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8/17/2019 Tactics Manual Eng
1/78
( A A )
. 2011.12.17
G
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2
ABLE F CE
ABBEIAI LI 4
1 EAIE MDE 7
1.1 10
1.2 21
1.3 P 23
1.3.1 P 24
1.4 26
2 ACICAL MDE 28
2.1 29
2.2 35
2.3 O 34
2.4 B 41
2.4.1 44
2.4.2 F 46
2.4.3 F 48
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3
2.4.4 50
2.4.5 51
2.4.6 D 53
2.4.7 56
2.4.8 B 58
2.4.9 L / 60
2.4.10 60
2.4.11 M 60
2.4.12 60
2.4.13 G 60
2.4.14 P 612.4.15 63
2.4.16 63
2.5 F 64
2.5.1 A 70
2.6 E P 71
2.6.1 P B 72
3 ICK BALE EDI 75
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4
ABBEIAI LI
A A R
AD A D
AI A I
A A P PAC A P C
AC A P P
AHE A P H E P
A B A B
A B A B
A C A CA B A B
A A
A A A A R
A G A G
AGM A G M
A A RDC D C P
HE H E P
HEA A C P
IF I F
I B I B
I B I B
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5
LFH L F H P
LMB L M B
MID M I DMMB M M B
O
R G
KKA R A
MB R M B
A B A BG P G
FH F H P
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6
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7
1 EAIE MDE
A ; P: P' , AI' , , .
(. 1.1) .
Operation state
Actions of allied forces
Actions of enemy forces
P. 1.1. B
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8
A: ; P' ; . P (.1.2),
, , / ( ,
.) , , .
Enemy platoon
Allied platoon
User’s platoon*
[LMB] – to select
[RMB] – view state
Square is available for
movement
[RMB] – to move
Platoon in reserve
P. 1.2. O P
* ( )
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9
P, E. A . 4 (
.)
11 (1 ). . A . R ,
. .
. " " . P'
. 1.1 / .
1.1.
C N M M L
P 1 2 4 8
P () 1/3 2/3 4/3 8/3
I , 3 . .
A 5 (). .
.
A R ( .) E
( .) '
( ) . ( )
. , G E O .
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10
1.1 M
P / . L . C
(. 1.2.) . "D" .
' ' . R : ' ; : ;
: IA . G P. C' '
' : , .P :
. M :
1) E ( );
2) ( , );
3) A "" .
! , , .
P P . I
, .
. R ( )
. P 1.2.A . I , (
P.) A .
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11
1.2. P
I P I P
62/55 M60
M.IA O
M5 C
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12
APC R 90 BRDM2
M BR60
APCM BMP
P M I M113APC
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13
AGM A
A R
60/70
34 ,
MG
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14
.I
PI PIII N(L)
L B
MII MIII
PG/A PG III
M A
PG
F .
I F
L
IF
H .
K/K1
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15
M . I P
III PI A
L PIIA . I P38/P40
A PG M PG A PG P .
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16
L L
A G AR
.
BA64 IF.
P
251 APC. E APC.
PG
C .
RI . I
.
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17
F .
A
F . I
O34 K8
I A .
A .H /
()
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18
M M
C . R
12 .
A
A .
12 . N
.
M . R
12
.
. B ,
.
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19
M . 1
. N .
M .
.
().
.
RKKA .
.
A . C
.
. C
.
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20
RKKA (I5
)
L (85
52K )
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21
1.2 B
, . L
. A .
P: . , . , ,
() . (. 1.3.)
I , ' ( ,
2 .) I , .I , . A .
I B P, LMB. A (
) .
A ' ( P.) A 2 ,
.
. K ;
.
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22
Tactical battle place
[LMB] – start battle
Platoon in defence
Enemy controlled key
point
P. 1.3. P
P. A , , (
) . , AA
.
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23
1.3
I P , P / . C
: F1 (. 1.4.)
Reserves pool, by
default available only on
first turn
Vehicle for user manual
control*
Platoon in reserve, be
available from past turns
P. 1.4. P'
*
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24
O P P. O R L. . ,
. A ,
. . P
!
:
;
, .
Q . M. '
( / .) H ' .
: ,
, .
! . '
.
1.3.1
( .) R ;
(48 .) 2 . F , 1 .
! ' .
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25
. A 25% : 0.5 ; 50%: 1.3
; 75% 2 . A 25% : 0.8 ; 50%: 2 ; 75% 3.2
. A ( ) . A 2 .
M . A . P
. A .
' . A
. L .
. P
.
P ( )
. I ,
.
( ) ; ,
.
! / / ( .)
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26
1.4
P "" .
. : ; ; ; ; . . A (%
.)
Losses of the squad or
vehicle crew
Losses of the platoon
P. 1.5. P
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27
P (.1.5); (.1.6); ;
. (% .)
The losses inflicted onthe enemy by squad or
vehicle crew
The losses inflicted on
the enemy by platoon
P. 1.6. L
28
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28
G (.1.7): / ; ;
.
P. 1.7. G
I , !
29
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29
2 ACICAL MDE
2.1 B
I P, M M B (.2.1.)
The square isoccupied, it can not
fall back on
The platoon is
moved on the
operational phase
Platoon in ambush
or in defence
The enemy is attacking
or scouting
Meeting
engagement
Disable briefings
P. 2.1. B
30
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30
B: ; : ( ) . A ;
( ' .) A . K . I , '
.
R O P; (
), .
E : ,
.
I , ( )
. I , '
(O P.)
F7: B .
31
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31
2.2 D
P , D M . B: ; :
( ' ); : . D M . 2.2.
32х32 ; .
E ( .) O ' . D :
' ; : . O .
E
A
N' : , '
()
() ' ( )
I (.., )
D : ; : . O
.
32
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32
I . N : .
C :
; (о )
/
. D P, (MB).
( ).
I , . (D P
.) H RMB . + HIF:
. L HIF .
P P' ( AI.)
' . , P.
: , . F D I, . 2.2.
33
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Key point controlled
by enemys
Enemy controlled square
Quick select panel
Key point controlled
by allieds
Allied controlled square
Allied squad in
defence
Finish deployment
and go to battle
P. 2.2. D I
: ( D D P). D
. P D M. R D : (
' ; ; ' P '
34
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.) I , D P, :
.
A . I
, : , PG.
E ( , , ). I D
M, .
I ' , . PG,
, .
, PG.
D , E.
35
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2.3
A : (. 2.3):
1) M : O P. H .
AA . I : , ,
M
M
D
' : , , ,
. , MB . ,
.
M . M A M
P . M :
F L; ;
D D M B ; ; ;
F : .
36
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2) . F ,
( /, .)
M
M
F
G
A
B
P
M K D
C
E
D L
F FM
H
D B M J
N F
C+
F
C+
P. 2.3. E O P
37
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M P.
"B ": : ; ; . F , .
" ": . ' .
"M ": , .
"M ": . I ' , . I
"M " , ' .
F : (), , .
.
.
L . E.., 45
. F ( MB). , .
A HE . .
P ACE Q O P. H : , , .
38
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:
M
B
M F D
M
M N N C A 3
D M N N C H 23
A A N N L A 1
M N L L 2
A A N N LA/
H23
M M N/ N C A 2
H M /N N N L L 1
D D
A A N N L A 2
3) F
: . I . I
, ' . , .F : . A 100 .
( ). P . ,
( ). 15 ,
"" ( ) . , .
P. 2.4 O I M I ( M.)
39
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Selected squad or
vehicle
[LMB] – to select
[RMB] – to order
Orders panel
[LMB] – to select
[RMB] – to cancel
Ingame menu
Start battle!
P. 2.4. P I
C : , . B ,
. B , . ,
F8 (.)
40
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B , O P . B
, (), . . D
.
H HIF .
41
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2.4 B
(). C P , ' . I ,
. I ' ,
"": ' ( 2.1 .)
I , . ' ,
:
A A
. O , ,
.
K E ' . A
( ) 1.22 , ( )
28 . I ,
.
, / . R ,
.
! , !
42
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I M . E ;
' . P ; ;
; PG; APC. /H : F6. I M (B M F7)
(.2.5).
Monitoring the
movement of enemy
Enemy detection
[LMB] – to go to a place of
discovery
P. 2.5. E
43
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( ;
: , , . M 5 2530
.
: ( ) .
B :
1) .
2) L .3) .
4) P .
5) H .
6) .
7) .
A . .
P/ . P
' . A
.
A C : C R C L. R
; L .
R , , ,
.
I C , R L . R , .
44
C L
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C L :
G : () :
R, : ,
A , ,
, .
.
, . .
2.4.1 . I M . E
, ' . P ; ;
; PG; APC. /H : F6. R
(. 2.6).
:
A APC /PG
G C/
I M MG
45
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Tank or SPG
Gun, mortar or machine gun
APC or IFV Abandoned tank or SPG
Infantry
P. 2.6.
D / .
46
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2.4.2 F. : (); ; . F
, 2.1. 2.1. ""
1) , MB
.
2)
.
Select squads and vehicles
Pulling direction of the ledge,hold [RMB]
Formation will be moved in
such way and maintain a givendirection
47
F :
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F :
C L
E
E 13 . I , . ,
. (, , ) , .
!
48
2 4 3 F '
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2.4.3 F . , '
. ( .) F , 2.2.
2.2. M
1) P '
2) I
, M K
Place a vehicles and heavy weapons on
the roads and crossroads
Infantry can be placed in
the forest
49
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3) I ( ),
A B: , .
4) , M
M. ' , ' .
To move the vehicles in the forest,
use the "Move" order with the modifier
"By Road" and in Column formation
Destination point
I , R : M M
30 . ; .
50
2.4.4 . , ():
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( .)
2.3.
1) ,
. .
.
2) C . O
. , P
.
Activate mode for priority
targets selection
Select priority targets
The orange line shows the
direction of the current target
The cross indicates the priority
target, light blue marker
indicates that the target is
visible
The red light indicates that the
selected units are given prioritytargets. Right-click to CANCEL
it
51
2.4.5 . . F ,
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( .) (. 2.7.) R
!
Ford icon
Bridge icon
Shallow water (probably too
can cross a ford)
P. 2.7. B
52
F , 2.4.
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2.4. 1)
. M K (
R M .) M . G (
.) .
2) A . R
. I ,
, .
The destination point on the
other side of the of the water
obstacle
We send a vehicle by "Movement" or
"March" order with included
"By Road" modifier
Tank overcomes the bridge
53
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2.4.6 D . F , 2.5.
2.5. D
1) ,
(, , ) 2) E
Place the artillery and AT
teams behind positions of
infantry and motorized infantry
Motor rifle squad entrenched
Key point for defence
54
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3) : , MB
4) :
Fire arc
Command for the
fire arc setup
To set the fire arc press and
hold [RMB], and stretching the
sector
P .
. : , , (
.) ( ) C (, )
55
. G D . I P, N F C,
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. , .
// (APC, PG.)
56
2.4.7 . // ,
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/C ; ; ; ; ; (. 2.8.)
H P
P
M
E
E
D C
A F
C /
/ ( 2.7)
P. 2.8.
57
H : // ; ; /
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.
; , .
P ( C.) MB.
C .
! / . ,
.
/.
:
B B
G L/N ( ; ) C: /
58
2.4.8 B M. I , B M .) F
2 6
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, 2.6.
2.6.
1) P ,
, 2) 8
View scale allows you to
consider in detail the type of
target from a remote player
59
3)
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3) , ,
, 4) I ,
The green box shows the area
to be zoomed
I , . 8. B M ,
. .
60
2.4.9 L /. /, . P . C .
/ : /D (/)
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/, : , /D (/), ,
A, , D /. MMB .
, 5. , .
! , ' ( 2.4..)
2.4.10 . , E.
. R: 100 .
M 16; /PG 12, 8. A 810 .
2.4.11 M . , , ,
. . I ,
.
! , .
2.4.12 . , F12. (.) ""
.
( B M) C+B
. P F12 , C+B .
2.4.13 G . , E, E . 2/4 ,
F11/C+F11.
. L .
61
2.4.14 . (.2.9.)
P I ( )
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P. I , ( .)
The point of intersection
and distance from which
the projectile begins to
penetrate the armor
P. 2.9. BR412A ( M60A1 )
62
H () . B
. C ;
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, ' .
Distance from which the
projectile begins to penetrate
the armor of the tank head with
different projections
P. 2.10. P F2 BMP1 .
63
030 . .
. .
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P.2.10 20 F2 R20.
2.4.15 . M 2.7.
2.7. M I
PG ( APC) A G
P APC ( ) M
M I G
F C A PG
A G A A G ( APC)
A A
2.4.16 M . I M F9. P F10 ; + M . K P: P; ;
' . ; ' .
M , , , , , . I
M F6 , .
64
2.5 F
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: (, , ),
( .)
Place the observer so that it had a
good view
Place the mortar, so that they were sheltered
from the enemy, for example, in a gully
P. 2.11. P
65
F , (.2.112.12.) C ( )
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, ( ) ( )
. P . (. 2.12.)
Firing line
The mortars were firing
at a target
Button for
assignment the firingline. Right click to
CANCEL fire
P. 2.12. F
66
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, : / G. ( );
.) N : 0 , 100 . A
. A
. P .
' ( .) ,
.
! , !
O : , . ,
L .
: ; ; ;
(.2.10.)
( ), ( ) ( MB .)
P 350 . I , (50 );
, .
C R M . /.
; . ' (.2.13).
B , ' 90 . A
. I ' , . I
500 , . I 1000 100.
67
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Fire lines
Artillery spotter
Fire line number Setup fire line
P. 2.13.
A I O P , (1000/2000 .)
, , ( ) (.2.14) . , . A , ' . ,
.
I , . F :
. .
68
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P. 2.14.
F 13. , "".
( 10 .) 3 30 . D ' .
(10 .) 10 100 .
I ( 250 ), . L
. I , . I ,
. O () .
69
! !
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! , ( .)
.
F :
3 .
10
30
F
70
P :
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F ( )
HE/
2.5.1 A / . (
.) 1030 . I I O P, 10
. P (500 ), .
, P .
A : .
; ( .)
I ! I , !
! , .
71
2.6 E
P :
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1) O 2) B
3) P 60 ( 30/120 )
R P 30 ; . I '
, .
, . I ,
. , . AI '
25% , ' . I ,
P. C F R E P ( O
P.)
A P :
()
C P F5 . ;
' . 0.5
.
72
2.6.1 B . A , (.2.15).
' .
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Show squad and vehicles
statistics
Total losses of personnel
and equipment
P. 2.15. G
73
I (.2.17), . L
.
P ; F (/) D
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P ; . F (/). D
. I ' .
, C+F .
I , ( , ,
, ) (.2.16.)
P :
HE
I , ' .
74
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Go to the vehicle or squad which
destroyed the selected vehicle
Projectile don’t
penetrate armor
The projectile struck
the armor and
damage is caused
P. 2.16. 34
75
3 ICK BALE EDI
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Q B E : . : ; ; . 3.1.
3.1. Q B
1) * Q B . 2) / Q B .
Back to the quick battle
setup
76
3) .
.4) / .
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Select the characteristics of
the forces
Set the value of ammunition
supply
Go to the phase of forces
placement
77
3) L . 4) .
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*I , '.
Select battle place
Enable select battle place
mode
Green cells - are available
to platoons
Place at least one
platoon which has a
vehicles which manually
playable*
Notice that on these
vehicles player can act
manually*
78
5) ,
( .) R
.
6) A , Q B
. P O
P.
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Alied platoon is placed
We proceed to the enemy
troops
When deployed platoons for the
enemy, allies, and the for player
can start a quick battle
Start quick battle!
P' . R M F1,
. , '
.
I O P, ' . ,
!