Softimage User Guide_ the Explorer

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    The explorer displays the contents of your scene in a hierarchical structure called a tree. This tree can show objects as well as their

    properties as a list of nodes that expand from the top root.

    You normally use the explorer as an adjunct while working in Softimage, for example, to find or select elements. Using the explorer, you can:

    Display and navigate among various elements.

    Select scene elements.

    Set the scope to determine the range of information shown.

    Set filters to determine the types of information shown.

    Find objects by name.

    Sort and reorder elements.

    Rename scene elements.

    Create parent/child relationships between objects by dragging and dropping.

    Add objects to groups, layers, and partitions by dragging and dropping.

    Duplicate elements by Ctrl+dragging.

    Print

    The Explorer

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    A Scope of elements to view. See Setting the Scope of the Explorer.

    B Viewing and sorting options.

    C Filters for displaying element types. See Filtering the Display.

    D Lock and update. See Locking onto a Selected Object.

    E Search by name, type, or keyword. See Finding Elements in the Explorer.

    F Expand and collapse the tree. See Viewing the Element Tree.

    G Click an icon to open property editor.

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    H Click a name to select. Use Shift to select ranges and Ctrl to toggle-select. See Selecting Elements in the Explorer. Middle-click

    to branch-select.

    Right-click for a context menu. See Using Context Menus in the Explorer.

    Note Many options you set in the explorer are stored in your preferences and reused the next t ime you start Softimage.

    Opening the Explorer

    You can open a full explorer, or any one of many specialized pop-up explorers.

    Note that the pop-up explorers only allow you to select elements and open property editors. Click outside a pop-up explorer to close it.

    Opening the Full Explorer

    Do any one of the following:

    Press 8(use the key at the top of the keyboard, not the numeric keypad) or choose View General Explorerfrom the main

    menu bar. This opens the explorer in a floating window.

    or

    Choose Explorerfrom a viewport's Views menu. The explorer opens docked in that viewport.

    Opening Select Panel Explorers

    You can use the buttons on the Select panel to quickly open specialized pop-up explorers.

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    A Select one of several specific views from the menu.

    B Show whole scene.

    C Show clusters on selected objects.

    D Left-click to show selected objects, or right-click to open types of properties on the selection.

    Opening Object Explorers

    You can quickly display a pop-up explorer for a single object just select the object and press Shift+F3. If the object has no synoptic

    property or annotation, you can press simply F3. You can press those keys again to close it.

    Opening Schematic View Explorer

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    To display information on an element in the schematic view, right-click on its node and choose Explorefrom the menu.

    For more information on the schematic view, see The Schematic View.

    Viewing the Element Tree

    The explorer displays elements in a tree-like hierarchy of nodes.

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    A Click on a plus sign (+) to expand a node and display its subset of properties.

    B The plus sign turns into a minus () sign if the node is expanded. Click on the minus sign to collapse the node again.

    You can also select a node and expand or collapse it by pressing + or on the numeric keypad.

    C Right-click anywhere on a node icon and choose Expand All from Here or Collapse All from Here to expand or collapse all nodes

    beneath it.

    Alternatively, press Shift while clicking on (+) or ().

    D You can pan the view by dragging up and down in an empty area within the explorer.

    You can also use the mouse wheel to scroll up and down. First make sure the explorer has focus by c licking anywhere in theexplorer.

    Navigating in the Tree

    You can also use keyboard shortcuts to navigate in the explorer tree.

    Key Does this

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    Up arrow Moves the selection up one node.

    Down arrow Moves the selec tion down one node.

    Right arrow Expands the node or, if already expanded, selects the first child node.

    Left arrow Collapses the node or, if collapsed, selects the parent.

    NumPad * Expands all branches below the selected node.

    Page Up Scrolls the tree display upward.

    Page Down Scrolls the tree display downward.

    Selecting Elements in the Explorer

    Selection in the explorer is different than the 3D and schematic views, but it is quite straightforward.

    You c an select any element at any time in the explorer by simply clicking on its name, even if it is unselectable or hidden in the 3D views. Youdo not need to activate a selection tool first (unless another tool like Parent or Reorder is active), and the selection filters on the Select panel

    are ignored.

    Selected elements are highlighted in white in the explorer, and the children of a branch-selected element are highlighted in gray.

    Note that selecting parameters has the effect of marking them for animation. In addition, you cannot select components in the explorer.

    For more information about selecting in general, including commands for modifying the selection, see Selecting[Scene Elements].

    Selecting a Single Element in the Explorer

    To select any element in the explorer

    Click on its name.

    Note that clicking on its icon opens the corresponding property editor without selecting the element.

    To branch-select any object in the explorer

    Middle-click on its name.

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    Multi-selecting Elements in the Explorer

    You can use the Shift key to select multiple elements in the explorer. When you Shift+click to add a second element to the selection, therules are as follows:

    If the both first and second elements are of the same type (3D object, property, group, pass, partition, etc.), then all elements ofthat type between them are added to the selection.

    Other types of elements in-between are not selected; for example, if you click on a 3D object and then Shift+click on another 3D

    object, then all visible 3D objects in-between become selected, but properties, shaders, and so on, remain unselected. When

    Shift+clicking in the explorer, models and 3D objects are considered to be one type, as are properties and materials (but notshaders).

    If the two elements are of different types, the second one is simply added to the selection.

    1 First click.

    2 Second click.

    A Same type (3D objects): All in-between elements of that type are selected.

    B Different types (3D object and group): Elements in-between are not selected.

    Only visible elements are selected. Elements that are under a collapsed node remain unaffected.

    1. Select the first element in the range.

    You c an select the element in any way, using the explorer or not. However, note that if a element appears multiple times in the

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    explorer (for example, if it is a member of a group), you should select it in the explorer so that it uses the correct "anchor point" forsubsequent clicks.

    2. Shift+click on the name of the last element in the range.

    Use the left mouse button to add elements to the selection.

    Use the middle mouse button to add branches to the selection.

    3. To add ranges to the select ion, Ctrl+click on the first element in a new range and then Ctrl+Shift+click on the last element.

    Toggle-selecting Elements in the Explorer

    Ctrl+click on the name of any element.

    Use the left mouse button to toggle elements.

    Use the middle mouse button to toggle branches.

    Deselecting Elements in the Explorer

    Ctrl+Shift+click on the name of any element.

    Use the left mouse button to deselect elements.

    Use the middle mouse button to deselect branches.

    Keeping Track of Selected Elements in the Explorer

    If you have selected elements in another view and their nodes are not visible in the explorer, choose View Find Next Selected Node(orpress F). The explorer scrolls up or down to display the first object node in the order of its selection. Each time you choose this option, the

    explorer scrolls up or down to display the next selected node. Once the end of the selection order is reached, the command loops around tothe beginning again.

    Choose View Track Selectionif you want to automatically scroll the explorer so that the node of the first selected object is alwaysvisible.

    Displaying the Selected 3D Objects under the Current Active Pass in the Explorer

    To view the selected scene elements under the current, active pass in the explorer, choose View Find Next Selected Node(or press F).

    The explorer displays the selected elements in bold font.

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    A The current pass is White_Matte.

    B The selected element (cylinder) is displayed in bold font under the White_Matte (current) pass.

    Setting the Scope of the Explorer

    The Scope button determines the range of elements to display. You can display specific parts of the scene, as well as preferences and otherparts of the Softimage application itself.

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    A Click the Scope button to select the range of elements to view.

    B The current scope is indicated by the button label on top. It is also bulleted in the list.

    C The bold item in the menu indicates the last selected scope. Middle-click the Scope button to quickly select this view.

    Locking onto a Selected Object

    The Selectionoption in the explorer's scope menu displays information associated with the currently selected object.

    If you click the Lockbutton with the Selectionoption active, the explorer continues to display the property nodes of the currently selectedobjects, even if you go on to select other objects using other views. Click Locka second time to switch off the lock feature.

    When Lock is on, you can also select another object and click Updateto lock on to it and update the display.

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    A Lock

    B Update

    Filtering the Display

    Filters control which types of nodes are displayed in the explorer. For example, you can choose to display objects only, or objects and

    properties but not clusters or parameters, and so on. By displaying exactly the types of elements you want to work with, you can find thingsmore quickly without scrolling through a forest of nodes.

    The basic filters are available on the Filters menu (between the View menu and the Lock button). The label on the menu button shows the

    current f ilter. The filters available on the menu depend on the scope. For example, when the scope is Scene Root, the Filters menu offersseveral different preset combinations of filters, followed by specific filters that you can toggle on or off individually.

    A Preset display filter combinations.

    B Individual display filter toggles.

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    The filters you set are saved and restored the next time you use the same scope. To restore the defaults for all scopes, you can restore thedefault preferences for the explorer view as desc ribed in Restoring Preferences[Data Exchange],

    Note that the Groups filter toggle also affects partitions and layers.

    Finding Elements in the Explorer

    Although the explorer lets you search for elements, you may prefer to use the Scene Search view if you are looking for objects and other

    elements under the scene root. See The Scene Search View.

    The search box on the right of the explorer command bar lets you search for elements by name, by type, or by keyword.

    When you perform a search in the explorer, the matching elements are displayed in a flat list and the sc ope automatically changes to Custom.If there is no match, nothing happens.

    If you perform a new search immediately, the previous sc ope is used automatically so you don't need to reset it.

    To display all elements again, click the triangle to the right of the search box and choose All Items. Alternatively, select another scope.

    Finding Elements by Name in the Explorer

    The search box lets you search for elements by name using wildcards and regular expressions.

    To search by name

    1. Set the explorer's scope to the desired range (see Setting the Scope of the Explorer).

    The scope of the explorer determines the range of the search. For example, you can search for any object in the scene if thescope is Scene Root. However, if the scope is Current Layer, then the search is restricted to objects in the current layer.

    2. Type a st ring in the search box. For a list of wildcards that you can use, see Valid Search Patterns.

    3. Press Enter or click outside the search box.

    To repeat a recent name search

    Click the triangle to the right of the search box, and choose a previous search string from the Recent Name Search list.

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    Valid Search Patterns

    You can use a subset of regular expressions (regex) in name searches. You can include multiple wildcards in the same search string.Search strings are not case-sensitive.

    For example, *left*finds FrontLeftLeg, BackLeftLeg, FrontLeftPaw, and BackLeftPaw.

    This pattern... Matches these characters...

    ? Any single character.

    * Any string of 0 or more characters.

    [abc] Any one of the characters a, b, or c.

    [!abc] or [^abc] Any one character except a, b, or c.

    [a-z] Any one character in the range between aand z.

    [!a-z] or [^a-z] Any one character except those in the range between aand z.

    Finding Elements by Type in the Explorer

    The filters available on the name search box let you search for elements by type.

    To search by type

    1. Set the explorer's scope to the desired range (see Setting the Scope of the Explorer).

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    The scope of the explorer determines the types of element you can search for. For example if the scope is Scene Root, then youcan search for nulls, curves, polygon meshes, and so on.

    2. Click the triangle to the right of the search box, and choose an item from the Filtersor Custom Filterssubmenu.

    A Search filters.

    For information about adding your own custom filters, see Custom Filter [SDK Guide].

    Finding Elements by Keyword

    If there are user keywords on elements, you can search for them in the explorer. For information about adding keywords to elements, see UserKeywords[Scene Elements].

    To search by keyword

    1. Set the explorer's scope to the desired range (see Setting the Scope of the Explorer).

    The scope of the explorer determines the types of element you can search for. For example if the scope is Scene Root, then you

    can search for keywords on objects.

    2. Click the triangle to the right of the search box, and choose an item from the User Keywordssubmenu. If the current scope is

    Custom, then the previously selected keyword appears with a c heckmark.

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    Sorting and Reordering Elements in the Explorer

    You can sort the elements in the explorer according to various c riteria using options in the View menu. In addition, you can reorder elements

    to change the default, or creation, order.

    The sort orders are remembered for each scope and they are updated and saved in your Explorer[Preference Reference].

    Sorting Basic Elements

    To sort objects, sources, clips, and other basic elements, choose the desired option from the View General Sortsubmenu of the explorer:

    None(creation) uses the default order, based on when an element was created or parented.

    Alphabeticalsorts the elements alphabetically. Any numeric suffix is sorted in correct numerical order, so Object2 c omes before

    Object10. The children of an object are always listed after any parameter sets of the object.

    Type+ Alphabeticalsorts the elements by type first, and then alphabetically within each type. The types depend on the scope.

    For example with the Scene Root scope, the explorer lists all the cameras in alphabetical order, then all the lights, models,referenced models, nulls, chains, curves, polygon meshes, NURBS surfaces, text, point clouds, hair objects, control objects, forces,

    dynamic constraints, implicits, and geoshaders, each in alphabetical order. If the scope contains only one type of element, this

    option is equivalent to Alphabetical.

    Used+ Alphabeticalsorts the elements into used and unused groups, and then sorts alphabetically within each group. This option

    is available only with the Sources/Clips scopes.

    Sorting Parameters

    To sort parameters, choose the desired option from the View Parameter Sortsubmenu of the explorer:

    None(creation) uses the default order based on when the parameter was created.

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    Alphabeticalsorts the parameters alphabetically. Any numeric suffix is sorted in correct numerical order, so Param2 comes beforeParam10.

    Layoutuses the order in which the parameters appear in their property editor. If a parameter does not appear in the corresponding

    property editor, it is not listed.

    Reordering Scene Objects in the Explorer

    By default, elements in a scene are ordered according to when they were created or when they became children of their parent. This

    underlying order is reflected in the explorer and schematic views when elements are not sorted, and is also used when select ing the next orprevious sibling using the buttons on the Select panel or the Alt+arrow keys.

    You can change this underlying order in the explorer using the Reorder tool. The Reorder tool allows you to reorder:

    Child objects of a parent.

    Objects in a group.

    Passes in the pass list. Note that the order of passes in the Pass Selection menu on the Render toolbar and main menu bar is based

    on the sort order set in the explorer.

    Layers in the layers list.

    Clusters in a cluster container.

    To reorder scene elements in the explorer

    1. Make sure that View General Sort None (creation)is checked.

    2. Choose View Reorder Tool.

    The mouse pointer changes to show that the tool is active.

    3. Drag an element above or below another one in the sc ene explorer.

    Repeat to reorder more objects.

    4. When you have finished, exit the tool by pressing Esc.

    Using Context Menus in the Explorer

    You can right-click on any element in the explorer to perform a variety of functions, such as expanding or collapsing hierarchies, renaming ordeleting nodes, or opening property editors.

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