion- Decision• 2009- Decision-Implementation• 2009 – Confirmation
For more information, visit http://moraveji.org/
Communication Channels
A communication channel is the means by which a message gets from a source to a receiver.
• Interpersonal or mass media• Cosmopolite or localite sources
Mouse Mischief channels of communication
• The innovation was widely spread through mass media using the internet, via blogs, wikis and varied learning communities.
• At the annual Microsoft Innovative Education Forum in various countries
• Through regions of developing countries
Adoption of an Innovation
• Rate of Adoption• S-Curve
The adoption of an innovation usually
follows a normal, bell-shaped curve when
plotted over time on a frequency basis
(Rogers, 2003).
Early Overview
An overview of how the innovation started by the innovator
http://www.youtube.com/watch?v=i8Jt2HBDJE0
Growth
Short video clip on how the innovation has matured moving
from one country to another
http://www.youtube.com/watch?v=QW3c1QHvSqc
Maturing across the globe
Several schools in the following countries have adopted the use of mouse mischief
India Kenya UgandaChina Jordan EgyptThailand Nigeria GhanaUSA South Africa VietnamNorwayIndonesia BrazilSpain Lesotho TaiwanTurkey Morocco Hong Kong
S-Curve
2006 2007 2008 2009 2010 20110
10
20
30
40
50
60
Rate of Adoption of Mouse Mischief
Year
Num
ber o
f Nati
ons a
dopti
ng M
ouse
Misc
hief
Who Are We?
The innovators
Playing a gate-keeping role in the flow of new ideas into a
system (Rogers, 2003)
Relative Advantage
Relative Advantage is the degree to which an innovation is perceived as better than the idea it supersedes
Early Adopters
“put their stamp of approval on a new idea by adopting it”
Adoption not by all
Would all the schools adopt this innovation at the same time?
Slow adopters Late Majority Laggards
The Laggards often refer to their past. Decision are based on what have been done previously.
Resistance as a result of limited resources and fear of failure of an innovation (Rogers, 2003).
Observability
Observability is the degree to which the result of an innovation are visible to others.
Decentralization
Decentralized diffusion system
Rural schools in community A
Rural schools in community B
Rural schools in community C
Roles of Change Agents
D
•Develop a need for change in each community
A
•Ascertain regular information exchange relationship
A
•Analyze problems as it relates to each community
G
•Generate plans for change
T
•Turn plans to actions
E
•Establish adoption of innovation and sustainability
A
•Attain everlasting relationship with the community
Attaining Critical Mass
Critical mass occurs when enough people within a social system have adopted an innovation, so that further adoption do not require persuasion, but would be self-sustaining (Rogers, 2003)
How do we achieve this?
• Introduce the innovation to our champions and senior trainers within the system
• Give incentives and awards to best schools and educators that have adopted the innovation
Need for the use of mouse mischief
Challenges of past innovations• Cost of acquisition • Sustainability due to lack of fund• Student ratio to computers• High consumption of power• Fear of technology use When we offer this
holistic solution to meet the challenges of some communities, it would lead to …..
Outcome
Effective positive social change in
schools
Reaching all learners
Use of
technology
in the
classroom
Positive Change
• Creates 21st century learners• Access to technology at low cost• Collaboration• Team work and interactivity• Effective learning community
Education for all
Qualitative education in a nation is reaching out to all learners through diverse means of learning irrespective of their background, culture, and ethnics.
Positive Change
• Creates 21st century learners• Access to technology at low cost• Collaboration• Team work and interactivity• Effective learning community
ReferencesRogers, E. (2003). Diffusion of Innovations (5th ed.).
New York, NY: Free Press.
Moraveji, N. (2006). Mischief (MightyMice, Mouse on Each Mesk). Retrieved from http://moraveji.org/projects.html.
Various Authors (2006). Mouse Mischief. Retrieved from http://www.microsoft.com/multipoint/mouse-mischief/en-us/learn-more.aspx#
Microsoft Research Project: Mischief. Retrieved from http://www.youtube.com/watch?v=QW3c1QHvSqc