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The University of Sydney Page 1 Social gaming & the convergence of gambling & gaming Lessons from research Presented by Dr Sally Gainsbury Gambling Treatment Clinic & Research Group School of Psychology

Social gaming & the convergence of gambling & … gaming & the...The University of Sydney Page 1 Social gaming & the convergence of gambling & gaming Lessons from research Presented

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Page 1: Social gaming & the convergence of gambling & … gaming & the...The University of Sydney Page 1 Social gaming & the convergence of gambling & gaming Lessons from research Presented

The University of Sydney Page 1

Social gaming & the

convergence of

gambling & gaming

Lessons from research

Presented by

Dr Sally Gainsbury

Gambling Treatment Clinic & Research Group

School of Psychology

Page 2: Social gaming & the convergence of gambling & … gaming & the...The University of Sydney Page 1 Social gaming & the convergence of gambling & gaming Lessons from research Presented

The University of Sydney Page 2

Disclosures

– I have not received funding or expenses related to this presentation

– I have worked on research projects that have received funding from gambling industry bodies, government departments, and organisations that are funded indirectly from taxes and/or contributions from the gambling industry.

– I have worked directly as a consultant to provide expertise to guide responsible gambling initiatives for gambling industry bodies, government departments, and organisations that are funded indirectly from taxes and/or contributions from the gambling industry.

– I have accepted funding to cover travel and expenses to attend and present at meetings on topics with the aim of enhancing the provision of responsible gambling strategies.

– Funding received directly and indirectly from: NSW Office of Liquor, Gaming and Racing; Australian Institute of Family Studies; British Columbia Lottery Corporation; Nova Scotia Provincial Lotteries and Casino Corporation; Australian Research Council; Australian Department of Social Services; Department of Broadband Communication & the Digital Economy; UK Responsible Gambling Trust; Ian Potter Foundation; Gambling Research Australia; Victorian Responsible Gambling Foundation; National Association for Gambling Studies; Manitoba Gambling Research Program; Ontario Problem Gambling Research Centre; Centre for Addiction and Mental Health; European Society for the Study of Gambling; Star Entertainment; Clubs NSW; Sportsbet; Techlink Entertainment; Gaming Technologies Association; Aristocrat Leisure Industry.

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Intersection of gambling & gaming

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Gambling themes within games

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Gambling with video games

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Gambling on games

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Gambling with virtual game items

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Many social casino games are owned by

gambling operators

Caesars

Interactive

IGT

WMS Interactive

Aristocrat

Bally

Technologies

Page 9: Social gaming & the convergence of gambling & … gaming & the...The University of Sydney Page 1 Social gaming & the convergence of gambling & gaming Lessons from research Presented

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Intersection of gambling & gaming

• 521 Australian SCG users (34%)

• 90% gamblers

• 1103 US SCG users • 36% visit casinos

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

2010 2014

Gamblers who use SCG

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Concerns about gambling-themed games

Inflated payouts

Normalisation

Favourable attitudes

Impact on gambling

Problematic game play

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Inflated payouts increase perceptions of

winning – Irrational beliefs

– Perception of skill

– Increased confidence & risk taking

– 18% SCG users migrated to gambling greater chance of winning at gambling – 33% adolescents

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Social casino games look similar to gambling

sites

– 85% of adults felt SCGs look similar to gambling – 90% adolescents

– Focus on ‘winning’, ‘cash’

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Gambling as a game (skill) & social activity

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Migration to gambling

Most SCG users report no impact on gambling – 66%

17% reported increased gambling as a result of SCGs

19% of SCG users report having gambled as a result of SCG play (migrated)

18% adolescents increased gambling

28% migrated

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Migration to gambling

85% had paid to play (vs. 42% non-migrators)

Motivation win real money (50%)

“I just decided well if I'm gonna do that... ...I might as well just play online slots with the real money”.

SCGs developed skills (31%)

- 18% thought greater chance of winning

- “I can just learn and then see how I go, and if I like it well then I can go and do it for real”

Gambling is more fun & exciting (26%)

Males, younger, problem gamblers

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Payments may indicate migration

Play to relieve stress purchases to increase enjoyment

Payments

- Normalise spending

- Increase similarity with gambling

- Increase salience of rewards

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Impact of social casino games on problems

may vary

Why play for

free when I can

win real

money?

Why pay

when I can

play for

free?

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Online gaming problems

• Online gaming proposed disorder

• 26% of at-risk & problem gamblers reported negative impact from SCGs • More involved SCG play

• More payments

• Younger, less educated, non-English

• Play games to escape

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Actions needed to protect game users

• Limits on gambling content for children & adolescents • Limit in-game purchasing

• Warnings • Games are not gambling

• Games provided by gambling operators • Not linked to gambling

• Restricted access

• Accurate payouts

• Public education • Parents

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Thank you

Dr Sally Gainsbury Deputy Director, Gambling Treatment Clinic & Research Group

Senior Lecturer, School of Psychology, University of Sydney

Editor, International Gambling Studies

Email: [email protected]

Website: http://sydney.edu.au/science/people/sally.gainsbury.php

@DrSalGainsbury

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References – Gainsbury, S.M., Russell, M.T., King, D.L., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to

gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior,63, 59-67. doi:10.1016/j.chb.2016.05.021

– Gainsbury, S.M., King, D.L., Russell, A.M.T., & Delfabbro, P. (2016). Who pays to play freemium games? The profiles and motivations of players who make purchases within social casino games. Journal of Behavioral Addictions, 5(2). http://dx.doi.org/10.1556/2006.5.2016.031

– Gainsbury, S.M., King, D.L., Russell, A., Delfabbro, P., & Hing, N. (2017). Virtual addictions: An examination of problematic social casino game use among at-risk gamblers. Addictive Behaviors, 64, 334-339. https://t.co/2Qoi99llNg

– Abarbanel, B., Gainsbury, S.M., King, D., Hing, N., & Delfabbro, P. (2016). Gambling Games on Social Platforms: How Do Advertisements for Social Casino Games Target Young Adults? Policy & Internet. Published online Sep 26 2016 DOI: 10.1002/poi3.135

– King, D.L., Russell, A., Gainsbury, S., Delfabbro, P., Hing, N. (2016). The cost of virtual wins: An examination of gambling risks in youth who spend money on social casino game. Journal of Behavioral Addictions, 5(3), 401-409. http://dx.doi.org/10.1556/2006.5.2016.067

– Derevensky, J. L., & Gainsbury, S. M. (2015). Social casino gaming and adolescents: Should we be concerned and is regulation in sight? International Journal of Law and Psychiatry. doi:10.1016/j.ijlp.2015.08.025

– King, D. L., Gainsbury, S. M., Delfabbro, P. H., Hing, N., & Abarbanel, B. (2015). Distinguishing between gaming and gambling activities in addiction research. Journal of Behavioral Addictions, 4, 215-220. DOI: http://dx.doi.org/10.1556/2006.4.2015.045

– Gainsbury, S., King, D., Delfabbro, P., Hing, N., Russell, A., Blaszczynski, A., Derevensky, J. (2015). The use of social media in gambling. Gambling Research Australia. Available at: http://www.gamblingresearch.org.au/resources/d06679ec-3577-4cb0-867c-594ce741dbf6/grasocialmediareport.pdf

– Gainsbury, S., King, D., Abarbanel, B., Delfabbro, P., Hing, N. (2015, June). Convergence of gambling and gaming in digital media. Victorian Responsible Gambling Foundation. Available at: https://www.responsiblegambling.vic.gov.au/information-and-resources/research/recent-research/convergence-of-gambling-and-gaming-in-digital-media