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MOBILE ASSISTED LANGUAGE MOBILE ASSISTED LANGUAGE LEARNING (MALL) LEARNING (MALL) PREPARED BY : RAJA SURIA APPANNA (P71704)

Task 2 Mobile Assisted Language Learning (Mall)A

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MALL - USING GAMES

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Page 1: Task 2 Mobile Assisted Language Learning (Mall)A

MOBILE ASSISTED MOBILE ASSISTED LANGUAGE LEARNING LANGUAGE LEARNING (MALL)(MALL)

PREPARED BY : RAJA SURIA APPANNA (P71704)

Page 2: Task 2 Mobile Assisted Language Learning (Mall)A

INTRODUCTIONINTRODUCTIONMobile Assisted Language Learning

(MALL)describes an approach to language

learningthat is assisted through the use of ahandheld mobile device.

MALL is language learning using mobile devices such as :

A. mobile B. mp3 and mp4 players C. Personal Digital Assistants (PDAs)

Page 3: Task 2 Mobile Assisted Language Learning (Mall)A

DEVELOPING MOBILE DEVELOPING MOBILE LANGUAGE MALL-USING LANGUAGE MALL-USING GAMESGAMES

For developing mobile language learning games JZME and NetBeans software environment are used.

Page 4: Task 2 Mobile Assisted Language Learning (Mall)A

ARCHITECTURE FOR MOBILE ARCHITECTURE FOR MOBILE LANGUAGE CLASSLANGUAGE CLASSThe user interacts with the mobile

phone to play interactive games for language learning.

The server maintains the database for contents and exercises.

Through web gateway user connects to web server for accessing contents and exercises.

Page 5: Task 2 Mobile Assisted Language Learning (Mall)A

In this game, the user will be shown synonyms and antonyms question for vocabulary building one at a time and he has the type the answer in the provided textbox. If the users answers correct, next question will be displayed. There are few sets of the questions stored in the database each set contains five questions. These sets are organized on level basis. The complexity of the levels increases as the users keeps on answering. If the user is not able to answer any questions, the game is over and the user will be shown the solution.

Page 6: Task 2 Mobile Assisted Language Learning (Mall)A

CONCLUSIONCONCLUSIONMALL currently serves not only as

a primary source of language education for students but also supports the utilization of newly acquired language skills. Through mobile participation in short exercises and tasks, learners are able to keep their linguistics talents.