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Sportsdata Basic Soccer Standards 23.01.2013dasd
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Sports Data AG | P.O. Box 96 | CH-9524 Zuzwil | Switzerland | www.sportsdata.ag
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INDEX
INTRODUCTION1. General Issues ........................................................................................................ 3
1.1. Disciplinary Measurements (General Issues) .............................................................. 32. Technical Information .............................................................................................. 43. Match Fixtures Changes ........................................... Error! Marcador no definido.4. Info Tab in Match Details ......................................................................................... 6
BEFORE THE MATCH5. Pre Match SMS Messages ...................................................................................... 66. Mute Function .......................................................................................................... 7
6.1. Disciplinary Measurements (Mute Instruction) .................................................................... 7
7. Supervisor Call * ................................................................................................... 88. Post Call .................................................................................................................. 8
8.1. Weather and Pitch Conditions................................................................................... 98.2. Open Betting Market............................................................................................. 10
9. Match Information .................................................................................................... 99.1. Match About To Start........................................................................................................ 119.2. Kick Off Information ........................................................................................................... 129.3. Match Start........................................................................................................................ 129.4. Disciplinary Measurements for wrong starting procedure ........................................... 13
10. Right Before Match Starts ...................................................................................... 910.1 Match Status "8"1310.2. Exception: Status at the end of the match .............................................................. 1410.3. Disciplinary Measurements match Status Issues ..................................................... 15
DURING THE MATCH11. Match Start Procedure ............................................................................................ 11
11.Betstop/Market Open .............................................................................................. 1511.1. Reason for Betstop.............................................................................................. 1611.2. Automated Betstop Events ................................................................................... 1611.3. Manual Betstop Events ........................................................................................ 17
12. Match Events ......................................................................................................... 1912.1 Attacks & Ball Safe (Slow Entry) ............................................................................ 19
12.1.1. Attack....................................................................................................... 2012.1.2. Safe Ball ................................................................................................... 2012.1.3. Rating for Attack and Ball Safe Information ................................................... 21
12.2. Corners (Slow Entry) ........................................................................................... 2212.2.1. Corner Logics......................................................................................... 2212.2.2. Disciplinary Measurements for Corner Mistakes..................................... 23
12.3. Bookings ............................................................................................................ 2312.3.1. Yellow Cards (Slow Button)......................................................................... 2312.3.2. Red Cards (Automated Betstop) .................................................................. 2512.3.3. Disciplinary Measurements for Booking Issues .............................................. 27
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12.4. Penalties (Automated Betstop).............................................................................. 2812.4.1. Penalty Shootout ....................................................................................... 3112.4.2. Disciplinary Measurements for Penalty Issues ............................................... 32
12.5. Goals (Automated Betstop) ................................................................................. 3312.5.1. Goal Procedure......................................................................................... 3312.5.2. How was the goal scored? ......................................................................... 3412.5.3. Goals Most Important.............................................................................. 3512.5.4. Cancelled goal Sequences ......................................................................... 3612.5.5. Disciplinary Measurements for Goal Issues ................................................... 37
13. Status Button # .................................................................................................... 3814. Match Process Overview ........................................................................................ 3915. Overtime and Penalty Shootout .............................................................................. 40
16. Buttons Overview ................................................................................................... 4216.1. Statistical Buttons ......................................................................................... 4216.2. Most Important Buttons ................................................................................. 42
AFTER THE MATCH17. Disciplinary Measurements..................................................................................... 4418. Most Important ....................................................................................................... 45
19. FAQ ........................................................................................................................ 4619.1 FAQ Soccer................................................................................................... 4619.2. General FAQ.................................................................................................. 5119.3. FAQ Invoicing................................................................................................ 52
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Basic Soccer Standards
1. General Issues
Numbers for all SMS messages: +43 676 800812803 or +43 69919258188
Please be at the venue 1 hour before official match start.
Dont forget to take your 4-Digit-Code.
Make sure you can differentiate which team is home and which team is away.
Please take a seat in a calm area of the stadium.
Do not sit in the hardcore fan section.
Please take a seat where you can see the scoreboard and the pitch.
Always use a headset during the match.
Deactivate the possibility to receive a second call.
Make sure which team has kick off.
The phone system will call you automatically 15 minutes before match starts.
If you dont receive a call: Please call the supervisor+43 1279 373784 .
Never be shy to ask people around you if you are uncertain of some details.
Make sure you have an additional, fully charged battery with you.
Check kick off date and time short before you leave home.
Some carriers in certain countries have a time limit for calls duration. It means,
calls get cut off automatically after some minutes. To avoid unnecessary cuts
during second period you should hang up during half time and wait for the system
automatic call.
1.1. Disciplinary Measurements General Issues
Running out of battery: No payment.
Not informing about kickoff date and time changes: No payment.
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2. Technical Information
We use a DTMF based technology. This means that the quality of your local phone
network has an influence on the quality of our system. This is something totally out of
our hands.
You, as a scout, can minimize the risk by using a phone carrier that is not very common
in your country. Therefore you should avoid using a low cost phone provider. This will for
sure be problematic for you.
There might be some problems with the recognition of your entries. This is very critical
when it comes to any goal entries. In these cases you should immediately press bet stop
and inform supervisor (by pressing *) about the goal.
Some disconnections during a match are also possible. Dont panic in these cases. The
system will call you automatically after disconnection. Please take notes about important
happenings during this disconnection. Do not open the market if there were goals, cards,
corner kicks or penalties meanwhile. Press * to call supervisor and inform him about
any happening mentioned above during disconnection. Open the market only if all
important happenings have been entered by supervisor.
In case nothing important happened during your disconnection, there is no need to call
supervisor. In these cases you can open the market and continue coverage.
Additionally we want to emphasize that some entries, especially those entered with
single digits like attacks, yellow cards and corner kicks are recognized very slowly. This
is because the system is waiting to see if there is a second entry for a more important
event. Please dont panic if you have the feeling that the system is too slow for these
entries.
We have marked all slow buttons in our standards.
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3. Match Fixtures Changes
You have to inform us whenever there is any fixture change (KO date/time) for matches
confirmed to you or you have applied for.
Please use only Match feedback within Match Details view for this:
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4. Info Tab in Match Details
You have got the possibility to enter a link related to a match through info Tab
in Match details. This will ensure an optimized information exchange and will
increase the chance of confirmation of such match.
5. Pre Match SMS Messages
Please send all information regarding the match before the system call via Emergency
SMS. You will always be refunded for all SMS expenses for our numbers.
Numbers for all SMS messages: +43 676 800812803 or+43 69919258188
SMS message when you are late: I will be late by xxx minutes
SMS message when you haven't received a system call: No call received
SMS message when a fixture changed: Fixture changed
After sending the SMS: please wait until we contact you.
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6. Mute Function
You have to switch your mobile device to mute during coverage. Be aware that the mute
function is not the same as silent.
When you are in the middle of a call, you can also mute the cell phone from the
"Options" menu by pressing on the "OK" or "Send" button and selecting "Mute" from the
menu. To un-mute, select "Options" again and choose "Un-mute."
Make sure you can perfectly handle the mute function on your device before attending
any matches. You should always be aware of how to mute and unmute your device at
any time.
Important: You have to unmute your mobile if you want to call the SV or if you
receive a supervisor call.
Make sure you can handle mute function at your device perfectly before attending
any matches. You should always be aware how to mute and unmute your device if
needed.
6.1. Disciplinary Measurements Mute Instruction
Ignoring mute instructions: No payment and no further duties
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7. Supervisor Call *
Once you are connected with our system, you can always call the supervisor by pressing
* . The System will connect you with him straight away. This will not have any cost for
your phone.
Please use this function for all circumstances where you are not sure what to do.
Always press betstop before contacting the supervisor.
In some cases it will be necessary for supervisor to enter information like goals, cards,
etc. for you. Please make sure that supervisor confirms all entries to you, so that you
can continue coverage without risking any double entry.
Communication with supervisor is very important. You should always give clear answers
to his questions. Please also make sure that you always inform him about any tricky
situation and for all the action we may miss during any disconnection.
8. Post CallOnce system calls you, you will stay connected until the match has ended. Please make
sure you can always hear the following 3 options during your coverage:
Radio Track
Supervisor (if he/she is connected with you for any reason)
Our system voice
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9. Match Information
Right after our call, you will be welcomed by the system voice and then it will tell you the
match information:
Welcome Peter!
Home team: Fenerbahce Istanbul
Away team: Galatasaray Istanbul
Match start: 7:00 (always in local time)
10. Before Match Starts
There is a strict procedure on how to start each match. Once you are sure that you are
at the right venue and the teams in our system will play, you have to enter weather and
pitch conditions first.
8.1. Weather and Pitch Conditions
System Voice wil l say:
Weather Conditions?
1for good,
2for medium,
3for bad,
4for indoors.
An indoor match is a regular 2 x 45 minutes or 2 x 40 minutes match played at an indoor
venue, e.g. in Norway.
Right after you enter Weather Conditions, you will be asked to enter information about
the pitch.
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System Voice wil l say:
Pitch Conditions?
1for good,
2for medium,
3"for bad.
8.2. Open Betting Market
Right after entering weather and pitch conditions you will hear the following information:
Welcome Peter! The match has not started. Press 0 to open
the market, 1 for players on pitch, 2 for players warming up,
3 for match about to start and8 to start the match.
Open market immediately once you made sure that the match will be played. You can
open the market always by pressing 0. You dont have to wait until players come out of
the locker room.
Once they appear you have to enter 1 for players on pitch. This will open the market
automatically.
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After this you have to enter further pre match status players are warming up match
about to start
Please enter Players on the pitch and players warming up information just once each.
11. Match Start Procedure
The start of each match includes different information.
Match about to start!
Which team has kick off?
Match start
9.1. Match About To Start
First step is to enter information that match is about to start. You can do this by pressing
8. You should do this exactly when the coin toss for kick off is done.
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9.2. Kick Off Information
Second step you have to enter which team has kick off.
Which team had kick off?
1 for home team
3 for away team
2 for unknown
9.3. Match Start
3rdStep is to confirm kick off entry by pressing 5. This will automatically start match
time. This entry should be done exactly when match kick off happens.
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9.4. Disciplinary Measurements for wrong starting procedure
Missed pre match information (players on pitch, players warming up,
match about to start): 20% fee cut
Missed/wrong team at kickoff: 20% fee cut
10.1 Match Status 8Status Button 8 is for match start, change to halftime, start 2nd half, match end, and
optionally for start Extra Time or penalty shootout at the end of regular match time.
You can change every match status by pressing 8. Any change of match status has to
be confirmed with 5. Please be aware that 8 is a sequence button.
Every time you press this button you will switch to the next match status and you are not
able to switch back to the former status. If you change match status by mistake you
should immediately call supervisor by pressing * and inform him.
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10.2 Exception: Status at the end of the match
At the end of each match system will ask you about further steps in the coverage. After
pressing 8 system will ask you:
Match end. Press 1 for end match, press 2 for Extra
Time, press 3 for penalty shootout.
If the match has ended, press 1 and you will hear: The match has ended, you
can now hang up. Then, you can hang up and finish the call.
If there will be Extra Time, or Penalty Shootout, enter the adequate input and
then you will have to change to the following status by pressing 8 and
confirming with 5.
Please checkpoint 15 overtime and Penalty Shootout.
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10.3 Disciplinary Measurements, Match Status Issues.
Not setting to next status: 50%
Missing to proceed with Extra Time and penalty shootout: 100% fee cut
11. Betstop/Market Open
This button is very important. Please use it only if it is really necessary, e.g. before you
want to get connected with the supervisor. Press this button when you are not sure
about any action or when you have lost overview about events in the game.
You should always press betstop in these situations:
Before Calling Supervisor
1 vs.1 situation (see 11.2.)
Dangerous free kicks (see 11.2.)
In all situations that are likely to have a red card (fight between players,
2nd yellow-red) or a penalty kick.
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11.1. Reason for Betstop
The system will ask you the reason of betstop afterpressing 0.
What is the reason for betstop?Press 1 for dangerous free kick.
Press 2 for dangerous goal position home/away team.Press 3 forother reason.
11.2. Automatic Betstop Events
There are some events during the match that generate automatic betstops:
Goals
Red Cards
Penalties
You dont have to press betstop for these events.
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11.3. Manual Betstop Events
You have to press betstop manually for the following events:
1 vs. 1 Situations
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Free kick around penalty box
Press 0 for any free kick in marked area.
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12. Match Events
There are several match events you have to enter during soccer coverage:
Attacks and ball Safes
Corners
Bookings
Penalties
Time out
Goals
12.1 Attacks & Ball Safe (Slow Entry)
We have got important match information which is a combination of ball possession and
ball location.
You have to forward us whether any of the teams is attacking or the ball is in the so
called safe zone.
We have split the pitch into 3 parts. 2 of these are attack zones (yellow) and 1 is a safe
zone (green).
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12.1.1. Attack
An attack happens when the ball is on the yellow marked area by the attacking team,
no matter if the attack is resolved by a shot on goal. The single fact of the ball entering in
the yellow area is enough to input an attack.
Press 1 for every home attack and 3 for every away team attack.
12.1.1.1. Attack Logics
There are some logics for attack information:
Forward attack information when it is likely that a free kick will end up into the
penalty box, regardless from where it will be kicked.
Every free kick for the attacking team within the opponents half is an attack.
Logically, every goal and every corner must be preceded by an attack. So please
input this information accurately.
12.1.2. Safe Ball
Ball Safe information is any entry of the ball into ball safe zone (green) and also
whenever the defending team has ball possession in their half of the pitch.
Ball safe is always an automatic market open entry. You dont have to open the market
after ball safe information.
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You have to enter which team has ball possession while the status is ball safe by
pressing 2+1 for ball safe home team and 2+3 for ball safe away team.
You dont have to confirm the ball safe input, but you have to enter if home or away team
has posession.
Press 2+1 for ball safe home team
Press 2+3 for ball safe away team
12.1.2.1. Ball safe Logics
There are some logics for ball safe entries:
Please forward ball safe information when the ball enters the green zone in the
middle of the pitch.
You have to enter ball safe information when the defending team has posession
or the goal keeper saves the ball after an attack.
Every missed goal attempt (goal kick) is a ball safe entry.Please press the ball safe entry again when the ball is in the safe zone for more
than 30 seconds.
12.1.3. Rating for Attack and Ball Safe Information
The accurate entering of attack and ball safe information is very important and will be
rated.
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12.2. Corners (Slow Entry)
Press 4 for Corner home team and press 5 to confirm
Press 6 for Corner away team and press 5 to confirm
12.2.1. Corner Logics
Corners are always attacks. Dont forget to press Ball Safe when a corner kick
doesnt end with a goal.
Be aware that corners should always come from an attack entry.
You dont have to press betstop for a corner.
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12.2.2. Disciplinary Measurements for Corner Mistakes
Wrong amount of corners during match will be penalized with 50% fee cut. We are
always cross checking your entries with official sources for this.
12.3. Bookings
When a yellow or red card is given, the referee takes out his "notebook" (actually a
match record card) & writes down the player's name & number.
There are 2 card colors, which the referee will hold up to indicate serious fouls or
behavior that won't be tolerated. He carries these cards in his shirt and/or shorts pocket,
so, if he reaches for his pocket it's a bad sign for the player who committed the foul.
When a card is to be given (it isn't actually given to the offending player, it is actually just
shown to him and to everyone else) the referee will stop the game, call the player over,
hold up the card and write the player's name in his notebook. This is called "booking" the
player and when it happens the player has been "booked", (e.g., "he was booked"). Any
time a Yellow or Red Card is shown, a "direct" or "indirect kick" will also be awarded.
We have 3 different booking styles during our coverage:
Yellow Card
Red Card
Special Case. Yellow-red card.
12.3.1. Yellow Cards (Slow Button)
A yellow card indicates a formal "warning" for any of the following 7 offenses:
Any "unsporting behavior" - this includes
Hard fouls
Holding an opponent or deliberately handling the ball for the purpose of
preventing an opponent from gaining possession of the ball
Faking an injury
Saying things that are meant to confuse or distract an opponent
Harassment (such as jumping around, shouting or making gestures to
intentionally distract an opponent)
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Jumping in front of a corner kick, free kick or throw-in
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Worrying the goalkeeper or trying to prevent him from putting the ball into
play
Gaining an unfair advantage by leaning on, climbing on the back of, or
holding a teammate or the goal
Blatant cases of holding and pulling an opposing player or his uniform;
Any action designed to deceive the referee
Behavior which in the referee's judgment is unsporting or causes an unfair
advantage
Dissent by word or actions,
Persistently breaking the rules,
Delaying the restart of play,
Defenders failing to stay the proper distance away from the kicker on a corner
kick, free kick or throw-in (see "Corner Kick" & "Free Kick"),
Entering or re-entering the field without the referee's permission
Deliberately leaving the field without the referees permission.
A player who receives 2 Yellow Cards is given a Red Card & ejected (see special case:
yellow-red card)
Press 7 for Yellow card home team and press 5 to confirm
Press 9 for Yellow card away team and press 5 to confirm
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Yellow card entries dont need any previous betstop entry.
12.3.2. Red Cards (Automated Betstop)
A player must be shown a Red Card and "sent off" (i.e., made to leave the field) for the 7
offenses listed below. A player shown a "Red Card" & sent off may not be replaced
during that game (i.e., his team must play one player "short" for the rest of the game;
however, in some leagues a player may be replaced if he is ejected for receiving a
second Yellow Card). The 7 offenses for which a player must be shown a Red Card and
sent off are:
Serious foul play (includes any use of excessive force or brutality against an
opponent when challenging for the ball. Examples include a dangerous slide
tackle from behind, or an "over the top tackle" in which a player raises his foot so
the cleats could hit a player, or a two footed tackle that takes down the opponent.
FIFA has broadened this definition by saying that "Any player who lunges at an
opponent in challenging for the ball from the front, from the side or from behind
using one or both legs, with excessive force and endangering the safety of an
opponent is guilty of serious foul play. For current rules visit www.fifa.com, Laws
of the Game. The above quote is from Questions and Answers, Additional
Instructions for Referees). The rules now include "Decision 4", which says: "A
tackle, which endangers the safety of an opponent, must be sanctioned as
serious foul play".
Violent conduct,
Spitting at anyone,
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Deliberately touching the ball with a hand in order to prevent a goal or to deny an
(
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obvious goal scoring opportunity (such as to prevent a "Breakaway".... this does
not apply to the goalkeeper within his own Penalty Box)
Fouling an opponent to prevent an obvious goal scoring opportunity (e.g., holding
to stop a breakaway),
Using offensive, insulting or threatening language and/or gestures,
Receiving a second yellow card in one game (see special case: yellow-red card)
Press 7+5 for Red card home team and press 5 to confirm
Press 9+5 for Red card away team and press 5 to confirm
Confirm a red card only if you are 100% sure that it was given.