Sportsdata Basic Soccer Standards 23.01.2013

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    Sports Data AG | P.O. Box 96 | CH-9524 Zuzwil | Switzerland | www.sportsdata.ag

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    INDEX

    INTRODUCTION1. General Issues ........................................................................................................ 3

    1.1. Disciplinary Measurements (General Issues) .............................................................. 32. Technical Information .............................................................................................. 43. Match Fixtures Changes ........................................... Error! Marcador no definido.4. Info Tab in Match Details ......................................................................................... 6

    BEFORE THE MATCH5. Pre Match SMS Messages ...................................................................................... 66. Mute Function .......................................................................................................... 7

    6.1. Disciplinary Measurements (Mute Instruction) .................................................................... 7

    7. Supervisor Call * ................................................................................................... 88. Post Call .................................................................................................................. 8

    8.1. Weather and Pitch Conditions................................................................................... 98.2. Open Betting Market............................................................................................. 10

    9. Match Information .................................................................................................... 99.1. Match About To Start........................................................................................................ 119.2. Kick Off Information ........................................................................................................... 129.3. Match Start........................................................................................................................ 129.4. Disciplinary Measurements for wrong starting procedure ........................................... 13

    10. Right Before Match Starts ...................................................................................... 910.1 Match Status "8"1310.2. Exception: Status at the end of the match .............................................................. 1410.3. Disciplinary Measurements match Status Issues ..................................................... 15

    DURING THE MATCH11. Match Start Procedure ............................................................................................ 11

    11.Betstop/Market Open .............................................................................................. 1511.1. Reason for Betstop.............................................................................................. 1611.2. Automated Betstop Events ................................................................................... 1611.3. Manual Betstop Events ........................................................................................ 17

    12. Match Events ......................................................................................................... 1912.1 Attacks & Ball Safe (Slow Entry) ............................................................................ 19

    12.1.1. Attack....................................................................................................... 2012.1.2. Safe Ball ................................................................................................... 2012.1.3. Rating for Attack and Ball Safe Information ................................................... 21

    12.2. Corners (Slow Entry) ........................................................................................... 2212.2.1. Corner Logics......................................................................................... 2212.2.2. Disciplinary Measurements for Corner Mistakes..................................... 23

    12.3. Bookings ............................................................................................................ 2312.3.1. Yellow Cards (Slow Button)......................................................................... 2312.3.2. Red Cards (Automated Betstop) .................................................................. 2512.3.3. Disciplinary Measurements for Booking Issues .............................................. 27

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    12.4. Penalties (Automated Betstop).............................................................................. 2812.4.1. Penalty Shootout ....................................................................................... 3112.4.2. Disciplinary Measurements for Penalty Issues ............................................... 32

    12.5. Goals (Automated Betstop) ................................................................................. 3312.5.1. Goal Procedure......................................................................................... 3312.5.2. How was the goal scored? ......................................................................... 3412.5.3. Goals Most Important.............................................................................. 3512.5.4. Cancelled goal Sequences ......................................................................... 3612.5.5. Disciplinary Measurements for Goal Issues ................................................... 37

    13. Status Button # .................................................................................................... 3814. Match Process Overview ........................................................................................ 3915. Overtime and Penalty Shootout .............................................................................. 40

    16. Buttons Overview ................................................................................................... 4216.1. Statistical Buttons ......................................................................................... 4216.2. Most Important Buttons ................................................................................. 42

    AFTER THE MATCH17. Disciplinary Measurements..................................................................................... 4418. Most Important ....................................................................................................... 45

    19. FAQ ........................................................................................................................ 4619.1 FAQ Soccer................................................................................................... 4619.2. General FAQ.................................................................................................. 5119.3. FAQ Invoicing................................................................................................ 52

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    Basic Soccer Standards

    1. General Issues

    Numbers for all SMS messages: +43 676 800812803 or +43 69919258188

    Please be at the venue 1 hour before official match start.

    Dont forget to take your 4-Digit-Code.

    Make sure you can differentiate which team is home and which team is away.

    Please take a seat in a calm area of the stadium.

    Do not sit in the hardcore fan section.

    Please take a seat where you can see the scoreboard and the pitch.

    Always use a headset during the match.

    Deactivate the possibility to receive a second call.

    Make sure which team has kick off.

    The phone system will call you automatically 15 minutes before match starts.

    If you dont receive a call: Please call the supervisor+43 1279 373784 .

    Never be shy to ask people around you if you are uncertain of some details.

    Make sure you have an additional, fully charged battery with you.

    Check kick off date and time short before you leave home.

    Some carriers in certain countries have a time limit for calls duration. It means,

    calls get cut off automatically after some minutes. To avoid unnecessary cuts

    during second period you should hang up during half time and wait for the system

    automatic call.

    1.1. Disciplinary Measurements General Issues

    Running out of battery: No payment.

    Not informing about kickoff date and time changes: No payment.

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    2. Technical Information

    We use a DTMF based technology. This means that the quality of your local phone

    network has an influence on the quality of our system. This is something totally out of

    our hands.

    You, as a scout, can minimize the risk by using a phone carrier that is not very common

    in your country. Therefore you should avoid using a low cost phone provider. This will for

    sure be problematic for you.

    There might be some problems with the recognition of your entries. This is very critical

    when it comes to any goal entries. In these cases you should immediately press bet stop

    and inform supervisor (by pressing *) about the goal.

    Some disconnections during a match are also possible. Dont panic in these cases. The

    system will call you automatically after disconnection. Please take notes about important

    happenings during this disconnection. Do not open the market if there were goals, cards,

    corner kicks or penalties meanwhile. Press * to call supervisor and inform him about

    any happening mentioned above during disconnection. Open the market only if all

    important happenings have been entered by supervisor.

    In case nothing important happened during your disconnection, there is no need to call

    supervisor. In these cases you can open the market and continue coverage.

    Additionally we want to emphasize that some entries, especially those entered with

    single digits like attacks, yellow cards and corner kicks are recognized very slowly. This

    is because the system is waiting to see if there is a second entry for a more important

    event. Please dont panic if you have the feeling that the system is too slow for these

    entries.

    We have marked all slow buttons in our standards.

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    3. Match Fixtures Changes

    You have to inform us whenever there is any fixture change (KO date/time) for matches

    confirmed to you or you have applied for.

    Please use only Match feedback within Match Details view for this:

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    4. Info Tab in Match Details

    You have got the possibility to enter a link related to a match through info Tab

    in Match details. This will ensure an optimized information exchange and will

    increase the chance of confirmation of such match.

    5. Pre Match SMS Messages

    Please send all information regarding the match before the system call via Emergency

    SMS. You will always be refunded for all SMS expenses for our numbers.

    Numbers for all SMS messages: +43 676 800812803 or+43 69919258188

    SMS message when you are late: I will be late by xxx minutes

    SMS message when you haven't received a system call: No call received

    SMS message when a fixture changed: Fixture changed

    After sending the SMS: please wait until we contact you.

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    6. Mute Function

    You have to switch your mobile device to mute during coverage. Be aware that the mute

    function is not the same as silent.

    When you are in the middle of a call, you can also mute the cell phone from the

    "Options" menu by pressing on the "OK" or "Send" button and selecting "Mute" from the

    menu. To un-mute, select "Options" again and choose "Un-mute."

    Make sure you can perfectly handle the mute function on your device before attending

    any matches. You should always be aware of how to mute and unmute your device at

    any time.

    Important: You have to unmute your mobile if you want to call the SV or if you

    receive a supervisor call.

    Make sure you can handle mute function at your device perfectly before attending

    any matches. You should always be aware how to mute and unmute your device if

    needed.

    6.1. Disciplinary Measurements Mute Instruction

    Ignoring mute instructions: No payment and no further duties

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    7. Supervisor Call *

    Once you are connected with our system, you can always call the supervisor by pressing

    * . The System will connect you with him straight away. This will not have any cost for

    your phone.

    Please use this function for all circumstances where you are not sure what to do.

    Always press betstop before contacting the supervisor.

    In some cases it will be necessary for supervisor to enter information like goals, cards,

    etc. for you. Please make sure that supervisor confirms all entries to you, so that you

    can continue coverage without risking any double entry.

    Communication with supervisor is very important. You should always give clear answers

    to his questions. Please also make sure that you always inform him about any tricky

    situation and for all the action we may miss during any disconnection.

    8. Post CallOnce system calls you, you will stay connected until the match has ended. Please make

    sure you can always hear the following 3 options during your coverage:

    Radio Track

    Supervisor (if he/she is connected with you for any reason)

    Our system voice

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    9. Match Information

    Right after our call, you will be welcomed by the system voice and then it will tell you the

    match information:

    Welcome Peter!

    Home team: Fenerbahce Istanbul

    Away team: Galatasaray Istanbul

    Match start: 7:00 (always in local time)

    10. Before Match Starts

    There is a strict procedure on how to start each match. Once you are sure that you are

    at the right venue and the teams in our system will play, you have to enter weather and

    pitch conditions first.

    8.1. Weather and Pitch Conditions

    System Voice wil l say:

    Weather Conditions?

    1for good,

    2for medium,

    3for bad,

    4for indoors.

    An indoor match is a regular 2 x 45 minutes or 2 x 40 minutes match played at an indoor

    venue, e.g. in Norway.

    Right after you enter Weather Conditions, you will be asked to enter information about

    the pitch.

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    System Voice wil l say:

    Pitch Conditions?

    1for good,

    2for medium,

    3"for bad.

    8.2. Open Betting Market

    Right after entering weather and pitch conditions you will hear the following information:

    Welcome Peter! The match has not started. Press 0 to open

    the market, 1 for players on pitch, 2 for players warming up,

    3 for match about to start and8 to start the match.

    Open market immediately once you made sure that the match will be played. You can

    open the market always by pressing 0. You dont have to wait until players come out of

    the locker room.

    Once they appear you have to enter 1 for players on pitch. This will open the market

    automatically.

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    After this you have to enter further pre match status players are warming up match

    about to start

    Please enter Players on the pitch and players warming up information just once each.

    11. Match Start Procedure

    The start of each match includes different information.

    Match about to start!

    Which team has kick off?

    Match start

    9.1. Match About To Start

    First step is to enter information that match is about to start. You can do this by pressing

    8. You should do this exactly when the coin toss for kick off is done.

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    9.2. Kick Off Information

    Second step you have to enter which team has kick off.

    Which team had kick off?

    1 for home team

    3 for away team

    2 for unknown

    9.3. Match Start

    3rdStep is to confirm kick off entry by pressing 5. This will automatically start match

    time. This entry should be done exactly when match kick off happens.

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    9.4. Disciplinary Measurements for wrong starting procedure

    Missed pre match information (players on pitch, players warming up,

    match about to start): 20% fee cut

    Missed/wrong team at kickoff: 20% fee cut

    10.1 Match Status 8Status Button 8 is for match start, change to halftime, start 2nd half, match end, and

    optionally for start Extra Time or penalty shootout at the end of regular match time.

    You can change every match status by pressing 8. Any change of match status has to

    be confirmed with 5. Please be aware that 8 is a sequence button.

    Every time you press this button you will switch to the next match status and you are not

    able to switch back to the former status. If you change match status by mistake you

    should immediately call supervisor by pressing * and inform him.

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    10.2 Exception: Status at the end of the match

    At the end of each match system will ask you about further steps in the coverage. After

    pressing 8 system will ask you:

    Match end. Press 1 for end match, press 2 for Extra

    Time, press 3 for penalty shootout.

    If the match has ended, press 1 and you will hear: The match has ended, you

    can now hang up. Then, you can hang up and finish the call.

    If there will be Extra Time, or Penalty Shootout, enter the adequate input and

    then you will have to change to the following status by pressing 8 and

    confirming with 5.

    Please checkpoint 15 overtime and Penalty Shootout.

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    10.3 Disciplinary Measurements, Match Status Issues.

    Not setting to next status: 50%

    Missing to proceed with Extra Time and penalty shootout: 100% fee cut

    11. Betstop/Market Open

    This button is very important. Please use it only if it is really necessary, e.g. before you

    want to get connected with the supervisor. Press this button when you are not sure

    about any action or when you have lost overview about events in the game.

    You should always press betstop in these situations:

    Before Calling Supervisor

    1 vs.1 situation (see 11.2.)

    Dangerous free kicks (see 11.2.)

    In all situations that are likely to have a red card (fight between players,

    2nd yellow-red) or a penalty kick.

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    11.1. Reason for Betstop

    The system will ask you the reason of betstop afterpressing 0.

    What is the reason for betstop?Press 1 for dangerous free kick.

    Press 2 for dangerous goal position home/away team.Press 3 forother reason.

    11.2. Automatic Betstop Events

    There are some events during the match that generate automatic betstops:

    Goals

    Red Cards

    Penalties

    You dont have to press betstop for these events.

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    11.3. Manual Betstop Events

    You have to press betstop manually for the following events:

    1 vs. 1 Situations

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    Free kick around penalty box

    Press 0 for any free kick in marked area.

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    12. Match Events

    There are several match events you have to enter during soccer coverage:

    Attacks and ball Safes

    Corners

    Bookings

    Penalties

    Time out

    Goals

    12.1 Attacks & Ball Safe (Slow Entry)

    We have got important match information which is a combination of ball possession and

    ball location.

    You have to forward us whether any of the teams is attacking or the ball is in the so

    called safe zone.

    We have split the pitch into 3 parts. 2 of these are attack zones (yellow) and 1 is a safe

    zone (green).

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    12.1.1. Attack

    An attack happens when the ball is on the yellow marked area by the attacking team,

    no matter if the attack is resolved by a shot on goal. The single fact of the ball entering in

    the yellow area is enough to input an attack.

    Press 1 for every home attack and 3 for every away team attack.

    12.1.1.1. Attack Logics

    There are some logics for attack information:

    Forward attack information when it is likely that a free kick will end up into the

    penalty box, regardless from where it will be kicked.

    Every free kick for the attacking team within the opponents half is an attack.

    Logically, every goal and every corner must be preceded by an attack. So please

    input this information accurately.

    12.1.2. Safe Ball

    Ball Safe information is any entry of the ball into ball safe zone (green) and also

    whenever the defending team has ball possession in their half of the pitch.

    Ball safe is always an automatic market open entry. You dont have to open the market

    after ball safe information.

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    You have to enter which team has ball possession while the status is ball safe by

    pressing 2+1 for ball safe home team and 2+3 for ball safe away team.

    You dont have to confirm the ball safe input, but you have to enter if home or away team

    has posession.

    Press 2+1 for ball safe home team

    Press 2+3 for ball safe away team

    12.1.2.1. Ball safe Logics

    There are some logics for ball safe entries:

    Please forward ball safe information when the ball enters the green zone in the

    middle of the pitch.

    You have to enter ball safe information when the defending team has posession

    or the goal keeper saves the ball after an attack.

    Every missed goal attempt (goal kick) is a ball safe entry.Please press the ball safe entry again when the ball is in the safe zone for more

    than 30 seconds.

    12.1.3. Rating for Attack and Ball Safe Information

    The accurate entering of attack and ball safe information is very important and will be

    rated.

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    12.2. Corners (Slow Entry)

    Press 4 for Corner home team and press 5 to confirm

    Press 6 for Corner away team and press 5 to confirm

    12.2.1. Corner Logics

    Corners are always attacks. Dont forget to press Ball Safe when a corner kick

    doesnt end with a goal.

    Be aware that corners should always come from an attack entry.

    You dont have to press betstop for a corner.

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    12.2.2. Disciplinary Measurements for Corner Mistakes

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    12.2.2. Disciplinary Measurements for Corner Mistakes

    Wrong amount of corners during match will be penalized with 50% fee cut. We are

    always cross checking your entries with official sources for this.

    12.3. Bookings

    When a yellow or red card is given, the referee takes out his "notebook" (actually a

    match record card) & writes down the player's name & number.

    There are 2 card colors, which the referee will hold up to indicate serious fouls or

    behavior that won't be tolerated. He carries these cards in his shirt and/or shorts pocket,

    so, if he reaches for his pocket it's a bad sign for the player who committed the foul.

    When a card is to be given (it isn't actually given to the offending player, it is actually just

    shown to him and to everyone else) the referee will stop the game, call the player over,

    hold up the card and write the player's name in his notebook. This is called "booking" the

    player and when it happens the player has been "booked", (e.g., "he was booked"). Any

    time a Yellow or Red Card is shown, a "direct" or "indirect kick" will also be awarded.

    We have 3 different booking styles during our coverage:

    Yellow Card

    Red Card

    Special Case. Yellow-red card.

    12.3.1. Yellow Cards (Slow Button)

    A yellow card indicates a formal "warning" for any of the following 7 offenses:

    Any "unsporting behavior" - this includes

    Hard fouls

    Holding an opponent or deliberately handling the ball for the purpose of

    preventing an opponent from gaining possession of the ball

    Faking an injury

    Saying things that are meant to confuse or distract an opponent

    Harassment (such as jumping around, shouting or making gestures to

    intentionally distract an opponent)

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    Jumping in front of a corner kick, free kick or throw-in

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    Worrying the goalkeeper or trying to prevent him from putting the ball into

    play

    Gaining an unfair advantage by leaning on, climbing on the back of, or

    holding a teammate or the goal

    Blatant cases of holding and pulling an opposing player or his uniform;

    Any action designed to deceive the referee

    Behavior which in the referee's judgment is unsporting or causes an unfair

    advantage

    Dissent by word or actions,

    Persistently breaking the rules,

    Delaying the restart of play,

    Defenders failing to stay the proper distance away from the kicker on a corner

    kick, free kick or throw-in (see "Corner Kick" & "Free Kick"),

    Entering or re-entering the field without the referee's permission

    Deliberately leaving the field without the referees permission.

    A player who receives 2 Yellow Cards is given a Red Card & ejected (see special case:

    yellow-red card)

    Press 7 for Yellow card home team and press 5 to confirm

    Press 9 for Yellow card away team and press 5 to confirm

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    Yellow card entries dont need any previous betstop entry.

    12.3.2. Red Cards (Automated Betstop)

    A player must be shown a Red Card and "sent off" (i.e., made to leave the field) for the 7

    offenses listed below. A player shown a "Red Card" & sent off may not be replaced

    during that game (i.e., his team must play one player "short" for the rest of the game;

    however, in some leagues a player may be replaced if he is ejected for receiving a

    second Yellow Card). The 7 offenses for which a player must be shown a Red Card and

    sent off are:

    Serious foul play (includes any use of excessive force or brutality against an

    opponent when challenging for the ball. Examples include a dangerous slide

    tackle from behind, or an "over the top tackle" in which a player raises his foot so

    the cleats could hit a player, or a two footed tackle that takes down the opponent.

    FIFA has broadened this definition by saying that "Any player who lunges at an

    opponent in challenging for the ball from the front, from the side or from behind

    using one or both legs, with excessive force and endangering the safety of an

    opponent is guilty of serious foul play. For current rules visit www.fifa.com, Laws

    of the Game. The above quote is from Questions and Answers, Additional

    Instructions for Referees). The rules now include "Decision 4", which says: "A

    tackle, which endangers the safety of an opponent, must be sanctioned as

    serious foul play".

    Violent conduct,

    Spitting at anyone,

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    Deliberately touching the ball with a hand in order to prevent a goal or to deny an

    (

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    obvious goal scoring opportunity (such as to prevent a "Breakaway".... this does

    not apply to the goalkeeper within his own Penalty Box)

    Fouling an opponent to prevent an obvious goal scoring opportunity (e.g., holding

    to stop a breakaway),

    Using offensive, insulting or threatening language and/or gestures,

    Receiving a second yellow card in one game (see special case: yellow-red card)

    Press 7+5 for Red card home team and press 5 to confirm

    Press 9+5 for Red card away team and press 5 to confirm

    Confirm a red card only if you are 100% sure that it was given.