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The University of Sydney Page 1
Social gaming & the
convergence of
gambling & gaming
Lessons from research
Presented by
Dr Sally Gainsbury
Gambling Treatment Clinic & Research Group
School of Psychology
The University of Sydney Page 2
Disclosures
– I have not received funding or expenses related to this presentation
– I have worked on research projects that have received funding from gambling industry bodies, government departments, and organisations that are funded indirectly from taxes and/or contributions from the gambling industry.
– I have worked directly as a consultant to provide expertise to guide responsible gambling initiatives for gambling industry bodies, government departments, and organisations that are funded indirectly from taxes and/or contributions from the gambling industry.
– I have accepted funding to cover travel and expenses to attend and present at meetings on topics with the aim of enhancing the provision of responsible gambling strategies.
– Funding received directly and indirectly from: NSW Office of Liquor, Gaming and Racing; Australian Institute of Family Studies; British Columbia Lottery Corporation; Nova Scotia Provincial Lotteries and Casino Corporation; Australian Research Council; Australian Department of Social Services; Department of Broadband Communication & the Digital Economy; UK Responsible Gambling Trust; Ian Potter Foundation; Gambling Research Australia; Victorian Responsible Gambling Foundation; National Association for Gambling Studies; Manitoba Gambling Research Program; Ontario Problem Gambling Research Centre; Centre for Addiction and Mental Health; European Society for the Study of Gambling; Star Entertainment; Clubs NSW; Sportsbet; Techlink Entertainment; Gaming Technologies Association; Aristocrat Leisure Industry.
The University of Sydney Page 3
Intersection of gambling & gaming
The University of Sydney Page 4
Gambling themes within games
The University of Sydney Page 5
Gambling with video games
The University of Sydney Page 6
Gambling on games
The University of Sydney Page 7
Gambling with virtual game items
The University of Sydney Page 8
Many social casino games are owned by
gambling operators
Caesars
Interactive
IGT
WMS Interactive
Aristocrat
Bally
Technologies
The University of Sydney Page 9
Intersection of gambling & gaming
• 521 Australian SCG users (34%)
• 90% gamblers
• 1103 US SCG users • 36% visit casinos
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
2010 2014
Gamblers who use SCG
The University of Sydney Page 10
Concerns about gambling-themed games
Inflated payouts
Normalisation
Favourable attitudes
Impact on gambling
Problematic game play
The University of Sydney Page 11
Inflated payouts increase perceptions of
winning – Irrational beliefs
– Perception of skill
– Increased confidence & risk taking
– 18% SCG users migrated to gambling greater chance of winning at gambling – 33% adolescents
The University of Sydney Page 12
Social casino games look similar to gambling
sites
– 85% of adults felt SCGs look similar to gambling – 90% adolescents
– Focus on ‘winning’, ‘cash’
The University of Sydney Page 13
Gambling as a game (skill) & social activity
The University of Sydney Page 14
Migration to gambling
Most SCG users report no impact on gambling – 66%
17% reported increased gambling as a result of SCGs
19% of SCG users report having gambled as a result of SCG play (migrated)
18% adolescents increased gambling
28% migrated
The University of Sydney Page 15
Migration to gambling
85% had paid to play (vs. 42% non-migrators)
Motivation win real money (50%)
“I just decided well if I'm gonna do that... ...I might as well just play online slots with the real money”.
SCGs developed skills (31%)
- 18% thought greater chance of winning
- “I can just learn and then see how I go, and if I like it well then I can go and do it for real”
Gambling is more fun & exciting (26%)
Males, younger, problem gamblers
The University of Sydney Page 16
Payments may indicate migration
Play to relieve stress purchases to increase enjoyment
Payments
- Normalise spending
- Increase similarity with gambling
- Increase salience of rewards
The University of Sydney Page 17
Impact of social casino games on problems
may vary
Why play for
free when I can
win real
money?
Why pay
when I can
play for
free?
The University of Sydney Page 18
Online gaming problems
• Online gaming proposed disorder
• 26% of at-risk & problem gamblers reported negative impact from SCGs • More involved SCG play
• More payments
• Younger, less educated, non-English
• Play games to escape
The University of Sydney Page 19
Actions needed to protect game users
• Limits on gambling content for children & adolescents • Limit in-game purchasing
• Warnings • Games are not gambling
• Games provided by gambling operators • Not linked to gambling
• Restricted access
• Accurate payouts
• Public education • Parents
The University of Sydney Page 20
Thank you
Dr Sally Gainsbury Deputy Director, Gambling Treatment Clinic & Research Group
Senior Lecturer, School of Psychology, University of Sydney
Editor, International Gambling Studies
Email: [email protected]
Website: http://sydney.edu.au/science/people/sally.gainsbury.php
@DrSalGainsbury
The University of Sydney Page 21
References – Gainsbury, S.M., Russell, M.T., King, D.L., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to
gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior,63, 59-67. doi:10.1016/j.chb.2016.05.021
– Gainsbury, S.M., King, D.L., Russell, A.M.T., & Delfabbro, P. (2016). Who pays to play freemium games? The profiles and motivations of players who make purchases within social casino games. Journal of Behavioral Addictions, 5(2). http://dx.doi.org/10.1556/2006.5.2016.031
– Gainsbury, S.M., King, D.L., Russell, A., Delfabbro, P., & Hing, N. (2017). Virtual addictions: An examination of problematic social casino game use among at-risk gamblers. Addictive Behaviors, 64, 334-339. https://t.co/2Qoi99llNg
– Abarbanel, B., Gainsbury, S.M., King, D., Hing, N., & Delfabbro, P. (2016). Gambling Games on Social Platforms: How Do Advertisements for Social Casino Games Target Young Adults? Policy & Internet. Published online Sep 26 2016 DOI: 10.1002/poi3.135
– King, D.L., Russell, A., Gainsbury, S., Delfabbro, P., Hing, N. (2016). The cost of virtual wins: An examination of gambling risks in youth who spend money on social casino game. Journal of Behavioral Addictions, 5(3), 401-409. http://dx.doi.org/10.1556/2006.5.2016.067
– Derevensky, J. L., & Gainsbury, S. M. (2015). Social casino gaming and adolescents: Should we be concerned and is regulation in sight? International Journal of Law and Psychiatry. doi:10.1016/j.ijlp.2015.08.025
– King, D. L., Gainsbury, S. M., Delfabbro, P. H., Hing, N., & Abarbanel, B. (2015). Distinguishing between gaming and gambling activities in addiction research. Journal of Behavioral Addictions, 4, 215-220. DOI: http://dx.doi.org/10.1556/2006.4.2015.045
– Gainsbury, S., King, D., Delfabbro, P., Hing, N., Russell, A., Blaszczynski, A., Derevensky, J. (2015). The use of social media in gambling. Gambling Research Australia. Available at: http://www.gamblingresearch.org.au/resources/d06679ec-3577-4cb0-867c-594ce741dbf6/grasocialmediareport.pdf
– Gainsbury, S., King, D., Abarbanel, B., Delfabbro, P., Hing, N. (2015, June). Convergence of gambling and gaming in digital media. Victorian Responsible Gambling Foundation. Available at: https://www.responsiblegambling.vic.gov.au/information-and-resources/research/recent-research/convergence-of-gambling-and-gaming-in-digital-media