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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Injustice Gods Among us - http://www.youtube.com/watch?v=MQ1AeqJRWzA 00:00-00:45 2:47-6:53

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting It is set in another dimension where the justice league turns evil and call upon the good justice league to help them out to fight against the evil justice league

Ice that look like crystals, screens that look into deep space/at the world.

Mood A fierce battle that happens between superman and superman(evil) but the evil superman feels and speaks like he is more confident . Each superman is out to defeat the other and round up the villains.

00:00-00:45Starts off with superman flying in talking to the other superman with a sense of anger, rage and thirst for blood in his tone of voice.

At the start and at the ending there is a simple melody which uses one instrument trombone it is a calm tune and speeds u as I gets into the battle and then calms down further on into the video.

Game genre Fighting The voice acting is what makes this game a fighting game as they use anger and rage in their voices and use some threatening language with in the cut scene to shame the opponent

Narrative The superman’s start off arguing because superman was tricked into killing Lois Lane, his unborn son and destroying metropolis. He then goes and kills the Joker in anger and loses his moral compass. Batman calls for the other superman to help bring superman back to his self again but he couldn’t so he started a battle with the other superman.

When the cuts scene starts the argument between the superman’, I believe this has been recorded and produced in a studio by a voice actor also they may have been changed to make them seem more dominant.

Page 2: Task 2 work number 2

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games